37:18 - _[be aware]_ - that node still contains data about main grip controller since its not CLEARED after last usage. 37:31 - _[Disabling Collision Response]_ - not seeing any changes of it's usage. 37:36 - _[My results of Testing at this point]_ - ISSUE-1: _"Secondary Grip" can Grab without MainGrip._ SOLUTION: Use Set `MainGripMotionController` to CLEAR the variable at the end of "On Dropped" event of `MainGrabComponent`. ISSUE-2: _"Secondary Hand Mesh" is remaining stuck to the `GunMesh` if `MainGrabComponent` is "Dropped" earlier._ SOLUTION: in "On Dropped(SecondaryGrabComponent)" wire "is not valid" signal to the same input of "valid" signal. ISSUE-3: _Handgun is offsetting after secondary grip is "Dropped"._ SOLUTION-A: Use Restoring only for GunType != "Handgun". SOLUTION-B: query (with `print string`) relative rotation of `GunMesh` before Secondary Grip is "Dropping" and use that values for setting its *Delta Rotation* values in `Add Relative Rotation` node. 37:44 - _[NOTE]_ - We can switch `GunType` to "AssaultRifle" in the `OnGrabbed(SecondaryGrabComponent)` to test two handed mechanics on the "handgun" and to understand context at that moment 8-) UPD: Actually Yaro explained it here xD 47:21 in other words - `MainGrabController` - should be the parent of the gun only by position, but child by rotation. 46:17 - _[My Results at this moment]_ - ISSUE-4: _Secondary Hand becomes flipped when releasing with Main Hand_ ISSUE-5: _"HandMeshes" shifting from its original placement every time gun is transitioned to other hand_ (you can test it by compering alignment of your hands placed close together before and after)
I will definitely do it in the future, for now I am stopping doing guns, gonna shift towards different things, so I am sorry if it can’t be covered now(
@@SilentJinxStudio i think it can be done in 10 minutes actually, you can text me on discord, I can show you 1 on 1. I thought about this and it is easy with the setup I have now
Another AMAZING tutorial by Yaro! Thanks for sharing your talents with us! 🙏
Another common Yaro W
37:18 - _[be aware]_ - that node still contains data about main grip controller since its not CLEARED after last usage.
37:31 - _[Disabling Collision Response]_ - not seeing any changes of it's usage.
37:36 - _[My results of Testing at this point]_ -
ISSUE-1: _"Secondary Grip" can Grab without MainGrip._
SOLUTION: Use Set `MainGripMotionController` to CLEAR the variable at the end of "On Dropped" event of `MainGrabComponent`.
ISSUE-2: _"Secondary Hand Mesh" is remaining stuck to the `GunMesh` if `MainGrabComponent` is "Dropped" earlier._
SOLUTION: in "On Dropped(SecondaryGrabComponent)" wire "is not valid" signal to the same input of "valid" signal.
ISSUE-3: _Handgun is offsetting after secondary grip is "Dropped"._
SOLUTION-A: Use Restoring only for GunType != "Handgun".
SOLUTION-B: query (with `print string`) relative rotation of `GunMesh` before Secondary Grip is "Dropping" and use that values for setting its *Delta Rotation* values in `Add Relative Rotation` node.
37:44 - _[NOTE]_ - We can switch `GunType` to "AssaultRifle" in the `OnGrabbed(SecondaryGrabComponent)` to test two handed mechanics on the "handgun" and to understand context at that moment 8-) UPD: Actually Yaro explained it here xD 47:21
in other words - `MainGrabController` - should be the parent of the gun only by position, but child by rotation.
46:17 - _[My Results at this moment]_ -
ISSUE-4: _Secondary Hand becomes flipped when releasing with Main Hand_
ISSUE-5: _"HandMeshes" shifting from its original placement every time gun is transitioned to other hand_ (you can test it by compering alignment of your hands placed close together before and after)
Thanks Yaro... You are King :)
Thanks for this part too. I think most of people here for see it with M4 rifle :)
It is done, right click and make child blueprint and replace the meshes, collision spheres and default variables, no need to code anything
Will post a video tomorrow how to do it
leaving good comment here lol. So can we learn how to indivudually add a bullet to a mag by hand. with ammo boxes aswell like into the radius
I will definitely do it in the future, for now I am stopping doing guns, gonna shift towards different things, so I am sorry if it can’t be covered now(
@@yaroxri look forward to it
@@SilentJinxStudio i think it can be done in 10 minutes actually, you can text me on discord, I can show you 1 on 1. I thought about this and it is easy with the setup I have now