Ideas For The New Chain Lightning Sorcerer in Diablo 4

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  • Опубликовано: 26 июн 2024
  • I'm Raxxanterax and I make Build Guides, Leveling Guides, Tier Lists and More for Diablo 4, Last Epoch, Path of Exile and Path of Exile 2. After a lot of testing here are some ideas on how to make the Chain Lightning Sorcerer better for Season 5 in Diablo 4.
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Комментарии • 324

  • @victorvfn
    @victorvfn 2 дня назад +502

    If you want Blizzard to hire Raxx, leave your like here

    • @pridemizzle1565
      @pridemizzle1565 2 дня назад +2

      That would mean less streaming tho

    • @ShaadowOfLight
      @ShaadowOfLight 2 дня назад +6

      @@pridemizzle1565 That would mean better game tho

    • @mapron1
      @mapron1 2 дня назад +16

      @@ShaadowOfLight I more concerned that Raxx will have less enjoyment in life due to all corporate bullshit. You need to take into consideration that you barely can have passion in big corp.

    • @mattb6646
      @mattb6646 2 дня назад +10

      Why would they hire him? He works for free... all they gotta do is take some of his advice

    • @steelewearinc6140
      @steelewearinc6140 2 дня назад +1

      @@mattb6646he did get the dlc for free lol. That’s a decent compensation.

  • @grelwing47
    @grelwing47 2 дня назад +20

    One of the largest issues with Sorc is the fact that so much of its damage ends up being conditional or while having large downsides to circumvent. While I don't dislike solving problems as part of the game, Sorcerer is the only class who gets hammered with items that are [upside] + [downside].
    While a class like Barb basically gets free multiplicative damage everywhere; a Sorc has uniques that say things like "lucky hit: on completion of the hokey pokey, your Frost Nova deals 10% more damage and gains 10% size; but disables your teleport for 3 hours."

  • @gatsusagara6637
    @gatsusagara6637 2 дня назад +19

    You hit the nail right on the head with sorcerers on a whole Rax. I made 3 different elemental sorc in season 4, brought them into the ptr and try to figure out what's wrong with them and I've come to similar conclusions.
    Conditional Damage and Lack of Multiplicative Damage: The Sorcerer class suffers from a heavy reliance on conditional damage and lacks multiplicative damage sources in both the skill tree and the Paragon board.
    Vulnerable Mechanics: Unlike Barbarians and Rogues, Sorcerers need to apply vulnerable status first, which requires additional effort and time, particularly against bosses.
    Resource and Cooldown Reliance: Sorcerer builds are very resource-hungry and cooldown-reliant but do not offer commensurate damage output to justify these dependencies.
    Defensive Weakness: The class has low defense and HP, functioning as a glass cannon without the high damage output typically associated with that playstyle.
    AoE and Single Target Damage: Sorcerers lack effective single target damage and struggle with AoE damage without crowd control due to the conditional nature of their damage.
    Class Identity and Nerfs: The class's strengths have been nerfed while its weaknesses are magnified, making it less viable overall. This class needs to have the enchantment slots updated so they will do something useful.

    • @thenorfire900
      @thenorfire900 2 дня назад

      I feel this too is spot on. The only thing I"d like to add from findings is X in just about anything is either wrong or misleading like 500x on teleport is actually x5 or slapping an elements aspect or vulnerable that have like 25x or 30x and only gives an additive bonus of like 50 to 70 points in element damage types. Sorc and Druid is so out of date it's no wonder so many people left in season 1 just from trying to make their own build planner turn into garbo doing hundo dps.

    • @henrynguyen4315
      @henrynguyen4315 2 дня назад +1

      The enchantment system needs a rework - it requires us to invest skill points in to make them effective and possibly aspects and we are already limited as is with skill point allocation and aspects.

    • @LastAphelion
      @LastAphelion День назад

      And why is it other classes get the glyph to make everything vulnerable the first time you damage it but sorc the one that needs vuln to do damage... isn't allowed

  • @BanterousLemon
    @BanterousLemon 2 дня назад +28

    I hope this class gets a tune up. I too am always pretty excited for it, seeing lightning scatter and destroy the screen. High pace, high damage, aoe and cool ass graphics. Hope they nail it

  • @Mike-om4tv
    @Mike-om4tv 2 дня назад +29

    Biggest problem is sorc still hasnt gitten out of the damage on tuesdays mindset. Whoever is in charge of that class needs to eake up

    • @SloppyAhnus
      @SloppyAhnus 2 дня назад

      Yep. I feel especially bad against bosses. Frozen orb runs out of mana so fast and it takes forever.

    • @MikeSakaru
      @MikeSakaru День назад +1

      @@klord-is9ft To be fair, Flameshield 100% needed nerfed and never should've been in the game like that in the first place. That being said, Sorc needs some VERY serious help in actual non-cheese builds before S5 release.

    • @locky2127
      @locky2127 День назад

      @@SloppyAhnus If you have the build fully set up you can never run out of mana.

    • @NoobGamer-di1dw
      @NoobGamer-di1dw День назад

      @@SloppyAhnusfrozen orb is pretty strong atm but it does take optimization I know people were clearing like 10-12 higher pit levels after the last patch this season, so it was actually buffed

    • @bwing411
      @bwing411 День назад

      @@SloppyAhnusnot to be rude man, but isn’t it more fun when it’s challenging?
      I’ve been having a blast with sorc so far, only level 66 mind you.
      But I see the lvl 100 experts basically 5 second killing everything - idk how that’s enjoyable at all.

  • @WhoMe-uk4vn
    @WhoMe-uk4vn 2 дня назад +15

    My problem is that Blizzards take seems to be buffing one build for sorc. All other classes bar druid(for now at least) have multiple viable endgame builds. Blizzard instead of raising all sorc skills seems intent on forcing all sorc players to main the same build. No build diversity for different end game content like barb ww for speed and bash for bossing. Just feels bad man.

    • @zyrtor1
      @zyrtor1 2 дня назад +1

      Exactly. It's always just one build for us, at it is usually Ice based. I was excited when they finally made a good fire build and meteor, but it is so weak, what is the point?

    • @robertlefeaux
      @robertlefeaux 2 дня назад

      ​@@zyrtor1is it still ice shards? I'm already struggling with chain lightning at lvl 82 and need something new.

    • @zyrtor1
      @zyrtor1 День назад

      @@robertlefeaux I don't know what the best ice build is anymore. They nerfed blizzard for no good reason too. I heard ice shards isn't very good anymore but I don't care to find out until the sorc is addressed.

  • @MrJeremydb91
    @MrJeremydb91 2 дня назад +41

    They make this so complicated but they were just fine giving barbs 8 300% damage rolls to bash plus 5000% crit damage lol

    • @grippinglipsfishing5671
      @grippinglipsfishing5671 2 дня назад

      Rob does se*ual favors to devs.

    • @flowqi212
      @flowqi212 20 часов назад +1

      I still think multiplicative Bash Cleave was a mistake that Blizzard almost admitted and fixed but then got scared and didn't. On PTR the damage has been divided by 5x now, very similar to Ball Lightning in S2 😅.
      5000% crit btw is just the messed up tooltip number, the real value is around 1500%

  • @Essemlol
    @Essemlol 2 дня назад +14

    A lot of the problems with damage specifically vs barbs is simply the 4 weapons 2 of which is 2handers. It's too much extra raw stats that the sorc is missing. PLUS tempers, Bash can get like 1000% multiplicative damage on bash at the very high end from tempers.
    Sorcs cant even get a guaranteed 100% chance to cast an extra chain lightning. 1000% is the equivalent of 10 extra CL casts. So the disadvantage is simply too much to even try to recover.

    • @HereForTheCupcakes
      @HereForTheCupcakes 2 дня назад +6

      This right here. Every barb main I’ve talked to refuses to admit they have far better scaling than EVERY single class. Had someone say “oh but necros and sorcs can get more cooldowns than other classes hurdurrr” like 20% cooldown can replace 3 whole weapons with 6 tempers and 3 aspects. And necros and sorcs can ONLY access that small bit of cooldown if they decide not to use a 2-hander. Meanwhile barbs can use two 2-handers?

    • @Hjortur95
      @Hjortur95 2 дня назад

      bash additive as actually multiplicative??????
      LOL

  • @Mrxlongshot
    @Mrxlongshot 2 дня назад +7

    honestly they should just make the chain lightning not even drain mana and just pop on certain bounces no point of making a drain effect when at that point in the endgame you'll be resourcing so high its not gonna hinder you just creates a problem for the system to trigger the explosion

  • @playhere-gu2lz
    @playhere-gu2lz 2 дня назад +5

    They also need to let druid and sorc use one handed and off hand with the staff.

  • @DennisHaney
    @DennisHaney 2 дня назад +11

    It would be epic if those dolls would report how much dmg/s they took of the various kinds every time they reset. It is so hard to figure out of some small change in your config actually makes a change

  • @nephram1702
    @nephram1702 2 дня назад +8

    Blizzard will take a look at this and go cool nerf cdr, nerf telepirt, nerf resource generation. Cap atrack spoed, chc, chd. Buff bash

  • @xfcarcache8771
    @xfcarcache8771 2 дня назад +6

    They should allow sorcs to equip a staff and allow for extra aspect and stats.

    • @dawidzawartka3608
      @dawidzawartka3608 День назад

      if u look at sorc while carring a staff it always keep it in one hand no matter what u do so why you aren allowed to equip focus in the other hand ?

  • @Trblmkr07
    @Trblmkr07 2 дня назад +3

    agree Raxx, but it's not just chain lightning, it's all of the builds that need help. I've said it before, if you can take a medicore Barb build or Necro and do pit 100, you should be able to for all classes. Bizz should easily be able to figure this out and make it work. The problem seems they are only catering to those that scream the loudest. Hopefully, with you bringing this to their attention, Sorc will finally get some much needed love. I love playing my Sorc and loved my BL build, it truely felt powerful, until they nerfed it, and now I can't even play it because I know what it felt like as a season vs eternal, 1/2 of what it was doing... is not going to cut it.

  • @DanielgunKim
    @DanielgunKim 2 дня назад +1

    Raxx is like that Sherlock Holmes or the detective Monk. They don’t belong to the police or government, but are independent and private consultants that considerably help gratuitously and their help seemingly may be more impactful than their paid counterparts. You are doing us a great favor to make the game better and more enjoyable. We want to just say thank you Raxx. 😊

  • @Weaver_Games
    @Weaver_Games 2 дня назад +3

    Sorcerer in general needs a full rework, not just chain lightning. I'm done with the class forever if I see one more meta build where where you need to stand in melee range

  • @StraightEdgeSC2
    @StraightEdgeSC2 2 дня назад +3

    The only thing they need is to remove the mana drain per active chain lightning. Until then we'll just have to wait patiently for our current 2 ou 3 CL to exlpodes while running around bosses for ever.

  • @M.D.M.X
    @M.D.M.X 2 дня назад +3

    Every time it currently orbits you should be changed into the actual explosions instead and have it orbit the targets that it chained to. So basically, when you cast CL it chains and orbits the targets before it returns with a 'charged payload' that explodes as a lighting nova around you each time it does, instead of only once at the end.

  • @philipstacey4523
    @philipstacey4523 2 дня назад +2

    Hey Raxx, I was thinking that the huge mana draw of an axial conduit build could work nicely with Banished Lords; the idea being we put out as many chain lightings as we can handle to keep the explosion but also so the 275 resource spend trigger is met really quickly. Doombringer brings a lot of HP to the table for the overpowers even if we cant get fortify; the added benefit being ice armour and other barriers become a lot more powerful and the higher HP pool allow us to survive. The other benefit of Banished Lords is the ranks to core skills. Combining this with the plus to all core skills on the new unique helm, and a good roll to plus all cores on the gloves we can get a lot of damage from the frozen orb enchantment and (in conjunction with convulsions) the charged bolts enchantment. Ive also included the boot aspect which brings in enemies, so when we overpower, we dont need to move around much to pick up the physical damage orbs.
    Without doombringer, the build could utilise any of the sorc offensive multipliers.
    Keen for your thoughts.

    • @philipstacey4523
      @philipstacey4523 2 дня назад

      It would reward a high max mana and high mana regen build.

  • @Katie-hb8iq
    @Katie-hb8iq 2 дня назад +3

    As a Sorc main, I hope Blizzard takes this feedback you so wonderfully made for us seriously and actually improves the class. They also need to fix the shields too because those suck in the PTR as well, Raxx. I just want them to stop screwing Sorceresses. It just feels like they don't actually play them or think they are good because the leveling experience is fast.
    Diablo 4 feels very unbalanced to the point of being extremely brittle/fragile. They need someone on the team who thinks like you do. I really liked the stuff you said on your stream yesterday as well.

  • @isnith
    @isnith 2 дня назад +2

    Rax, thank you for this analysis.
    I've been also testing the new CL build (but not as extensively as you), and it definitely is in the wrong place right now. It has a potential to be the "hey! this feels great!" build for sorcs, but instead ends up being a version where you have to invest a lot of clicks for very little outcome. Crown of Lucion is too strong generally, and having to rely on it to have the Chain Lightning Sorc work would be a terrible practice.
    Hope Blizz will address your feedback.

  • @ominic
    @ominic 2 дня назад +23

    sneak to Blizzard HQ and secretly rename Sorc to Barb for all the future buffs
    suggestions
    Chance to bounce should synergize with multiplicative dmg increase for each bounce

    • @blazedehart2748
      @blazedehart2748 2 дня назад

      It should 100% bounce and your rolls should increase its bounces. Have it guaranteed 1 bounce and can roll up to 5ish.

    • @Torguish
      @Torguish 2 дня назад +1

      I definitely think that addinga sort of damage amp for each bounce which doesn't reset when thechain lighting orbits you would be awesome.

  • @chris0nelson
    @chris0nelson 2 дня назад +4

    Please advocate to bring fractured winterglass back to full power so sorcs have more than one s-tier build

  • @ToadstedCroaks
    @ToadstedCroaks 2 дня назад +1

    Even Team: "Finally. After all those painstaking months we overhauled the game, added new mechanics, and everyone seems to be enjoying what we did. That feels SO GOOD."
    Odd Team: "So ... don't be mad, but ... "

  • @C4Services
    @C4Services 2 дня назад +22

    Everything with Sorc is lacking. It does not scale damage like other classes. Something is off with Sorc damage scaling and they need to address it ASAP

    • @Syncopation24
      @Syncopation24 2 дня назад +4

      While they're at it, could they address the fact most builds are forced to take 3 or more defensive skills? It severely limits build options when you're so restricted by survivability before you even start. The whole 'sorc class fantasy is to be fragile' concept should just be thrown out. Put them on par, make sure they can't be the tankiest, call it good.

    • @vzwson4995
      @vzwson4995 2 дня назад +1

      They cleared 200 on PTR what you mean lol

    • @abelgonzalez158
      @abelgonzalez158 2 дня назад +2

      ​@@vzwson4995 wasn't it a glitch build?

    • @vzwson4995
      @vzwson4995 2 дня назад

      @@abelgonzalez158 might of been the hydra bug

    • @juckjeckel
      @juckjeckel 2 дня назад

      @@vzwson4995 every class can clear 200 on the ptr with the broken unique helm, it doesn't mean anything

  • @michelfigueiredo3848
    @michelfigueiredo3848 2 дня назад +4

    CL was always my favorite sorc build, plz, just make it FUN and PIT VIABLE.

  • @FalafelPlease
    @FalafelPlease 2 дня назад

    These types of videos are great. Doing the lords work!

  • @Lucyller
    @Lucyller 2 дня назад +2

    Chain lightning is really my favorite spell in the game, I really they can fix and make it (more) viable than what it is currently...

  • @Gregair13
    @Gregair13 2 дня назад

    I like the ramping up idea. Escalating damage for lightning makes a lot of sense

  • @aaronbandy6808
    @aaronbandy6808 2 дня назад +1

    If you're really looking for a multiplier, then yes make the extra casts work with the pants, AND scale the damage of subsequent casts by the number of ACTIVE chain lightnings!!! 🎉
    Also with the wider range of weapons sorcerers can use, why not give them an extra staff weapon slot to take advantage of the CC damage and of course more tempers. I think all classes should have at least a two hand and two one handed slots.

  • @ColdBallistic
    @ColdBallistic День назад

    Thnx for this Raxx.

  • @teapea8184
    @teapea8184 2 дня назад +2

    I think giving Sorcs 7% more CDR and reducing Teleport CD by 3 seconds would be a great start. Then maybe add a damage scaling mechanic into Ice Barrier that makes it bigger 🤔 and make Hectic back to 4 seconds now that they nerfed Flame Shield for the rest of the people not abusing immortal sorc.
    Then possibly give a 100% damage increase on every skill and change protection to stack and extend the duration of the shield.

  • @Jdiroe
    @Jdiroe День назад +1

    The could simply add damage to under performing core skills and add dashes like lunging strike has to pulverize and shred baseline. Additionally I think the need to consider allowing Druid to either imprint an additional affix on 2H weapons or allow you to carry a totem in off hand when wielding a 2H handed weapon(I mean when your in town the Druid has the totem on its back when equipped). The legendary nodes on paragon and spirit boons need a rework too

  • @86617636
    @86617636 2 дня назад +1

    Thank you Raxx

  • @vedrongs
    @vedrongs 2 дня назад

    Thank you for doing the lords work, I lvl chain lighting sorc every season as alt, for fun, bless you, keep it up❤❤❤❤❤

  • @ValinLenoir
    @ValinLenoir 2 дня назад

    I tried to make an Arc Lash CL build on the PTR, using the new sword Shard of Verathiel, and even with some RCD to spam AL more, and Resource Generation to help in general, I couldn't keep going forever. I think it's neat in concept, but it's just hard to keep everything going without "perfect" gear and tempering and masterworking. The idea was to mimic the Arc Lash Ball Lightning hybrid builds from S2.

  • @GrandMagusDK
    @GrandMagusDK 2 дня назад

    I had an idea for this: CL has no mana cost but instead expends mana per bounce. Each active CL ramps that cost. CL would also leave a short debuff on targets. When you have spent X mana via bounces all current active CLs and all targets with the debuff explode for some damage.
    This would reward you for extra CLs and bounces. The mana cost would probably ramp up fast but be stopped immediatly via the explosion and so would be predictable.
    A draw back is the delayed dmg. It would need to always ramp -> explode -> repeat.

  • @ericswanson411
    @ericswanson411 2 дня назад

    I had a though on how to solve the single target damage with CL. Going with your idea on lowering the resource cost change to 4 mana per bounce. Then after it procs the explosion have the explosion electrify the target and continue to zap it for 5 seconds dealing 300% of the damage dealt as lightning damage.

  • @brandonk99ign
    @brandonk99ign 2 дня назад +1

    I think the main issue with CL is its damage itself. The damage that it can do itself (prior to pants) was abysmal to begin with. It does significantly less overall dmg than even FO does on live and it received no buffs for S5. They need to boost the dmg or give it that each chain increases the dmg by 20% so that it makes the 'chaining' aspects more appealing. If we can get 20 chains on it, then it'd be crazy dmg but it's only a chance. so it won't be tooooo strong.

  • @ChaoticPsyche01
    @ChaoticPsyche01 2 дня назад +1

    I wish the training room would give you highest damage hit and average DPS counters somewhere on the side of the screen.

    • @ChaoticPsyche01
      @ChaoticPsyche01 2 дня назад +1

      also I want three or four rings on the sorcerer and a third enchantment

  • @edwardelric8418
    @edwardelric8418 2 дня назад

    I think your 3 solutions are a good idea. For the 3rd solution I think if they had a power where whenever CL chained its damage doubles. That would make people WANT to try to stack CL chains additional times. This would help with ST fights.

  • @LightNovelEnthusiast
    @LightNovelEnthusiast 2 дня назад +1

    Makuna put up a video showing chain lightning sorc dealing quadrillions of damage while you have a whole spreadsheet on how to make it better and why it's bad. I guess this is why we have a ptr.

    • @Raxxanterax
      @Raxxanterax  2 дня назад +3

      It’s the helmet which I mentioned in the beginning is going to get nerfed to oblivion, so I purposely didn’t use it. Any build for any class ever that does that much damage is guaranteed to get nerfed

  • @wojtazopsx2268
    @wojtazopsx2268 2 дня назад

    Thank you for this video 👍

  • @chietattoos
    @chietattoos 2 дня назад

    thank you rax🙏🏻💯💯💯

  • @Endorsememe
    @Endorsememe 2 дня назад +2

    Raxx the hero we need.

  • @juckjeckel
    @juckjeckel 2 дня назад

    appreciate you putting effort into this to make the class better overall.
    unlike other streamers who are using a broken unique that will get nerfed anyway.

  • @Jusedofus
    @Jusedofus 2 дня назад +1

    Ty Rax

  • @Fabi_1987
    @Fabi_1987 2 дня назад

    Thank you!

  • @johnjmccarthy7165
    @johnjmccarthy7165 2 дня назад

    I always run Sorc at the beginning of every season. I really would like to see this build be awesome.

  • @MMMX38
    @MMMX38 2 дня назад

    I thought they said that RCR wasn't going to affect the 6 mana drain in the campfire chat and that you needed to focus on Resource Generation? If that's the case, the new uber unique shouldn't affect this build in a mana generation sense. As always, love the content Raxx. Keep blasting!

  • @Sheeya97
    @Sheeya97 2 дня назад

    The Omnipower Aspect that was datamined is one way to add damage while also keeping an effect that is interesting. I kinda wish they'd add it cus it seems like it'd be extremely fun to play with, but they're also not synergizing with the new pants, which is sad.

  • @tasandmnm69
    @tasandmnm69 2 дня назад

    Raxx if/when you make a Druid video here are some of the issues Inhave come across and spoke to other Druids about.
    1- Werewolf caster build (Tornado, LS) scaling without Thunderstruck and Shepherds. Even with them we would be hard pressed to do pit 110-120.
    2) So many Uniques/aspects for build synergies or just to be functional leaves us missing out on a lot of damage. It would be so much better to have synergies that items like Tempest Roar/Vasilys provide in the skill tree or paragon, ie they should be a core part of the class. Some of the best Druid builds cannot use what has been the best item in the game since release because the build wouldnt function without Tempest Roar.
    3) We have dedicated talents/gear/paragon for Poison and thorns yet neither are viable as we cannot scale the damage at all.
    4) Which leads to skills that dramaticlaly under perform no matter what you do. Shred, Rabies, Lacerate, and with the nerf yoy can add Grizzlies Rage as literally nobody will ve uaing it in its new state.
    5) It is NOT TOO LATE to change the new Cataclysm gloves into a different item type! We already have an AMAZING unique for Lightning builds in Unsung Ascetic Wraps, why in gods name did they have to make the new unique that would obviously be great in lightning builds take up the same slot that the only other Lightning Storm unique inhabits? They dont seem to make huge oversights like this with Barbs. It is already going to be very hard to scale Lightning Storm/Tornado.

  • @Nbkanvz
    @Nbkanvz 2 дня назад

    @raxx is it possible to be pure lightning? I have been gone for some time since closed beta. I appreciate your input and help for this class!

  • @reedtower
    @reedtower 2 дня назад

    could not agree more Raxx

  • @thatblindtekkenwarrior1177
    @thatblindtekkenwarrior1177 2 дня назад +12

    The problem with sorcerer is simple.
    The class is too popular all the casuals play it and don't really care about the class balance. So because it never goes down in popularity, they nerf it to encourage people to play other classes. Which they don't because sorcerers have the most flashy effects.

    • @blrrich1051
      @blrrich1051 2 дня назад +3

      this is pretty accurate

    • @JoblessBuhdda
      @JoblessBuhdda 2 дня назад +1

      I absolutely agree that it’s the most popular. But I am in no way casual and sorcerer is my main so it’s not just casuals that play it.

    • @NoobMasterSSS
      @NoobMasterSSS 2 дня назад

      They need more flashy builds. People love flashy shit. Why don’t these people understand this? (Blizzard)

    • @KrayZieTyler
      @KrayZieTyler 2 дня назад

      As a sorc main, I quit playing Sorc because of how bad it is.

    • @thatblindtekkenwarrior1177
      @thatblindtekkenwarrior1177 2 дня назад

      @@KrayZieTyler as a Sorc
      Main, I don't play any of the other classes. I am not a casual player, but I'm not one of the hardest blasters in the game either. I understand that sorcerer is the worst class. However, as long as i don't play any of the other classes, I will never feel like it is weak. It's only when you've got something to compare it to, that you feel underpowered.

  • @darielsantana4381
    @darielsantana4381 2 дня назад +1

    and my bash barb in the ptr was hitting for 11m a hit with no masterworking or tempering. they have to balance this thing much better

  • @kyuuyu
    @kyuuyu День назад

    Thanks!

  • @Bsquared1972
    @Bsquared1972 2 дня назад

    Agree, this needs a hard look. This build should be fun to play, and do tons of damage once geared up and gear is tempered. I hope they take your advice.

  • @DJAnubisMetalTavernRadio
    @DJAnubisMetalTavernRadio 2 дня назад

    Agreed, this build needs help but so does the fire one.

  • @kyuuyu
    @kyuuyu День назад

    Thank you for all that you do to make this game fun possible! I love both sorcerer and druid... i hope Blizzard is listening.

  • @leightonmoreno3855
    @leightonmoreno3855 2 дня назад

    Raxx we need your opinion. Should druid sorc and necro get better balance on weapon slot count? I.e. 2h, 1h, 1h slots

  • @TheYoMandude
    @TheYoMandude 2 дня назад

    Personally I would change CL bounce leggo to a "for each bounce, CL gains ×%". This helps leveling and makes the pants wild once you get them, maybe even make explosion gain some if that. I do think there should be a "if mana cant be drained, lightning goes boom"

  • @MajorCooke2
    @MajorCooke2 50 минут назад

    I made a build based around frost bolt in season 4, with Paingorger's gauntlet. Stronger than the fire bolt one. There's another unique for basic skills, in the new upcoming season, should help out.

  • @kupwav
    @kupwav 2 дня назад +4

    Save the Sorceress!!!

    • @armorvil
      @armorvil 2 дня назад

      Save the Sorceress, save the World

  • @paulgrant666
    @paulgrant666 2 дня назад

    add +3 more ranks to Chain on the pants, up the proc damage a bit./ and fix the 2nd chain proc not chaining doing anything (it doesn't on live either tbh.

  • @Rahru
    @Rahru 2 дня назад +1

    Sorcs (and Druids) need significant reworks to buff them (they've tried to straight up buff them and it's always been far from enough) and Barbs need to be brought all the way back to earth. There's no way to balance the game and the classes if both of those don't happen.

    • @knightmare1874
      @knightmare1874 День назад +1

      Imo, barbs need to lose a weapon or two, I think that's a big issue, since they can basically have two strong aspects on the two handers and have it doubled, that can't be balanced between other classes, rogue is okay since it's a range weapon and two one handers, so either barb loses a two hander, or have other classes equip three weapons like rogue to bring it closer, I play minion necro, and with the change to scythes, I'd love to equip a two and one hand scythe with a focus.

  • @danielmuller2695
    @danielmuller2695 2 дня назад

    CL in the PTR is at the same level of power as Frozen Orb. So a 10-15 Pit Tier damage buff would be welcome.

  • @AnatoleVGC
    @AnatoleVGC 2 дня назад

    Thank you for that. We don't have many voices speaking for sorcs. Now do that for the whole class, please lol

  • @deat123
    @deat123 2 дня назад

    in the chat, they mention the pant wont work with RCR, we can only use resource generation.

  • @Syrion84
    @Syrion84 2 дня назад +1

    Why Blizzard doesn't hire you and pay you a ton of money to QA D4 is beyond me. You would make the game so much better and fix all these issues prior to launches.

    • @Weaver_Games
      @Weaver_Games 2 дня назад +2

      Blizzard salaries are notoriously low

  • @MagisterMagnificum
    @MagisterMagnificum 2 дня назад +1

    Even with the most skewed build it's not possible to get damage out of this build, which is funny because it works exactly the same for all sorc builds... >_>

  • @iamplay797
    @iamplay797 2 дня назад

    You left click and the chain lightning clears the entire dungeon
    Perfect 👌

  • @ArmofirsArmy
    @ArmofirsArmy 2 дня назад +4

    Sorc Main 4 Lyfe 🧙‍♂️

  • @stressfree420
    @stressfree420 2 дня назад +2

    They just need to rework sorc from the ground up. The enchantment system is lack luster and the paragon board is a dumpster fire.

  • @judasblewit
    @judasblewit 2 дня назад

    Looks sick

  • @apocoplum2223
    @apocoplum2223 2 дня назад

    Starless is awesome with it, every time CL drains mana it counts towards proccing Starless ability

  • @Roy.story.4
    @Roy.story.4 2 дня назад +1

    I love chain lightening hope it becomes better

  • @adamnowicki1425
    @adamnowicki1425 2 дня назад

    On unrelated noteI just want to say I hate Tal Rasha's Loop, I want it to get Shephard aspect treatment, my reasoning:
    - you always have to have it, there is so much power in it you can't skip it, most builds take shadow/poison damage temper to get 4 stacks out of Loop
    - you have to sneak in all elements into your build, it's basically a must, sometimes it's only fire bolt enchantment, but you have to build with 3 elements in mind
    - I'd love to get Shephard aspect treatment - increase base damage of skills across the board and rework the item to do something else (maybe cast mastery skills of element you are using, with some CD, it would be similar to Tal Rasha set from D3), just don't put massive amount of damage on ring that forces you to play certain way

  • @oledirty7942
    @oledirty7942 2 дня назад

    These pants aren't for a chain lightning build.
    I know it seems silly but it's much more useful buffing other things. The drain counts as spending so it refreshes ice armor cooldown, triggers new crown, spawns hydra if hydra is in enchant slot. Free uptime atk speed from accelerate core skill crit enchant. Hell of a lot of crackling energy if you want. Anything but trying to push CL damage. CL doesn't scale enough even when you shako +4, gloves +3 and new legs +3.
    So make a summon build or something else. I saw you using firebolt enchant. Use hydra instead and get 5 head hydras burning things. You can use hydra enchant and get three of them up no prob with CL mana per bounce enchant (recharge?). 🤷‍♂️ Cast hydra with extra head tempers. Chain lightning pants for new crown proc, atk speed buff, crackling energy spawns and ice armor refresh. Lightning spear in enchant slot with frost blades... going to go build this myself.

  • @tonynguyen4136
    @tonynguyen4136 2 дня назад +1

    We really going to skip the fact that Barb and Rogue still get their infinite scaling Key Passives while Sorc got their single one on their paragon capped?

  • @jgassman
    @jgassman 2 дня назад

    I tried this with shako, starless skies, the axial pants, and banished lord's. I'll max out at about 300k per bounce, 500k on an overpower. I clear a room pretty good, but against hellbornes I need to be careful with my ice armor and teleport away if needed. Its hard to hit armor cap with so many uniques required. I'm trying to find the new helmet, but alas... nope.

  • @pitecusH
    @pitecusH 2 дня назад

    You know what would actually make stacking extra chain lightning hits worthwile AND fix the single target damage issue?
    You could change / enhance some aspect (or maybe even the new pants) to say: "If chain lightning hits a single boss target, it instead deals all of its chain damage at once."
    So, you stacked, whatever, 11 times of chaining or some such? Meet the pit boss, he's alone, cast CL once and hit him for the combined damage of all the chaining potential in one go.
    Would it be overpowered? Maybe. Would it solve single target damage? Also a strong maybe. But it would be an INTERESTING mechanical change and potentially something that would finally make sense instead of making you weaker, or add another 3 conditions.

  • @scottjones1462
    @scottjones1462 2 дня назад

    Question, the way I read the pants when a single chain lightning returns it drains 6 mana per chain lightning. So if you have say 4 active, each return now costs 24 mana right? Maybe an option is to reduce the scaling, meaning like drain 6 mana +1 for each other chain lightning, or just make it a flat 6 if my understanding is correct?

  • @EricSpaete
    @EricSpaete 2 дня назад

    On the temper interaction I like to see consistency in how these kinds of things function. Idk if it would conflict with how other chance to cast tempers interact with powers, but I don't want to see them start making exceptions. Also, I'm not sure it would actually be a good thing if it were to apply. Don't you think it would just cause more fizzling? The mana management seems sketchy as it is. I guess that could just be rebalanced as well.
    Bonus rant: I'm really with all the new Sorc stuff in S5. Idk what they're thinking. They seem to be doubling down on failed concepts. They've increased the Hydra duration on Serpentine aspect and add the +heads temper which okay sure that's nice but right now the best way to play Hydra is to spam it with Tyrael's Might for the holy bolt collapse. I'd like the increased duration to matter. I don't want to spam Hydra. It's clearly not how the skill is designed to be played. And the problem with damage on crowd control application is so obvious it hurts. These things have negative synergy with crowd control duration. They can't be scaled meaningfully without Andariel's plus levels of base damage because they only realistically apply once maybe twice on elites if we're clearing at a good pace AND EVEN THEN they're useless against bosses. I think they should change how this works mechanically. Make the damage happen any time the CC attempts to apply. If an enemy is already CC'd or unstoppable or a boss, doesn't matter, deal the damage. Like what do they expect us to do with this shit as it is now? I don't understand.

    • @justerugaming8323
      @justerugaming8323 День назад

      I agree, waiting for the boss to have cc is a killer for sorcs

  • @josheatsgreenbay7507
    @josheatsgreenbay7507 2 дня назад

    In my opinion, the ramp is the best solution. In it's current state, resource cost reduction actively slows down this build. In a game that is based on gear progression as much as it is on character development, it seems like poor game design that a random roll can actively hinder a build. I know you could roll it off, but that puts more pressure for perfect affixes on rings and amulets which already have crazy diluted affix pools.

  • @cypherpunk6417
    @cypherpunk6417 День назад

    I would love to main something that isn't Barb or Necro for a season. I love the Sorc theme. I love the fantasy of lightning builds. But a big problem I have noticed with damn near all builds is their AoE is just fine, but the damage is paltry when it comes to single target and bosses and feels terrible when you get to the boss thinking "now how long is this slog gonna be..." kinda like running up against a wall.

  • @healergirl28
    @healergirl28 2 дня назад +3

    Crown of Lucion gives 75% resource cost reduction but also increases your resource costs by 25%[+] stacking up to 5 times. So it should destroy your mana much faster after 4-5 stacks.
    Chain Lightning extra chain powers do actually help with single target because one of the core mechanics of Chain Lightning is it's ability to chain back to you before attempting to hit the same target again, repeatedly. Especially good with Greater Chain Lightning. (5%[x] increased damage each time it chains)

    • @Raxxanterax
      @Raxxanterax  2 дня назад +2

      This in theory sounds like it’s good for single target, but then you go fight a boss and try it and you deal 0 damage :*(

    • @henrynguyen4315
      @henrynguyen4315 2 дня назад

      Its capped at 30% max, they should not have put that cap in place.

    • @tripleraze321
      @tripleraze321 2 дня назад

      @@Raxxanteraxperhaps the helm of Lucion has a bugged interaction with the pants? When I use that helm, the pants, and starless skies. I have pit level 200 boss killing damage.

  • @Nbkanvz
    @Nbkanvz 2 дня назад

    Another question since crackling energy dmg is more tick dmg, why not have damage over time affect it? Just a thought.

  • @kevinsims5791
    @kevinsims5791 2 дня назад

    Unbroken tether delays the explosions because instead of chaining 3 times with the pants, it will chain up 8 times taking longer for it to come back to you to drain mana. Its also useless on bosses

  • @tomtomkowski7653
    @tomtomkowski7653 День назад

    Barb: you do 140%[x] damage. That's it
    Other classes: you do 2%[x] damage if you didn't take a hit recently, the enemy is on your left side, it is a Saturday, and the enemy was not frozen for the last 3.65s but is vulnerable.
    Barblo IV.

  • @PlayJAKPlays
    @PlayJAKPlays 2 дня назад

    Giving explosion enchant and freeze enchant is what I did for fun.

  • @minameismud83
    @minameismud83 2 дня назад

    Chain lightning spawns a ball lightning on hit? And if you combine with the Gravitational aspect, instead of spawning in-place and letting the mob run away, it instead orbits the mob close enough to keep doing damage to it.

  • @big.guy77
    @big.guy77 2 дня назад

    Outstanding

  • @Ratdragon67
    @Ratdragon67 2 дня назад

    I saw a video yesterday of a CL sorc melting p1 of lilith in like 15 seconds. I don't think it's as weak as everyone thinks. Now, was that close to perfect gear? Probably. It can still rip hardddd though.
    That being said, it needs a bump in power for the starter variant.

  • @proxmitikgames
    @proxmitikgames День назад

    I still want them to change the ''% chance to chain 5 times'' aspect, Make it 100% to chain 1-5 times depending on the aspect rank.

  • @Alex-dn9hk
    @Alex-dn9hk 2 дня назад +1

    One day I’ll tell my grandchildren about the Ball Lightning build. 😂❤️

  • @donaldsmith5587
    @donaldsmith5587 2 дня назад

    I cleared a 100 pit with the new CL build took like 5 mins with not really optimal gear. Biggest crit i got was 17mil.

  • @MrJeremydb91
    @MrJeremydb91 2 дня назад +2

    Buffing barb would help sorc

  • @flowqi212
    @flowqi212 19 часов назад

    Technically 50% chance to double your bounces is the same as 50% damage boost right? One of the main issues I always have with CL is that you can't burst down champions. It would be nice to have something that marks an enemy so every 2nd bounce returns to this one for focus damage.

  • @MusaOsmanKaratosun
    @MusaOsmanKaratosun 2 дня назад

    At first when I heard about this pants, I thought this scenario: "I will cast only 1 CL at the start of pit, and that CL will constintly chain from me to enemies and bomb bomb bomb all the way. Then I will just try to figure out my cooldowns, focus escaping from monsters and configure my mana regen problem all along. 1 CL cast, and done pit level 150?" Why isnt it possible. Why?