Amazing chanel you have! Can I ask how would you approach a rifle sling? Everybody is making tutorials with single sided objects. I would love to see something with thickness.
Thank you. I'd cache the sim and wire deform it to a much higher resolution with thickness :) although with USD there is a way to sim a high-res geo. I may put together a tut on that.
@@sarkamari I would be forever grateful and sure others would find it very useful too. Also thanks for the advice. I started following the cloth sim for production tutorial on Gnomon workshop. It follows a very similar workflow.
Thank you so much for sharing this! It comes to my mind if Bifrost could get into the production pipeline for CFX, I mean the cloth sim for characters, and also for muscle simulation (like a couple of tutorials that use nCloth for that). It would really be a great help if you can drop some light on that subjects. Thanks in advance, I love your tutorials! 🙏🏽🙌
Very nice intro tutorial for MPM. Great tip on the random magnitude generator as well!
Thank you 🙏
Thank you ..
Very helpful. Thank you:)
Glad you enjoyed it
Amazing chanel you have! Can I ask how would you approach a rifle sling? Everybody is making tutorials with single sided objects. I would love to see something with thickness.
Thank you.
I'd cache the sim and wire deform it to a much higher resolution with thickness :) although with USD there is a way to sim a high-res geo. I may put together a tut on that.
@@sarkamari I would be forever grateful and sure others would find it very useful too. Also thanks for the advice. I started following the cloth sim for production tutorial on Gnomon workshop. It follows a very similar workflow.
Thank you so much for sharing this! It comes to my mind if Bifrost could get into the production pipeline for CFX, I mean the cloth sim for characters, and also for muscle simulation (like a couple of tutorials that use nCloth for that). It would really be a great help if you can drop some light on that subjects. Thanks in advance, I love your tutorials! 🙏🏽🙌
Thank you Diego. Admittedly Bifrost may not be quite there yet right now but you never know what may happen in the future
Thank you for being a pioneer.
But after watching this video, it solidified my opinion: Bifrost is not version 2.1, it's version 0.2.1 alpha!
I agree
could mpm do input attract like in ncloth?
Hi Steven, mpm is a work in progress so not yet but a lot will be added in Maya 2021 so stay tuned
Xgen animation workflow ply!!!!
It’s on my list 👍🏼