converting bifrost graph geometry to maya mesh

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  • Опубликовано: 19 окт 2024
  • how to render maya bifrost graph geometry in renderman (or other renderers)

Комментарии • 13

  • @RonnieMirands
    @RonnieMirands 3 года назад +1

    Oh man, that was so precious. Thanks for sharing!

    • @kurgandk
      @kurgandk  3 года назад +1

      Glad you enjoyed it!

  • @Mortenlu.kungfu
    @Mortenlu.kungfu 3 года назад +1

    Tak Kurgan, still going strong I see 😘

  • @jacmulder8579
    @jacmulder8579 11 месяцев назад

    Do enjoy watching your tutorials, easy to follow, but I need to output this kind of model to Redshift! I am having no luck. I watched your silent one and combined the two and felt I got close, but think I'm missing on step... Please let me know if you have a solution...

    • @kurgandk
      @kurgandk  7 месяцев назад

      sorry for the late reply, its been some years since i tried redshift, but id think the workflow is similar to my renderman workflow?

  • @joelchamp1949
    @joelchamp1949 2 года назад +1

    Legendary, thanks.

  • @giljinhyung
    @giljinhyung 2 года назад +1

    Thank you for sharing your information!!!

  • @EDVVRD
    @EDVVRD 2 года назад +1

    Big thanks

  • @stephAnima
    @stephAnima 2 года назад +1

    thank u!

  • @SurferXGhost1293
    @SurferXGhost1293 11 месяцев назад

    Hi can I convert strands to mesh?

    • @kurgandk
      @kurgandk  7 месяцев назад +1

      i havet experimented with strands, sorry, perhaps I should ;)

  • @joshgilbert9571
    @joshgilbert9571 2 года назад +1

    Love you