Excellent, entertaining video! Only small critique: When zooming in onto some text (item-stats, brown rot, etc...) maybe show it longer then 0.1 second so that the average viewer has a chance to read it 😊
Great video! I loved the streams of this and watching the video is so fun. I hope you revisit this challenge once the randomized dungeons have been implemented. Just wanted to say that there is a weird audio glitch in the video at around 58:20, where the video makes a weird sharp noise FYI.
Prehaps a way you could impliment a randomizer for the dungeons by implementing the user's mod lists, also maybe generating some NPCs vendors and adventurers (covering the general gambit of NPCs) inside the dungeons could be fun, and maybe dropping some of the stones linked atronarch tower mage etc around the dungeons as a rotating buff system.
23:00 i was LITERALLY playing castle crashers when this came on and fucking thought the video was getting muted and the game audio was playing XDXDXDXD
Imagine a version of this like the dream/nightmare quest from Oblivion, where you have to go through 4 different areas to get out of the dream, but instead it's a dungeon run that leads to a store with 4 doorways in it! When you finish one dungeon, you end up back in the store and have to complete them all in order to unlock the next door to progress. I know that adds a lot more merchant opportunities, but the concept sounds cool to me
@@Joov Equipment upgrades are also very fun. The game becomes less about leveling and more about equipment and the potions. So having a way to upgrade your armor and weapons by a grade would be awesome.
This might be a god tier mod for fo4. With the focus already being on the gameplay loop, and the already existing legendary system, i think this idea could work great
"We're movin', we're groovin', we're Joovin'... I can't believe I just said that." Could be worse. Back in the days of Destiny 1 I was doing the raid against Crota and my group assigned me to be the one who calls out when he rotates around his arena either left or right. I had a slip of the tongue and in a panicked state ended up yelling out "He's crotating!"
*Your team laughs* *Crota laughs* *Everyone laughs* *Your profile is uploaded to the Destiny of Cringe Hall of Honor* *Children ask their parents of your cautionary tale* *Teachers have to cover the chapter on The Great Thicc Cringe that changed the Internet forever*
@@peytongonavy *10500 years later* *archeologists find remnants of his story across the planet humans once lived* *confused for they have not heard this tale of this pagan deity before yet it seems like a major part of our history* *who was this Crota* *what was this Crotating* *what happened to TheGreatThicc* *is this why tour ancestors had to flee this planet* *we will honor this* *those sacrifices shan’t be forgotten* *_stay thicc_* *is a term of endearment 11500 years from now*
I can think of a perk for this that would be neat: A perks that increases the damage with the pickaxe and gives you a small amount of gold every time you get a kill with it, and the gold and damage buff stack for each time you take the perk. Also suggestion: They could have it so you get to pick a starting weapon and maybe you can choose a random perk.
An optional starting Potion of Potions would be kinda cool to give the first few dungeons variety each playthrough. Maybe even within an optional starter chest with additional basics like a couple basic potions (Health/Stamina/Magicka), and some lockpicks.
11:57 Translates to: "When this happens the merchant is free to use whatever perks he needs in order to enforce the contract" Love the attention to detail!
I had no clue haha. There's also a secret encounter involving a surprise boss fight that I didn't get to with the Dremora...funny that now there's a "lore" reason for it
@@JoovI don’t laugh easily but that character being named, “Hulk Roegan” got a good swift chuckle out of me. Thats about as dumb as The Spiffing Brit’s, “Reanu Keeves”. Thanks for that. I love these videos.
Joov, the sheer amount of obscure video game music you pick, from some games I completely forgot about, Dogs Life, Chicken Little, mixing it with solid Borderlands and Elden Ring music, top quality.
100% agree. Starting templates, and even more varying initial skillsets (Select Archer, now you start with Ranged level 40 and nerf other skills) would be awesome
@@Joov not sure how doable that is but yeah starting classes could be fun and you can even do really fancy ones like cryomancer or spellblade and what not
Now lemme preface this with i have no idea if this is feasible but is there a way to have something similar to an autoexec from counter strike for classes? A script bound to a key (you could also use a potion or something of that nature if possible) that inputs console commands (i.e. setting player skills)? Thought of this because pros in CS use this exact process to set things like custom/secondary binds and force some other settings @Joov
@@Joov I think one good way to pick a class and starting items would be to have the classes have their own room connected to a starting room. That way someone enters a new instance with no way back, preventing players from grabbing extra things from the other classes. Not too sure how viable that would be from a programming perspective or level design perspective, but it seems pretty good gameplay wise.
@@Marcel1298-p9f It's easily doable, you could even just do it the lazy way and implement a batch file that runs the console commands to increase some skills and decrease others, possibly give starter equipment, etc. Not flashy, but also easily doable.
the natural comedy of summoning a merchant only to buy a potion of gambling, lose all your money, and have the merchant immediately disappear is SO funny
Was the only part of the video where I burst out laughing, the zoom in on the losing text after the turmoil of the merchant going away with the potion he wanted; perfect
I have two "good" ideas. -First making area specific dungeons like form stage 5-10 only dwemer dungeons or from stage 35-40 only vampires cave. -Second making every 10 stage a boss battle and the further you go the more powerful the boss becomes and it can also be related to the previous idea where let's say the stage 80-90 are all vampires then the final boss is Harkon.
I like this a lot. I had it in mind, that randomization could be themed, levelled etc. There's a lot of ways it can go imo without any one way being "right"
I think user submitted dungeons would be cool. Difficult due to having to build the dungeons, but they’d definitely be unique. Imagine beating an extremely difficult room and the next room is j full of cheese wheels.
Nethalythic here (duh) and yeah, I've got several interiors made already. Community's ideas. I make them in the CK. They will be randomly connected thanks to ddm's Door Randomizer. Smaller dungeons, puzzle rooms, shops for more Roguelike experience
I've got home built dungeons coming out of my ears! I can't get rid of the darn things, and I can't get any feedback because all my customers are locked inside said dungeons!! Please, take two or three dungeons with you when you leave!
Love this concept, please continue working on this! Some potion ideas: Potion of Crackshot: Each consecutive hit with a ranged weapon increases damage by 10%. Resets on a miss Potion of the Duelist: Each melee hit increases damage by 5%. Resets if you get hit/lose health Potion of the Atronach: Increase magic damage by 30% and magica by 30%. Magica no longer regens and refills after each dungeon Potion of Arrows to Knees: Headshot multipliers increased by additional 1x, but hitbox for critical is moved to knee Potion of Wild Magic: Learn 3 random spells Potion of the [Race]: Gain the benefits of given race. (berserker rage of orc, fire resistance of dark elf, etc) Potion of Souls: Soul gems are 3x more powerful. Active weapon loses x charges per minute Potion of Daring: Enemies in the next dungeon have +100 health. Gain x gold/bonus items upon completing the dungeon Potion of Cowardice: Enemies in the next dungeon have -50 health Potion of the Beacon: Replaces the next dungeon with Meridia's daedric dungeon, earn dawnbreaker upon completing (if/when dungeons are randomized) Potion of Carbon Copies: Found scrolls have an additional duplicate scroll. Scrolls sell for 50% less Potion of [Enemy type] Slaying: Deal an additional 25% damage to enemies of this type. (undead, daedric, dwarven, bandit, etc) Potion of Experience: Gain 1 level Potion of Greed: Lose all non-equipped inventory. Gain 150% of lost items net worth in gold Potion of [Magic School] Expertise: Learn all spells of a given school of magic. Lose all other spells and you cannot learn other spells Potion of the Thief: Items in merchant shops can be picked up and sold without repercussions Potion of Rally Allies: Summon a foot soldier follower that remains with you until their death or the next merchant shop Potion of [Crafting]: Learn a spell that summons a given crafting bench anywhere. (enchantment table, forge, alchemy lab, etc)
Good to see you all again! Had a blast with this one and would love to hear your ideas of where this game mode can go. Let us know any perk potion ideas, gameplay tweaks etc. you have in mind The link to both Nethalythic’s Dungeon Crawler Mod as well as DDMLink’s Perk Potions mod are in the description (DDM may still need to set the mod live just FYI) We’ll be doing Fallout 4 without leaving Far Harbor next. It’s been a while since we’ve covered Fallout and I’m super excited to go back to it :D
I think this could really benefit from a couple things • A race overhaul like Aetherius so your starting character choice helps you lean into a specific playstyle as well as change out the basic kit of spells available to the player. Make it a more impactful choice over your preferred greater powers • Having all the standing stones placed at the very start so you can select one would also be a cool thematically interesting thing to do, possibly also with a mod to balance the stones (id recommend Mundus- a standing stone overhaul) • I think a lot of other comments have covered similar ideas but having a “start” room that allows you to define your build in some way for the run, such as being able to select some starting gear for a mage, warrior or thief playstyle or a selection of some perk potions • some kind of retained power/progress. I’d recommend implementing a system similar to the no death mods of Skyrim, where dying sends you back to room 1 with all your items and perk potions gone but having unlocked additional starting options based on your progress. Easiest thing I can think of would be giving the player 200 gold to start with per room they cleared in their last run, so they can start their next run swinging with a bunch of purchases at their first store. But more eccentric options exist if you’re thinking of going full throttle and having some kind of “whale bonus” sts style where you choose a selection of options which are expanded upon based on progress. But ultimately, this is a wonderfully cool mod selection and I’m glad everyone’s enjoying it as much as I was!
@Joov i understand the stress you're under in the hotseat, but as a viewer, those are the streams that got me into watching the vods. That and the sentinal island region lock. There's something about persistence and trial and error and just overcoming shit that seems impossible that really makes these streams and videos feel like heroic tales, even when the battle isnt won. Just gear up for 50 hours of gameplay and conquer this shit dude. Get locked in and dont let the heavy hitters know youre coming for them 🤣 even if it doesnt pan out, that just means you have another run next year to look forward to. Love your content man, i watch everything you post. Keep it up, we love seeing your journey from a skyrim gamer to a skyrim guru.
I think I agree. There has to be some progression outside of the taverns and vanilla skill levelling. Bosses dropping a potion could either make or break a run, have the player make adjustments mid-run and change builds etc. We have a limited library of potions right now (about 30+) I think if that number was closer to 50+ this would fit in quite well. I've never respected devs who have to balance games more in my life lol
@@Joov You could even theme the potions that boss's drop, so that archer bosses drop archer themed potions, two-hander bosses two-handed potions etc. If the higher level or "broken" potions could only be accessed from bosses, it would also give a high risk/reward situation for clearing the level. That would leave the merchants with quirky potions, like "Potion of Potions" and "Gambling". Potions more related to restocking than shaping the build. Of course, this would work best with randomised dungeons, or you will encounter the same type of bosses all the time, limiting the number of build-types that you can create.
I appreciate that. I wasn't sure how I felt for a while because there's no "character story" to it like our others. It really is just playtesting and seeing how the mechanics play together. I hope it gets an update too! Would love to play with new rules and mechanics
Great editing on this! Engaging, and you weren’t just spamming overused memes like most people do. Also you celebrating at 20:15 as someone in chat is telling everyone their friend just got hit by a car was a real juxtaposition of emotions lol
I feel like, what this is really missing, is giving you either, A) a random perk at the beginning, or B) a permanent way to upgrade your character upon trying again. That's really what makes Rogue-Likes work, IMO; not just the mechanical knowledge of the map, but the potential changes to the play-style every time. There should either always be a guaranteed perk potion at the beginning, meaning you know what build you might want to try for as you progress, or there should be a way to buy "upgrades" for when you start a new character, i.e. maybe each shop sells an Upgrade Bundle for increasing amounts of gold, so that you're guaranteed a certain piece of armor or weapon upon start. Like, Lucas might sell a "Steel Armor" bundle, and so you're guaranteed to get at least 2 pieces of Steel armor every run. Or Belethor might sell a "Dwarven Weapon" bundle, so you get at least 1 dwarven weapon as well.
Best case would be a presentation of three random potions you can choose from at the start, and you can only pick one. It's still random, but its not entirely outside of the players control.
@@theyondant6088 That works too, makes it a good gamble as well. It just needs something to change up the start, because watching him just die to the Ice Wolf over and over wasn't fun, and it certainly isn't how Rogue-likes are supposed to work.
So what you're saying in point B is meta upgrades, right? Upgrades acquired that affect all future runs but not the current one. Sacrifice some gold from this run, potentially jeopardising it, to make all future runs a bit easier. I like that.
@@MGSLurmey Yeah! Kind of like Binding of Isaac, you can buy shop upgrades and unlock guaranteed starting items or consumables, things that carry over on new characters.
I KNEW IT WAS HADES! man it took me so long thinking 'that kinda sounds like Hades' then the beat drop hit me at 38:37! I love Hades. I bought all of Supergiants games mostly for their music!
@50:35 is quite possibly the funniest shit I've seen all week, I haven't had a spit take like that in years. Thank you for the laugh dude, and great video as always, really love the edit cuts, super cool channel.
Might be worth starting with a Safe Zone that doesn't have much except chests with specific "roles" At more complex levels you could mod them to be locked until you reach certain unique items or goals, add a meta progression element which is p common in modern games and often allows bypassing or bolstering yourself early to take bigger risks.
Something i always want in games is a fully randomized item. Maybe a perk potion that each time you drink has an insanely different effect. Also weapons and armor being slightly different each time you find it.
I don’t know if you have this yet, but I think some perk potions should change enemy drops. One that makes every enemy drop gold coins, one that makes enemies drop ammo, stuff like that. Haven’t finished the video yet, but I wanted to get it off my chest
Bro I’ve never watched your content this auto played on my shit and the editing of this has me in stitches the whole time. Thanks man I was feeling weird at 3 am and this helped
Absolutely love this concept. I do agree that randomized dungeon placement could be huge for this. Maybe occasionally have things like Inns or skill trainers on top of the shops- not for much mechanical benefit, but could be neat for survival to sometimes get full on rest spots with more npcs. Give a small chance for a little friendly respite that mostly just provides a sudden lul. Maybe not have it count as one of the 5 dungeons- but as a separate bonus. If the high scores could be converted to some type of currency to buy progression that sticks between runs, that could go a long way to giving the 'roguelike' feel. Things like starting with certain gear, starting gold, starting at a higher level, small stat buffs or perks. could be a fun option. For perks and the like- I feel like a lot of fun stuff could be done in the same vein as the stamina warhammer concept. Maybe Spend max health to gain a damage buff, or increase your magicka cost to have one big spell do double damage. Or the inverse: weaker spells, higher magicka. Even better if these are things you could toggle on and off based on the different strategies- through something like a power. That way you can have some internal planning where you need to decide between turning off your glass canon power temporarily for more safety, or going 100% all in on it. Maybe a perk that removes your ability to wield weapons, but makes your summoned allies tankier- to force a pure mage build. Maybe a perk that lets you forage for random potion ingredients at the start of every chamber- to make an alchemy based build more possible. I think this could be a very very fun set of mods- in the same vein and popularity as those randomizers that took the modding community by storm a while back. Its such a fun concept, and I hope it takes off like that!
Getting a randomly selected standing stone at the start of a run could be a nice way to get some build variety. A random unlocked dragon shout could be cool as well, but it has the risk of being wildly too powerful at the start.
If possible I would suggest having after x amount of dungeons you reach a boss area, doesn't need to be anything fancy except for something like a normal enemy having some buffs.
Love this! Some general ideas as someone who loves roguelikes and Skyrim: Being able to choose your starting equipment or build is really important to keeping the game fresh, definitely worth implementing and letting the player pick, to allow more variety from the get-go and encourage more build styles. The randomness of a roguelike is good but it likely won’t work if it’s fully random. The way Nethalythic structured it- having big boss encounters before each merchant- totally should stay that way, and then I would consider theming the enemies beforehand somehow- area 1 is all bandits, 2 is draugr, 3 is dwemer, something like that- and the pool of dungeons it can randomly draw upon is based around those enemy or level themes. Other than that, just keep balancing it and adding new stuff! This is on track to be one of the coolest mods out there, I’m definitely interested in seeing where it’s going.
Part of what I love about this game, are the tiny TINY details that are easy to miss in motion that I get to see when watching everything back. Usually I do my best to highlight them or show them. Great find. Log saved me here
Recently found your channel and your content is so entertaining and funny. You’ve got such a fun, witty humor and it’s a joy to watch. The vod channel was a gold mine for my partner & I cause we blew through your videos so fast 😭 thank you for putting so much time into these challenges! I can’t wait to see what else you’ve got cooking up
Skill Potion Ideas: One that makes you taller, another that makes you shorter. Potion that randomly swaps a random 2 of your bars (Health and Magicka, Health and Stamina, or Magicka and Stamina) Potion that disables one hand and makes anything the other does 3× effective. Potion that turns all other skill potions on your person into other random skill potions. Potion that just dupes the effect of the last skill potion you drank (transitive, so if you drink Potion A then five of this, it does six Potion A.)
I think that the starting dungeon should be the same (maybe not Bleak Falls Barrow? It's kinda long and everyone has done it a bunch) and each subsequent dungeon is random
Would be really neat to see questline-themed run options with definitive endings, like a “Gauldur’s Gauntlet” pack based on Forbidden Legend. The random dungeons would mostly be Nordic tombs, the last dungeon before each checkpoint would be a Gauldurson dungeon (folgunthur, sarthaal, geirmund’s hall), and the final dungeon would always be Reachwater Rock. This is just one example off the top of my head, too.
Hulk joins the Blades and uses a Blades sword? That's Hulk Shogun. Hulk finishes this challenge? He's Hulk Rodone. Hulk plays Smash Bros? He's Hulk Shulkin. Hulk watches Star Wars? He's Hulk RogueOne.
Ideas 1. Add the lootbox mod and have the players respawn with a single lootbox to open on death instead of nothing. This gives them possibly something to use and makes every death a different experience. 2. As others have said a custom tavern area as the merchant area with exits that go to different themed paths. 3. Per Section Random Rules. Each time going to the next set of dungeons a random buff/debuff will be applied to the player or enemies for that section. 4. Challenges per Interior. Upon entering an area have the player given a challenge notification to have them try to play a certain way, changing each time they enter the interior. Completing it would reward with a additional loot chest. (does not apply to super short areas)
Been waiting for this ever since I heard of it. There's actually a mod like this for Oblivion that's been around for awhile, yet none for Skyrim until now
Don’t take this the wrong way, Joov, but I get super excited when you drop a video because I always end up taking the best naps halfway through your videos. It usually takes a few watches before I make it through without falling asleep. I don’t even know why they put me to sleep; it’s entertaining stuff. They’re not even quiet most of the time. You just make me sleep real good, Joov.
You know you've made a pretty damn good Roguelike if the only things that truly kill you are your own recklessness and arrogance (that soul gem trap hitting him was PEAK).
An idea for a checkpointing system that preserves the value of learning a static dungeon order while avoiding excessive repetition: You have a single checkpoint, which is always at the end of a dungeon. Whenever you complete the next dungeon without ever dropping below 75% health, the checkpoint advances to the end of that dungeon. However, the checkpoint only advances one dungeon at a time. So, if you have a sequence of dungeons A, B, C, and the checkpoint is at the end of dungeon A, and you go through dungeon B while taking lots of damage, but then clear dungeon C perfectly without going below 75%, the checkpoint does *not* then advance to the end of dungeon C. You'd have to clear B without excessive damage, at which point it'd advance to the end of B, and then do the same with C, and then it'd advance again. The idea is, you can't get a checkpoint just by messily blundering ahead, but once you've demonstrated that you can get through a dungeon "perfectly", it's considered conquered and you never have to do it again. (My original thought was that you had to get through hitless, but I suspect that would promote excessively cautious/unfun gameplay. This way, it's fine to do things like take hits that you comfortably block.)
Ok new run idea: Fallout 4, but as a collector. Collecting unique weapons, power armor, followers and put it all at a settlement. Really enjoyed watching you build up your base in the Far Harbor videos, would love to see more of that. Cheers!
24:25 first off it’s called “candlelight” and second off I actually love to use candlelight within my Skyrim playthroughs mf. Stop the candlelight slander
the only thing this needs is branching paths for the randomizer, maybe after every dungeon you go to a custom room with doors labelled, "Shop", "Boss", "Simple" or "???" so you can choice how you want to play
I think the option for random versus static could be an amazing option that a lot of roguelikes/lites don't have,also a harder version in which a random enemy has a key to exit so that the player can't just run through
I would love to see this developed more, especially if it was combined with something like Morrowloot. In that scenario dungeons could be tagged with different degrees of difficulty (with corresponding loot rewards) and randomness present incrementally developing challenges after each safe zone - rather than progression being linked heavily to leveling.
Love this idea, would love to see a type of random and rare encounter of an enemy loot hoarder. Could be a special named creature, person, etc. Or a moddified creature of your own design. Could drop high quality equipment, gold and various helpful items
Not sure how possible this would be, but maybe adding the ability to unlock certain things via challenges to be added into the level list later kind of like how in Risk of Rain 2 and Vampire Survivors whenever you do certain things it unlocks certain items for future runs. Another could be that every certain amount levels/dungeons you get a "permanent perk" that will be applied through all runs such as in Hades with the upgrade mirror or Vampire Survivors with using money to buy small but permanent buffs. Finally (just thinking this from reading others and some things that exist in some other games) is the ability to choose your path but more specifically have the ability to choose a more difficult next room/boss for double rewards or something like that. Love this idea and it gets the brain flowing, also typing this with little sleep so I probably rambled more than needed lol.
If you were to start in an inn where you can change your starting weapon and were to pick a perk potion for free at the start that would make the gimmick a whole lot more replayable
You should make it so each tavern/save point has 3 doors to progress which are easier, the same or harder in difficulty, the harder dungeons having better loot and exp but greater risk of dying and respawning at the last save point suffering some sort of penalty like losing your exp progress to the next level, losing your gold, some of your inventory items etc. So there would effectively be a web of dungeons fanning out where one side is easier and the other harder. If you feel like you can't manage a harder or the same difficulty as the last due to not being leveled or geared enough, or due to penalties from dying on a previous attempt, you can try some easier dungeons to build yourself back up but with lower value loot and exp rewards. Or maybe you only just managed the previous dungeon so go through the middle door for one of the same difficulty.
Joov what is it with you and your outstanding video soundtracks. Consistently in each video I hear songs from games I haven’t played in years that send me straight on a nostalgia trip. Thank you for your amazing content man.
I would really look forward to seeing more of this! It's really interesting to see you figure your way out of the sections. Kinda Rouge Like, which is pretty cool. I hope you and the dev you work with continue this one.
I know I am late, but I genuinely love this idea for a game mode for Skyrim, especially with the checkpoints. I am definitely wanting to download these mods!
Thank you to War Thunder for sponsoring today's video. You can play for free now on PC or console using my link - wtplay.link/joov
Excellent, entertaining video! Only small critique: When zooming in onto some text (item-stats, brown rot, etc...) maybe show it longer then 0.1 second so that the average viewer has a chance to read it 😊
Great video! I loved the streams of this and watching the video is so fun. I hope you revisit this challenge once the randomized dungeons have been implemented.
Just wanted to say that there is a weird audio glitch in the video at around 58:20, where the video makes a weird sharp noise FYI.
Prehaps a way you could impliment a randomizer for the dungeons by implementing the user's mod lists, also maybe generating some NPCs vendors and adventurers (covering the general gambit of NPCs) inside the dungeons could be fun, and maybe dropping some of the stones linked atronarch tower mage etc around the dungeons as a rotating buff system.
23:00 i was LITERALLY playing castle crashers when this came on and fucking thought the video was getting muted and the game audio was playing XDXDXDXD
Think imma go download war thunder looks dope 👀
A custom tavern with multiple exits to choose your path would be a good upgrade.
I think this would so killer
Imagine a version of this like the dream/nightmare quest from Oblivion, where you have to go through 4 different areas to get out of the dream, but instead it's a dungeon run that leads to a store with 4 doorways in it! When you finish one dungeon, you end up back in the store and have to complete them all in order to unlock the next door to progress. I know that adds a lot more merchant opportunities, but the concept sounds cool to me
I personally don't like oblivion but that quest beats out every quest in Skyrim apart from maybe the windhelm east empire one@@omakaruzumee
@@Joov Equipment upgrades are also very fun. The game becomes less about leveling and more about equipment and the potions. So having a way to upgrade your armor and weapons by a grade would be awesome.
Candlehearth Hall in Windhelm already has four or five exterior doors so that would work really well without needing to use something custom built.
This might be a god tier mod for fo4. With the focus already being on the gameplay loop, and the already existing legendary system, i think this idea could work great
I like how Bethesda has taken so long to make ES6 that we're basically modding Skyrim into everything.
After Starfield, ES6 concerns me.
@RoyalTTedza Cope
@RoyalTTedza You wanna bet?! They both use the same godawful engine, after all!
@@heroicryan6257 Bethesda is under Microsoft now. Not a watermark of quality but means we can expect something different now.
Someone modded Skyrim into vampire the Masquerade
"We're movin', we're groovin', we're Joovin'... I can't believe I just said that."
Could be worse. Back in the days of Destiny 1 I was doing the raid against Crota and my group assigned me to be the one who calls out when he rotates around his arena either left or right. I had a slip of the tongue and in a panicked state ended up yelling out "He's crotating!"
*Your team laughs*
*Crota laughs*
*Everyone laughs*
*Your profile is uploaded to the Destiny of Cringe Hall of Honor*
*Children ask their parents of your cautionary tale*
*Teachers have to cover the chapter on The Great Thicc Cringe that changed the Internet forever*
Nah Crotating is hilarious
I like you
Not as bad as when I did the rhulk raid and he kicked one of my teammates and I yelled in panic"He just *rhulked* dave!"
@@peytongonavy
*10500 years later*
*archeologists find remnants of his story across the planet humans once lived*
*confused for they have not heard this tale of this pagan deity before yet it seems like a major part of our history*
*who was this Crota*
*what was this Crotating*
*what happened to TheGreatThicc*
*is this why tour ancestors had to flee this planet*
*we will honor this*
*those sacrifices shan’t be forgotten*
*_stay thicc_* *is a term of endearment 11500 years from now*
"We're movin', we're groovin', we're Joovin'" should be your new catchphrase
We're joovin' again
Perfect
My favourite part of the video was when he said "It's Joovin' time" and then Jooved all over those guys
agreed
Unironically a great catchphrase.
I can think of a perk for this that would be neat:
A perks that increases the damage with the pickaxe and gives you a small amount of gold every time you get a kill with it, and the gold and damage buff stack for each time you take the perk.
Also suggestion:
They could have it so you get to pick a starting weapon and maybe you can choose a random perk.
An optional starting Potion of Potions would be kinda cool to give the first few dungeons variety each playthrough. Maybe even within an optional starter chest with additional basics like a couple basic potions (Health/Stamina/Magicka), and some lockpicks.
Strong agree that some sort of choice early on to give some extra variety to the initial dungeons would help out a lot.
This will enhance replay-ablility as well. It’s not just about making it easier but having more unique situations to encounter
"There's also another genre facing an increasing epidemic of market overflow"
I fully expected this to be cozy farming sims
11:57 Translates to:
"When this happens the merchant is free to use whatever perks he needs in order to enforce the contract"
Love the attention to detail!
(The letter D is in reverse as far as I know tho...)
I had no clue haha. There's also a secret encounter involving a surprise boss fight that I didn't get to with the Dremora...funny that now there's a "lore" reason for it
@@Joov Yeah it was a shame you didn't get to fight it. I was making a fighting arena for the boss as well for ddm that I think would've been neat.
@@JoovI don’t laugh easily but that character being named, “Hulk Roegan” got a good swift chuckle out of me. Thats about as dumb as The Spiffing Brit’s, “Reanu Keeves”. Thanks for that. I love these videos.
Pretty cool of dremoras to write the contract in english, even if transliterated.
Joov, the sheer amount of obscure video game music you pick, from some games I completely forgot about, Dogs Life, Chicken Little, mixing it with solid Borderlands and Elden Ring music, top quality.
Bro I heard Emperor's New Groove game music and I freaked out internally, I loved the jungle music
dont forget csatle crashers
When I heard the borderlands 2 music I shed a tear
That game’s soundtrack fits with the game so well
He also uses music from DRG (Deep Rock Galactic), not so old of a game, but still has great music!
Tbh i think something like "starting classes/characters" could be really cool for the mode
100% agree. Starting templates, and even more varying initial skillsets (Select Archer, now you start with Ranged level 40 and nerf other skills) would be awesome
@@Joov not sure how doable that is but yeah starting classes could be fun and you can even do really fancy ones like cryomancer or spellblade and what not
Now lemme preface this with i have no idea if this is feasible but is there a way to have something similar to an autoexec from counter strike for classes? A script bound to a key (you could also use a potion or something of that nature if possible) that inputs console commands (i.e. setting player skills)? Thought of this because pros in CS use this exact process to set things like custom/secondary binds and force some other settings @Joov
@@Joov I think one good way to pick a class and starting items would be to have the classes have their own room connected to a starting room. That way someone enters a new instance with no way back, preventing players from grabbing extra things from the other classes.
Not too sure how viable that would be from a programming perspective or level design perspective, but it seems pretty good gameplay wise.
@@Marcel1298-p9f It's easily doable, you could even just do it the lazy way and implement a batch file that runs the console commands to increase some skills and decrease others, possibly give starter equipment, etc. Not flashy, but also easily doable.
the natural comedy of summoning a merchant only to buy a potion of gambling, lose all your money, and have the merchant immediately disappear is SO funny
Was the only part of the video where I burst out laughing, the zoom in on the losing text after the turmoil of the merchant going away with the potion he wanted; perfect
I have two "good" ideas.
-First making area specific dungeons like form stage 5-10 only dwemer dungeons or from stage 35-40 only vampires cave.
-Second making every 10 stage a boss battle and the further you go the more powerful the boss becomes and it can also be related to the previous idea where let's say the stage 80-90 are all vampires then the final boss is Harkon.
I like this a lot. I had it in mind, that randomization could be themed, levelled etc.
There's a lot of ways it can go imo without any one way being "right"
This is actually kind of genius though.
@@icywisemanofthenorth4716 thank you gentleman
@@icywisemanofthenorth4716 Do not feed Nazeems ego please.
@@jessehudgins6066 I didn't even realize it was Nazeem. He didn't bring up the cloud district.
The "Chills" impression caught be a bit off guard there, good job
Joov and Jabo dropping same day. WE have been blessed.
Two youtubers RIGGING THE SYSTEM by releasing videos on the same day.
was gonna say the same
Meats back on the menu, boys
Yessir
I discovered the other guy thanks to this comment
I love how much cooler your video editing has been getting recently this absolutely rules
I think user submitted dungeons would be cool. Difficult due to having to build the dungeons, but they’d definitely be unique. Imagine beating an extremely difficult room and the next room is j full of cheese wheels.
Nethalythic has been planning exactly this! If people are fans of this project then it's definitely something we can do and I can make a post about it
Nethalythic here (duh) and yeah, I've got several interiors made already. Community's ideas. I make them in the CK. They will be randomly connected thanks to ddm's Door Randomizer. Smaller dungeons, puzzle rooms, shops for more Roguelike experience
@@Nethalythic this sounds like an awesome mod, can't wait
I've got home built dungeons coming out of my ears! I can't get rid of the darn things, and I can't get any feedback because all my customers are locked inside said dungeons!! Please, take two or three dungeons with you when you leave!
Love this concept, please continue working on this! Some potion ideas:
Potion of Crackshot: Each consecutive hit with a ranged weapon increases damage by 10%. Resets on a miss
Potion of the Duelist: Each melee hit increases damage by 5%. Resets if you get hit/lose health
Potion of the Atronach: Increase magic damage by 30% and magica by 30%. Magica no longer regens and refills after each dungeon
Potion of Arrows to Knees: Headshot multipliers increased by additional 1x, but hitbox for critical is moved to knee
Potion of Wild Magic: Learn 3 random spells
Potion of the [Race]: Gain the benefits of given race. (berserker rage of orc, fire resistance of dark elf, etc)
Potion of Souls: Soul gems are 3x more powerful. Active weapon loses x charges per minute
Potion of Daring: Enemies in the next dungeon have +100 health. Gain x gold/bonus items upon completing the dungeon
Potion of Cowardice: Enemies in the next dungeon have -50 health
Potion of the Beacon: Replaces the next dungeon with Meridia's daedric dungeon, earn dawnbreaker upon completing (if/when dungeons are randomized)
Potion of Carbon Copies: Found scrolls have an additional duplicate scroll. Scrolls sell for 50% less
Potion of [Enemy type] Slaying: Deal an additional 25% damage to enemies of this type. (undead, daedric, dwarven, bandit, etc)
Potion of Experience: Gain 1 level
Potion of Greed: Lose all non-equipped inventory. Gain 150% of lost items net worth in gold
Potion of [Magic School] Expertise: Learn all spells of a given school of magic. Lose all other spells and you cannot learn other spells
Potion of the Thief: Items in merchant shops can be picked up and sold without repercussions
Potion of Rally Allies: Summon a foot soldier follower that remains with you until their death or the next merchant shop
Potion of [Crafting]: Learn a spell that summons a given crafting bench anywhere. (enchantment table, forge, alchemy lab, etc)
Good to see you all again! Had a blast with this one and would love to hear your ideas of where this game mode can go. Let us know any perk potion ideas, gameplay tweaks etc. you have in mind
The link to both Nethalythic’s Dungeon Crawler Mod as well as DDMLink’s Perk Potions mod are in the description (DDM may still need to set the mod live just FYI)
We’ll be doing Fallout 4 without leaving Far Harbor next. It’s been a while since we’ve covered Fallout and I’m super excited to go back to it :D
joooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooov
you have no idea how much i would love a randomly generated infinite dungeon that gets harder as you go deeper
Fallout 4 - looking forward to that :ø)
Not sure how feasable it is but taking one item back to the start (could cap the value?) Would be awesome
Joov you are may favorite RUclipsr
The castle crashers music at 23:15 was a nostalgia trip. Great video!
Topped only by his expression at 23:31
My edging streak ended because of this video
Sorry. I've been ruinmaxxing lately it was bound to happen
Both of you need jail time
@@Joov Im going to unsubscribe
Same.
@@justaguy2223I'm just happy to finally find a truthful youtuber
I think this could really benefit from a couple things
• A race overhaul like Aetherius so your starting character choice helps you lean into a specific playstyle as well as change out the basic kit of spells available to the player. Make it a more impactful choice over your preferred greater powers
• Having all the standing stones placed at the very start so you can select one would also be a cool thematically interesting thing to do, possibly also with a mod to balance the stones (id recommend Mundus- a standing stone overhaul)
• I think a lot of other comments have covered similar ideas but having a “start” room that allows you to define your build in some way for the run, such as being able to select some starting gear for a mage, warrior or thief playstyle or a selection of some perk potions
• some kind of retained power/progress. I’d recommend implementing a system similar to the no death mods of Skyrim, where dying sends you back to room 1 with all your items and perk potions gone but having unlocked additional starting options based on your progress. Easiest thing I can think of would be giving the player 200 gold to start with per room they cleared in their last run, so they can start their next run swinging with a bunch of purchases at their first store. But more eccentric options exist if you’re thinking of going full throttle and having some kind of “whale bonus” sts style where you choose a selection of options which are expanded upon based on progress.
But ultimately, this is a wonderfully cool mod selection and I’m glad everyone’s enjoying it as much as I was!
joov i am a chronic vod watcher and sleeper whos dream is to catch a stream, just wanted to say hi and i think we all need another solstheim run!!
Same! I need to build up the courage for that one if we're gunna do permadeath
@Joov i understand the stress you're under in the hotseat, but as a viewer, those are the streams that got me into watching the vods. That and the sentinal island region lock. There's something about persistence and trial and error and just overcoming shit that seems impossible that really makes these streams and videos feel like heroic tales, even when the battle isnt won. Just gear up for 50 hours of gameplay and conquer this shit dude. Get locked in and dont let the heavy hitters know youre coming for them 🤣 even if it doesnt pan out, that just means you have another run next year to look forward to.
Love your content man, i watch everything you post. Keep it up, we love seeing your journey from a skyrim gamer to a skyrim guru.
Joov, your editing is only accelerating.
I really love the "ui" element white lines pointing out what things are
it's beautiful and engaging
I think perk potions should have a small chance of dropping from boss chests and boss inventories
I think I agree. There has to be some progression outside of the taverns and vanilla skill levelling.
Bosses dropping a potion could either make or break a run, have the player make adjustments mid-run and change builds etc.
We have a limited library of potions right now (about 30+) I think if that number was closer to 50+ this would fit in quite well.
I've never respected devs who have to balance games more in my life lol
@@Joov You could even theme the potions that boss's drop, so that archer bosses drop archer themed potions, two-hander bosses two-handed potions etc.
If the higher level or "broken" potions could only be accessed from bosses, it would also give a high risk/reward situation for clearing the level. That would leave the merchants with quirky potions, like "Potion of Potions" and "Gambling". Potions more related to restocking than shaping the build.
Of course, this would work best with randomised dungeons, or you will encounter the same type of bosses all the time, limiting the number of build-types that you can create.
As soon as the music started playing I'm like: WAIT A SECOND THATS BORDERLANDS 2 MUSIC,I forget how good the soundtrack for some of that game is
This is definitely one of my favourite challenges you've done. Please continue this and update it!
I appreciate that. I wasn't sure how I felt for a while because there's no "character story" to it like our others. It really is just playtesting and seeing how the mechanics play together.
I hope it gets an update too! Would love to play with new rules and mechanics
Great editing on this! Engaging, and you weren’t just spamming overused memes like most people do.
Also you celebrating at 20:15 as someone in chat is telling everyone their friend just got hit by a car was a real juxtaposition of emotions lol
I feel like, what this is really missing, is giving you either, A) a random perk at the beginning, or B) a permanent way to upgrade your character upon trying again. That's really what makes Rogue-Likes work, IMO; not just the mechanical knowledge of the map, but the potential changes to the play-style every time. There should either always be a guaranteed perk potion at the beginning, meaning you know what build you might want to try for as you progress, or there should be a way to buy "upgrades" for when you start a new character, i.e. maybe each shop sells an Upgrade Bundle for increasing amounts of gold, so that you're guaranteed a certain piece of armor or weapon upon start. Like, Lucas might sell a "Steel Armor" bundle, and so you're guaranteed to get at least 2 pieces of Steel armor every run. Or Belethor might sell a "Dwarven Weapon" bundle, so you get at least 1 dwarven weapon as well.
Best case would be a presentation of three random potions you can choose from at the start, and you can only pick one. It's still random, but its not entirely outside of the players control.
@@theyondant6088 That works too, makes it a good gamble as well. It just needs something to change up the start, because watching him just die to the Ice Wolf over and over wasn't fun, and it certainly isn't how Rogue-likes are supposed to work.
This. for sure needs to be a way to permanently-upgrade characters so earlier dungeons get easier
So what you're saying in point B is meta upgrades, right? Upgrades acquired that affect all future runs but not the current one. Sacrifice some gold from this run, potentially jeopardising it, to make all future runs a bit easier. I like that.
@@MGSLurmey Yeah! Kind of like Binding of Isaac, you can buy shop upgrades and unlock guaranteed starting items or consumables, things that carry over on new characters.
I KNEW IT WAS HADES! man it took me so long thinking 'that kinda sounds like Hades' then the beat drop hit me at 38:37! I love Hades. I bought all of Supergiants games mostly for their music!
We're moving, we're groovin, we're J O O V I N
No.
@50:35 is quite possibly the funniest shit I've seen all week, I haven't had a spit take like that in years. Thank you for the laugh dude, and great video as always, really love the edit cuts, super cool channel.
Might be worth starting with a Safe Zone that doesn't have much except chests with specific "roles"
At more complex levels you could mod them to be locked until you reach certain unique items or goals, add a meta progression element which is p common in modern games and often allows bypassing or bolstering yourself early to take bigger risks.
Something i always want in games is a fully randomized item. Maybe a perk potion that each time you drink has an insanely different effect.
Also weapons and armor being slightly different each time you find it.
I don’t know if you have this yet, but I think some perk potions should change enemy drops. One that makes every enemy drop gold coins, one that makes enemies drop ammo, stuff like that. Haven’t finished the video yet, but I wanted to get it off my chest
We had some ideas in mind, written down, that would've done this. The potions mod was a bit half-baked though, sadly.
Thanks for using Borderlands music, it tickled my brain
I would kill for a fully fleshed out game mode like this in Skyrim! Keep up the good work :)
Bro I’ve never watched your content this auto played on my shit and the editing of this has me in stitches the whole time. Thanks man I was feeling weird at 3 am and this helped
Absolutely love this concept. I do agree that randomized dungeon placement could be huge for this. Maybe occasionally have things like Inns or skill trainers on top of the shops- not for much mechanical benefit, but could be neat for survival to sometimes get full on rest spots with more npcs. Give a small chance for a little friendly respite that mostly just provides a sudden lul. Maybe not have it count as one of the 5 dungeons- but as a separate bonus.
If the high scores could be converted to some type of currency to buy progression that sticks between runs, that could go a long way to giving the 'roguelike' feel. Things like starting with certain gear, starting gold, starting at a higher level, small stat buffs or perks. could be a fun option.
For perks and the like- I feel like a lot of fun stuff could be done in the same vein as the stamina warhammer concept. Maybe Spend max health to gain a damage buff, or increase your magicka cost to have one big spell do double damage. Or the inverse: weaker spells, higher magicka. Even better if these are things you could toggle on and off based on the different strategies- through something like a power. That way you can have some internal planning where you need to decide between turning off your glass canon power temporarily for more safety, or going 100% all in on it.
Maybe a perk that removes your ability to wield weapons, but makes your summoned allies tankier- to force a pure mage build. Maybe a perk that lets you forage for random potion ingredients at the start of every chamber- to make an alchemy based build more possible.
I think this could be a very very fun set of mods- in the same vein and popularity as those randomizers that took the modding community by storm a while back. Its such a fun concept, and I hope it takes off like that!
Getting a randomly selected standing stone at the start of a run could be a nice way to get some build variety. A random unlocked dragon shout could be cool as well, but it has the risk of being wildly too powerful at the start.
If possible I would suggest having after x amount of dungeons you reach a boss area, doesn't need to be anything fancy except for something like a normal enemy having some buffs.
49:19 Joov's genuine happiness and excitement about how tall she is and then "I'm weak in the knees" is peak
Wow! Great idea! I'm going to leave a suggestion in the comments as directed by you!
Love this! Some general ideas as someone who loves roguelikes and Skyrim:
Being able to choose your starting equipment or build is really important to keeping the game fresh, definitely worth implementing and letting the player pick, to allow more variety from the get-go and encourage more build styles.
The randomness of a roguelike is good but it likely won’t work if it’s fully random. The way Nethalythic structured it- having big boss encounters before each merchant- totally should stay that way, and then I would consider theming the enemies beforehand somehow- area 1 is all bandits, 2 is draugr, 3 is dwemer, something like that- and the pool of dungeons it can randomly draw upon is based around those enemy or level themes.
Other than that, just keep balancing it and adding new stuff! This is on track to be one of the coolest mods out there, I’m definitely interested in seeing where it’s going.
anybody else notice the draugr hit the log at 36:57 MF got a good shot lmao
Part of what I love about this game, are the tiny TINY details that are easy to miss in motion that I get to see when watching everything back.
Usually I do my best to highlight them or show them. Great find. Log saved me here
Recently found your channel and your content is so entertaining and funny. You’ve got such a fun, witty humor and it’s a joy to watch. The vod channel was a gold mine for my partner & I cause we blew through your videos so fast 😭
thank you for putting so much time into these challenges! I can’t wait to see what else you’ve got cooking up
Skill Potion Ideas:
One that makes you taller, another that makes you shorter.
Potion that randomly swaps a random 2 of your bars (Health and Magicka, Health and Stamina, or Magicka and Stamina)
Potion that disables one hand and makes anything the other does 3× effective.
Potion that turns all other skill potions on your person into other random skill potions.
Potion that just dupes the effect of the last skill potion you drank (transitive, so if you drink Potion A then five of this, it does six Potion A.)
32:10 hitting us with the Crash Bandicoot music, this is gold
I think that the starting dungeon should be the same (maybe not Bleak Falls Barrow? It's kinda long and everyone has done it a bunch) and each subsequent dungeon is random
Would be really neat to see questline-themed run options with definitive endings, like a “Gauldur’s Gauntlet” pack based on Forbidden Legend. The random dungeons would mostly be Nordic tombs, the last dungeon before each checkpoint would be a Gauldurson dungeon (folgunthur, sarthaal, geirmund’s hall), and the final dungeon would always be Reachwater Rock. This is just one example off the top of my head, too.
I absolutely love your intros with little bits of you running around in them
I gotta thank you for having tracklists for your videos. It's a really good idea and something more RUclipsrs should do!
Hulk joins the Blades and uses a Blades sword? That's Hulk Shogun.
Hulk finishes this challenge? He's Hulk Rodone.
Hulk plays Smash Bros? He's Hulk Shulkin.
Hulk watches Star Wars? He's Hulk RogueOne.
Hulk gets disarmed? That's Hulk NoGun.
Hulk plays mage? That's Hulk Robe-in.
Hulk is in a swamp? That Hulk Froggin.
Hulk uses pickpocket? That's Hulk Robbin'
Hulk gets 1 ring? Hulk saur-in
I'M REALLY FEELIN IT BROTHER
Ideas
1. Add the lootbox mod and have the players respawn with a single lootbox to open on death instead of nothing. This gives them possibly something to use and makes every death a different experience.
2. As others have said a custom tavern area as the merchant area with exits that go to different themed paths.
3. Per Section Random Rules. Each time going to the next set of dungeons a random buff/debuff will be applied to the player or enemies for that section.
4. Challenges per Interior. Upon entering an area have the player given a challenge notification to have them try to play a certain way, changing each time they enter the interior. Completing it would reward with a additional loot chest. (does not apply to super short areas)
Babe wake up, Joov just dropped another classic
Definitely need a whole series or three of this
Been waiting for this ever since I heard of it. There's actually a mod like this for Oblivion that's been around for awhile, yet none for Skyrim until now
PatrixianTV
one of the most mindblowing modded skyrim game experiences wow cant wait for part 2
Any idea that means you're basically creating mini games in some of our favorite games is absolutely genius and we are all here for it.
That Hammer perk + Volendrung would be insane, honestly didn't realise I needed that perk mod until I saw this video.
love the use of borderlands music! great video as always
This was awesome! And nice touch having Hades’s and Legend of Zelda Spirit Tracks music, absolute great music 😁
I was in the middle of day drinking, this video came in the right time.
I was drinking and driving and this popped up on my recommended
Don’t take this the wrong way, Joov, but I get super excited when you drop a video because I always end up taking the best naps halfway through your videos. It usually takes a few watches before I make it through without falling asleep. I don’t even know why they put me to sleep; it’s entertaining stuff. They’re not even quiet most of the time. You just make me sleep real good, Joov.
Last part is an awesome concept for a full video. Maybe 5 lives per play through with an extra live potion
if i had a nickel for every time halldir turns out to be the endboss of a video,i would have two
Which isn’t a lot, but it’s weird that it happened twice…
This is so cool, I want to see a bunch of videos of these of this mod run from you! Can ypu make it a series?!
5:02 the borderlands 2 higher level enemy music caught me off guard
Im fairly sure it’s just souther shelf combat music
You know you've made a pretty damn good Roguelike if the only things that truly kill you are your own recklessness and arrogance (that soul gem trap hitting him was PEAK).
Maybe the final dungeon after 100 rooms is Skaldafin? That way you can fight Alduin as the final boss
An idea for a checkpointing system that preserves the value of learning a static dungeon order while avoiding excessive repetition:
You have a single checkpoint, which is always at the end of a dungeon. Whenever you complete the next dungeon without ever dropping below 75% health, the checkpoint advances to the end of that dungeon. However, the checkpoint only advances one dungeon at a time.
So, if you have a sequence of dungeons A, B, C, and the checkpoint is at the end of dungeon A, and you go through dungeon B while taking lots of damage, but then clear dungeon C perfectly without going below 75%, the checkpoint does *not* then advance to the end of dungeon C. You'd have to clear B without excessive damage, at which point it'd advance to the end of B, and then do the same with C, and then it'd advance again.
The idea is, you can't get a checkpoint just by messily blundering ahead, but once you've demonstrated that you can get through a dungeon "perfectly", it's considered conquered and you never have to do it again.
(My original thought was that you had to get through hitless, but I suspect that would promote excessively cautious/unfun gameplay. This way, it's fine to do things like take hits that you comfortably block.)
Ok new run idea: Fallout 4, but as a collector. Collecting unique weapons, power armor, followers and put it all at a settlement. Really enjoyed watching you build up your base in the Far Harbor videos, would love to see more of that. Cheers!
Joov getting addicted to gambling is the funniest part of this
24:25 first off it’s called “candlelight” and second off I actually love to use candlelight within my Skyrim playthroughs mf. Stop the candlelight slander
Skyrim mods will never cease to amaze me, this is genuinely crazy
“Mom I wanna play dark souls !”
“We have dark souls at home”
Dark souls at home:
the only thing this needs is branching paths for the randomizer, maybe after every dungeon you go to a custom room with doors labelled, "Shop", "Boss", "Simple" or "???" so you can choice how you want to play
I think the option for random versus static could be an amazing option that a lot of roguelikes/lites don't have,also a harder version in which a random enemy has a key to exit so that the player can't just run through
Didn't know that someone made Skyrim version of PatTV's oblivion dungeon overhaul, nice
I would love to see this developed more, especially if it was combined with something like Morrowloot. In that scenario dungeons could be tagged with different degrees of difficulty (with corresponding loot rewards) and randomness present incrementally developing challenges after each safe zone - rather than progression being linked heavily to leveling.
Love this idea, would love to see a type of random and rare encounter of an enemy loot hoarder. Could be a special named creature, person, etc. Or a moddified creature of your own design. Could drop high quality equipment, gold and various helpful items
Thanks Joov, after all the music used in the video now I want to go play Borderlands 2.
Not sure how possible this would be, but maybe adding the ability to unlock certain things via challenges to be added into the level list later kind of like how in Risk of Rain 2 and Vampire Survivors whenever you do certain things it unlocks certain items for future runs. Another could be that every certain amount levels/dungeons you get a "permanent perk" that will be applied through all runs such as in Hades with the upgrade mirror or Vampire Survivors with using money to buy small but permanent buffs. Finally (just thinking this from reading others and some things that exist in some other games) is the ability to choose your path but more specifically have the ability to choose a more difficult next room/boss for double rewards or something like that. Love this idea and it gets the brain flowing, also typing this with little sleep so I probably rambled more than needed lol.
Pleeaasse continue maling videos with this mod, its so much fun. I could watch an entire series of this
the borderlands 2 and castle crashers OST hit me like a truck with nostalgia, so thanks for that
the outward music im in heaven 😩
If you were to start in an inn where you can change your starting weapon and were to pick a perk potion for free at the start that would make the gimmick a whole lot more replayable
48:55 and the moment right after took me TF out lmfao. This is my first video of yours! Glad I found ya!
Ngl randomizing traps would be cool as well. Or even different boss levels. This whole concept is so enjoyable because building on it always is fun
You should make it so each tavern/save point has 3 doors to progress which are easier, the same or harder in difficulty, the harder dungeons having better loot and exp but greater risk of dying and respawning at the last save point suffering some sort of penalty like losing your exp progress to the next level, losing your gold, some of your inventory items etc.
So there would effectively be a web of dungeons fanning out where one side is easier and the other harder. If you feel like you can't manage a harder or the same difficulty as the last due to not being leveled or geared enough, or due to penalties from dying on a previous attempt, you can try some easier dungeons to build yourself back up but with lower value loot and exp rewards. Or maybe you only just managed the previous dungeon so go through the middle door for one of the same difficulty.
The “CHILLS” reference had me rolling 😂😂😂😂😂😂😂😂😂 so good hahah I love when RUclipsrs collaborate too funny
i love your videos man there is some reason when a steamer edits multiple vods to a coherent youtube episode just feels good
I’ve never laughed out loud harder at a Joov or any other RUclips video in my life, this is priceless. 😂
That dungeon crawler looks SICK! Would love to see more of this!
Joov what is it with you and your outstanding video soundtracks. Consistently in each video I hear songs from games I haven’t played in years that send me straight on a nostalgia trip. Thank you for your amazing content man.
I would really look forward to seeing more of this! It's really interesting to see you figure your way out of the sections. Kinda Rouge Like, which is pretty cool. I hope you and the dev you work with continue this one.
Loved the outward music, great game with a great soundtrack itself. Keep up the hard work my guy.
Hell yeah Joov upload!! Still on that uni deadline grind and a Joov video is just what I needed! Glad I caught this challenge on twitch too
I know I am late, but I genuinely love this idea for a game mode for Skyrim, especially with the checkpoints. I am definitely wanting to download these mods!