Nicely planned and executed. I remember someone asking me ages ago if I would do a video series of this campaign but I told them it was unlikely. I'm sure they'll be glad to see this. I wonder if the reason the German FO team didn't get any kills was because the enemy mortars were fired directly? They did seem from the video that they were hitting the same spot.
Really enjoyed your more recent Kampfgruppe Peiper in CMFB, and now I have this campaign to keep me entertained. Thanks, Double. Really enjoy your stuff 👍
To this day one of the toughest campaigns I think. The end is rough as guts. I noticed after this release BF started putting strong hints into their campaign briefings to outline where you were in the scheme of things and if your forces had to move on and fight again with/without reinforcements. The end can get unforgiving if you take too many casualties a few engagements before.
I've played this mission a couple of times- in the last time around I've held the Churchills back to save them and their ammo for the following battles- if you use the wheat fields to mask your movements it's quite possible to pull this one off just with the infantry. The casualties of the leading platoon were heavy (as I expected) but I was able to take out the bunkers and the mortar positions with an infantry flanking move. I kept my platoons out of the orchard, it's a death trap.
Really enjoyable AAR. Churchills are interesting tanks and, along with the Soviet KV1, are often overlooked as effective heavy armor. Your detailed overhead view of your plan of attack was quite well done. I think that bocage terrain is tough on both attacker and defender. It does allow easy coverage of attack avenues for the defender, but at the same time it can be tough to adjust as the defender if you find out that your initial setup was not as good as it should be or if one sector gets into real trouble. I am going to pour some more whiskey and start the second video in this series. Again, very well done.
"Wet as a summer's day in the Lake District". A classic piece of commentary. I wish you luck with the rest of the campaign, no one has ever posted a winning series of this one on youtube.
Great AAR, thanks for taking the time to put it together for us all to enjoy. Your narrative was a great mix of tactical planning, action and humour. Well done
Holy cow.. this is, probably, the most detailed, planned and produced AAR I have ever seen. You have a new follower, I'm eager to watch all the videos you have done since this one (and previous). Thank you for the time you took to create it :)
Great video, I like your commentary style very much! Also sound plan and execution. I played the campaign myself and tbh, I heated it cordially. I generally don't like those 14-mission-behemoths - from mission 10 onwards I usually scream "Get on with it!" * with every new mission, yearning to see the end-screen at last, and want to throw a holy handgrenade at the campaing author. It was particularly severe with this campaign. I won't go into details to avoid spoilers though. *even though I am German I sream it in English - has no flow in German translation
I'm glad you like the videos. I don't mind the lengthy campaigns as long as they have varied content. Even short campaigns can become a bit tiresome if they are repetitive, either the battlefield or the OOB.
You aced this mission! I followed a similar plan, but whilst my infantry were setting up a base of fire on the right flank, they got absolutely minced by the PAK and mortar fire. When I tried to move up my Churchill to support, it was knocked out too...
Not sure about this battle but often there are multiple enemy AI plans, some can really throw a spanner in your plans. It's one of the great things about the Combat Mission series, the re-playability and H2H opportunities. It's always worth going back at a later date, sometimes a LOT later, and try again. Your assessment, plan and execution will be different, and the AI may react differently as well.
Very interesting. Im doing some research on 9 Cameronians with 7 RTR support on 26 Jun attack on Cheux to determine the loss of the Churchills. This helps with that, can I ask what references you may have consulted in developing it?
Great AAR, but you might want to look into adjusting the voice-over volume next time. It can be a bit hard to make out what you're saying over the ingame audio sometimes.
Hi braendofc, yes, I have a technical issue with my microphone setup, I'm working on a fix to get the follow up videos more balanced for the commentary
I havent played Combat Mission since Barbarossa to Berlin can anyone tell if you can still make your own maps and quick battles etc with the newer games please
You can still make maps, quick battles and there is a lot of mod content and player made scenarios and campaigns. Check out the forums at the Few Good Men with some of the latest content, for the modern era theaters as well
I had a nightmare trying to kill that PAK too. There is something up with that position. I had guys right in front of it and it wouldn't go down. Did you see the mines on the road ?
@David, I only saw the mines once the battle had ended and I reviewed the OA. I think it's around 29 to 30 minutes into the video. Thanks for watching and I hope you enjoy the rest of the campaign videos.
@@MrSirDouble I'm working my way through it. I've done the campaign before, but I was using CM2 Version 3 and I think things have changed a bit since then. I do like that you actually know what you're doing unlike a lot of the lets player community who pick up this game to cast it and make a lot of rookie errors.
Hi Charles, I use PowerDirector to edit the videos. There is no specific reason I use it, it was on offer when I bought it and it's good enough for what I use it for.
First of all: Good and 'natural' feeling of planning, progress and execution of the operation, although I feel that for an attacking force they held back a bit too much on using handgrenades and might have relied a bit more on the firing power of the tanks against the bunkers. Second: and as to the game itself; I guess that I've been spoiled a bit with similar games like Post Scriptum, being vastly superior in most every way as the shown game here.
Very good, thanks Double.
Nicely planned and executed. I remember someone asking me ages ago if I would do a video series of this campaign but I told them it was unlikely. I'm sure they'll be glad to see this. I wonder if the reason the German FO team didn't get any kills was because the enemy mortars were fired directly? They did seem from the video that they were hitting the same spot.
I didn't think of that, that would be some exceptional LOS if they did.
Really enjoyed your more recent Kampfgruppe Peiper in CMFB, and now I have this campaign to keep me entertained. Thanks, Double. Really enjoy your stuff 👍
My pleasure, I'm glad you enjoyed it
just have to admire Monty's ability to "tidy up".
To this day one of the toughest campaigns I think. The end is rough as guts. I noticed after this release BF started putting strong hints into their campaign briefings to outline where you were in the scheme of things and if your forces had to move on and fight again with/without reinforcements. The end can get unforgiving if you take too many casualties a few engagements before.
Just getting into the game series. Both you and Joesy Wales are very nice to listen to :) keep up the good work.
I've played this mission a couple of times- in the last time around I've held the Churchills back to save them and their ammo for the following battles- if you use the wheat fields to mask your movements it's quite possible to pull this one off just with the infantry. The casualties of the leading platoon were heavy (as I expected) but I was able to take out the bunkers and the mortar positions with an infantry flanking move. I kept my platoons out of the orchard, it's a death trap.
Really enjoyable AAR. Churchills are interesting tanks and, along with the Soviet KV1, are often overlooked as effective heavy armor. Your detailed overhead view of your plan of attack was quite well done. I think that bocage terrain is tough on both attacker and defender. It does allow easy coverage of attack avenues for the defender, but at the same time it can be tough to adjust as the defender if you find out that your initial setup was not as good as it should be or if one sector gets into real trouble. I am going to pour some more whiskey and start the second video in this series. Again, very well done.
"Wet as a summer's day in the Lake District". A classic piece of commentary. I wish you luck with the rest of the campaign, no one has ever posted a winning series of this one on youtube.
Great AAR, thanks for taking the time to put it together for us all to enjoy. Your narrative was a great mix of tactical planning, action and humour. Well done
Holy cow.. this is, probably, the most detailed, planned and produced AAR I have ever seen. You have a new follower, I'm eager to watch all the videos you have done since this one (and previous). Thank you for the time you took to create it :)
Glad you enjoyed it
"Trampling through carrots, potatoes and french onions"...nice touch of dry humour.
Excellent video as usual Double only hope we don't have to wait as long for the next
Good luck on the campaign.
Great outcome 👍
Great video, I like your commentary style very much! Also sound plan and execution.
I played the campaign myself and tbh, I heated it cordially. I generally don't like those 14-mission-behemoths - from mission 10 onwards I usually scream "Get on with it!" * with every new mission, yearning to see the end-screen at last, and want to throw a holy handgrenade at the campaing author. It was particularly severe with this campaign. I won't go into details to avoid spoilers though.
*even though I am German I sream it in English - has no flow in German translation
I'm glad you like the videos. I don't mind the lengthy campaigns as long as they have varied content. Even short campaigns can become a bit tiresome if they are repetitive, either the battlefield or the OOB.
You aced this mission! I followed a similar plan, but whilst my infantry were setting up a base of fire on the right flank, they got absolutely minced by the PAK and mortar fire. When I tried to move up my Churchill to support, it was knocked out too...
Not sure about this battle but often there are multiple enemy AI plans, some can really throw a spanner in your plans. It's one of the great things about the Combat Mission series, the re-playability and H2H opportunities.
It's always worth going back at a later date, sometimes a LOT later, and try again. Your assessment, plan and execution will be different, and the AI may react differently as well.
Very interesting. Im doing some research on 9 Cameronians with 7 RTR support on 26 Jun attack on Cheux to determine the loss of the Churchills. This helps with that, can I ask what references you may have consulted in developing it?
Great AAR, but you might want to look into adjusting the voice-over volume next time. It can be a bit hard to make out what you're saying over the ingame audio sometimes.
Hi braendofc, yes, I have a technical issue with my microphone setup, I'm working on a fix to get the follow up videos more balanced for the commentary
Remember lads when you see the enemy close your eyes and fire.
Excellent AAR. What mods are you using for the terrain? It looks great.
Glad you liked the video, more on the way. For the terrain, it's an Aris mod. It can be found here cmmodsiii.greenasjade.net/?p=2785
Not the knights who say "Neeps" surely. Enjoyed your battle. Thank you.
I havent played Combat Mission since Barbarossa to Berlin can anyone tell if you can still make your own maps and quick battles etc with the newer games please
You can still make maps, quick battles and there is a lot of mod content and player made scenarios and campaigns. Check out the forums at the Few Good Men with some of the latest content, for the modern era theaters as well
"Just been withdrawn for Singapore"? This is 1944, Singapore fell in Feb 1942. That's one slow boat. :)
I had a nightmare trying to kill that PAK too. There is something up with that position. I had guys right in front of it and it wouldn't go down. Did you see the mines on the road ?
@David, I only saw the mines once the battle had ended and I reviewed the OA. I think it's around 29 to 30 minutes into the video. Thanks for watching and I hope you enjoy the rest of the campaign videos.
@@MrSirDouble I'm working my way through it. I've done the campaign before, but I was using CM2 Version 3 and I think things have changed a bit since then.
I do like that you actually know what you're doing unlike a lot of the lets player community who pick up this game to cast it and make a lot of rookie errors.
What software do you use to make the videos?
Hi Charles, I use PowerDirector to edit the videos. There is no specific reason I use it, it was on offer when I bought it and it's good enough for what I use it for.
@@MrSirDouble Belated thank you very much :)
18:48 that's a strange looking Sherman ehh
Sherman in Churchill clothing ;)
@@MrSirDouble a cunning disguise indeed
First of all: Good and 'natural' feeling of planning, progress and execution of the operation, although I feel that for an attacking force they held back a bit too much on using handgrenades and might have relied a bit more on the firing power of the tanks against the bunkers.
Second: and as to the game itself; I guess that I've been spoiled a bit with similar games like Post Scriptum, being vastly superior in most every way as the shown game here.