Just discovered your channel and well, I see a lot of useful tutorials, really well done! I'm currently creating a VR tech demo and most of the things I saw on your channel are going to be super useful! Keep making them, great job!
this is a great resource so long as you never hold the npc with more than one hand at a time, or try grabbing them between the hand returning to your controller's position. you can insert a "Do Once" node after "On Dropped -> Clear Timer -> Attach Component to Component -> [Do Once]" to address (most) of the glitchy hand lerping you can cause by spamming grab.
ok so I was trying to follow along but got caught up on the hand mesh, my pawn doesn't have hand mesh because it uses a full body IK system, I tried adding to hand meshes from the vr template but they are not components and dont plug into the hand mesh function, which ruins this tutorial for me, any clue what I should do?
Thank you very much for this tutorial, it will help me a lot. I don't have much knowledge about animations, can someone give me a complement to the idea, I would like to update the character's possession when releasing the grab
PhysicsHandle is cool! Two Suggestions: 1. you add a weapon knife to put in the body after you grab it with your hand, so knife will stay in the head. 2.Detach head, by spawning a new head static mesh in your hand and at sametime reduce head in the ABP by scaling to 0.0.0.
It's very unfortunate. I was in the middle of learning from your VR full-body IK tutorial, but I couldn't find the video before I finished. Could I still watch it again?I hope you have a great day
at 5:41 i cant connect set motion controller reference to motion controller in call on grabbed.. it gives me an error.. how did you already have motioncontroller set up inside the inputs of call on grabbed? i tried to add it in. but what structure do i use xr motion controller? im so confused
Happy xmass. I wondered if you are still active. I enjoy your videos and wanted to give a tip/donation but I don't see you have super like enabled for your channel 😢
Just discovered this channel- dude your content is awesome!
Glad I could help showing you a different way🙂 your really good at VR game dev you legit took my code and made it 1000x better lol good job
Just started VR dev, and this channel have become one of my favorites. Really nicely done. I'm gonna start with the weapon system and work my self up.
Just discovered your channel and well, I see a lot of useful tutorials, really well done!
I'm currently creating a VR tech demo and most of the things I saw on your channel are going to be super useful!
Keep making them, great job!
Welcome aboard)
this is a great resource so long as you never hold the npc with more than one hand at a time, or try grabbing them between the hand returning to your controller's position. you can insert a "Do Once" node after "On Dropped -> Clear Timer -> Attach Component to Component -> [Do Once]" to address (most) of the glitchy hand lerping you can cause by spamming grab.
How do you add permanent damage to the npc like if the npc gets stabbed it will leave a hole and if you can can you add a blood trail
ok so I was trying to follow along but got caught up on the hand mesh, my pawn doesn't have hand mesh because it uses a full body IK system, I tried adding to hand meshes from the vr template but they are not components and dont plug into the hand mesh function, which ruins this tutorial for me, any clue what I should do?
I would like to know how to get a cable I made with skeleton
Thank you very much for this tutorial, it will help me a lot.
I don't have much knowledge about animations, can someone give me a complement to the idea, I would like to update the character's possession when releasing the grab
PhysicsHandle is cool! Two Suggestions: 1. you add a weapon knife to put in the body after you grab it with your hand, so knife will stay in the head. 2.Detach head, by spawning a new head static mesh in your hand and at sametime reduce head in the ABP by scaling to 0.0.0.
Another great tutorial. Thank You!
omg I was looking for this, thank youu! ♥
It's very unfortunate. I was in the middle of learning from your VR full-body IK tutorial, but I couldn't find the video before I finished. Could I still watch it again?I hope you have a great day
Go to discord and give me your email in dm
Great stuff 🎉
Thanks for the visit)))
at 5:41 i cant connect set motion controller reference to motion controller in call on grabbed.. it gives me an error.. how did you already have motioncontroller set up inside the inputs of call on grabbed? i tried to add it in. but what structure do i use xr motion controller? im so confused
same issue for me
how do i stop the bones returning to their initial position?
Happy xmass. I wondered if you are still active. I enjoy your videos and wanted to give a tip/donation but I don't see you have super like enabled for your channel 😢
you a king !i dont want learn can i pay you for help me on my project ?
Yes, contact me on discord. Will see what you have
Have you deleted your full body vr tutorial? Can you upload it again. There where some important info for me :(
Text me in private messages on discord.
yep that what I needed for my hentai game, thank you
will you make an ai system?
I will, need some time
@@yaroxr how long?
This is amazing! thank you!