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Thank you for the: "Everyone's a game designer." part of the statement. That one really resonates with me, I love hearing peoples suggestions and ideas for the game, but they almost never come from game developers. People under-estimate how time consuming it is to make certain things.
There were complaints from players who did not like the previous quick play hacked that it ruined their whole weekend of gaming. Can't please everyone, I guess..
Good start. But when they do it for real, it should be passives tailored for each hero, or it will open a whole new gate to balancing hell. For instance; Zarya can choose between bubble both teammate and herself at the same time, or laser longer and right click slows. Tracer can refund some cds after getting a kill, or gain speed and overhealth after using recall. You know, encouraging different play styles.
Hopefully, if this works, they can make a whole bunch of passives that people can choose from by changing how their characters play, giving the players some agency. 👍
I'm down for this, hero shooters often get stale since everything is rigid and never changing character wise, so giving you a bit of personation is a win, And honestly I feel like this game does need a more complexity
I wish your videos were a bit longer. Your voice is amazing, and I'd love to hear your thoughts on the passives in more detail. For example, Ana would benefit a LOT from the 20% extra movement speed, but Mercy would get a great benefit from the reduced cooldowns.
I already tried it a few matches with every role and I can say that I enjoy this hacked QP more then I first would have imagined. Simply having the choice to give yourself a buff which either fits your playstyle or benefits the hero the most is fun.
While I like the idea, I envisioned a more specific set of passives per hero, so heroes like Hanzo or Zenyatta don't get left out due to incompatibility with any of the common passives. Guess we'll see how it pans out (maybe they can do specific passives in the future).
I love this one, you get to customize your heroes and optimize your unique playstyle, or coordinate with others for some crazy combos, really represents everything overwatch is supposed to be
I've played a couple games of QPH, and it's not bad I think. The thing I like about it, is well... that it's passive xD It's not something you have to think about and be like "oh yea I have this" as with abilities. It's something e extra in the background such has the armor or extra healing. Not something extra you need to remember on top of your kit in game. Of course you do need to choose the passive, but that's before a match or when you're not in combat. GREAT VIDEO!!!
I am… intrigued. I’ve watched a few people playing it on steam and honestly it looks really fun. Wish they’d done this over the weekend so I could really deep dive into it, instead of having to wait until after work.
And you are crazy, paladins loud outs is what made the game awesome. It literally changed the way you can play each championship so it never really got boring cause you can always rework your loud out. It was amazing.
Sounds like they’re rigging the PvE talent tree into the game how they can. Do numbers stack/multiply? If I get a kill on Sombra with speed buff does that make my invis speed buff faster? I’m betting that hog breather resource generation isn’t boosted with that talent either…
I would love for them to take the fortnite vault system aproach to this mechanic, every season have 3 passives for every role and every season those change, veteran players have something new to play every season and new players have few things to familiarize with
I love it. I hope they keep it. I was able to win a match as a tank by switching some of these. At the end I switched so the debuffs didn't last long and I swear it saved my life.
Love the videos! I've been watching since season 8 of OW2, really excited for the pickable passives and to see how everyone feels about them. I think them keeping passives in the game will be an amazing addition if they keep it fun and simple.
How do you all feel about variants for overwatch heroes? Basically you get to choose between different abilities, weapons and stats made for different ways to play the same character?
I have had some time to play this patch and I think that this is not the play. I found the passives too difficult to think about how they could be using it against me. And people were definitely abusing it. I would rather 6v6 come back and less passives its too much power creep.
so 20% extra ammo on tracer isnt good?, 30% speed boost after a kill isn’t good for dragon blade? seeing people through walls when they are low isn’t nice?
@@-NoNo. I played a match on attack as Reaper with the frenzy-passive and I had a blast playing. As soon as you get one kill you can snowball with some luck and with his own mobility I was all over the place.
Tracer does not need extra ammo it just get exposed for more time, genj already reset dash after a kill and already have permanent bonus speed same as tracer, and wehn someone is very low health there is good chance THE ONES WHO HIT IT already have seen where he went.
Thank you for watching the video! Make sure to subscribe!
Want to Support me while getting your name in the videos, receiving exclusive goodies, and more? Get out my Patreon: www.patreon.com/TheOmnicPost or become a member right here on RUclips!
The fact that it doesn't change things that much, it just adds a bit of fun makes this hacked much better
Thank you for the: "Everyone's a game designer." part of the statement. That one really resonates with me, I love hearing peoples suggestions and ideas for the game, but they almost never come from game developers. People under-estimate how time consuming it is to make certain things.
i just got the popup about this after a match and ran to YT lol you're the goat
🤘🏻😁
It lessens counters and enables you to play how you want more, likely the only compromise we'll get if they don't do 6v6
Such a great idea! Only for two days..... Not even on a weekend... Blizz, why?
Yeah for real i wont even be able to play it😢
Ehh it will always be an issue. I usually can’t play on weekends so this is better off for me. Unfortunate that it wasn’t a bit longer
There were complaints from players who did not like the previous quick play hacked that it ruined their whole weekend of gaming. Can't please everyone, I guess..
@@lexington. In that case why not throw it in arcade for a bit
@@crimsonclaw6337 Because nobody would play it, and they need people to play it to gather enough data.
Good start. But when they do it for real, it should be passives tailored for each hero, or it will open a whole new gate to balancing hell.
For instance; Zarya can choose between bubble both teammate and herself at the same time, or laser longer and right click slows. Tracer can refund some cds after getting a kill, or gain speed and overhealth after using recall.
You know, encouraging different play styles.
I'd love for this to be added to core overwatch.
This is the best overwatch news channle keep it up dude!
Thank you!
Hopefully, if this works, they can make a whole bunch of passives that people can choose from by changing how their characters play, giving the players some agency. 👍
welcome to paladins
I'm down for this, hero shooters often get stale since everything is rigid and never changing character wise, so giving you a bit of personation is a win, And honestly I feel like this game does need a more complexity
I wish your videos were a bit longer. Your voice is amazing, and I'd love to hear your thoughts on the passives in more detail. For example, Ana would benefit a LOT from the 20% extra movement speed, but Mercy would get a great benefit from the reduced cooldowns.
I already tried it a few matches with every role and I can say that I enjoy this hacked QP more then I first would have imagined. Simply having the choice to give yourself a buff which either fits your playstyle or benefits the hero the most is fun.
I really admire how mature you are about changes and information. Good job 😁👍
Thank you!
The game is too fundamentally broken for this to make any difference. Not redownloading it just for this.
4:47 cough cough…samito cough cough…
While I like the idea, I envisioned a more specific set of passives per hero, so heroes like Hanzo or Zenyatta don't get left out due to incompatibility with any of the common passives. Guess we'll see how it pans out (maybe they can do specific passives in the future).
I love this one, you get to customize your heroes and optimize your unique playstyle, or coordinate with others for some crazy combos, really represents everything overwatch is supposed to be
My favorite overwatch 2 news channel, keep it up 💪
🤘🏻🤘🏻🤘🏻
I've played a couple games of QPH, and it's not bad I think. The thing I like about it, is well... that it's passive xD It's not something you have to think about and be like "oh yea I have this" as with abilities. It's something e extra in the background such has the armor or extra healing. Not something extra you need to remember on top of your kit in game. Of course you do need to choose the passive, but that's before a match or when you're not in combat. GREAT VIDEO!!!
Frenzy should be just a part of bastion by default
I am… intrigued. I’ve watched a few people playing it on steam and honestly it looks really fun. Wish they’d done this over the weekend so I could really deep dive into it, instead of having to wait until after work.
Roadhog is gonna benefit SO much from Unyielding.
And you are crazy, paladins loud outs is what made the game awesome. It literally changed the way you can play each championship so it never really got boring cause you can always rework your loud out. It was amazing.
I could see this being a fun LTM in the arcade rotation
Sounds like they’re rigging the PvE talent tree into the game how they can. Do numbers stack/multiply? If I get a kill on Sombra with speed buff does that make my invis speed buff faster? I’m betting that hog breather resource generation isn’t boosted with that talent either…
I would love for them to take the fortnite vault system aproach to this mechanic, every season have 3 passives for every role and every season those change, veteran players have something new to play every season and new players have few things to familiarize with
This better not be permanent
I love it. I hope they keep it. I was able to win a match as a tank by switching some of these. At the end I switched so the debuffs didn't last long and I swear it saved my life.
Now give us upgrade cards for each individual hero to drastically change how they play, then we have paladins 2 (with worse character design).
i remember when passives were a second thought, and just a cool idea for a character, like mercy self healing or the genji double jump and wall climb
As mostly flex support and tank, this will be fun.
This is what i do regularly tbh...except we dont have flight maps in planes im usually on
Love the videos! I've been watching since season 8 of OW2, really excited for the pickable passives and to see how everyone feels about them. I think them keeping passives in the game will be an amazing addition if they keep it fun and simple.
I’m in love with how you can 1 trick heroes easier:) I want it in the game tbh
How do you all feel about variants for overwatch heroes? Basically you get to choose between different abilities, weapons and stats made for different ways to play the same character?
I think a good idea if what I mean is like choosing to play pre-rework and post rework Torbjorn.
I personally love the passives so sad its 2 days long
Really enjoying junker queen, been dragging out team fights and having 5v1s because i keep healing and shouting like crazy
ugh give us 6v6 qp already
the support ones are going to need to be nerfed because there is no way mercy wont be busted with the 35% one
I have had some time to play this patch and I think that this is not the play. I found the passives too difficult to think about how they could be using it against me. And people were definitely abusing it. I would rather 6v6 come back and less passives its too much power creep.
imagine Moira with damage passive Slayer. ^^
I dont really notice a difference with the passives.
I like these. I've gotta try Close Call on Lucio.
I dislike it's not on a weekend
Idea very good, community not smart enough to use it
This game is slowly turning into paladins
They should just look at paladins for inspiration on this
Its not even in the game
Yeaaa
Are you Torb's voice actor? Or a Torb lover?
I’m not the VA, but I do play him pretty often :)
This video reeks of passive agression towards 6v6ers
Against hatefarmers
Lowkey wish they had an option for a regular normal gaaaaaaaame
I can safely say the dps passives are all garbage.
so 20% extra ammo on tracer isnt good?, 30% speed boost after a kill isn’t good for dragon blade? seeing people through walls when they are low isn’t nice?
@@-NoNo. he is probably a hanzo main.
@@-NoNo. I played a match on attack as Reaper with the frenzy-passive and I had a blast playing. As soon as you get one kill you can snowball with some luck and with his own mobility I was all over the place.
Tracer does not need extra ammo it just get exposed for more time, genj already reset dash after a kill and already have permanent bonus speed same as tracer, and wehn someone is very low health there is good chance THE ONES WHO HIT IT already have seen where he went.
@@orfeolucchini4771whatever you say boss