XV has some really magical music and highs. It's on the shorter side of FF games, at around 25 hours, too. This would be an amazing one to see you experience one day... 👀 (And if not, more reactions will do nicely 😂) As for the credits, the other famous composers you mentioned worked on the DLCs. They hired guest composers for each DLC episode, so... - Episode Prompto was headed by Naoshi Mizuta - Episode Ignis was composed mostly by Yasunori Mitsuda - Comrades's main theme was composed by Nobuo Uematsu
Magna Insomnia uses motifs from both Somnus and Ardyn's theme a LOT, in a confronting way. The track is amazing and the structure is meaningful. I love it Edit : Insomnia is a city in FFXV
@@lanonyme-vod8090 I may be crazy but I think it also uses the Veiled in Black/Niflheim Empire motif (imperial theme/ imperial battle theme), but maybe its because it's too aimilar to Ardyn's theme lol. And the apocalypsis noctis/aquiarius theme
The thing about this game that makes it so polarizing is rooted in its history. FFXV is a fine game on its own but when you dig deeper into its development history there was a much more larger and grittier tale than what was told on the surface. The game ultimately failed to deliver on the potential that hooked the crowd initially.
As a fan of FFXV who'd been following Versus XIII all along, the ironic thing about XV is that it's simultaneously more mature and less adult than Versus XIII promised to be. By all indications, the logical endpoint of Versus' promises circa 2011 was, effectively, an open world FFXVI. And, sure, XVI portrays a much more brutal world than XV does... but it never really escapes a certain sense of teenage rebelliousness. XV, in contrast, decided that it could use its skulls and dark aesthetic most effectively by picking up the art-game memento mori-via-game-mechanics thing from the late '00s and running with it to the tune of tens of millions of dollars. That such a thing even exists is kind of incredible, and I love it for it.
I would say it’s moreso in its subpar writing. Yes, there were certainly expectations set by Versus XIII and then when XV wasn’t that, people were disappointed. But I think that disappointment would’ve evaporated if what had replaced it was good, it just wasn’t. The story was awkwardly paced, the worldbuilding was clunky and mostly spread across various side-media and the character development for many important characters was lackluster. The scene where the latter song in this video plays is supposed to be the emotional climax of the story but it falls flat due to poor writing (I won’t get into it to avoid spoiling for anyone who hasn’t played the game). XV is a game that reeks of the development hell it was in so, even though it has a solid gameplay loop and some great highlights, it just doesn’t deliver for most players as the core of the game, the main story, is underbaked.
@@handsoaphandsoap I think it's important to remember that analysis of particular artistic works is always going to be heavily colored by the overall impression that the work leaves on the person doing the analysis. While this dynamic is true of every artistic work, it puts XV in a particularly weird position because its initial pitch was bound to draw in a group of people for whom it could not possibly click. Versus cultivated an audience looking for a hyper-polished edgy action game. If you handed that audience a hypothetical perfect interactive adaptation of Hamlet, a significant proportion of them would complain vociferously about the writing and characterization because they just aren't the sort of people liable to connect with that sort of product. As such, with regards to XV’s writing, you'll get two very different assessments from those who connect with it and those who don't. Those who connect with it love the moment-to-moment writing and characterization. The game’s banter provides a feeling of being in a party of friends that no other FF can match and its ending is in the highest tier as well (right up there with VI and X!). With that said there are plenty of loose threads one can pull upon to prove that it's badly written if it doesn't connect with you (even if I would contend that while pacing and fragmentation are big issues with XV, they're not so much a matter of writing as they're a matter of resource limitations). The importance one places on either of those things will depend on whether the game as a whole draws one in, and that will depend in large part on whether it reflects the world as one understands it. Luna in particular takes on wildly different associations depending on one's pre-existing worldview. And that's why I think it's critical to recognize the game for what it is going in - the world's highest budget indie game. It's ridiculously over-ambitious even to the point of stumbling, it seeks to align the player’s emotions with the protagonist’s through game mechanics even at the cost of fun, its themes are currently unpopular, and its symbolic brilliance is unlikely to be recognized by much of its audience. It's entirely possible to find such a game grating without it actually being bad. But there's also a reason why it's one of the best-selling FF games and likely to stay that way.
magna insomnia is legit one of my favorite songs in videogames ever. when the villain's motif plays super low pitched it's HORRID. and the last third with the operatic voice and the rich, deep organ texture, sounds physically and emotionally exhausting
A bit late but wanted to comment on the narrative nature of Magna Insomnia. As some already pointed out, it uses motifs of Somnus and Ardyn in a confrontation, swapping constantly between the two, representing not only the main conflict of the game and this battle in particular, but also light and dark in a more thematic way. Then it has a second movement with new melodies that resemble Apocalypsis Noctis and Apocalypsis Aquarium, which are more related to the main mythology of the world, representing the divine nature of this conflict. It finishes off with a sort of requiem-esque rendition of Somnus and Ardyn, as both sides are at their lowest, but Ardyn's fade away into the organ, warping into a harmony for Somnus, which sounds profoundly sad and lamented. All of this paint a narrative picture of two entities that represent light and darkness in a conflict that escalated into a larger than life battle that culminates in the triumph of light, and a lament for the falling darkness.
Also, related to the word Insomnia, funny that you focused on that word in particular because it has a big charge in the game itself. Someone else also pointed out it is the name of the main city. It is sort of a reference to New York's title of "the city that never sleeps", cuz it's the biggest and more modern city in all of the game. But there's at least three more tie-ins: The first one is that the chapter in which this sounds is called "the cure for insomnia", because you're brining back the dawn in a restless city covered in eternal darkness. Magna Insomnia could be translated to "the great sleepness", which adds to this meaning. Secondly, Ardyn is a character who is inmortal, which is a curse, by his own words, and he desires death. So the "cure for insomnia" and for the "great sleepness" is death, which you bring to him in this battle. Hence why it sounds like a requiem by the end. Thirdly, the main theme of the game is called "Somnus", and it represents light. So dreams and sleeping equal peace and light, while restlessness and lack of sleep represent turmoil and darkness. In the end, it all falls back to the idea that you're bringing rest to the restless, peace to the peaceless and light to the darkness.
The singer of Magna Insomnia also did the Title Menu Song for 15 and both Shiva's and Bahamut's themes from Dissidia NT. You should totally listen to those too!
XIV might be my fav game and Soken is a beast but XV just hits different I got chills when the opera singer started belting out those vocals in the first song
Magna Insomnia plays when you fight the final Boss, the person who has been antagonizing you the entire game who you are tied with by blood and you both meet a tragic end - The last bit with the Organ and the Soprano lady going nuts with the vocals, plays when Noctis delivers about 15 different final blows to Ardyn.
Yoko Shimomura had help from a lot of composers and arrangers throughout the soundtrack, especially the DLC which she wasn’t much a part of and had several guest composers. Both these songs are originally hers, but they’re arrangements. Magna Insomnia has multiple motifs, arranged by Shota Nakama. Shota Song of the Stars is an arrangement by John Graham, who’s a film composer. I think he arrnaged a few of the CGI cutscene tracks. He was also the composer behind the FFXIV Kingslaive movie.
Ooh I've definitely heard the motif in Song of the Stars used before. I know it's in a battle theme, but it could be a central theme to the game, I don't know. That's really pretty.
That's the Niflheim Empire theme, used in Veiled in Black (Imperial battle theme) and also... Ravus boss fight, also Ravus boss fight also uses Songs of the Stars. I think Ardyn's theme is a combination/modification of those themes
I loved XV when it came out. Later had depressing thoughts about what it could have been and resented it for sorta killing what I had been hyped for for around a decade, then fell back in love with it for what it is later on. Pretty solid FF game. It just wasn't what it was advertised as for so long and then it kinda turned into an advertisement as well in some ways. I'll be playing it again in the near future. Hopefully I enjoy it as much as I used to.
Heres the history surrounding FFXV from someone who followed it pretty intensely. This is a LONG read, but it's as brief as i can explain it TLDR AT THE END: Originally, in 2006, when it was an FF13 spin-off, Versus-13, the game was shown to be very dark, and interviews confirmed this. With a modern setting, a first for the FF series, the city of Insomnia was shown off in nearly every trailer, a fantasy version of Shinjuku was very captivating, and unique for a Final Fantasy game. Most of these early trailers showed a Romeo and Juliet style tragedy story unfolding. Jump ahead 6 years later, and we get the E3 2013 trailer, which revealed it to be the next in the series instead of a spin-off. Pretty huge, and I recall a lot of people weren't happy because of the setting. At this time, the director Tetsuya Nomura had been working on it up until I think it was a few months after this reveal. He constantly made changes that pushed back development, kept changing his mind regarding story, gameplay, narrative themeing, supposedly it was a mess and they didn't really have a clear game for something that was supposed to be releasing within a few years (like at one point, he watched some sort of Disney live action theatre play and wanted FFXV to be a musical). Eventually, he was eating too many resources on this one game and was sent onto another game. Hajime Tabata took the lead. The original engine for the game looked REALLY good, and the player movement felt really cinematic. This engine is present in the e3 trailer. However, it was a buggy mess that the PS4 just couldn't handle. They had to switch engine, remake the gameplay entirely and cut LOADS of content in the end. 3 years after that E3 trailer, the game actually released after pretty quick development push from Tabatas lead. To put it simply, the finished game could NEVER live up to the trailers, but imo it was still a good game. I liked the story, but there were a lot of parts in it that felt rushed. Such as missing context with many of the character arcs, plot holes that are filled by the anime and movie, and bloat in some areas. The second half of the game suffered the most. There was supposed to be this entire second continent you could explore, about 2x bigger than the map we got. In the final game, it's only present as a backdrop in the train ride section of the game, which takes you straight to Niflhiem (while stopping at about 3 of the locations there. And the entire map is still there, in lower detail, but it's there. You can explore all of it with noclip and its a beautiful experience. The city of Insomnia too was supposed to be exploration as well, but it's only there in the final mission. Relegated to a couple of small alleyways to the final boss. The whole city is there too. Anyway, over the years, FFXV had some continual patches, adding new cutscenes, content, fixes. There was a genuine effort there make things right and they did a pretty good job. We got DLC that filled some of the odd plot holes that occured during the story too, all surround the main party. Comrades was a multiplayer DLC. Tbh, it was pretty good too, but was it really necessary? Seems that the fans asked the same question considering we have FF14. A second batch of DLC was planned too, but were cut. Episodes Noctis and Lunafreya (love interest), were the two episodes I'd say were most anticipated, because a lot of their story and interactions in the main game were painfully cut out. Episode Aranea (villian) was also cut. These DLCs would have also let us play as them in our party in the main game, but was never added. Episode Ardyn wasn't cancelled, and it was the last post launch content to be released (story wise). I've not played it, but supposedly it's really good. In the end though, after the updates, I think it's a great game. I feel you can skip Episode Gladiolus and Prompto, but episode Ignis is probably the most important one out of the main party DLC'S. I need to play Ardyn tho at some point. TLDR: Versus-13 Announced 2006, FFXV announced 2013, original director moved on and new one pushed it to release 3 years later, after nearly 10 years in development hell. Updates were made after launch, adding content, and dlc, but the 2 most important dlcs were canned. Episode ardyn released, it was good [or so I heard].
Okay... I had an entire essay gushing over how grateful I am Jesse got to listen to this after I waited a few years for it as Manga Insomnia is a masterpiece even among the FFXV OST. But good old RUclips kept deleting my comment no matter how often I edited it, so we'll do it the boring way. Thanks, RUclips. I used no profanity whatsoever, but bots can say any vile thing they are programmed to and never be removed. Anyway, an hour later of that annoyance of editing and ultimately typing out the dialogue myself, in vain (no, really, you're the best RUclips...) I will instead just highly recommend RUclips searching "Final Fantasy XV Pocket Edition: Ardyn & Noctis Dialogue." It plays around 4:40-6:07 of this video (that part would make more sense if my original post wasn't deleted 75x...), making the best part of the song even better. Let's see how long it takes RUclips to delete this since a bot or a RUclipsr with RUclips favoritism didn't type it.
Even though I platinumed FFXV, I didn't recognize either of these songs, although their motifs rang a bell. Overall it didn't leave as much of an impact, even compared to the similarly orchestral FFXII and FFXIII, though it's definitely not bad. The music is relatively sparse in-game from what I remember, which is weird to say for an FF, and on top of that they included past FF soundtracks as a collectible that you can play "instead" of the normal music in the car and out in the field, as if to de-emphasize FFXV's soundtrack.
To me, Song of the Stars seems to be inspired by religious music in a way that Wandering Flame isn't -- I can hear definite similarities between it and Allegri's Miserere Mei, Deus. But I can also hear why you'd compare it to Wandering Flame, too, even if that wasn't a comparison I'd have thought to make myself! As for Magna Insomnia, the word "magna" means "great" in Latin. This results in a fun double entendre given that Insomnia is a city in the game's world -- it's both "great Insomnia [City]" and "great sleeplessness."
the image is a drawing of the most beautiful cgi scene i have seen and i think song of the stars? or a similar one plays during it (havent played xv since launch lol). its quite similar actually to another cgi scene from X (not sure if you heard suteki da ne)
@@zelohendricks51 x to attack, triangle to wrap, some magic elements that can be easily acquired unlimited you just have to press a button (forgot which button that was). I paid attention and I PAID to own all the dlc to PAY more attention, and the lore is still empty
XV has some really magical music and highs. It's on the shorter side of FF games, at around 25 hours, too. This would be an amazing one to see you experience one day... 👀
(And if not, more reactions will do nicely 😂)
As for the credits, the other famous composers you mentioned worked on the DLCs. They hired guest composers for each DLC episode, so...
- Episode Prompto was headed by Naoshi Mizuta
- Episode Ignis was composed mostly by Yasunori Mitsuda
- Comrades's main theme was composed by Nobuo Uematsu
To be fair, its a big game with a lot stuff to explore. You can easily spend 100+ hours if you want to.
Magna Insomnia uses motifs from both Somnus and Ardyn's theme a LOT, in a confronting way. The track is amazing and the structure is meaningful. I love it
Edit : Insomnia is a city in FFXV
@@lanonyme-vod8090 I may be crazy but I think it also uses the Veiled in Black/Niflheim Empire motif (imperial theme/ imperial battle theme), but maybe its because it's too aimilar to Ardyn's theme lol. And the apocalypsis noctis/aquiarius theme
The entire soundscape is divine. A true favourite of mine.
The melody you remembered is from Ardyn's theme, which plays an important role in Magna Insomnia for thematic reasons.
The thing about this game that makes it so polarizing is rooted in its history. FFXV is a fine game on its own but when you dig deeper into its development history there was a much more larger and grittier tale than what was told on the surface. The game ultimately failed to deliver on the potential that hooked the crowd initially.
As a fan of FFXV who'd been following Versus XIII all along, the ironic thing about XV is that it's simultaneously more mature and less adult than Versus XIII promised to be.
By all indications, the logical endpoint of Versus' promises circa 2011 was, effectively, an open world FFXVI. And, sure, XVI portrays a much more brutal world than XV does... but it never really escapes a certain sense of teenage rebelliousness.
XV, in contrast, decided that it could use its skulls and dark aesthetic most effectively by picking up the art-game memento mori-via-game-mechanics thing from the late '00s and running with it to the tune of tens of millions of dollars. That such a thing even exists is kind of incredible, and I love it for it.
I would say it’s moreso in its subpar writing. Yes, there were certainly expectations set by Versus XIII and then when XV wasn’t that, people were disappointed. But I think that disappointment would’ve evaporated if what had replaced it was good, it just wasn’t. The story was awkwardly paced, the worldbuilding was clunky and mostly spread across various side-media and the character development for many important characters was lackluster. The scene where the latter song in this video plays is supposed to be the emotional climax of the story but it falls flat due to poor writing (I won’t get into it to avoid spoiling for anyone who hasn’t played the game). XV is a game that reeks of the development hell it was in so, even though it has a solid gameplay loop and some great highlights, it just doesn’t deliver for most players as the core of the game, the main story, is underbaked.
@@handsoaphandsoap I think it's important to remember that analysis of particular artistic works is always going to be heavily colored by the overall impression that the work leaves on the person doing the analysis.
While this dynamic is true of every artistic work, it puts XV in a particularly weird position because its initial pitch was bound to draw in a group of people for whom it could not possibly click.
Versus cultivated an audience looking for a hyper-polished edgy action game. If you handed that audience a hypothetical perfect interactive adaptation of Hamlet, a significant proportion of them would complain vociferously about the writing and characterization because they just aren't the sort of people liable to connect with that sort of product.
As such, with regards to XV’s writing, you'll get two very different assessments from those who connect with it and those who don't.
Those who connect with it love the moment-to-moment writing and characterization. The game’s banter provides a feeling of being in a party of friends that no other FF can match and its ending is in the highest tier as well (right up there with VI and X!).
With that said there are plenty of loose threads one can pull upon to prove that it's badly written if it doesn't connect with you (even if I would contend that while pacing and fragmentation are big issues with XV, they're not so much a matter of writing as they're a matter of resource limitations).
The importance one places on either of those things will depend on whether the game as a whole draws one in, and that will depend in large part on whether it reflects the world as one understands it. Luna in particular takes on wildly different associations depending on one's pre-existing worldview.
And that's why I think it's critical to recognize the game for what it is going in - the world's highest budget indie game. It's ridiculously over-ambitious even to the point of stumbling, it seeks to align the player’s emotions with the protagonist’s through game mechanics even at the cost of fun, its themes are currently unpopular, and its symbolic brilliance is unlikely to be recognized by much of its audience.
It's entirely possible to find such a game grating without it actually being bad. But there's also a reason why it's one of the best-selling FF games and likely to stay that way.
magna insomnia is legit one of my favorite songs in videogames ever. when the villain's motif plays super low pitched it's HORRID. and the last third with the operatic voice and the rich, deep organ texture, sounds physically and emotionally exhausting
ffxv's ost as a whole is one of my favorites too
The music in this game is just awesome, the main theme on which these tracks are based on is just great.
This is one of my favorite OSTs in the whole FF series. Absolutely phenomenal
A bit late but wanted to comment on the narrative nature of Magna Insomnia.
As some already pointed out, it uses motifs of Somnus and Ardyn in a confrontation, swapping constantly between the two, representing not only the main conflict of the game and this battle in particular, but also light and dark in a more thematic way. Then it has a second movement with new melodies that resemble Apocalypsis Noctis and Apocalypsis Aquarium, which are more related to the main mythology of the world, representing the divine nature of this conflict. It finishes off with a sort of requiem-esque rendition of Somnus and Ardyn, as both sides are at their lowest, but Ardyn's fade away into the organ, warping into a harmony for Somnus, which sounds profoundly sad and lamented.
All of this paint a narrative picture of two entities that represent light and darkness in a conflict that escalated into a larger than life battle that culminates in the triumph of light, and a lament for the falling darkness.
Also, related to the word Insomnia, funny that you focused on that word in particular because it has a big charge in the game itself.
Someone else also pointed out it is the name of the main city. It is sort of a reference to New York's title of "the city that never sleeps", cuz it's the biggest and more modern city in all of the game. But there's at least three more tie-ins:
The first one is that the chapter in which this sounds is called "the cure for insomnia", because you're brining back the dawn in a restless city covered in eternal darkness. Magna Insomnia could be translated to "the great sleepness", which adds to this meaning.
Secondly, Ardyn is a character who is inmortal, which is a curse, by his own words, and he desires death. So the "cure for insomnia" and for the "great sleepness" is death, which you bring to him in this battle. Hence why it sounds like a requiem by the end.
Thirdly, the main theme of the game is called "Somnus", and it represents light. So dreams and sleeping equal peace and light, while restlessness and lack of sleep represent turmoil and darkness.
In the end, it all falls back to the idea that you're bringing rest to the restless, peace to the peaceless and light to the darkness.
The singer of Magna Insomnia also did the Title Menu Song for 15 and both Shiva's and Bahamut's themes from Dissidia NT. You should totally listen to those too!
XIV might be my fav game and Soken is a beast but XV just hits different I got chills when the opera singer started belting out those vocals in the first song
Im a massive final fantay 15 fan one of the few games that have ever made me cry at the end
Magna Insomnia plays when you fight the final Boss, the person who has been antagonizing you the entire game who you are tied with by blood and you both meet a tragic end - The last bit with the Organ and the Soprano lady going nuts with the vocals, plays when Noctis delivers about 15 different final blows to Ardyn.
Yoko Shimomura had help from a lot of composers and arrangers throughout the soundtrack, especially the DLC which she wasn’t much a part of and had several guest composers. Both these songs are originally hers, but they’re arrangements. Magna Insomnia has multiple motifs, arranged by Shota Nakama. Shota Song of the Stars is an arrangement by John Graham, who’s a film composer. I think he arrnaged a few of the CGI cutscene tracks. He was also the composer behind the FFXIV Kingslaive movie.
Ooh I've definitely heard the motif in Song of the Stars used before. I know it's in a battle theme, but it could be a central theme to the game, I don't know. That's really pretty.
Ravus Aeterna heavily incorporates the leitmotif
That's the Niflheim Empire theme, used in Veiled in Black (Imperial battle theme) and also... Ravus boss fight, also Ravus boss fight also uses Songs of the Stars. I think Ardyn's theme is a combination/modification of those themes
I loved XV when it came out. Later had depressing thoughts about what it could have been and resented it for sorta killing what I had been hyped for for around a decade, then fell back in love with it for what it is later on. Pretty solid FF game. It just wasn't what it was advertised as for so long and then it kinda turned into an advertisement as well in some ways. I'll be playing it again in the near future. Hopefully I enjoy it as much as I used to.
Heres the history surrounding FFXV from someone who followed it pretty intensely. This is a LONG read, but it's as brief as i can explain it TLDR AT THE END:
Originally, in 2006, when it was an FF13 spin-off, Versus-13, the game was shown to be very dark, and interviews confirmed this. With a modern setting, a first for the FF series, the city of Insomnia was shown off in nearly every trailer, a fantasy version of Shinjuku was very captivating, and unique for a Final Fantasy game. Most of these early trailers showed a Romeo and Juliet style tragedy story unfolding.
Jump ahead 6 years later, and we get the E3 2013 trailer, which revealed it to be the next in the series instead of a spin-off. Pretty huge, and I recall a lot of people weren't happy because of the setting. At this time, the director Tetsuya Nomura had been working on it up until I think it was a few months after this reveal.
He constantly made changes that pushed back development, kept changing his mind regarding story, gameplay, narrative themeing, supposedly it was a mess and they didn't really have a clear game for something that was supposed to be releasing within a few years (like at one point, he watched some sort of Disney live action theatre play and wanted FFXV to be a musical).
Eventually, he was eating too many resources on this one game and was sent onto another game. Hajime Tabata took the lead. The original engine for the game looked REALLY good, and the player movement felt really cinematic. This engine is present in the e3 trailer. However, it was a buggy mess that the PS4 just couldn't handle. They had to switch engine, remake the gameplay entirely and cut LOADS of content in the end.
3 years after that E3 trailer, the game actually released after pretty quick development push from Tabatas lead. To put it simply, the finished game could NEVER live up to the trailers, but imo it was still a good game. I liked the story, but there were a lot of parts in it that felt rushed. Such as missing context with many of the character arcs, plot holes that are filled by the anime and movie, and bloat in some areas.
The second half of the game suffered the most. There was supposed to be this entire second continent you could explore, about 2x bigger than the map we got. In the final game, it's only present as a backdrop in the train ride section of the game, which takes you straight to Niflhiem (while stopping at about 3 of the locations there. And the entire map is still there, in lower detail, but it's there. You can explore all of it with noclip and its a beautiful experience.
The city of Insomnia too was supposed to be exploration as well, but it's only there in the final mission. Relegated to a couple of small alleyways to the final boss. The whole city is there too.
Anyway, over the years, FFXV had some continual patches, adding new cutscenes, content, fixes. There was a genuine effort there make things right and they did a pretty good job. We got DLC that filled some of the odd plot holes that occured during the story too, all surround the main party. Comrades was a multiplayer DLC. Tbh, it was pretty good too, but was it really necessary? Seems that the fans asked the same question considering we have FF14.
A second batch of DLC was planned too, but were cut. Episodes Noctis and Lunafreya (love interest), were the two episodes I'd say were most anticipated, because a lot of their story and interactions in the main game were painfully cut out. Episode Aranea (villian) was also cut. These DLCs would have also let us play as them in our party in the main game, but was never added.
Episode Ardyn wasn't cancelled, and it was the last post launch content to be released (story wise). I've not played it, but supposedly it's really good.
In the end though, after the updates, I think it's a great game. I feel you can skip Episode Gladiolus and Prompto, but episode Ignis is probably the most important one out of the main party DLC'S. I need to play Ardyn tho at some point.
TLDR: Versus-13 Announced 2006, FFXV announced 2013, original director moved on and new one pushed it to release 3 years later, after nearly 10 years in development hell. Updates were made after launch, adding content, and dlc, but the 2 most important dlcs were canned. Episode ardyn released, it was good [or so I heard].
Okay... I had an entire essay gushing over how grateful I am Jesse got to listen to this after I waited a few years for it as Manga Insomnia is a masterpiece even among the FFXV OST.
But good old RUclips kept deleting my comment no matter how often I edited it, so we'll do it the boring way. Thanks, RUclips. I used no profanity whatsoever, but bots can say any vile thing they are programmed to and never be removed.
Anyway, an hour later of that annoyance of editing and ultimately typing out the dialogue myself, in vain (no, really, you're the best RUclips...) I will instead just highly recommend RUclips searching "Final Fantasy XV Pocket Edition: Ardyn & Noctis Dialogue." It plays around 4:40-6:07 of this video (that part would make more sense if my original post wasn't deleted 75x...), making the best part of the song even better. Let's see how long it takes RUclips to delete this since a bot or a RUclipsr with RUclips favoritism didn't type it.
Hmm, idk what happened. Perhaps original message contained links? Those are automatically filtered.
Either way, cool :D
always nice to see ff15! have been obsessed w Noctis and Wanderlust.
Even though I platinumed FFXV, I didn't recognize either of these songs, although their motifs rang a bell. Overall it didn't leave as much of an impact, even compared to the similarly orchestral FFXII and FFXIII, though it's definitely not bad. The music is relatively sparse in-game from what I remember, which is weird to say for an FF, and on top of that they included past FF soundtracks as a collectible that you can play "instead" of the normal music in the car and out in the field, as if to de-emphasize FFXV's soundtrack.
To me, Song of the Stars seems to be inspired by religious music in a way that Wandering Flame isn't -- I can hear definite similarities between it and Allegri's Miserere Mei, Deus. But I can also hear why you'd compare it to Wandering Flame, too, even if that wasn't a comparison I'd have thought to make myself!
As for Magna Insomnia, the word "magna" means "great" in Latin. This results in a fun double entendre given that Insomnia is a city in the game's world -- it's both "great Insomnia [City]" and "great sleeplessness."
Church organ ♥
the image is a drawing of the most beautiful cgi scene i have seen and i think song of the stars? or a similar one plays during it (havent played xv since launch lol). its quite similar actually to another cgi scene from X (not sure if you heard suteki da ne)
Song of the stars is the song Lunafreya sings when summoning leviathan.
The one that plays in the cg cutscene is LUNA (Lunafreya's theme)
Still waiting for Es it foron
The worst FF but def has some bangers
Yeah, if only the game had been as good as this music...
more like one of the best
@@blondafro4112button smashing and empty lore… peak ff game
@@sararapotataSkill issue if you're choosing to button mash.
Empty lore? Yeah you didn't ay attention or can't read
@@zelohendricks51 x to attack, triangle to wrap, some magic elements that can be easily acquired unlimited you just have to press a button (forgot which button that was). I paid attention and I PAID to own all the dlc to PAY more attention, and the lore is still empty