Teaching a Modern Player to Do Quarter Circles (ft.

Поделиться
HTML-код
  • Опубликовано: 21 сен 2024
  • streamed Nov. 1, 2023
    Watching new players experience cascading brain blasts about fighting game mechanics never gets old
    ft. ‪@BoxBox‬
    / boxbox
    Follow Sajam on Twitter & Twitch:
    / sajam
    / sajam
    / discord
    If you're ever confused by some terminology try looking it up in the FG Glossary:
    glossary.infil...
    Clips Channel:
    / sajamclips
    Editing/Thumbnail by Magic Moste:
    / magicmoste
    #FGC #Sajam #SF6 #StreetFighter

Комментарии • 459

  • @brandonkiehl269
    @brandonkiehl269 10 месяцев назад +1070

    This is great because it reveals how many simple execution tricks seasoned FGC players take for granted. Not only do new players not have the muscle memory for combos, they're also doing much harder versions of the combos b/c they don't know they can "cheat" the inputs in certain ways.

    • @sneakman9873
      @sneakman9873 10 месяцев назад +80

      Because despite everything Capcom and other games have done they never actually explained how quarter circles work.

    • @OberynTheRedViper
      @OberynTheRedViper 10 месяцев назад +36

      No. This has zero to do with being seasoned. We figured out QCF motions the very week SFII released in arcades in NA. NO ONE was seasoned when they came out but EVERYBODY could do a QCF.
      This isn’t someone who has never touched a video game in their life, this is a gamer admitting on video they can’t figure out something that my 13 year old self did the very first time I played SFII.
      Like wow.

    • @LeoHeart272
      @LeoHeart272 10 месяцев назад +33

      Honestly even if he didnt know stuff like holding down counts as part of an input or the DP shortcut all he needed was to be told was " press the button at the same time as the end of the motion" + believing in himself more. I know everyone can do motion inputs if they just believed and tried harder.

    • @K5iveeeeeeeeee
      @K5iveeeeeeeeee 10 месяцев назад +3

      Well I learnt all the input tricks myself around a year ago when I first start playing fighting games in third strike so it’s not a problem of games not providing information

    • @librarygary1618
      @librarygary1618 10 месяцев назад +169

      ​@@OberynTheRedViperbrother you're like 50 years old out here leaving some of the most embarrassing RUclips comments I've ever seen. I'd say get some help but we both know that isn't happening.

  • @grapie93
    @grapie93 10 месяцев назад +805

    His excitement after learning every new thing is so contagious.

    • @abesmith115
      @abesmith115 10 месяцев назад +10

      It makes me feel better about learning fighting games

    • @hjblacdes61
      @hjblacdes61 10 месяцев назад +29

      watch the gears start turning in a new fighting game player's brain is the best thing i swear

    • @Mamotraxer21
      @Mamotraxer21 10 месяцев назад +2

      He is an actor and pretender

    • @char-rez83
      @char-rez83 10 месяцев назад +10

      Facts, It reminded me of all my "ah ha" moments in fighting games.

    • @Narny
      @Narny 10 месяцев назад +1

      🍇

  • @WafflesOWNz
    @WafflesOWNz 10 месяцев назад +497

    Sajam: "forward, down, down forward"
    BoxBox: ➡⬇⬇➡
    I mean... yeah that's technically what he said.

    • @Michael_Raymond
      @Michael_Raymond 10 месяцев назад +65

      I was hoping Sajam would notice and get distracted talking about numpad notation

    • @obliquelycod
      @obliquelycod 10 месяцев назад +5

      I'm not new to fighting games, just haven't played SF and my brain did not understand wtf he was trying to say. I was thinking it was some weird SF specific input.

    • @ZephyrK_
      @ZephyrK_ 10 месяцев назад +11

      @@obliquelycod I get that feeling. I’m learning Tekken for the first time to prepare for 8 and things are SO different when compared to SF. I’m looking forward to learning especially with all the cool training/practice features in 8

    • @evilded2
      @evilded2 10 месяцев назад +4

      ​@@Michael_Raymondand that why he's a good teacher

    • @justAguyDs
      @justAguyDs 10 месяцев назад +6

      ​@@Michael_Raymondthat's what makes a good teacher. He found out what was incompatible with the previous instruction and just gave him a shortcut that everyone uses instead.

  • @alexandersze49
    @alexandersze49 10 месяцев назад +510

    I think Boxbox being a gamer for a long time definitely helps here. He legit 5 second after learning shoryuken, asks the question “do you have to see it coming? This input is hard”. That’s exactly correct, 80% of the time you don’t completely negate possibilities from your opponent. You quite literally force them to do what you want then punish.

    • @yugijak
      @yugijak 10 месяцев назад +33

      I have never really thought of conditioning that way.
      I knew conditioning helped me to get moves I want to punish
      But using it to *force* that move is something else

    • @evilded2
      @evilded2 10 месяцев назад +13

      Well this is extremely cut down from the original stream keep in mind.

    • @depictiongames9758
      @depictiongames9758 10 месяцев назад +5

      This is the exact mentality to playing with fireballs. With guile you throw a boom and watch for them to jump so you flash kick them. It’s punishing boiled down to its most fundamental level

    • @Wolvahulk
      @Wolvahulk 9 месяцев назад +3

      Conditioning your opponent in League of Legends (which is the game boxbox is known for) is vital, especially in top lane.
      Double that for Riven, the character boxbox mained in LoL. She excels at going in and out of range with her E, one slip up and she gets a stun with W and then a fast Q combo deletes your healthbar.
      In a way, I can see why boxbox was interested in SF6.

    • @dj_koen1265
      @dj_koen1265 7 месяцев назад +4

      Thats funny
      Especially because allegedly riven’s design was inspired by fighting games
      Rivens q was the first rekka type move in league i think

  • @hotdogboy8475
    @hotdogboy8475 10 месяцев назад +299

    I’ve un-ironically learned more in this video about fighting games in general than any intermediate tutorial video I’ve seen

    • @thomasfernandez5779
      @thomasfernandez5779 10 месяцев назад +4

      100%

    • @MisterMazoku
      @MisterMazoku 10 месяцев назад +10

      Have y'all tried just talking to anyone from the community?
      Usually it goes like this if you don't dwell on how "impossible" a thing is to do

    • @Liliphant_
      @Liliphant_ 10 месяцев назад +41

      ​@@MisterMazokunah, not everyone is a good teacher, not everyone can explain things in a way a newbie can understand

    • @bonfist7277
      @bonfist7277 10 месяцев назад +2

      ⁠​⁠@@MisterMazoku I agree with you a ton because I tried playing Steve Fox in Tekken and thought his combos were impossible to perform.
      Then I asked a friend and he discovered all the cancels and broke it down for me to understand it.

    • @Evilj82
      @Evilj82 9 месяцев назад

      @@Liliphant_ how will you know if someone can help if you don’t even try to talk to them ?

  • @Nooctae
    @Nooctae 10 месяцев назад +214

    This video is a the perfect example to show why all those training mode features are great.

    • @mor3gan285
      @mor3gan285 9 месяцев назад +3

      If you have someone sitting there to tell you what it means. I can't find half the options to start with

    • @pedroscoponi4905
      @pedroscoponi4905 6 месяцев назад

      The game speed feature put tears in my eyes, I need that shit

  • @shinluis
    @shinluis 10 месяцев назад +91

    Sajam's delivery of "he knows kung fu" is one of the best things I've experienced this entire year

  • @xyz39808
    @xyz39808 9 месяцев назад +20

    "Forward, Down, DownForward"
    inputs 652535
    oh no bless his heart

  • @john_gamecube
    @john_gamecube 10 месяцев назад +116

    As someone getting into fighting games for the first time with sf6 this video is exactly what I needed to see. Legit heartwarming to hear boxbox have the same struggles as me and sajam guiding him through it

  • @eduardoserpa1682
    @eduardoserpa1682 10 месяцев назад +54

    Damn, he got the perfect knuckles down very quick. He just needed the glue to hold it all together, and soon he'll be sniffing with the best. Love seeing people level up, specially at that level where they're getting mindblown every few minutes.

  • @ADirtyEwok
    @ADirtyEwok 10 месяцев назад +188

    Cool to see BoxBox back chillin' with you. You two had some great chemistry in the Teamfight Tactics/blindfolded SF collab. First time I've ever cared about TFT lol

    • @Nykryian
      @Nykryian 10 месяцев назад

      New set is coming out on Nov 21st, you can try it out new and fresh

  • @WafflesOWNz
    @WafflesOWNz 10 месяцев назад +362

    This dude has potential if he made it this far without knowing how to do basic combos

    • @TheCJRhodes
      @TheCJRhodes 10 месяцев назад +74

      it just goes to show you the kind of bubble we can be in. when you see someone discover all sorts of things about fighting games that we often take for granted, or have been part of our mental stack for a long time already(and have become muscle memory)

    • @obliquelycod
      @obliquelycod 10 месяцев назад +77

      BoxBox was one of the best (at least best known, I'm not high elo enough to tell) Riven players in LoL's NA server, and Riven was designed to play like a fighting game character with all sorts of unique animation cancel combos. I'm honestly surprised he hadn't played fighting games before.

    • @ZephyrK_
      @ZephyrK_ 10 месяцев назад +11

      @@obliquelycod If I’m not mistaken, Riven was inspired by Melee or Brawl (not sure which one) Marth right?

    • @karmabeast
      @karmabeast 10 месяцев назад +36

      Yeah if you've seen BoxBox play League, it's not surprising that he'd be able to quickly intuit the fundamentals of spacing, confirms, and gameflow when transferring his skills to a traditional fighting game. I can easily see him becoming a pro in the FGC if he wanted to.

    • @bryanarchy5824
      @bryanarchy5824 10 месяцев назад +7

      good neutral alone can get you pretty far.

  • @stevenluoma1268
    @stevenluoma1268 10 месяцев назад +30

    Love the boxbox stuff. He really seems to like learning things.
    This reminds me of when I was tutoring and people would be like "OH THAT'S WHAT THAT IS" when I explain some basic thing their teachers just assumed they knew or they missed cause it was 7:30 AM on a Monday and they are 14.
    It really does make me value engagement over anything for education.

  • @Goz325
    @Goz325 10 месяцев назад +59

    It's always really refreshing to see a brand new player's experience. I think most of the FGC forgets so easily how the most basic concepts feel impossible when you start so this video was really interesting.
    Boxbox making it to Diamond with only light autocombo into uppercut is real proof that you don't need to have perfect execution to have fun or succeed.

    • @Tremuoso
      @Tremuoso 10 месяцев назад

      Diamond in SF6 is the equivalent of bronze in terms of ranked game skill level that you could compare to ranked modes in other games.

    • @Miriam_J_
      @Miriam_J_ 9 месяцев назад +11

      @@Tremuoso Everyone says this about their game lmao

    • @Tremuoso
      @Tremuoso 9 месяцев назад

      @@Miriam_J_ I play ranked modes of all kinds of genres of games online and I find it hard to believe someone could seriously disagree with my claim. This guy in the video, no disrespect to him but objectively he barely knows how to play the game and he's diamond rank. I really cannot think of any online ranked game where you could be oblivious to some very fundamental mechanics of the game and escape bronze.

    • @BasicJams
      @BasicJams 9 месяцев назад +4

      @@Tremuoso "I play ranked modes of all kinds of genres of games online" That's a cap, I think you never play Valorant or League where there are a ton of stupid people in Diamond and Master then? I guess those game's Diamond+ is the equivalent of bronze too huh?

    • @Tremuoso
      @Tremuoso 9 месяцев назад

      ​@@BasicJams people are playing are at much higher level in bronze in dota and league than they are comparatively at diamond in street fighter 6.

  • @emmett_m
    @emmett_m 10 месяцев назад +26

    I find intermediate content is much less common to find in the fgc. This video is seriously one of the best things someone who’s still new to the fgc but not a beginner could find. Super cool to see how these challenges are addressed and taken on by box box, woupd love to see more of these videos!

  • @Weebfox
    @Weebfox 10 месяцев назад +14

    This video contains so much incredible information in a format that is so useful for a new player getting into SF6 or fighting games in general.
    Boxbox asking things from the perspective of someone who is quite new to the fgc results in the questions being in a format that EVERYONE can understand, and Sajam's explanations then make for easily digestiable info
    Amazing video that I wish anyone getting into fighting games would stumble across!

  • @proVaxxerLibertarian
    @proVaxxerLibertarian 10 месяцев назад +7

    I was wondering why boxbox thought the dp input was tough, then I saw his inputs and realized that that when Sajam told him to do "f, d, df" boxbox thought he said "f, d, d, f". No wonder he thought it was hard. That input would be a nightmare. Very understandable but hilarious misunderstanding. Watching new players navigate the quirkiness of fighting games is awesome.

  • @TheAmbition23
    @TheAmbition23 10 месяцев назад +8

    As one of the 10 Jamie mains, the end of this video hurt me to the core of my soul. Otherwise it was super fun seeing the cogs in his brain slowly turn as things started clicking.

  • @murphthasmurf5923
    @murphthasmurf5923 10 месяцев назад +8

    I love how hyped boxbox gets by learning new stuff, it’s that TFT player mindset where you have to relearn the entire game every set

  • @AppleFlingers
    @AppleFlingers 10 месяцев назад +37

    Boxbox, after years of playing Riven at a high level and mastering all her animation cancelling shenanigans: "Quarter-circles are impossible"

    • @exec_rigveda8299
      @exec_rigveda8299 10 месяцев назад +7

      Makes sense, i can do fighting game combos but im ass at riven 🤷🏿‍♂️

  • @gregbaker3935
    @gregbaker3935 10 месяцев назад +9

    dude really made it all the way to d3 just playing honest nooch, he's a gamer

  • @Chaos2Frozen
    @Chaos2Frozen 10 месяцев назад +66

    One of the main things I struggle with is realizing that the window for input is so much tighter and precise than I thought. I play a lot of action games so I'm used to those kinds of inputs- Fighting games ask me to be like twice as fast or something. I'm also used to waiting for animations to finish before inputting the next command, but in fighting games you can actually input it before the animation finishes so that messes me up.
    I have the same reaction as BoxBox right there lol.

    • @radumotrescu3832
      @radumotrescu3832 10 месяцев назад +8

      You can give Tekken 7/8 a try in this case. Outside of very few exceptions, you have time to confirm every hit, and the 1-2 frame links in combos are rare and really not necessary, even at pro play. I've started playing Tekken 7 after grinding about 300 hours of Strive + SF6, and it took me less than 2 hours to get a bnb for 3 common situations with my chosen character, which was really refreshing, I was expecting to take me a lot longer than that, given that I've spent at least tens of hours with Luke in practice mode and I'm no where near consistent with the perfects. The difficult thing was getting used to the combo structure. You have time to confirm every hit, but what is tight is the movement between the hits (dashes, microwalks, etc).
      There's a case to be made for tournament combos, because in Luke's case, no matter how much people bitch about him beeing too strong, his execution requirement is really high, you lose so much damage and routes if you are not able to hit the perfects consistently, and I've yet to see a pro Luke not drop at least one perfect in an important match.

    • @Hinotoriz
      @Hinotoriz 10 месяцев назад +11

      I play BBCF, UNIST, GGST, GBVS and it's so much tighter in Street Fighter than any other fighting games. The cancel mechanic here is just different and harder than others fighting game. Maybe because of the gatling and chain button system that often appear in Anime Fighter. If you try any other fighting games, it will feel so much much much easier to cancel button into special or button into another button because you can literally wait until animation almost finish and even do it in recovery.

    • @Liliphant_
      @Liliphant_ 10 месяцев назад

      Yeah for SF6 you have to time it, you cannot spam it. I wish I knew this when I first started

    • @radumotrescu3832
      @radumotrescu3832 10 месяцев назад +1

      @@Hinotoriz for most other games, frame traps by delaying gatlings and rekkas are much more integral to the balance, because it lets you open up people easier, giving you another type of game plan, instead of just strike/throw, like SF is.

    • @TetraBui
      @TetraBui 10 месяцев назад

      @@Hinotoriz
      Then you get to trying to do peacock and painwheel combos in Skullgirls and want to cry

  • @StringKiller
    @StringKiller 10 месяцев назад +10

    One thing that I believe haven't been mentioned in the video is that after a good night of sleep you process a lot of the stuff you've practiced. This dude is going to be much more consistent the following day.

  • @shahs1221
    @shahs1221 10 месяцев назад +35

    I just bought the game two days ago and am struggling to do this, so this is great!

    • @meethepie
      @meethepie 10 месяцев назад +12

      you got this homie, enjoy!

    • @thepuppetmaster9284
      @thepuppetmaster9284 10 месяцев назад +2

      Keeps training man. Your muscle memory will adapt to the point you can do it with your eyes closed.

    • @WantSomeWhiskey818
      @WantSomeWhiskey818 10 месяцев назад

      Have fun, I hope you enjoy the game!

  • @baines803
    @baines803 10 месяцев назад +9

    "This guy that i am playing against is not a tutorial character" lmao

  • @SueTheGuiltyDeer
    @SueTheGuiltyDeer 10 месяцев назад +3

    This brings me back to when I was new and my friend taught me these things in much the same way. Wholesome.

  • @iliakatster
    @iliakatster 10 месяцев назад +18

    watching this live was wonderful. Especially when it was "I'll only take 5 mins of your time and then became an hour of rapid-fire learning"

    • @r.orlando2166
      @r.orlando2166 10 месяцев назад

      which stream was it? I need to see it xD

  • @TheIcarusFalls
    @TheIcarusFalls 10 месяцев назад +6

    I love seeing someone new to fighting games get so hyped and excited when they figure out new mechanics and combos in a game they've been playing for hours. It's nostalgic and wholesome as fuck. It's like food for the soul.
    Sajam: "the thing about quarter circles is they seem really difficult to do..."
    BoxBox: *starts executing flawless quarter circles*
    Me: *wipes away a tear* They grow up so fast.
    Good work, BoxBox and Coach Sajam!

  • @bigeoof1804
    @bigeoof1804 10 месяцев назад +4

    These BoxBox vids are so satisfying to watch. Hearing the synapses firing off and connecting the dots in real time is legit motivating even tho he’s a god gamer.

  • @CaptainDragon26
    @CaptainDragon26 10 месяцев назад +1

    I like these videos about teaching someone how to play/improve. They are super encouraging!

  • @tkshine
    @tkshine 10 месяцев назад +4

    this is such a good video it feels like two friends just hanging out and celebrating together takes me back

  • @nicksoles862
    @nicksoles862 10 месяцев назад +10

    This video is awesome because it very quickly shows how RIDICULOUS modern is. Conditioning players to think classic is harder than it is. I lol'd at this players revelation "wait, they're different! Ohh it goes further!!!" How'd he get to diamond without noticing this?!! 😂

    • @illford
      @illford 9 месяцев назад

      Good neutral

  • @heromedley
    @heromedley 9 месяцев назад +3

    coolest thing about this is boxbox is known to be one of the best riven players and the only champion in league closest to a fighting game character so its like a natural progression for him

  • @ZephyrK_
    @ZephyrK_ 10 месяцев назад +4

    This makes me happy man. Loving seeing newcomers finally ‘get it’.

  • @pilzi875
    @pilzi875 10 месяцев назад +3

    The “quarter circles are literally impossible” to doing it consistently within 15 minutes is such a classic. It goes to show how much of the motion input conversations are about perceived difficulty over anything else.

  • @stone5252
    @stone5252 10 месяцев назад +3

    Man, I remember catching a DBFZ match analysis a few years back and going through the same shit after watching a few of your education videos. This genre of game is so fun once you get it and I love seeing it every time. Keep spreading the good word Mr. Jam.

  • @Osborne4Life
    @Osborne4Life 10 месяцев назад +47

    He reached Diamond 3… in his first fighting game… in just 50 hours… only knowing one basic Modern Luke combo?
    What?

    • @friskydrinklunkybank1108
      @friskydrinklunkybank1108 10 месяцев назад +32

      Being good at neutral

    • @xooks3050
      @xooks3050 10 месяцев назад

      This definitely needs to be studied.

    • @doublevendetta
      @doublevendetta 9 месяцев назад +9

      Welcome to WHY all of us who have been saying the modern haters need to shut the fuck up, have been saying it. Execution is not the primary point of fighting games. Combos don't MAKE you good at fighting games. Good space control and decision-making do.

    • @xooks3050
      @xooks3050 9 месяцев назад

      @@doublevendetta and I have been on that side since the jump, but Diamond in 50 hours into fgc? To pick up on the fundamentals that fast is really impressive. This is the only time Ive seen anything near that with classic or modern.

    • @doublevendetta
      @doublevendetta 9 месяцев назад +4

      @@xooks3050 I mean, dude is already a single percentile level player in another genre, with a playstyle that heavily emphasizes those same core pillars

  • @jennyinutil2018
    @jennyinutil2018 5 месяцев назад +1

    Watching this video had me thinking "I think I'm good at motion inputs because of Symphony of the Night"

  • @ChickenCrazy7
    @ChickenCrazy7 10 месяцев назад +2

    this is such a perfect way to learn, we have the explanation, the visual of someone actively learning it, and DOING it successfully, LIVE.
    i love this video

  • @tonynguyen6639
    @tonynguyen6639 10 месяцев назад +2

    OMMMMGGGG I'VE NEVER BEEN SO HYPE SEEING SOME PLAY A FIGHTING GAME. I just had a big smile on my face through all this video

  • @r.orlando2166
    @r.orlando2166 10 месяцев назад +3

    Watching Boxbox learning Luke is like watch him again solving Riven in League back in the day, this gave me so many memories he's gonna go far

  • @Suspinded
    @Suspinded 10 месяцев назад +4

    Hearing the earnest reaction of someone realizing concepts never gets old.

  • @johnpetrila4823
    @johnpetrila4823 10 месяцев назад +23

    Commenting prematurely less than 4 minutes in to thank Sajam for explaining the quarter-circle "saving" aspect of inputs via buffering, which I had no idea existed. If only stuff like that was pointed out more, rather than the vast majority of people arguing over the merits of simplified control schemes.

    • @Nofixdahdress
      @Nofixdahdress 10 месяцев назад +2

      I remember explaining this exact thing to a friend once, and I swear I could see his forehead inflate a bit as his mind was blown.

    • @semantik95
      @semantik95 10 месяцев назад

      Yea i love seeing the lightbulb moment from teaching people about buffering

    • @eduardoserpa1682
      @eduardoserpa1682 10 месяцев назад

      Funny enough, that's a very common thing to happen, even to people who have been playing for years and are good at the game. Specially that tech because it's rarely useful outside of SF and KOF.

    • @Jackrost01
      @Jackrost01 10 месяцев назад

      If you try to experiment with input you will find different leniency input stuff that can make your activation easier or even give you some "interesting" interactions. I don't think that many knows that full circle is not fully circle, more like 4/6 and you can start spinning it from whatever point you want and whatever direction. Some game lenient enough that you can do this with inputting like "half circle, release finger, up".
      I think some even don't know that game checking if inputs was executed faster enough and pressing wrong attack button(punch/kick) or direction - game don't erase buffer, i.e. if there is no special move with this commands game still remember what you input before and keep checking something close enough. Just like BoxBox use shortcut to make "special -> super" it can be also used for different things

  • @AdamJorgensen
    @AdamJorgensen 10 месяцев назад +5

    "This is THE Luke combo"
    Yup, having been a victim often, it is indeed THE Luke combo 🙂

  • @jaxf924
    @jaxf924 10 месяцев назад +2

    Always my favorite thing watching someone having revelations about a new game. I get excited when I get sprout tanks in an ARR dungeons in FFXIV because you show them that they can stun enemies and they just start kicking everything. Give them the tools to perform your chaos.

  • @JagoShogun
    @JagoShogun 9 месяцев назад +1

    It's so wholesome seeing the delight in his' voice. What seems impossible today is not tomorrow. I wish more people said "I -can- do it." It just takes practice.

  • @juice6521
    @juice6521 10 месяцев назад +1

    Motion inputs are like kryptonite for modern players.

  • @Guccibear100
    @Guccibear100 10 месяцев назад +4

    Their enthusiasm is the same when me and my 10 year old friend were learning special moves on SNES and Sega. (We both had SF2, I had Snes, he had Sega)

  • @DigiMatt52
    @DigiMatt52 10 месяцев назад +6

    What Sajam says: "Down, Down Forward, Forward."
    What Boxbix and non-FG gamers hear: "Down, Down, Forward, Forward."
    That is like a perfect example of why motion inputs are such a large, but ultimately thin, barrier for so many people - Until someone is shown/told in a way that makes sense to them, it will always be daunting to outsiders.
    But once they get it, that barrier is like paper.

  • @seanyboyforever
    @seanyboyforever 8 месяцев назад +1

    "When I'm on the other side it flips my inputs around and I can't do that" I feel you brother 🤣

  • @mynameisconnorimtheandroid6080
    @mynameisconnorimtheandroid6080 10 месяцев назад +3

    If this becomes a series I'd be so ecstatic. Just teaching new players (preferably streamers or youtubers) neat tricks for their characters and gameplan

  • @Fleetw00d
    @Fleetw00d 10 месяцев назад +4

    This makes me nostalgic for when I was learning this stuff. Super cancelling a fireball made me feel like a super genius

  • @thibaultvandenbogaerde1504
    @thibaultvandenbogaerde1504 10 месяцев назад +10

    It's so funny to see boxbox go through this learning process, knowing he used to do inhuman mechanical things with riven in league of legends.

  • @Jadinass
    @Jadinass 10 месяцев назад +3

    I love this video so much. I especially love the bruised egos in the comments.

  • @Sonickk
    @Sonickk 10 месяцев назад +3

    he's legitimately learning for Project L and I respect that

  • @jayjayjay5076
    @jayjayjay5076 10 месяцев назад +2

    Sajam, you are my favorite FGC content creator and Boxbox is my favorite TFT streamer. It's such a treat seeing you two interact

  • @Michael_Raymond
    @Michael_Raymond 10 месяцев назад +2

    BoxBox: "You sound like a chess grandmaster going 1. Qf8+ Rxf8 2. Nf2 Rh8 3. Nd1 Rf8 4. Kb1 Rh8 5. Kc1 Rd8"
    Same BoxBox, same

  • @NemSumeragi
    @NemSumeragi 10 месяцев назад +11

    I love watching BoxBox have epiphanies about learning fighting game stuff. It's really cool watching his brain work.

  • @RIPCrazyFrog
    @RIPCrazyFrog 10 месяцев назад +1

    Someone being excited about doing two quarter circles in a combo is peak fgc.

  • @pabloyocupicio2859
    @pabloyocupicio2859 10 месяцев назад +2

    Crazy to see boxbox playing sf6...sajam probably played league watching boxbox pioneer riven and now he's teaching him in sf6. Best streamer crossover lmao

  • @TVs_Brent
    @TVs_Brent 9 месяцев назад

    Honestly this makes me wanna cry its so inspiring. Dude putting together the pieces in real time. Its beautiful.

  • @imjust_a
    @imjust_a 9 месяцев назад

    This was actually really encouraging. I picked up SF6 about a month ago and have been trying to play Luke in ranked. I was running into a lot of the same experiences and questions that BoxBox has here (although I play with classic controls.) Thanks so much for sharing this!

  • @starbutter2730
    @starbutter2730 10 месяцев назад +1

    This makes me appreciate just how cool the little things and the journey overall is in everything❤❤❤

  • @imtiaze642
    @imtiaze642 10 месяцев назад +3

    I see BoxBox and then I realize it more at how fast itsfayemata(AKI VA) learned the game, her speed in learning a much intricate character was insane.

  • @dabomb1111
    @dabomb1111 10 месяцев назад +4

    Haven't heard [][] in awhile, glad he turned up here

  • @onescenewonder8904
    @onescenewonder8904 10 месяцев назад +3

    This whole video reminds me of the "rest of the fucking owl meme" about an artist manual that shows the very basic steps then randomly jumps to the finished product. Like, the edit showing him saying he could "never do a qcf" after he does a bunch of qcf in a row no problem. For me, that consistency with qcf has taken months and months and months to get to and Im still about 80% accurate.... In lab... In matches? Maybe 50%.... Maybe.... Ive tried different controllers, different controls, different videos, different shortcuts, different techniques.... And then i get talked down to by videos like this where the message is basically "oh you are complaining about something that isnt actually a problem" "the hardest part of the game is everything but the combos" oh, cool, sick, great

    • @jitsekuilman2492
      @jitsekuilman2492 10 месяцев назад +1

      Don't forget that this guy has been playing games at a very high level for about a decade now, so naturally he'll pick up new techniques at a higher speed. Imagine if a pro guitar player tried playing piano for the first time, their existing dexterity and knowledge of music theory would immediately give them a huge boost.
      But more importantly, everyone struggles with different things! Some people will do motion inputs like it's nothing but have absolutely terrible resource management, so they lose every other game by going into burnout. If you happen to find motion inputs difficult, then don't be discouraged. It's just one aspect of many, and there are always other elements to focus on and improve (between footsies and spacing, recognizing habits, conditioning, mix-ups, reaction speed, defense, etc). At different points during your progress, you'll be better and worse at different things, that's just the way it goes. As long as you still enjoy the game, keep on playing!

    • @onescenewonder8904
      @onescenewonder8904 10 месяцев назад

      ​@@jitsekuilman2492thanks for trying, but yeah, qc and other motion inputs are necessary to enjoy the game. This video is proof, tbh, watch box box go from despair of not being able to beat people who just do more damage than him, to being the one doing more damage and finally seeming happy and interested in the game. Now imagine you never get to the 2nd stage of that. It's pretty easy to say "just work on other areas of your game plan" but that misses the reality of how pervasive motion controls are in fighting games. They are used for specials, normals, traversal options, character gimmicks, shortcuts of even harder motion controls. And the musician comparison is interesting, because this video is built off the axiom that most gamers actually have the skill they just don't know how to apply it. Not that they are struggling with something completely foreign to them because the game design is so vastly different (and hard stuck in the past). Sajam mentions it briefly, but it's core to his argument. "Why would you be unable to do motion controls when you've played fps' and mobas that have just as high APMs?" Well, for starters, the movements of my character in almost ANY other game are completely decoupled from the other mechanics. And if there *is* movement unrelated to the main traversal mechanic, it is a single button, and usually completely optional to the enjoyment of the game and character. Now, I'm not giving up on fighting games, been playing casually for 15+ years, but I'm also not going to sit here and pretend like fighting games are in any way fun or accessible to gamers who can't or won't be able to learn motion controls. I've learned that the hard way over this past decade, with 100s of hours in a couple different games, cumulatively at least a couple thousand total. I am not discouraged that I am not able to beat any online opponents, I am not frustrated that my winrate is probably around 25%. I am discouraged and frustrated that I don't have access to all the things a character can do. Not just the hard things, not just the extremely niche parts of a character's gameplan, the very basics, the "fun" of that character. Imagine you click to shoot a gun in a COD game, and about 50% of the time your character just lurches forward rather than do what you input them to do. Please do not respond to this if it is simply going to be about the specifics of how someone can get better at SF6, or how I just need to focus on drive reversals for now. I understand you might be trying to help, but that's not what this is about. I am not trying to communicate to you how I need someone to just sit down and talk out the motion controls and then I'll just get it eventually. No, I think motion controls are a vestige of an elitist, by gone age where gamers used their knowledge of hidden mechanics to get an edge over their opponent. No one who is decent at fighting games will struggle with motion controls anymore, so what exactly is the point nowadays? The people who struggle with those controls are either facing each other or quitting within a few weeks. All that motion controls do now is reinforce an in group and an out group in fighting games. Any friend I have ever met over the years who is even somewhat interested in smash bros has also been vehemently against even *trying* other fighting games. And when they do, they get stuck in the same rut as people like me. So what's the point? Keeping people out who can't have that consistent hand dexterity? Being able to look down on someone and go "if you just practice more, you'll get it eventually, it's actually super easy"? I don't see the upsides, anywhere. And it's definitely not about skill expression and having a high skill ceiling to be enjoyable to pros; very few, if any, other genres of multiplayer game, even ones with similar skill issues to fighting games, have problems cultivating a competitive scene. And then shit like this video comes along to say "yes fgc, you are valid in dying on this hill! Look at this pro gamer, he can pick up 4 frame windows in one hour, I'm sure you'll do that eventually!" Thanks, I'll keep that in mind on hour 500 of training mode, when I still can't do 10 fireballs in a row.

    • @Jackrost01
      @Jackrost01 10 месяцев назад

      @@onescenewonder8904 The thing is - it almost same for every competitive game when you use your dexterity and reaction. Drifting in racing games, headshot in FPS, crowd control and micro management in strategies. Or for some single players, like hardcore platformers, or games like Dark Souls series.

  • @kholdkhaos64ray11
    @kholdkhaos64ray11 10 месяцев назад +3

    It's like watching a caveman being given the technology of the wheel and seeing the rate of their advancement will skyrocket exponentially.
    These are some of the FGC experiences I still live for.

  • @EvilPineappl
    @EvilPineappl 10 месяцев назад +4

    Teaching a Modern player to QC? As a Modern JP I'm light-years ahead of you. 😤

  • @Amaling
    @Amaling 10 месяцев назад +9

    I like Sajam's reactions when boxbox is like "oh this game is so easy, I solved street fighter"
    Meanwhile the reality is once those combos are polished then we actually start playing the game :)

  • @eebbaa5560
    @eebbaa5560 10 месяцев назад +18

    i don’t really have any strong opinions regarding modern controls but it’s refreshing to see people graduate from them and start playing classic. hope more people make this eventual leap.

    • @snowys4168
      @snowys4168 10 месяцев назад +1

      who switched to classic

  • @Reydriel
    @Reydriel 10 месяцев назад +1

    I remember being taught about the shortcuts of quarter-circles, DP and charge motions from the examples of GBVS's combo trial modes lol, blew my mind and made everything finally click

  • @Giraffinator
    @Giraffinator 10 месяцев назад +1

    This guy is getting hype learning about the game while the rest of us are whining about amnesia and low forward drive rush in youtube comments, he's my hero.

  • @sapphire3051
    @sapphire3051 10 месяцев назад +1

    this is the content i would have wanted to see when i started fighting games low key

  • @juice6521
    @juice6521 10 месяцев назад +2

    This guy learns fast, christ.

  • @NaoyaYami
    @NaoyaYami 10 месяцев назад +2

    I'd love to hear BoxBox's reaction to old ArcSys' games' or SNK's inputs. You know, your pretzels, hourglasses (like Dizzy's IK from +R), air TK's and other fun stuff.

  • @jaayro
    @jaayro 8 месяцев назад

    Beautiful to see a great teacher and a fantastic student working together

  • @kevingriffith6011
    @kevingriffith6011 10 месяцев назад +2

    Human muscle memory is a hell of a thing. You can start your day thinking a combo is impossible and 20 minutes later you're landing it 50% of the time... and now you're just doing it over and over again because it just feels so damn good.

  • @romzen
    @romzen 9 месяцев назад

    Sajam: "Just input downdownforwarddownforwarddowndownforward. That's a shortcut."
    BoxBox immediately proceeds with a perfect input.

  • @NightPwnGaming
    @NightPwnGaming 10 месяцев назад +4

    He's picking this up faster than expected. I think he's ready for Classic controls

  • @ElyskeTheDonut
    @ElyskeTheDonut 10 месяцев назад +1

    If you want watch the whole thing on RUclips, you can check BoxBox VODs Nov. 1st stream: " [DAY 1] Boxbox plays Baldur's Gate w/ Twitch Chat! | Street Fighter 6 & Backpack Battles Stream! "
    As a fan of Box and Jam, it's been really fun to see BoxBox get coached and really soak in fighting games the past few weeks. Wonder how he'll do in Project L now.

  • @NinjaIke
    @NinjaIke 10 месяцев назад +5

    People saying "Input barriers are just gatekeeping" need to watch this, Its not that oldheads want everyone to struggle but there's common ground in learning
    and the "aha" moment when things finally make sense is super rewarding.
    When you play fighting games there's a sense of comradery knowing everyone went through this exact scenario and "modern" players want to cut out the journey to get to the destination when IMO I feel like its the most enjoyable part of the game, especially when you finally win your first local and feel all that hard work paying off.
    I'm not against Modern gameplay modes but I can't imagine you'll ever feel as good as this when you win.

  • @titusfortunus2916
    @titusfortunus2916 10 месяцев назад

    pro tip that I learned from my band director. He said if you can play a segment from a piece of music once, you understand it. If you can play it twice, you can play it. If you can play it three times, you have learned it.
    What I do to learn combos is that I set a rule for myself: I have not successfully LEARNED a combo until I can perform it THREE (3) times without dropping it. If I let the combo drop once, just like if I mess up a piece of music once, I set the counter back to 0 and start over. If you have the consistency to do it 3 times in a row without a single mistake, then all you're struggling against is the stage fright after that. That's when you take it into actual matches. GG.

  • @Squalid
    @Squalid 10 месяцев назад +1

    "Wow this guy really exists in the game and is not the tutorial guy"
    As someone that plays Jamie that really hurt me, ngl

  • @baynana6911
    @baynana6911 10 месяцев назад +7

    Bro i had no idea you could hold a direction and push reset to change where you spawn. Literally hundreds of hours of watching sf6 content as well as playing and nothing said that this was possible.

    • @Jackrost01
      @Jackrost01 10 месяцев назад +3

      I think every fighting game from 2010 or maybe earlier have feature to rearange your position in training. Change position while holding direction was in KI 2013 for example

  • @teleoyekunle4718
    @teleoyekunle4718 10 месяцев назад +1

    I was cheering! I love this kind of content.

  • @safeqenquizitivart542
    @safeqenquizitivart542 10 месяцев назад +1

    I only recently learned how to quartercircle properly, despite never taking modern in ranked. Know this vid teaching me the main reason of DR is really wrinkling my brain.

  • @bloorb0569
    @bloorb0569 10 месяцев назад

    The rare circumstance of "my combos aren't doing enough I need better ones" being the actual path to improvement.

  • @jeremiahbelgrave2356
    @jeremiahbelgrave2356 9 месяцев назад

    I think this just proves the point of modern mode. To get people into the game and build theyre confidence so they can ease into classic movement inputs bit by bit

  • @EpsilonKnight2
    @EpsilonKnight2 9 месяцев назад +1

    Honestly it's funny that playing modern probably gives me the same feeling that new players have trying to do motions since it feels awkward to hold a button and press others and release mid combo to do other attacks.

    • @birdmanoo0
      @birdmanoo0 9 месяцев назад

      I'm right there with you man. Tried out the modern controls when I first got SF6 and I just couldn't do it. I think it is way more complicated then just doing classic.

  • @gaminglakitu
    @gaminglakitu 10 месяцев назад +1

    I always enjoy seeing more new players wanting to genuinely learn stuff about fighters because it honestly makes me happy people are willing to learn, but it also makes me think about my first experiences with fighters thinking simply doing quarter circles was something I just couldn't do, but then I actually bought a fighting game with GGXX and I was able to quite quickly able to learn quarter circles after. It's simply about having the mentality to want to actually learn and improve

  • @shlrup6154
    @shlrup6154 10 месяцев назад +9

    i feel for boxbox, motion inputs are hard, but after playing nagoriyuki for 2 years the exclamation of "TWO quarter circles in one combo?!" is so funny to me

  • @danevans9742
    @danevans9742 9 месяцев назад

    NO ONE TOLD ME ABOUT USING A PREVIOUS QUARTER CIRCLE INTO A SUPER. Getting into fighting games these days feels like i skipped school and am now showing up for the test and the test is getting punched in the face.

  • @Yozora_Jan
    @Yozora_Jan 10 месяцев назад +31

    The absolute ego death i went through hearing the words "I'm diamond right now but i have no combos" is something i hope ill never feel again. I'm plat 5 btw so it's not like he's far off i've just spent 200 hours working on absolutely everything like neutral game, fundamentals and combos all at once and he did 1,2,3 DP and got this far. Insane. Good for him!

    • @brandonkiehl269
      @brandonkiehl269 10 месяцев назад +19

      Honestly 90% of winning in Street Fighter is making good decisions in neutral. I brought my Ryu to mid Plat with only cr.MK->Donkey Kick as my only combo. Just good spacing and anti-airs is enough to beat most players up until that level.

    • @Yozora_Jan
      @Yozora_Jan 10 месяцев назад

      Slowly but surely learning this. What a sick game. @@brandonkiehl269

    • @evilded2
      @evilded2 10 месяцев назад +3

      ​@@brandonkiehl269poke and an anti air. It doesn't matter the game if it's 2d it's probably all you need.

    • @thepuppetmaster9284
      @thepuppetmaster9284 10 месяцев назад +3

      That's why fundamentals is above combo. You can still win with solid fundamentals even if you only know 1 combo.

    • @Evilj82
      @Evilj82 10 месяцев назад +2

      Don’t be so hard on yourself. Modern players play differently and have godlike neutral.

  • @stilmaho
    @stilmaho 10 месяцев назад +1

    This guy hit Diamond 3 in his first fighting game while believing that anything more complicated than a button>button>button>button combo is witchcraft
    I am very impressed honestly

    • @Jadinass
      @Jadinass 10 месяцев назад +1

      He has footsies like legit intelligent neutral

  • @SquallTheBlade
    @SquallTheBlade 10 месяцев назад

    If only people were this excited to learn new control schemes

  • @calebrobbins6406
    @calebrobbins6406 10 месяцев назад

    This is making me smile giddily. I love watching BoxBox learn.

  • @ZeChef9000
    @ZeChef9000 9 месяцев назад

    I love how excited he gets because that's how I was when I learned with my dad back in the day

  • @mehvil5620
    @mehvil5620 10 месяцев назад

    This was cool. Helped me improve some of my combo since I recently picked up sf6 after a long break from fighting games

  • @FrankenSteinsGate
    @FrankenSteinsGate 10 месяцев назад +1

    Man there are few things more satisfying to watch than a fighting game newbie have the scales fall from their eyes and see the reality of what is possible. It is beaten perhaps only by seeing them then practice and train and finally actually pull of the thing they just realized they can do.

  • @XThorroxX
    @XThorroxX 10 месяцев назад

    Damn...I know Boxbox back from his amazing Riven plays in LoL years ago when he still was a kid. Happy that you found each other