Five Things I'd Love For Season 5 in Diablo 4

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  • Опубликовано: 26 июн 2024
  • I'm Raxxanterax and I make Build Guides, Leveling Guides, Tier Lists and More for Diablo 4, Last Epoch, Path of Exile and Path of Exile 2. Season 5 will be here before we know it and there are still several things I'd love to see adjusted in the game to make it even better. Let's go over some Tempering, Resource, Unique/Mythic Items, Class Balance and Loadouts.
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    --------------------------------
    00:00 Intro
    00:35 Tempering
    05:58 Resources
    08:58 Uniques/Mythic
    13:59 Class Balance
    20:22 Loadouts
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    #diablo4 #season5 #raxxanterax #maxroll
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Комментарии • 1,5 тыс.

  • @lightsong5512
    @lightsong5512 8 дней назад +29

    I would add 2 more
    1. Remove the need to exit and reset dungeons to farm uber bosses. I feel stupid farming 30 Varshans back to back, just to get his stupid eggs. 1 shot Varshan -> exit -> reset -> run -> repeat x30. Somewhere around 10th kill, as you run to the boss, you start thinking "what am I doing with my life?", after that I just don't want to play anymore.
    2. Get rid of the x4 uber boss bonus from party, being able to kill bosses faster and easier is enough incentive to play in party. Right now I feel like I have to do it in party, doing it solo is stupid. Currently there is no fun doing bosses in party, you just get annoyed if someone is slow, or you just find scammers who leave on their turn to use boss materials, on top of the stupid system that you have to add them as a friend first.

    • @littleman7301
      @littleman7301 7 дней назад +3

      3. Fix game breaking bugs

    • @joshk9573
      @joshk9573 6 дней назад +2

      Them changing either of these would drastically reduce their stats of average session length, monthly active users, and retention. Although it would make the game alot more fun for us they have made it obvious that they do not want us to have fun with diablo starting from what was it like 1 month into the game release they nerfd everything unplayable.

    • @themooniscoming
      @themooniscoming День назад

      They confirmed the first one is coming at s5

  • @Murzerker333
    @Murzerker333 8 дней назад +227

    Number one issue I have with tempering is that I can reroll the same shitty stat 5 times in a row. They need to make it so that if I reject something twice, doesn't roll again. It's so soul crushing.

    • @Kaz-fi6ij
      @Kaz-fi6ij 7 дней назад +26

      so what if I want the stat but I want a higher roll of it... your solution is dogshit

    • @TheDravic
      @TheDravic 7 дней назад +10

      Your solution would make it impossible to roll a higher value of the same stat.
      Really bad idea.

    • @IBuhZerK
      @IBuhZerK 7 дней назад +33

      Or just do the same thing as enchanting and be given the chance to keep the previous temper if you want

    • @TheDravic
      @TheDravic 7 дней назад +1

      @@IBuhZerK everything has to be the same, we can't have different crafting methods?

    • @BeneMaNiaC1337
      @BeneMaNiaC1337 7 дней назад +14

      @@TheDravic We can have different crafting methods but they need to be an improvement or as good as the other option. This is not the case with tempering. It's worse. I'd prefer it if you had the choice to keep a tempering affix. On some items I have temepering tries left I'd never use, even though I got low rolls. It's just not worth it - the risk of making your item completly useless is too high.

  • @Jeff321
    @Jeff321 8 дней назад +33

    I agree Mythic Uniques need to stand out more. The way to tell you got one, is to have the names of all of them memorized, I guess? I certainly don’t. They should have a different color beam and in inventory.

    • @luminaxar
      @luminaxar 8 дней назад +1

      Yea. I was running around plenty with a brand new player lately and he needs one for his build. We did a ton of Duriel and Andariel and he kept saying that he just didn’t find any. I guess he just plainly sold other Ubers at the vendor, not knowing what they were, instead of salvaging for a spark or keeping for a potential alt.

    • @DonZaliaz
      @DonZaliaz 7 дней назад

      We need tempering for uniques.. 2 for norm and 3 for Mythic.. then there's no negative to using uniques.

    • @TheDravic
      @TheDravic 7 дней назад +1

      @@DonZaliaz then uniques are always best in slot for multiple slots in every build and the legendaries become completely redundant auto salvage.
      Good idea. Wow. Much design.

    • @jarvik79
      @jarvik79 7 дней назад +1

      And that they can be used at level 35, and they have perfect rolls. Agreed though that it isn't at all obvious.

    • @subzero308
      @subzero308 7 дней назад +1

      ​@@TheDraviccause they're UNIQUE im not farming for legendaries im.farming for UBERs.. they need to find a balance cause there is like 4-5 uniques that r worth using and they're all UBERs... Aspects r more useful then uniques and i just think that's boring af... When a unique drops i dont even care about it and that sucks. Barely even get excited about an uber.

  • @alientaker
    @alientaker 7 дней назад +70

    Hi Raxx, I think they could make the tempering system more refined by categorizing similar skills / damages together. For example Druid:
    1. Wind Shear Manual - everything related to Wind Shear skill
    2. Pulverize Manual - everything related to Pulverize skill
    3. Melee Damage Manual - everything is about Damage vs Melee
    ... and so on.
    By doing so, you can actually feel less painful when you bricked an item because the tempering outcome will still somehow fit into your build.

    • @StrikerX-
      @StrikerX- 7 дней назад +1

      Love this!

    • @eLguL
      @eLguL 7 дней назад +3

      sounds pretty good to me, some categories already work like that for example the crit dmg roll on rogues comes with marksman crit and marksman dmg which is also fine but then you have 2 rain of arrows dmg rolls in that group which are bricks

    • @adrios7943
      @adrios7943 7 дней назад +1

      This is probably the best suggestion I've heard so far

    • @himay333
      @himay333 7 дней назад +4

      ​@@eLguLonly problem with that is they add crit to marksman, but I'm building TB. Or they have vulnerable with cutthroat and anything but vuln is a brick. They should have vulnerable, overpower, and crit on a generic manual. That way even if you get the wrong one for your build on a 2 or 3 GA item, you can at least think about using it. As it is now rolling for vulnerable on rogue is brick city.

    • @ph1shstyx
      @ph1shstyx 7 дней назад +3

      @@himay333 Bingo, I've bricked so many bows by not getting Vulnerable damage, that I'm done with the season. I did a pit 100, I did a 100% free seasonal, I killed all the bosses on tormented. I had a lot of fun with the new game, but it's been so frustrating with the tempering that I hope they make a fix for the next season...

  • @mrw210
    @mrw210 7 дней назад +18

    As you mentioned, the reason certain affixes are so rare in enchanting is because there's always highly weighted affixes like hp/primary stat/armor sucking up most of the available reroll slots - which makes it really hard to get desirable skill mods outside of natural drops. Three options worked in Diablo 3 because the pool of options was fairly small when split between primary/secondary. Diablo 4 has a larger pool so it should have more options.
    The best idea for "fixing" uniques seems to be just giving them one (or two if really ambitious) pre-defined tempering slots - of course this requires re-addressng them all. Make some of these slots things that either don't exist in manuals or normally aren't possible in that slot. A simple idea would be to take damage/defense modifiers out of the unique effect and put in the temper slot. The unique instantly becomes better because you can now upgrade the "old effect" through masterworking.

    • @DonZaliaz
      @DonZaliaz 7 дней назад +4

      They need to create categories for stats. Then let us lock in a category and roll from a reduced list.
      Keeping the lock previous roll ofc.

    • @finraziel
      @finraziel 6 дней назад +1

      I was also thinking categories, but for instance divide in a common and rare category where 2 of your options would come from common and 1 from rare. This is assuming there are also still more options in the rare category than in common so getting a rare is still harder, but not near impossible like it is now. And of course don't have options in the rare category still have a 10 times higher weight than other options because then we be right back where we started.

  • @thefifthhorsemanv143
    @thefifthhorsemanv143 7 дней назад +5

    For tempering there are two solutions I would accept. First is simply Infinite tempers after the five, BUT they will only roll with minimum values. For the high end ppl its still a brick if your looking to min max, but at least it's usable in a build where it otherwise might not be. The second option is something I think should be added regardless. Give us a way of target farming our gear like prophesies from LE ie; if you do this you will get a legendary drop of a specified slot(helm, gloves, 2H axe etc.) with a higher but not guaranteed chance of at least 1 GA. That way we at least we have the illusion of having some agency over when we will get another of the 3GA we just bricked. One last note give the goblins treasure bags permanently, they don't appear as often anyway w/o the event and they are trash without.

  • @Rosem_Blossom
    @Rosem_Blossom 7 дней назад +5

    I want the Malignant heart for Sorcs that consumed all your mana to shoot out more projectiles, that was my favorite thing in the whole game.

  • @CubaSmileSauce
    @CubaSmileSauce 7 дней назад +76

    Let's make it simple : breaking an item should be a risk you WANT to take, not a risk you NEED to take.

    • @Velimirius
      @Velimirius 7 дней назад +1

      Amen.

    • @Ty6260
      @Ty6260 7 дней назад +3

      It is? You dont need to brick any item to hit the ostensible breakpoints for easily clearing content. That's one of D4's major failures itself - the only source of interesting progression is tied to character power as there is no current challenge past a pretty easily attainable level OF character power. It's playing with monopoly money by the end of it where optimizing numbers is all that's left which encourages risking bricks to get better numbers to clear the same content faster. Which means itemization itself and challenge content both need mechanical additions like raxx alluded to in the uniques feeling unique section. So much of D4 is a waste of early game intricacy; it becomes a standard 'numbers go up' ARPG, where as more longevity comes from actual playstyle options and mechanical interactions that this game doesn't have. Sidegrades that feel more fun to play are always healthier for the genre than basic stat ups.

    • @spastiCSpin
      @spastiCSpin 7 дней назад +2

      If you don't need to roll good affixes on tempering, then why having tempering at all?

    • @Diogen74
      @Diogen74 6 дней назад +3

      No, you need it. And the reason is that the affixes are OP.

    • @markknight8413
      @markknight8413 6 дней назад +1

      ​@@Diogen74 unfortunately I definitely agree with that straight facts

  • @okamichamploo
    @okamichamploo 8 дней назад +36

    A small thing, but I'd also like some new colors for drops, so that temper manuals, goblin treasure bags, paragon glyphs, etc. don't just look like another random item that I'd skip picking up.

    • @dpolenz79
      @dpolenz79 7 дней назад +2

      Primal ancients has a crazy unique halo indicator on them. The new unique indicator is a slightly different shade of the legendary. Who thought that was a good idea??

    • @mickpratt8327
      @mickpratt8327 7 дней назад +1

      Don't those things auto spawn in your chest when you miss them?

  • @VicJang
    @VicJang 7 дней назад +7

    An idea I have for Enchanting (re-rolling):
    Add a very extremely low chance of critical hit when rerolling, in which case all possible affixes appear for you to choose.
    The chance increases slightly along with the gold you’ve spent on that item. Basically a guarantee after enough gold was poured into one single item.

  • @CrunchyZebraHooves
    @CrunchyZebraHooves 8 дней назад +9

    I like the idea of being able to keep the choice of what we temper. We are given 7 chances the current systems doesn't allow us to fully utilize the 7 tempering chance for the fear of bricking the item.

    • @mattb6646
      @mattb6646 7 дней назад

      And you only actually get 5 rerolled, 2 of that 7 are the first 2 initial placement rolls

  • @NokMTG
    @NokMTG 7 дней назад +5

    I think all these suggestions are spot on. Keeps it simple, satisfying, and easy to implement. The crafting system in Last Epoch spoiled me for what I expect in arpgs now. I love the affixes and well thought out systems.. but every once in awhile, I appreciate the simple, easy to jump in and out design of Diablo 4

  • @joshuagroner6819
    @joshuagroner6819 8 дней назад +26

    1) Removal of disparate rewards when doing put with friend. Just make it so all parties must pay to enter.
    2) Increase level of bosses so all of them drop 925 gear.
    3) Armory feature added to save load outs.
    4) Smoothing out tempering. Rework recipes so some aren’t 3 while others are 5. Necro is significantly easier for example than rogue.
    5) Significantly buff the Druid class.

    • @russelllapua4904
      @russelllapua4904 8 дней назад +1

      Druid just needs to be deleted. There's no point in trying to play it. You want to play big hit melee roll a barb, pets play a necro, elemental play a mage, and quick hits play a rogue.
      A Druid like this is only viable in MMORPGs, not in ARPGs.
      Delete the Druid, bring in an Amazon, Witch and Paladin. Something unique and the ability to be strong. Not some crappy lowball Teddy bear.

    • @youdonegoofed
      @youdonegoofed 8 дней назад

      @@russelllapua4904 *laughs in Diablo 2*

    • @WhatASausage179
      @WhatASausage179 8 дней назад +1

      ​@russelllapua4904 yes because witch and paladin are so unique 🤣

    • @parabpbpbp
      @parabpbpbp 7 дней назад +2

      6. ppl who put more baneful hearts should get greater rewards
      7. the higher the pit you go the higher the chances to get double or triple greater affix items
      overall loot sucks, everything i find is trash, lacking uniques and set items, what about runewords? how about unique jewels to socket into our items instead of gems? gems should only be some form of resource for crafting in end game. also they should add a super rare unique scattered prism which can add another socket into an item

    • @Link006
      @Link006 7 дней назад

      I want this for the Pit SO bad...............................

  • @zodwraith5745
    @zodwraith5745 7 дней назад +5

    These are all great suggestions Raxx. You never ask for ridiculous wants and always keep in mind what's viable and realistic ideas to implement.
    Something needs to be done with tempering, but it's hard to nail down exactly what would fix it. It never feels good gambling with BIS items. It's not as stressful as when you're leveling and you get bad stats, but a big source of anxiety when you're gambling with 2 and 3 greater affix items. Some stats _absolutely_ have a lower chance to roll and I've bricked dozens of potential BIS items with this poorly thought out system. Half the time you feel like just rolling general damage and defense to avoid destroying an item. I lost a 3* piece on my Bash/Thorns barb because it would only roll damage at a distance or low end damage. I didn't even get to the second temper.
    Then with class balance it's more they need to balance _within_ a class. They need to go through the abilities and find out _why_ there's so many that no one uses. Many of them have no legendary affix or the one they have is useless compared to others. The gap between the best builds and the worst should be 150-200%, not the 700-800% that we're currently seeing.
    With uniques it's not just the lack of tempering, but the raw stats on them is so weak compared to what you see on normal legendaries. This just makes it's unique ability even less valuable so people only use them if a build absolutely *_requires_* it. An uber unique should never be a downgrade but I had a shako drop for my minion necro from a basic pit run, then I realized necros don't cast any skills and all your points are in secondary abilities.
    We've come a long way since launch but there's still a lot of work to be done to "fix" Diablo 4. At least it feels like it's worth playing past the first week of a new season.

  • @DavidCCorra
    @DavidCCorra 7 дней назад +2

    Great Job Raxx. As usual. I like that you try to find some way...
    For me:
    1. Armory (loadouts) is huge huge huge need
    2. Tempering refactoring - easy fast solution: ability to reset whole tempering and during tempering process do not offer previous affix.
    3. Enchanting refactoring - as you said, some affixes are quite impossible to roll
    4. "Sell All" button
    It is all. For now.

  • @bonelessthincrust
    @bonelessthincrust 8 дней назад +26

    Introduce a tempering reset item. Make it as rare as a stygian stone. Now you have something to chase.

    • @Burningwoodz
      @Burningwoodz 7 дней назад +4

      lol they could have gave us good cosmetics to chase

    • @dikkeroege
      @dikkeroege 7 дней назад +2

      That doesn't fix the problem. People would just save those reset items until they get a 3GA item. You will get the "too good to use" effect and tempering would still feel just as bad for most of the game.

    • @bonelessthincrust
      @bonelessthincrust 7 дней назад +1

      @@dikkeroege What are you talking about? It’s on you when and how to use it…

    • @dikkeroege
      @dikkeroege 7 дней назад

      @@bonelessthincrust You mean unlimited use item? That would make tempering a useless mechanic.

    • @bonelessthincrust
      @bonelessthincrust 7 дней назад +4

      @@dikkeroege Huh? Where did I say unlimited use? Are stygian stones unlimited use? Bro your reading comprehension is off today.

  • @Decide-ru2ud
    @Decide-ru2ud 8 дней назад +62

    They fixed the forgotten souls problem and replaced the exact same issue with angelbreath. GG, i love rerolling.

    • @georgeclarke8770
      @georgeclarke8770 7 дней назад +9

      There is literally no issue with angel breath i have 4 level 100 chars, a barb and a necro that are 99.9% max and i still have plenty of materials
      You guys just LOVE complaining and it’s getting boring

    • @axiss7437
      @axiss7437 7 дней назад +5

      Yeah anytime I get an upgrade now I need to spend an hour in hell tide to get enough angelbreath to try and roll one item. FeelsBadMan

    • @Psikick4
      @Psikick4 7 дней назад

      ​@@georgeclarke8770your full of shit. I have every class max and an extra barb. I'm constantly out. You either aren't truly min maxing or you're not min maxing lmao.

    • @justinbelton6489
      @justinbelton6489 7 дней назад +4

      Run helltide, the real annoying thing is gold farming and finding gems

    • @FreeScout324
      @FreeScout324 7 дней назад

      i had 2 weeks problems with angelbreath but since i necro/afk farm helltide with new chars not anymore.

  • @GPS08
    @GPS08 8 дней назад +14

    I agree with all of these. But I'd like to see some QoL updates for the game.
    1) - *Give us an extra action bar for elixirs and incenses.* Too many times, I either forget to use them, or if I'm in the middle of some activity and the elixir drops off, I have to open my inventory, click on the consumables tab, and mouse over the elixirs to find the one you wanna use. Wouldn't it be easier to have a small 4 slot action bar somewhere on the screen just for quick access to your consumables?
    2) - *We need a better way to start NMD's.* I'm in the process of levelling my Glyphs, so I want to do as many NMD's in the shortest amount of time possible. The system we have now sucks big time. I have to open my inventory, click on the consumables tab, right click the Sigil I want to use, then press tab to open map, click on the dungeon to teleport there. Once I'm done with the NMD, I can do 1 of 3 things. Either I click on the next Sigil I want to run while I'm in the previous NMD, which will TP me outside to the entrance of the NMD I just completed which I then have to open my map and manually look for the new NMD, or I TP back to town, open my inventory, click on the consumables tab, use the next Sigil, open map, click the NMD icon and TP directly into it, or, I exit the previous NMD from the wheel, select the next Sigil, open map and click on the new NMD to be TP'ed there. Whichever option you chose, you have to go through 2 loading screen and a bunch of busy work in between. There's got to be a better way to do this. Loading screens in this game can take ages and this just ruins the flow. Why can't I just click on the new Sigil and be teleported there without 1) TP'ing me out of the NMD I just completed and 2) without the need to open my map and click on the damn icon? I just don't get it.
    3) - *We desperately need a overlay map.* Having to stop my gameplay completely to quickly look at the map is stupid. I don't understand why this can't be done. I've read that some random player made an overlay map like PoE or LE, but I wasn't sure on how to install it. But they really need to add this function.
    4) - *Add the name of the legendary power imprinted on your gear.* There are a lot of aspects, all with different names and it can get quite laborious at times. If I'm replacing a piece of gear, and I want to imprint my new item with the same legendary power as the item being replaced, I have to mouse over every aspect with the ! and then look at my equipment to see which gear slot is highlighted.
    5) - *We need loot filters.* Do I need to elaborate more on this? I don't think so. Also, there's no point in picking up blues at all, but how many of us click on them by mistake? I have, many times.
    6) - *Towns need to be more practical than realistic.* I don't care about a realistic town. But what I do care is the armor/weap vendor being in a completely different area than the blacksmith and the oracle somewhere else in the town and the alchemist in another corner of the town. Why? When I go to town to empty my bags, I want to vendor some, salvage others that I still need the legendary powers or xmog, I need to craft some gems if I get an upgrade which in certain towns I have to fucking run around the whole town just to do 1 thing. It's dumb. Yes, some towns are great like that, but when I press T I get ported to towns with shitty layouts like that and I get presented with 2 choices: either I suck it up and run around like a fool, or I port to another town having to possibly endure a lengthy loading screen.
    7) - *Let us chose a home.* - Nothing fancy. I don't want a house and play sims. I want something like WoW, where you talk to the innkeeper and you designate your hearthstone to that town. We could have the same in D4. Talk to some innkeeper in a town to designate that town as our home so that when we press T, we always port home.

    • @6Brandolf6
      @6Brandolf6 7 дней назад

      For 1)
      You can slot elixirs/incences to your "emote"-wheel

    • @jjfeeder969
      @jjfeeder969 7 дней назад +1

      Extra Bars for Elixir/Incense already exist, put your Elixir/incense on your emote wheel, keybind the emotewheel slots you put Elixir/Incense on, congratz now you can press one button to use them, it´s beyond stupid that there solution is this way, but atleast there is a way to not have to open the inventory every single time

    • @sqism
      @sqism 7 дней назад +1

      ​​@@jjfeeder969 still can't see it during combat though. There's enough icon spam during combat anyway that separating them into a few categories to make it easier to understand what's going on would be a huge QOL
      Edit: agree wholeheartedly w/ this list

    • @elendarulianreo
      @elendarulianreo 7 дней назад +1

      #4 is already in the game. You can mouse over an equipped item and the power's name is part of the item name at the top of the tooltip.

    • @adeadlyfart13
      @adeadlyfart13 7 дней назад

      Y'all complain a lot

  • @coreypohlman8539
    @coreypohlman8539 7 дней назад +2

    2 ideas that i think would be cool are: 1)make xp matter by "leveling" a reward cache. cursed shrines and stuff are so epic and useful while leveling but are a waste of time after you hit 100. What if you got whisper turn-in levels of gold or some other cool reward after you ding? Obviously dont give out more paragon or anything, just a nice little reward option. 2)Make NM dungeons useful after you 21 your glyphs by giving you temper charges as a reward option at the end. The number of charges can be based on the level of NM dungeon.

  • @BobMotster
    @BobMotster 7 дней назад +1

    Initially tempering seemed fine to me. I guess I was lucky with my first couple of tempered items.
    Then the nightmare started. One after the other I bricked several perfect items and the frustration started to settle in.
    I now realize the devs have done exactly what we asked them not to do - make dressing up a single character in perfect gear an endless journey.
    If they think I'm going to spend another 12 years just to end up with half-baked characters, constantly having to rework my builds because of their changes, they are sorely mistaken.

  • @RockoGoblino
    @RockoGoblino 8 дней назад +336

    I'm a simple man, I see a Raxx video, I click.

    • @robe4314
      @robe4314 8 дней назад +3

      Only way to get free tacos!

    • @ExtremeFighter
      @ExtremeFighter 8 дней назад +9

      ESPACIALLY when you see paint open

    • @D.W._Bucks
      @D.W._Bucks 8 дней назад

      Relate

    • @jolteon8213
      @jolteon8213 8 дней назад +2

      I’m a black man. I see a Raxx video, I click.

    • @cjhbend
      @cjhbend 7 дней назад

      Facts

  • @IndependentBoy94
    @IndependentBoy94 7 дней назад +44

    The biggest flaw of the game is the multiplicative damage system imo. It trivializes content because it creates a massive difference in power between lower end and higher end builds. With an additive system there would still be a difference but content like world bosses for example would be far easier to balance to make them interesting again. In some of the problems you mentioned, like class balance and uniques, changing the way damage is calculated would help enormously in getting them right.
    Something no one ever mentions is the eternal realm. It feels like it exists solely so your characters aren't deleted at the end of the season, even though they practically are. My solution for this would be to include another pillar in the eternal realm, and on this pillar you'd be able to select one of the previous seasons to play. That way, no seasonal content is lost forever and people aren't punished for picking up the game later on. You could even make it so that you can buy and finish battlepasses on the eternal realm, removing their timelimit. It will never happen because Blizzard loves creating content and then destroying it in the name of FOMO, but it would be something I would greatly appreciate nonethelss.

    • @sqism
      @sqism 7 дней назад +5

      This is a cool idea and probably would add a lot of longevity to the game.

    • @JakeCourtney
      @JakeCourtney 7 дней назад +10

      The damage system is why this game will never be any good and why it'll eventually turn into a skeleton crew with D3-style flavor of the month set items.

    • @robhotman6339
      @robhotman6339 7 дней назад +6

      @@JakeCourtney I'm afraid you're correct. #4 on Raxx's list is the fundamental problem, the damage multipliers are why only a handful of builds are endgame viable each season. I doubt they'll ever be able to achieve balance. Replay value and longevity are based on having multiple ways to make each class successfully.

    • @nycionx8328
      @nycionx8328 7 дней назад +2

      wont happen. theres an agenda and that is that ur playing their latest content (seasonal) not old seasons. this isnt a hobbyist open-source game (unfortunately, and no modding support like there was in d2), its a corporate one. u have to put urself in their shoes (mind of thinking) to understand their many "bad/strange" choices

    • @fgagaerhjhjyfyjfyyjkf
      @fgagaerhjhjyfyjfyyjkf 7 дней назад +1

      Yea why did they have to add multiplicative damage…

  • @warequalspeace42
    @warequalspeace42 7 дней назад +1

    Tempering : Season start, Blacksmith needs temper manuals to LEARN to temper those specific affixes. Once learned, you can CHOOSE to temper those affixes. Rerolls count towards rerolling percentage. Can still soft brick with a "min roll" but at least item would be useable..

  • @pehadzick
    @pehadzick 7 дней назад +17

    Not only are you exactly right, but these changes are the kinds of things I need to see to justify playing. I play a little too much right now and go to bed a little too late each night because I'm having fun, but I'm also extremely frustrated by these and other things. When my characters expire into the eternal realm at the end of the season, I'm going to have to decide if I'm going to start over or take advantage of the clean slate to break my addiction. Without these changes, I'm better off skipping season 5 and the expansion, and waiting for that future Raxx video titled, "We asked. Blizzard delivered! Diablo 4 is finally the game we've been waiting for."

  • @12OhNine
    @12OhNine 8 дней назад +12

    I feel like part of the problem with bricking the items is the fact that there is no actual way to work towards getting that item back. The complete RNG of the greater affix system makes tempering hurt even more. If you aren't trading who knows if you will ever get an item like that again. Being able to a choose between two options and keep your last temper and then a system to chase greaters would feel better.

    • @deleonfountain8220
      @deleonfountain8220 7 дней назад

      Started with RF rogue, made a HS rogue when they broke it, got bored and made an andys rogue to farm gear for the HS…I have 3 rogues all capable of doing 110+ pit and none of them have seen a GA vuln bow, which is apparently notoriously easy to brick.

    • @sethwood1676
      @sethwood1676 7 дней назад

      @@deleonfountain8220 I've made 2 rogues both done 100+ and I've only seen 1 bow with GA vuln and that was item level 880 so it wasn't worth in the long run but, I've gotten a handful of crossbows with GA vuln and that's what I run with instead.

  • @xanxavier666
    @xanxavier666 8 дней назад +33

    MUGA was not the phrase I thought I would come out with for this video, but here we are lol

    • @bonelessthincrust
      @bonelessthincrust 7 дней назад +12

      We're going to build a wall and we're going to make Blizz pay for it

    • @shanebarkley
      @shanebarkley 6 дней назад +1

      @@bonelessthincrustI almost choked and died reading this

  • @colinsonger6966
    @colinsonger6966 6 дней назад

    Great list. I am a “casual” but do enjoy the game. I view them in a different order but agree.(uniques, class balances, tampering, resources, and build swaps) easy for me to say when you put all the thought and work, lol. Thank you for all the thought and work you put in.

  • @Lethorio
    @Lethorio 7 дней назад +24

    There's enough gold sinks in the game, especially now that items are tradeable. I'd really like them to remove the gold cost on re-speccing skills/the paragon board. This would also open up the loadouts/armoury.

    • @sqism
      @sqism 7 дней назад

      Great suggestion and 100% agreed

    • @akhsdenlew1861
      @akhsdenlew1861 7 дней назад +1

      Trading is not a gold sink becouse the gold doesn't disappear, it just changes hands.
      the cost for re-speccing skills is extremely low.
      In fact the no gold sinks in the game, has caused massive inflation, making items with even 1 GA costing even 1 billion, and perfect 3GA items are going for 8billion+

    • @mickpratt8327
      @mickpratt8327 7 дней назад

      The gold you sink into re-speccing your character can be replaced by running 4 whisper dungeons. You can do that in less than an hour.

    • @subzero308
      @subzero308 6 дней назад +1

      Yea needing gold just to respec is dumb af.

    • @subzero308
      @subzero308 6 дней назад +1

      ​@@mickpratt8327yes but its stupid.

  • @sephrinx4958
    @sephrinx4958 7 дней назад +32

    Things I want to see.
    1. Build Diversity.
    2. More Build Diversity.
    3. Talent trees.
    4. No, not twigs. Talent TREES.
    5. More build diversity (viable builds)
    6. Endgame progression loop.
    7. Runes.
    8. Runewords.
    9. Item types, more sockets items.
    10. Better bosses.

    • @lotlizard7735
      @lotlizard7735 7 дней назад +2

      Build diversity stated three times. Shows priority and I wholeheartedly agree.

    • @F3nryl
      @F3nryl 7 дней назад +2

      Did u try playing poe?
      Poe has literally all of that...

    • @dolo2233
      @dolo2233 7 дней назад

      ​@@F3nrylwe don't want to play PoE, we want to play diablo lol but with all the things we want added it's pretty much going to become D3/PoE Lite. Which I'm ok with. Will definitely be trying POE2 when it comes out though and we'll see how that goes

    • @lotlizard7735
      @lotlizard7735 7 дней назад

      @@F3nryl i made one character in PoE Went in blind with no guide and had a really good time learning the game. I would highly recommend it to anyone that likes D4. Afterall, poe is free. However, playing PoE won't make D4 better. :)

    • @bogyomentol6331
      @bogyomentol6331 7 дней назад

      please no runes, runewords killed D2, everybody using the same few runewords for every character every builds..... (just enough strenght to wear spirit shield everything else to vitality) :D

  • @skywize69
    @skywize69 7 дней назад +3

    Why is nobody talking about being one shot by the shadow minions, and the elemental damage being way overturned and one shooting you even when you have maxed out elemental resist and maxed armor. I'm getting one shot all over the place with multiple different builds

  • @spikejohnson00
    @spikejohnson00 7 дней назад

    Love your ideas Raxx, nailed it on the tempering and resources. I never want to be hindered to upgrade my gear when I’ve been grinding.

  • @tylicius4329
    @tylicius4329 7 дней назад

    Thanks Raxx! Agree with all of these. I would add: Sticky Dmg numbers like D3 (so your big hits are clearer). Gold - show cumulative total as you pick up or acquire gold (and gold buff). Pets picking up items based on a very simple loot filter (auto salvage

  • @G1ggl3z
    @G1ggl3z 7 дней назад +16

    With Uniques and Uber's they do need to stand out from Legendaries.
    Harlequin's Crest for example - *drop all stat, replace with +1 to all passives* GA on that stat brings up to 2, and every Master Work Boost on that stat adds another +1. A triple hit with GA grants +4 to all passives

    • @sqism
      @sqism 7 дней назад

      Bro +4 all passives ❤ or maybe uniques always have a chance to roll with a +1 or 2 to a passive?
      Maybe that's a way to make unique's feel great, instead of rolling plus to core skills or whatever, every unique has a chance to roll a passive from a specific part of your skill tree. Maybe Uber uniques get two passives?

    • @darkdraconis
      @darkdraconis 7 дней назад +2

      That would be a nightmare to balance for shako lmao
      Every other helmet including ubers would be even more obsolete than they are now

    • @bipolarexpress9827
      @bipolarexpress9827 7 дней назад +5

      Lmao “shako needs a buff guys!”
      Wait why are we Diablo 3 again?

    • @SuperSwiftfeet
      @SuperSwiftfeet 7 дней назад

      I like your idea but I'd prefer they leave Shako alone as it's a callback to Diablo 2 and create a new Unique that gives a +1 or 2 to all passives.

    • @majincity6288
      @majincity6288 7 дней назад +1

      That would lead some broken af builds lol

  • @seluhir8820
    @seluhir8820 7 дней назад +21

    I actually think your idea for tempering would be fantastic. When you pick a tempering manual, you get random rolls from each category, and you have to choose which one you want. I don't even mind the whole bricking items thing much, but I think that would be a much more engaging and thoughtful system.

    • @Pokdemon
      @Pokdemon 7 дней назад +1

      yeah or just let us choose the temper that we want with random rolls, both ideas work great

    • @moti6151
      @moti6151 7 дней назад +1

      @you dont mind bricking 3GA bis items for billions of Gold? Puh 😢

    • @seluhir8820
      @seluhir8820 7 дней назад

      @@moti6151 No, I actually don't. I understand that occasionally systems have downsides and thus I am content accepting that downside. I'm not going to say it doesn't feel bad, but that feel bad makes the times things go well feel better so it is what it is.
      That being said, I don't necessarily expect others to have the same mindset as me, so I get that people don't like it. But I, on a personal level, don't mind it.
      But even not minding it, tempering is a kind of mindless system, and revising it to make it more strategic and mindful... would be lovely.

  • @Pouloririri
    @Pouloririri 7 дней назад +2

    imo the biggest problem is still the time spent dealing with the 2 trillions items you get all the time. Even if we don't have to LOOK at every item anymore cause only the ones with greater affixes matter, we still have to LOOT everything to sell them for gold and sometime salvage them for mats. I want my bag to be a magic bag that can EAT items for me. I want the simplest loot filter ever, with just a few settings: rarity / slot / item level / number of greater affixes, not more, no detail of the stats. And everything that is not in my filter, I can still pick it up, it still goes in my bag, but my bag eats it. And I have a toggle that say "do you want your bag to gove you gold or mats when it eats something?". That's it, give me a magic mimic bag, I don't mind clicking on every item to pick them up, but I do not want to go back to town to sell them all one by one because I need a trillion gold to get my rank to passive on my amulet. PLEASE

  • @joensemann
    @joensemann 7 дней назад +1

    Thinking about tempering: what about giving the players a chance to modify the outcome via materials or other achievements. If you don’t modify the tempering it will stay as rng as it is right now. But if you modify it you can eliminate an option so the chances of getting the right stat will increase. By this way you are giving the power back to the player, who can choose how much he will spend for the item in order to not brick it.

  • @TheJAM_Sr
    @TheJAM_Sr 7 дней назад +3

    Yellow items need major help. It’s really bad that there are drops in the game that you don’t even look at past level 20.
    To fix the crafting we need to have a way to weight the rolls. Give a material that allow you to up your chances for your roll. This material will drop in pits above a certain level. This would also help fix the pit pushing being pointless. And weigh the drops on this for higher pits = better drop chances.
    We need a way to also have a chance to hit greater affix on re-rolls which could be the same material as above. It’s not a guarantee but it’s a higher chance.
    We need a real trade economy, like you said, auction house.
    “Treasure Trolls” as I call them, need to drop those loot bags regularly now.

    • @subzero308
      @subzero308 6 дней назад +1

      Not everyone does pits cause they r boring i dont want ANOTHER material i have to farm for lol...

  • @JackPlaysTV
    @JackPlaysTV 8 дней назад +9

    I think the main thing season 5 needs for me is an actually good seasonal theme. While I enjoyed the base game improvements they made with season 4, I checked out early because there wasn't any new content to do/new progression systems.
    Yes, the pit was new, but ultimately it's just mini nightmare dungeons.

    • @AK40Kevinn
      @AK40Kevinn 8 дней назад +5

      It’s nothing like nightmare dungeons

    • @DrWurzeli
      @DrWurzeli 8 дней назад +2

      more like the greater rifts from D3 not nightmare dungeons

    • @JackPlaysTV
      @JackPlaysTV 8 дней назад +1

      @@AK40Kevinn The pit doesn't have the mechanic to do to open a middle door like a nightmare dungeon. But other than that it's the same except you get masterworking materials instead of glyph xp.
      Oh and there's a timer, but that doesn't have a massive impact unless you're pushing really high level pit.

    • @HereForTheCupcakes
      @HereForTheCupcakes 8 дней назад

      @@JackPlaysTVyou just answered your own gripes with the pits. they’re also significantly faster than nightmare dungeons on average, especially if you’re speed farming. Nightmare dungeons become obsolete after a certain point in time, the pits are almost always needed to further the power of your gear. The pits’ timer does mean a lot, even if you’re not pushing high tiers, its to test your efficiency and see how fast you can clear them for the most mats in the shortest amount of time at a high enough tier you’re comfortable with. That, along with everything you described is far more than enough to distinguish nightmare dungeons and pits. The gameplay loop in dungeon crawlers tends to be the same, just with different end goals. The pits and nightmare dungeons are no different.

    • @rickfowler273
      @rickfowler273 8 дней назад +1

      Once I got to 100 I had no desire to Pit because they felt too much like NMDs.

  • @RJWhitmore
    @RJWhitmore 6 дней назад +1

    Have reagents or fluxes or catalysts or whatever you want to call them that modify the chances on the rolls. Look at something like Last Epoch's lenses for prophecy rolling.
    They could even be based on the previous roll - so you get a stat you want but it rolled low? Add a r/f/c/whatever to make the stat less likely to change, add one to make it more likely rolls will be at the extremes (low/high, not middle). If you got a stat you really didn't want but got a high roll? Add something to make a stat change more likely or make a particular kind of stat more likely, add one to make the roll not change much.

  • @6IRON6Thrasher6
    @6IRON6Thrasher6 7 дней назад +1

    For tempering, the only thing that came to my mind is to pick the affix that you want instead of rng pick from 4. Then make the percentage start from lower numbers. For example, dmg to curse enemies (40% to 60%, change to 20% to 70%?). This would make it harder to get a high roll, but the item is not bricked totally.

    • @markaustin3299
      @markaustin3299 6 дней назад

      I said EXACTLY this to my friend two days ago. Let us select the stat, but make the stat ranges much wider.
      It'll still make perfect items rare and still have a long time to chase after them, but we won't completely ruin items in the meantime.

  • @BAROMETERONE
    @BAROMETERONE 8 дней назад +16

    Raxx does a great job to break down games to navigate them efficiently.
    The current system for D4 is designed around the dopamine gaming model. Have you wondered why you are "forced to gamble" for tempers and enchants etc. And the weighted RnG system they use, making it essentially a carrot on a stick that you chase but never attain until end of the game. I'm sure you've experienced the weighted RnG that rolls the same stat 5 times in a row bricking your item. You can become addicted to the gambling. You hate it....but you keep chasing that dopamine hit.
    Obviously some are immune to this tactic. But many aren't. Most aren't even aware.

    • @mojojojo560
      @mojojojo560 8 дней назад +6

      Bro I just quit. The game isn’t good enough to tickle my brain that much.

    • @BAROMETERONE
      @BAROMETERONE 8 дней назад +3

      @@mojojojo560 Trust me. These corporations have one thing in mind. To separate you from your $$$. The question is, is the product worth the cost.

    • @danielmuller2695
      @danielmuller2695 8 дней назад +1

      In Diablo 4 I just don't need perfect stats on items.

    • @maximilianmeier1441
      @maximilianmeier1441 7 дней назад +1

      Well there is no dopamine in Season 4 man. Tempering is preventing that with incredible efficiency.

    • @Fandelgore
      @Fandelgore 7 дней назад

      There is no stats weight, is confirmation and probability bias.

  • @thewilothewisp
    @thewilothewisp 7 дней назад +4

    Turn Yellows into Affix mats. If you are looking for specific affixes, you can scrap a yellows that have the affix and get increased chance of getting the affix for each piece used.

  • @MikeSakaru
    @MikeSakaru 7 дней назад +2

    The *only* way I would want the bricking potential to be further along the crafting process, is if the brick step was a VERY minor boost in power. Vaal Orb as an example you gave is something you never have to do if you don't want, it's just a hyper end-game possibility (some exceptions where it's actually easy and cheap to do, but yeah that goes back to my point tbh).
    If the power of the "bricking step" is as powerful as Tempering or Masterworking then it's *REQUIRED* just to have a decent item. So it can't be too far along in the crafting process. So either the bricking step has to be weaker and later, or stronger and earlier.

  • @PoohbearZa
    @PoohbearZa 7 дней назад +6

    My top 5 list
    1. A way to unbrick an item. Example create a once a week Dungeon that opens maybe once a week for 24 hours. A hard dungeon with a worthy boss that gives you access to an ancient forge and you need to maybe pay by sacrificing 3, 3 greater affix items that is the same as your item. Just a thought
    2. Class Balance is a real clown show at the moment, maybe an extra gear item like a talisman can help some classes. I play druid and it’s always a pain trying to get a build together because druids need to many aspects to get a build going. Why not have one aspect that make wear bear skills earths skills. That'll save one slot.
    3. New abilities, I know they said that is not in the cards but hear me out. Why not add new abilities into the Uniques . That could be part of a quest line to unlock. Example giving the mage earth skills that is part of a unique item that completely changers how you play a mage.
    4. Load outs: what Raxx said. I’m sitting at the moment with 3 lvl 100 druids with different builds.
    5. I guess it’s only 4 on my list. I walked away from D4 but this season brought me back and I think they on the right track to make Diablo great again.

  • @gregday9093
    @gregday9093 8 дней назад +5

    I’d like to see Uniques develop over time, they evolve in affix’s and the special bit at the bottom
    Example:
    Affixes steadily increase by up to 150% as the weapon is satiated with blood
    Then at max level it creates that 5th (like tempering) affix
    Lastly, the special then evolves somehow, maybe a quest which gives you different choices based on the quest chosen

    • @Nemesis0405
      @Nemesis0405 8 дней назад

      This is a pretty cool idea. I would like to see something like that. Numbers might need some tweaking but the idea is solid.

  • @stavros911
    @stavros911 7 дней назад

    Appreciate you drawing attention to this Raxx and I hope Blizzard pays attention to your suggestions. My thoughts as someone who plays anywhere from 10 - 30 hours/week...
    Fix gear (Premise: the gear should fit the world tier):
    No white gear drops after level X (10 or whatever level the final armor slot opens up - no one wears it after that, so get rid of it)
    No blue gear drops after level X (30? - same principle as above)
    No yellow gear drops after level X (50/60? - aren't most people at least in WT3 by then and gearing for WT4/"end game")
    Remove all white/blue/yellow items from the Obols gambler at level X (60?)
    After level X (60?) item drop rates get reduced by 50%, but mobs drop a combo of mats, gold, gems, and legendaries/uniques/mythics (a red/differentiating color beam is a must)
    Tempering limit is removed completely so items can't be bricked
    Tempering stats cannot be re-rolled until ALL combinations have been generated, but material costs go up with each re-roll (i.e.: if an item has 4 potential categories with a range of 5 percentages, then each category and stat must roll once before it can be repeated) - this eliminates the chance of stat A at 10% rolling 5 times in a row (it's happened to me)
    Fix the aspect weighting/RNG so all are equal - no one should reach lvl 100 without at least 1 each of the aspects for the codex dropping
    Fix stat weighting/RNG - I have 2 chars at lvl 100 and have seen no legendary drop with CDR as a stat
    Misc.
    Increase gem drop rate - I duo with a friend and we each have 2 level 100 chars. Neither has a full set of flawless gems after running countless NM dungeons, Whispers, Helltides, side quests, etc.
    Increase potion/incense material drop rates and/or add incense drops to Helltide rewards

  • @5280Recreation
    @5280Recreation 7 дней назад

    Your tempering idea for “soft bricking” is brilliant. You should suggest this directly to Blizzard. I love it!

  • @DadGotGamez
    @DadGotGamez 8 дней назад +13

    You have 400 scattered prisms because you play like 14 hours a day. I don’t think it was an over correction for the vast majority of players.
    100% agree with loadouts. I think it’s the most important thing to do right now, followed closely by a loot filter, then some adjustments to pets like in d3 where they can auto salvage.

    • @mickpratt8327
      @mickpratt8327 7 дней назад

      Hes not wrong though. When I leveled my Necro this season I hardly had any scattered prisms and now I never have less than 70.

    • @usmcblade7682
      @usmcblade7682 3 дня назад

      @@mickpratt8327 I have had 12 for the past few weeks..... Had 7 before hitting 100 on my barb...... I have leveled all other toons to 85+ and have gotten 5....... I had to use 8 of them tonight on my barbs new gear!

  • @BadgerCx
    @BadgerCx 7 дней назад +4

    Unique ideas to make them useful:
    1. Poison traps are throwable and send out a flurry when triggered
    2. Penetrating shot splits into barrage arrows when hitting an enemy giving range on barrage
    3. Fireball is turned into a lightning skill that chains lightning when hitting an enemy (imagine pairing that with the fireball unique we have)
    I don’t know the other classes well enough to give ideas but these would be uniques that you would easily give us a tempered item for

    • @sqism
      @sqism 7 дней назад +1

      Great ideas

    • @MashPoToToy
      @MashPoToToy 7 дней назад

      Hmm last epoch reference

  • @fredrikostlund2285
    @fredrikostlund2285 6 дней назад

    Loadouts is definitely a must. Totally agree with your ideas on temptering too.

  • @R_a_X
    @R_a_X 7 дней назад

    I agree with the take on uniques. 1) Make unique drops class weighted if they aren't already, and 2) Make ALL of them good enough to be usable as soon as they drop.

  • @Addicti0nz1
    @Addicti0nz1 7 дней назад +5

    They also need to fix the tempering resource rewards from the pit for coop play. It’s silly the rest of the team only gets 50%. Makes it better to solo farm and you spend most of your time farming the pits in endgame. Make it enjoyable to play together. My friends and I all stopped playing because we couldn’t play together anymore.

    • @hiddenxalpha7053
      @hiddenxalpha7053 7 дней назад +2

      But the other option is "People who have a team fly ahead".
      Those players in a team can all split and do their own pits, and be at full efficency.
      Some people dont/cant play with people, so they would just get fucked without a choice.
      You've also gotta remember that teamplay means you clear faster. Have P1 pop the key, then P2 the next run.. Etc. - That way everyone gets the same amount of resources.

    • @mattb6646
      @mattb6646 7 дней назад +1

      Maybe just up it to 80%, to even it out with solo players... group play already has alot of benefits that solo players don't and you ALWAYS have access to solo play, you don't always have access to group play. Not to mention blizzards community access to Randoms group is total crap borderline none existent. There's no decent global chat in the game, no group finder... its almost like they don't want you to group. People don't find each other out in the world like they imagined, and almost no one will type in local chat. At best you get them using emoticons

  • @drbadtouch8690
    @drbadtouch8690 8 дней назад +9

    I have a dagger and a sword in my chest. Both with 3 GA dex life and crit I play ssf so I found these. I don’t know if I’ll ever be able to roll them. I’d be too angry, and I do get angry.
    I’ll go find some grass now.

    • @sqism
      @sqism 7 дней назад +2

      Bricking finally broke me this past week. I'm done pushing and I'm now just playing a few alts 1-100 because I like the fantasy. If the bricking mechanic remains like this in game then I think I'm done with Diablo 4. Sad to say because I have over 15,000 hours of my life into the Diablo series and this one is getting close to being good. I just absolutely hate this system.

    • @ph1shstyx
      @ph1shstyx 7 дней назад

      Just sell them... I've bricked 3, 2GA bows by not getting vulnerable damage, even with hitting HA cast twice perfect roll on the 1st temper try...

  • @Robbie529wastaken
    @Robbie529wastaken 7 дней назад +2

    I agree with every point you made. Thanks for the work.

  • @pikesventer1
    @pikesventer1 7 дней назад

    I like your ideas, it all makes sense. 2 things I actually mentioned to my clannies, was the need for a loot pet and loadouts, and boom, we got the pets 2 days later! Let's hope they do the loadouts as well...

  • @diverdan44
    @diverdan44 7 дней назад +9

    Tempering: Pick the temper you want, you get one roll to set the % or level then every 4 masterworks it rerolls and you can choose to take the reroll or keep the old. Reset the masterwork and you start over from the original roll.

  • @Katie-hb8iq
    @Katie-hb8iq 7 дней назад +7

    I think tempering should be fixed so that you cannot brick items - needs a rework. I'd rather not find the item in the first place then get super excited I found a godly legendary item only for it to brick. Then I feel like quitting. Getting a good pair of gloves or ring is VERY rare. This should not brick.

  • @MAYBE_4EV3R
    @MAYBE_4EV3R 7 дней назад

    I do like that the tempering helps with leveling alts, so having it be the first thing in he sequence of upgrades is ok in that regard

  • @TheUCFNoleFan
    @TheUCFNoleFan 7 дней назад +1

    The number 1 thing I want it some sort of continued level or character progession after level 100, unrelated to items. I enjoyed Diablo 3 continuous paragon scaling.

  • @mach2922
    @mach2922 8 дней назад +16

    I agree that bricking an item is actually helpful (gives incentive to keep item hunting), but what if we used scattered prisms to reset tempering? Would help with the overcorrection on having an abundance of them.

    • @Erk-o
      @Erk-o 8 дней назад +1

      I kinda like this idea

    • @OldDiabloPlayer
      @OldDiabloPlayer 8 дней назад +3

      I totally agree with your first part, but i don't want to reset tempering even if it would cost a lot. As you say, if i brick an item it gives me a short head ache, might throw a temper tantrum but it give me the incentive to keep grinding for loot. This is the first season i keep playing after level 100, i might even start a new character. :)

    • @Akakiryuushin
      @Akakiryuushin 8 дней назад +5

      no, bricking just extends item hunting artificially. You got a perfect 3/3 GA and max tempering rolls on the stats you want are you still gonna look for new gear of that slot? no, so you no longer have incentive to item hunt that slot. if i get a 3 ga hellbent ammy im not tempering it im selling it, even when im playing minion necro. why? cause i can not bear to brick it. bricking is just straight up bad

    • @maxpowers4436
      @maxpowers4436 8 дней назад

      @@Akakiryuushin Bricking is good when it has a value just like in POE. You choose if you want to roll the dice and get a crazy reward. Its also the last step so again your decision to come all this way with the item and say fuck it.

    • @Three60Mafia
      @Three60Mafia 8 дней назад +4

      @@Akakiryuushin that would only work if you actually had a way to farm for 3GA. You could play rest of season and never smell another 3GA item. So no, tempering should be reset same way as masterworking can be. Bricking items doesn't equal engagement and its not really fun for anyone. Casual audiences will brick one item and will never engage with that mechanic again.

  • @kemin86
    @kemin86 7 дней назад +4

    My Suggestions
    1) let players to arrange the weight of each affixes when reroll/tempering by using resources to do so up to 35% - 50% of the chance depending on which affixes.
    2) Make unique/mythic empactful change build/new abilities.
    new ideas: make unique/mythic into an item to attach their power to current wear legendary equipment that player already temp and reroll. Can only attach one armor/jewelry/weapon category. Players can detach it to attach to another legendary if they want.
    3) armoury/loadout for players is really need due to the facts that some builds are better on wave / boss / support / pit / nm / helltide / whisper clear.

    • @sproosemoose9348
      @sproosemoose9348 7 дней назад

      1: no. remove the rng in tempering, no more of this superfluous rng bloat. next.
      2/3: fine ideas

  • @Sasur44
    @Sasur44 7 дней назад

    Loved it all your suggests! Something I'd like to see with uniques & uber uniques -- if the item is going to emphasis a specific ability, be it Whirlwind, Frost Orb, Pulverize, w/e... I'd love to see that item roll +skill while be an item slot that doesn't normally roll that skill.

  • @sproosemoose9348
    @sproosemoose9348 7 дней назад +1

    just let us pick the tempering affix we want and keep the 5/5 limit for those who want to reroll either the entire affix if they made a mistake, or, if they want to have a shot of getting a higher % roll. it's literally that simple and will solve the unfun mess that is the current tempering system.

    • @morris6174
      @morris6174 7 дней назад +1

      Sounds good, I agree

  • @Jeffisafoot
    @Jeffisafoot 8 дней назад +21

    Bricking at the start is way better in the long run for items. People would just shift their complaints to "I put so much effort into this item just for it to brick" it's not the same as a corrupting in PoE because tempering holds so much power behind it.
    I disagree that Angelsbreath doesn't have a great way to farm it. You can get over a 100 from a helltide that's plenty. Just please blizzard remove weighting from enchanting at the occultist.

    • @josephjanecka5080
      @josephjanecka5080 8 дней назад +1

      going to agree w/ Jeff here. Wanna brick early. Also, changing wepons/armor so frequently on my way to 100, it's not that big a deal (to brick early). BTW, haven't used all 5 chances yet as i get a tempering i can use almost always within 3 tries.

    • @youdonegoofed
      @youdonegoofed 8 дней назад +5

      @@josephjanecka5080 "haven't used all 5 chances yet as i get a tempering i can use almost always within 3 tries"
      That's purely luck based though, I cannot even count how many times I had my items bricked by not getting the needed temper out of 3 possible options in 5 tries.
      The frustration with tempering exponentially increases the closer you get to endgame. It essentially ruins the BiS hunt at the very end, as there's always a high chance of bricking an otherwise perfect 3GA legendary you've spent lots of time farming for.
      If the mechanic punishes players who play the game the most, it's not a good mechanic.

    • @graysonb_designs
      @graysonb_designs 8 дней назад +4

      No. This is a moronic thought process. Bricking an item should be a choice you make.
      Ruining a great base item sucks, and you can no longer use it. Bricking a massively upgraded item that has carried you through hundreds of battles, but stays essentially the same, is how it should be.
      Bricking an item should not be synonymous with ruining an item. If you brick something, it should still be useable, but you can no longer make it stronger than it was.

    • @jianchihuang4561
      @jianchihuang4561 8 дней назад

      100 angelbreath is nothing. It takes 6 for each reroll.

    • @Jeffisafoot
      @Jeffisafoot 7 дней назад

      @@jianchihuang4561 That's 16.6 rerolls an hour, doesn't seem bad to me. Like I said though, the problem is in the weighting.

  • @coachsteve.
    @coachsteve. 8 дней назад +4

    Thanks for your suggestion on making uber uniques more visible. They will now drop with " - U" text at the end.

  • @meltedwing
    @meltedwing 7 дней назад

    1. Allow sacrificing of "junk" legendaries to allow another roll.
    2. Enable dynamic affix weighting so that affixes you've rejected become less likely to come up, or at least less likely to roll so low.
    3. Allow for only one copy of a unique per character, and additional drops just increase the quality/rolls of the unique you already have.
    4. Randomness for ability damage needs to be on a bell curve. Very low and very high hits should be rare, but overall damage should be somewhere in the middle. There also needs to be a better way for people to know how a piece of gear or an ability point will affect their game play. It might help as well if they had an in game help/guide that tells you what keywords actually mean. It took me forever and a day to find out what the Necromancer's "priests" were.
    5. Completely agreed.

  • @EpicKieGraNie
    @EpicKieGraNie 7 дней назад

    Yo Rax, appreciate all your work, simply amazing. One thing that I would add on the top of all you said is to do something about unique affixes. For me playing casually there's nothing worse than farming uniques, finding one with greater afix (which is extremely rare) and finding out that the unique affix is the lowest possible roll. In the end I'm still running with uniques at ilvl 800-900 just because the affix I need the most is top roll. They did improve a lot (last time I played was on the premiere) but I wish there was some system to improve affixes on uniques like there is this changed codex of power. Keep up the good work, cheers bro

  • @ccdsah
    @ccdsah 8 дней назад +4

    U don't roll for CDR. you pray you get an item with it 😅

    • @Blubking1
      @Blubking1 8 дней назад +1

      Which tbf is very rare

  • @rickfowler273
    @rickfowler273 8 дней назад +4

    I wish the Skill Tree had a more impactful feeling. And should be the main thing focused on. Like “Wow. I finally was able to put that 5th point into Fireball. Now I’m a master of Fire!!” Or finally putting a point into Army Of The Dead and you just feel that class fantasy and now you “feel” like YOU command the Undead. And then feel that power riding out into the Helltide…You know?
    I sometimes feel I just quickly put my little points in and run to the blacksmith..😅

    • @clorett15
      @clorett15 7 дней назад +1

      I know with certainty the animation changes In sorcerer as you level up certain abilities. They should definitely put that for all classes.

  • @andersley7107
    @andersley7107 7 дней назад

    Holy shit, your idea with tempering where it gives you a choice of all the options within that category, but different values, is the greatest idea ever! It would make me so freaking excited to make all kinds of builds and experiment. I honestly just got sad realizing that the system isn't already like this.

  • @ShayNightshade
    @ShayNightshade 7 дней назад

    I like your wishlist Raxx.

  • @SkiDooRydr
    @SkiDooRydr 8 дней назад +39

    I'll be honest, bricking items when tempering is the #1 reason I stopped playing the season.
    If I could at least control the "stat" that was chosen then I'd be fine if I had a low Stat roll. I can't stand things like getting Upheaval 5 times in a row when I'm trying to roll Dust Devils... After bricking 10+ items in a row then I just stopped playing.

    • @at0micjonb
      @at0micjonb 8 дней назад +9

      Same. Ruined so many great pieces of gear because the devs made tempering so idiotic. They need to change this asap.

    • @mojojojo560
      @mojojojo560 8 дней назад +6

      Same.
      I love raxx but he plays the game so much he’s missed the mark for normies on this one. And I have 3 lvl 100s this season. Quit on my 4th. I bricked like half the “once in a blue moon” double or tripple GA piece of gear I picked up for each character. It’s too much for someone who knows that’s probably the best item they’re going to get for the next 50-100 hrs of gameplay. It’s just too frustrating.

    • @KoGMknight
      @KoGMknight 8 дней назад +2

      I loved this season until I got to end game and bricked numerous triple greater affix God tier items :(

    • @r3dr3drose
      @r3dr3drose 8 дней назад

      bai

    • @r3dr3drose
      @r3dr3drose 8 дней назад

      @@at0micjonb baibai

  • @iatwiatw
    @iatwiatw 8 дней назад +14

    I disagree with the Tempering portion on two counts:
    1. Tempering is NOT the first step to "crafting" in D4. The first step is finding the right affixes. Forget about finding a useful greater affix, just finding skill rank affixes for example is hard enough for most players.
    That's based on pure luck, so when you brick it, you feel helpless
    2. I don't think it should be easy to get perfectly crafted gear, but Blizzard should also consider making it easier to try different builds in one character. And the current crafting systems force you to go all in on one build.
    Being able to reset tempers and lowering the cost of Masterworking and enchanting would help. And yes, loadouts are basic features along with adequate stash space that should've been there at launch.

    • @sqism
      @sqism 7 дней назад +3

      The lack of being able to try builds is what kills me.

    • @Furious321
      @Furious321 7 дней назад

      Finding skill rank affixes? Do people actually wait for one of those to drop? I gave up on that. I'd still be wearing 720 gear if I made that a must-have. Enchanting is the only option, and with the current weighting, it's nearly impossible. We should be able to spend a "couple million gold" to obtain skill ranks.

  • @Tadiaki
    @Tadiaki 6 дней назад +1

    1. Make tempering like rerolling stats, so you get options with different values, but are still able to pick the thing you already have.
    And make the price scale, so you dont want to temper more than maybe 5-6 times, but its possible, just requires more farming eventually. Then you dont hard brick items, but have to consder if you want to put the time and effort into trying to save it, if the item is worth it.
    Also legendary items should only have 1 temper, so to balance Uniques vs Legendaries.
    2. Also do a squish like what youve done in WoW several times, and bring the billions of damage down to like.. 6.000 is what would now be 14 billion.
    3. Also fix yellows AND blues.. They have good value in niche cases in diablo 2, why cant they be useful in D4?
    Maybe yellows can have 2 tempers, and blues can have 3.. Make their stats scale higher, like in D2.
    4. Also decrease legendary and unique drops by 80-90%, so its 10-20% of what it is now.. Im literally not excited to pick anything up anymore, it just drops so much its boring.. At least in D2 when u found a unique item you were kinda hyped. There was one iteration of D4 early on, maybe beta or just after release that had very few drops.. that felt so much better!! I honestly dont think you should be 100% equipped with legendaries once you reach lvl 100 in a day.. I think maybe 3-4 legendaries would be a good amount. Then you have a lot more to look forward to. Your build is practically done when you hit 100, you just fine-tune the stats and stuff..
    And then scale the difficulty with the rewards in a better way, right now it doesnt matter if you do nm 10 or 100 in terms of gear. If you clear really difficult content, make it drop a bit more legendary gear, with a higher chance of greater affixes.. So you can progress through the game, instead of doing the same stuff over and over just waiting to get lucky.
    5. Loadouts for sure!
    6. Auction House with good search filters! Big yes please.

  • @thebookdragon8085
    @thebookdragon8085 7 дней назад

    The #3 hits hard with me. Great list!

  • @shimik11
    @shimik11 8 дней назад +16

    I just want at least 2-3 S tier builds for every class per season

    • @p7755fn
      @p7755fn 7 дней назад +2

      Naa, 5-6, and the rest A tier

    • @Vecalius
      @Vecalius 7 дней назад

      @@p7755fnimpossible.

  • @teanymonster5227
    @teanymonster5227 8 дней назад +23

    what about new endgame?

    • @EvilReaper-wr3yh
      @EvilReaper-wr3yh 8 дней назад

      They jus did that !

    • @DayW4lker
      @DayW4lker 8 дней назад

      Need more endgame​@@EvilReaper-wr3yh

    • @teanymonster5227
      @teanymonster5227 8 дней назад +1

      @@EvilReaper-wr3yh which is? pit? idk if you can call that new as its like a mix of abitor of zir and D3 rifts and its also more of an essential part of gearing in my opinion not the "new endgame" content blzzard announced for so long. after grinding the pit and finishing my build i have little to no endgame, thats what i would like and meant. maybe some new endgame as season content and than keep it after S5 would be my best case scenario. cheers

    • @johnlee8847
      @johnlee8847 8 дней назад +2

      @@EvilReaper-wr3yh copy and paste d3 rifts and renaming it to “pits” is all it takes to be called new endgame now apparently.

    • @EvilReaper-wr3yh
      @EvilReaper-wr3yh 8 дней назад

      @@teanymonster5227 new to d4. I dont think its great but hey thats what they gave us.

  • @janlewandowski7278
    @janlewandowski7278 7 дней назад

    About tempering - I Think they should just add new material that will allow us to reroll the tempers. This material can drop from a world boss or anything they want to be onest. Also they can make it rare so it will be a material that will have some „value”. Also (2) that will alow us to use Items for different builds. Sorry for my english :)

  • @iKRPictures
    @iKRPictures 7 дней назад

    Was going to give up on levelling my 3rd character when I found the grandfather on my main. Completely changed my attitude and got me excited again

  • @MarkusArkus5
    @MarkusArkus5 8 дней назад +3

    Prediction, 1) able to hold muliple interactives at once (blood stones, idols, etc). 2) reset temperingsssss PLEASE

    • @MarkusArkus5
      @MarkusArkus5 8 дней назад

      1) I like your fix for tempering. I wonder how the stats change if 2-3 rolls were given as options/the option to stay (tbh being able to stay is huge even)
      2) god I wish we had loadouts. I hated needing 2 necros so I could play minion and a solo build.

  • @szilardfater6136
    @szilardfater6136 8 дней назад +11

    Well, if you have a family + job and you play only in your free time, bricking an item feels you have just wasted your time in this game.

  • @rogerbabin8175
    @rogerbabin8175 6 дней назад

    My fixes for the non-end game stuff.
    1) Eliminate Resources for Tempering or make them so abundant from EVERYTHING that they might as well be free.
    2) Eliminate the cost of aspects or make the cost so low its functionally 'free' IE) 50 gold each time.
    3) All waypoints for a new character except strongholds. Strongholds (not in campaign mode) award a full bar for the tree of whispers (10 I think it was) AND of the resource that adds a socket to gear upon completion.
    These things get in the way of the fun getting started. Strongholds are fun but just need a bit more.

  • @KaldonWK
    @KaldonWK 7 дней назад

    I actually feel like the goblin hunting and the week long event was the reason for the “over correction” of scattered prisms. I have, since the event ,started over in HC and find that if i participate in WB evens and am farming that the amounts of scattered prisms is really appropriate. I just reached 90 and I have 7 in my inventory, and have used 3. I feel this is actually spot on and doesn’t need change.
    Edit: grammar

  • @crunguss
    @crunguss 8 дней назад +10

    For tempering, we get 2 free tempers to start. I would like to see 2 free final tempers. These 2 free final tempers allow you to choose your temper, but it's a minimum roll.

    • @subzero308
      @subzero308 7 дней назад +3

      just give up infinite rolls like wit affixes im sick of gambling my gear in this game just let me have fun.. I wanna spend my time killing monsters not gambling with tempers an masterworking its so stupid.

  • @BurghBeezer94
    @BurghBeezer94 7 дней назад +4

    I agree with you on the 5 biggest things I'd like to see. My order from top priority 1st:
    1) class balance- raise the floor and lower the ceiling (and please buff druid)
    2) Tempering- Bricking okay, just need less 1 in 5 tempers and a way to keep what you have when rerolling (and maybe extra chances on GA items)
    3) Load-outs- need at least 3 per char, I'm fine with them being locked out of changing during pits and things, but should be free otherwise
    4) Resources- Gold & angelsbreath always running out. I like having best ways to acquire things, but gap between best and other is gigantic. Consolidate gems to all use generic gem fragments.
    5) Uniques- definitely need a big balance pass, they should probably add at least 1 fixed temper on them (random roll but fixed temper type so no bricking) or 5th affix

  • @justadarnminute474
    @justadarnminute474 5 дней назад

    I have to agree about the loadouts. I’ve hit 100 in previous seasons, I’m at 100 now, my character smashes the open world, and I’ve even soloed a world boss, but I can’t beat Uber Lilith as is. Having the ability to change it up and still save my current build would be awesome

  • @Real_mRL
    @Real_mRL 5 дней назад

    For mythic unique, have a "curse" type system: add a positive and a negative( determined or random)

  • @unholyarthur1
    @unholyarthur1 8 дней назад +3

    I just want auto collect cinders in helltides.

  • @Langaslangas
    @Langaslangas 7 дней назад

    To add the things you've mentioned on the list, here are the list of options that I would like to be added in the future maybe season 5 or the next expansion after vessel of hatred .
    1. Add the Paladin and the Amazon
    2. Add armor sets from uber bosses ( free cosmetics )
    3. Change the Pit tileset to Hell tileset similiar to the Echo of Hatred or The Burning Hells quest campaign.
    4. Update the paragon board. Add more legendary nodes and points.
    5. Add runewords
    6. Add Kanais cube system in that way we can equip the legendary aspect of the weapon , armor and jewelry without equipping it in the inventory.
    7. Add ascendancy for each class
    8. Add legendary gems
    9. Add set items
    10. Platinum rewards for completing a season enough to buy a 1 armor set from the shop
    11. Add the option to change the color of the mount armor / horse armor to match the color of your gear
    12. add a mobility skill to the Necromancer like Wraith walk or Spirit Walk.
    13. Add the option for the Barbarian to equip both 2 handed slashing weapon or 2 handed bludgeoning weapon.
    14. Add a 3rd slot for the enchantment for the Sorcerer
    15. Add the option for the Rogue for dual wielding a 1 handed crossbow similar to the Demon Hunter.
    16. Maybe add another shape-shifting skill for the Druid like the Werecat. Maybe a new legendary apsect that can make him transform into a Werecat.

  • @gro967
    @gro967 7 дней назад +4

    Considering that D4 is targeted towards casual players, it’s a really good thing that an item can be bricked at the first step.
    This way, if tampering is successful, you know that it’s just a question of resources (gold, crafting res) to improve your item and that it is safe.
    They should just use the same mechanic like enchanting where you can chose to use the new roll or keep the new one.

  • @Mostlarge1
    @Mostlarge1 7 дней назад

    Your list is on point. I would also like to see a Map Overlay!

  • @drvic10k
    @drvic10k 7 дней назад

    idea for rolling affixes: have an option to block one of the rolled affixes, the subsequent rolls on that item will not be able to roll that affix therefore making it easier to roll the desired one
    also lootfilter, that would change the items below threshold into resources in the field

  • @1mzion
    @1mzion 8 дней назад +21

    I’m still convinced that they don’t play their own game.

    • @solitude7566
      @solitude7566 7 дней назад +3

      I imagine most devs don't play their games outside of a work capacity.

    • @1mzion
      @1mzion 7 дней назад

      @@solitude7566 I’m not asking them to be fans or work outside work.

    • @HasXXXInCrocs
      @HasXXXInCrocs 7 дней назад

      @@solitude7566why would you make a hand that you don't want to play? That's basically the core philosophy of GGG and it shows with the quality of PoE

    • @solomani5959
      @solomani5959 7 дней назад

      Same.

    • @dylankelley7335
      @dylankelley7335 7 дней назад

      I bet you don't even play your own build.

  • @zingy1914
    @zingy1914 8 дней назад +4

    what i hate MOST about tempering is the weighted rolls, where you might have a 40% chance to roll stat dmg to Vuln, 50% chance to roll dmg to Crit, and 10% chance to roll dmg to CC, rather than equal chance to all stats.
    this system is part of rerolling stats as well and its the worst thing about crafting.

    • @TheRealOod
      @TheRealOod 7 дней назад +1

      It's not weighted

    • @ElectroHouseTwizz
      @ElectroHouseTwizz 7 дней назад

      simply not true, chances/weights on tempering are all the same -> 5 different tempers on a recipe: 20% chance each, 3 diferent tempers on recipe: 33% chance, and so on.
      Instead, enchants are weighted, but temperings are NOT.

    • @TheRealOod
      @TheRealOod 7 дней назад

      @@ElectroHouseTwizz eeuuuurrghhh but I didn't get what I want so it's rigged against me!

    • @zingy1914
      @zingy1914 7 дней назад

      @@ElectroHouseTwizz do you have evidence for this?

    • @fgagaerhjhjyfyjfyyjkf
      @fgagaerhjhjyfyjfyyjkf 7 дней назад

      @@zingy1914do you?

  • @michaelmzd3
    @michaelmzd3 7 дней назад

    Love your idea for tempering. As a sorc main, I’ve bricked so many GA CDR focuses. Then I find a GA crit chance focus and I’m like ok I can work with that, try rolling for CDR on one of the other affixes, hundreds of millions of gold and can’t get a CDR roll. As far as uniques are concerned, a simple fix could be when we masterwork them, the unique power levels up as well as the affixes. Ex. 12/12 shako would give plus 7 to all skills.

  • @Sitania
    @Sitania 7 дней назад +1

    I think yellows should roll the same number of affixes as legendaries, but slightly lower ranges or something at the same item level. I personally don't like that yellows are useless.
    I totally agree with loadouts, D4 should have released with everything D3 had.
    But I also have an issue with pit bosses. I can breeze through level x, then get to the boss and it's like a totally different game. The boss SHOULD be hard, but the jump from trash to boss seems extreme

  • @dbmartin7105
    @dbmartin7105 7 дней назад

    I hope blizzard watches this. You articulate these changes very well. I leveled almost 8 level 100s this season and can say uniques do need a rework and tempering hurts when I brick a 2 or 3 star item, which happens more than not.

  • @Ponce417
    @Ponce417 7 дней назад +1

    Raxx you are a stu.... stupendous. Great ideas, all of them, and I can't see why they wouldn't implement most, if not all.

  • @zadkiel4019
    @zadkiel4019 7 дней назад

    I think all those things would be great to add would also really like,
    1. Health bar above player.
    2. Stash space and character slots
    3. Paragon respec like maxroll/d4builds
    4. Something done to the transitional events in dungeons fighting 15+ elites for no xp no loot feels bad just remove them if you can stop the exploiting.
    5. Remove any weighting or tempers/rerolls(they did this at some point) then put it back in the game why? Drop life per second, cc reduce and thorns(on anything but barb/necro) completly

  • @andrewpriest1525
    @andrewpriest1525 7 дней назад

    Another way to fix Uber unique is to have armour and weapon upgrade drops from all the bosses which can plug missing tempering/affix types to customise the item to your build so your not sacrificing your build to have a Uber unique. For instance replacing armour legendary piece you often lose by not having resistances on them. You could make a armour upgrade for Uber unique give all resistances upgrade. Just depends on what your build needs to make the Uber unique a additive upgrade to normal legendary armour.