How to Make Brightshades Spawn Where You Want Them To - Don't Starve Together Guide

Поделиться
HTML-код
  • Опубликовано: 2 июл 2024
  • Are the brightshades a thorn in your side? Do they keep targeting your farms and it’s getting on your nerves? Or do you want to ignore the Brightshades entirely?!? Well I’ve got the guide for you on how to manipulate where the brightshades spawn in your world in the new Taking Root update, a part of the From Beyond arc!
    Electroely’s post on the Klei Forums: forums.kleientertainment.com/...
    Mod used to make that circle (Circular Placement):
    steamcommunity.com/sharedfile...
    USEFUL SERVER-SIDE COMMANDS
    Locating where the domestic plant herd is:
    c_gonext(“domesticplantherd”)
    Finding the size of the domestic plant herd (you need to be near it first though):
    c_announce(c_find("domesticplantherd").components.herd:GetDebugString())
    How long until the next rift spawns (not how long until it reaches stage 3):
    c_announce(TheWorld.components.riftspawner:GetDebugString())
    How many waves are left once the rift has reached its max stage:
    c_announce(TheWorld.components.lunarthrall_plantspawner:GetDebugString())
    Chapters:
    0:00 Intro
    0:54 Plants Brightshade Will Infect
    1:30 How Brightshades Infect
    3:50 Making the Brightshade Catcher
    6:33 Note for old worlds
    7:40 Explaining the why of the setup
    10:49 Accommodating Brightshades In Your Base
    13:24 Outro
  • ИгрыИгры

Комментарии • 130

  • @LakhnishMonster
    @LakhnishMonster  Год назад +33

    ADDENDUM/CORRECTIONS:
    1) It seems that 4x4 tile isn't a guarantee of only 2 Brightshades per wave, but rather a 6x6 tile (as per another user). While you may get 3 per wave sometimes, you do sometimes get 2 per wave, so at least you can get less Brightshades overall. Sorry about that as in my testing before the video, I was consistently getting 2 waves.
    2) Weeds are not a target for Brightshades.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I'm aware of the video glitching @12:51. Unfortunately, I won't be able to fix it as I don't have much free time left and I'm not sure why it glitched in the first place.
    Here's some useful information in case you want to do some testing in your own world:
    Electroely’s post on the Klei Forums: forums.kleientertainment.com/forums/topic/147130-all-you-dont-need-to-know-about-deadly-brightshades/
    Mod used to make that circle (Circular Placement):
    steamcommunity.com/sharedfiles/filedetails/?id=2914336761
    Useful server-side commands:
    Locating where the domestic plant herd is:
    c_gonext(“domesticplantherd”)
    Finding the size of the domestic plant herd:
    c_announce(c_find("domesticplantherd").components.herd:GetDebugString())
    How long until the next rift spawns:
    c_announce(TheWorld.components.riftspawner:GetDebugString())
    How many waves are left once the rift has reached its max stage:
    c_announce(TheWorld.components.lunarthrall_plantspawner:GetDebugString())

    • @sanga1380
      @sanga1380 Год назад +4

      Thanks for the commands to make sure, although I must say, fences and walls seem to not count for the structures, my guess is because they are an item that you use to place and not something like a pig house.

    • @LakhnishMonster
      @LakhnishMonster  Год назад +2

      @@sanga1380 they count, not as a structure but as a blocker (they block your path) so the rifts will take it into account. At least from what I've seen from Glermz' megabase, he's not getting the rifts in his base anymore.

    • @Dusterisp
      @Dusterisp 11 месяцев назад

      I’m not sure what you meant by 6×6 there. Actually, I’m not totally sure what you meant by 4×4 either, but I presume it’s each clump of 4 dfruit plants together (in what I’d call a 2×2 formation). Did you mean some arrangement of 6 plants squished together into a similarly small space (a circle 2.5 units across)? Would we then need six such clumps within the 10-tile distance to ensure they’re in the same max-size herd? Sounds like the hex mode of Geo Placement would be helpful…

    • @LakhnishMonster
      @LakhnishMonster  11 месяцев назад

      @@Dusterisp Sorry I should have been more clear. 4x4 tile versus 6x6 tile is what I meant. I will correct that.

    • @Dusterisp
      @Dusterisp 11 месяцев назад

      @@LakhnishMonster Blugh I stupid. So you just move the little clumps a bit farther apart, right? Thanks for the clarification!

  • @Jakeyosaurus
    @Jakeyosaurus Год назад +104

    Great explanation, great video!

    • @DDdGsSS
      @DDdGsSS Год назад +3

      Hello Jakeyosaurus !

    • @tunc
      @tunc Год назад

      :)!

    • @Nyan200
      @Nyan200 Год назад +1

      Wait à second,JAKEY?is that you????

  • @DVGMedia1
    @DVGMedia1 Год назад +17

    nice nice i personally liked what i saw some people do on my server where they put all the plants on the outer range of a flingo so that way can freeze the bright shades. and take care of them at the leisure of the player.

  • @maxil_20
    @maxil_20 Год назад +20

    Very nice guide! Happy you mentioned the dragonfruit crops in particular being smolder and wither proof.
    Just for a bit of a note if you go about doing this, but I recommend putting the bait pens near the edge of the area, especially near the ocean. This way, you can setup a catapult/houndius setup on the boat to take out the brightshade waves. They do get impacted by planar defense, but it’s still sufficient to reliably take them down without too much time used.

  • @raaakataaau495
    @raaakataaau495 Год назад +2

    I just came back from two or three years (?) break from anything related to the game. So many updates, man! And wtf, now we can hear your voice?!

  • @loveeens
    @loveeens Год назад +4

    I tried this in a megabase I have with my friend and it's working amazingly! Thank you so much for the design and the explanation.

  • @hilordofgraouh6829
    @hilordofgraouh6829 Год назад +1

    Exactly what i need. I was complaining about the spawn of this things since the release.
    THANKS A LOT !

  • @sjk3506
    @sjk3506 Год назад +3

    Great video as always! Thank you for the tips and tricks.

  • @ym920823
    @ym920823 Год назад +2

    Thanks for the video! It's super helpful! I think i will try the farm with a baited bush in the middle.
    A quick tip for showing the tile distance, I think it's from action queue or geometric placement mod, you can press F3 to show your nearby tile ( 5 tile radius). It's very useful to show the tile grids

  • @kazner6018
    @kazner6018 Год назад +3

    Thats what I was looking for, thank you so much dude 👍

  • @purplesquirtle
    @purplesquirtle Год назад +1

    Great video, lacknesh. Super useful!!

  • @100_acre_woods7
    @100_acre_woods7 Год назад +2

    Nice guide, answered a lot of questions!

  • @Turbina_
    @Turbina_ Год назад +3

    Great video!

  • @kevindst
    @kevindst Год назад +1

    Jazzy brought me here, thanks for the info Laknish!

  • @Jinjetica
    @Jinjetica 3 месяца назад

    this was helpful, thank you

  • @vargwardwad4459
    @vargwardwad4459 Год назад +1

    Very good video.

  • @The_Triple_Point
    @The_Triple_Point Год назад +2

    That's awesome!

  • @Giannis_Krimitzas
    @Giannis_Krimitzas 10 месяцев назад +1

    Thank you LM

  • @stchnard
    @stchnard Год назад +1

    thanks
    this silly update was giving me headache !!!!

  • @RogueHeavenX
    @RogueHeavenX 8 месяцев назад +2

    That's great explanation, love your videos

  • @ManifoldMold
    @ManifoldMold Год назад +1

    Do you know how long the rift stays open at its minimum/maximum lifetime?
    Another question I have due to conflictive information in the wiki: How long is the brightshadewave-waitingtime?
    :)

  • @Arthur-vo9kt
    @Arthur-vo9kt 10 месяцев назад

    Wow. It works, and works FAST

  • @MKG_
    @MKG_ 8 месяцев назад

    nice vid ❤

  • @loopuleasa
    @loopuleasa Год назад +3

    thanks

  • @dontstarve5117
    @dontstarve5117 11 месяцев назад

    Hello Lakhnish Monster, great video as always! What do you use to see the Deadly Brightshade range in 12:28?

    • @LakhnishMonster
      @LakhnishMonster  11 месяцев назад

      I used this mod called Circular Placement: steamcommunity.com/sharedfiles/filedetails/?id=2914336761

  • @natanrony2805
    @natanrony2805 Год назад

    i think klei is gonna fix those flower.
    but at the moment im bonna 100% use it

  • @yoshavasrujirarujana337
    @yoshavasrujirarujana337 3 месяца назад

    according to target that the brightshade choose to spawn
    did the brightshade spawn on spiky bush ?
    if it not spawn i think i have new source of twig now

  • @PythagorasDude
    @PythagorasDude Год назад +2

    Do catapults / houndius shootius work on the deadly nightshade if they are within range? Wondering what the best methods are for killing them once the 10 target farms are made.

    • @LakhnishMonster
      @LakhnishMonster  Год назад

      As per @Maxil20 comment: Just for a bit of a note if you go about doing this, but I recommend putting the bait pens near the edge of the area, especially near the ocean. This way, you can setup a catapult/houndius setup on the boat to take out the brightshade waves. They do get impacted by planar defense, but it’s still sufficient to reliably take them down without too much time used.

  • @bertalanjakkel4038
    @bertalanjakkel4038 Год назад +5

    4:03
    "Spoiled plants don't matter"
    So do they target them even if they are rotten or they got ignored?

  • @ZolxGaming
    @ZolxGaming 4 месяца назад

    Hi Lacknish if I make a square with 36 berry bushes will they go there instead of my base

  • @filipsperl
    @filipsperl Год назад +3

    Unless the brightshades also infect naturally multiplying weeds, this is still a lot of work for not much benefit, even the small setup. At this point I'd say just fight the occasional brightshade.

    • @Awesum
      @Awesum Год назад

      I was thinking the same, but they are very annoying, I say if your in a existing megabase making a way to control the brightshade is definitely worth it

    • @finmat95
      @finmat95 5 месяцев назад

      @@Awesum You can't really control them, you can "decide" where they will spawn but they don't stop and you have to kill them eventually.

  • @thelec47
    @thelec47 Год назад +1

    very helpfull ty

  • @pixeltd7432
    @pixeltd7432 Год назад +2

    Wow! This solves a lot of my problem. One question however
    You mentioned not to use Grass tufts nor saplings cause they wither
    What if i place a flingo in a center then surround it with grass tufts? Would it work?

    • @LakhnishMonster
      @LakhnishMonster  Год назад

      To be honest, I'm not entirely sure how flingos work when they are offscreen.

    • @pixeltd7432
      @pixeltd7432 Год назад

      @@LakhnishMonster What if i also place a ocuvigil with it. That makes it so stuff in its radious works off screen no?

    • @LakhnishMonster
      @LakhnishMonster  Год назад +1

      @@pixeltd7432 Unforuntaley, ocuvigils don't make stuff load offscreen, they just update your map.

    • @pixeltd7432
      @pixeltd7432 Год назад

      @@LakhnishMonster Ooof. Thats unfortunate. Ah well the fruitdragon way it is then. Thanks a lot for helping and for these tips [:

  • @crafty2271
    @crafty2271 Год назад +3

    Do naturally spawning forgetmelots or weeds spawned by fruit flies create domestic plant herds?

    • @LakhnishMonster
      @LakhnishMonster  Год назад +2

      That's a very good question. As it turns out, weeds spawned by fruit flies or planted by the player for some reason are not part of the domesticplantherd.
      They can be infected by the Brightshades though, so I'm guessing they get targeted as part of wild patches.

  • @LameSniper16
    @LameSniper16 11 месяцев назад +1

    since rifts dont spawn near structures, would it be technically possible to cover the entire map in signs so that the rifts are deactivated? or even leave a gap so you can select the exact point where the rifts can spawn?

    • @LakhnishMonster
      @LakhnishMonster  11 месяцев назад +2

      Yes

    • @LameSniper16
      @LameSniper16 11 месяцев назад +1

      @@LakhnishMonster so if the entire map is covered, do the rifts stop spawning, or will they just pick a random spot anyways since they cant prioritize spawning away from structures?

    • @LakhnishMonster
      @LakhnishMonster  11 месяцев назад +1

      @@LameSniper16 I'm not sure to be honest. I have to test it.

    • @LameSniper16
      @LameSniper16 11 месяцев назад +1

      @@LakhnishMonster i mean, i havent tested either lol, thanks for answering though. your videos are really helpful

  • @lotss_ddi
    @lotss_ddi Год назад +1

    this is brilliant video! wtf!?

  • @samritz742
    @samritz742 Год назад +1

    If the max size of the herds is 36, and you're maxing each one out, why do you need to sperate the herds by ten tiles?? Wouldn't it still start a new herd since the one near it is already full?

    • @LakhnishMonster
      @LakhnishMonster  Год назад

      Once one of your herds gets infected, brightshades from the following waves will not be able to infect other plants in a 7.5 tile radius of an existing brightshade. So at minimum, you could make a new bait area 8 tiles away from each other.
      I just found that sometimes, if you did place the bait pens 8 tiles apart but something did happen to some of your crops in some pens (say somehow some of them got harvested or uprooted), the domestic plant herds would merge and fill themselves out to the max size.
      I guess technically the end result would be the same, but I figured that then trying figure out which plants belonged to which herd would be a bigger headache for most people compared to just placing them 11 tiles apart from each other, in case there was something else people wanted to do in between each bait pen.
      But otherwise, you could make a setup where there is a greater than 7.5 tiles distance from each plot if you want a smaller size and you are confident nothing will happen.

    • @samritz742
      @samritz742 Год назад +1

      @@LakhnishMonster oh ok interesting. Thanks! I really want to farm bright shades and have a bunch of weapons and armor. I love that Wilson can craft the pure brilliance.

  • @DDdGsSS
    @DDdGsSS Год назад +2

    great video! do you know how i can deal with them? they are too op

    • @LakhnishMonster
      @LakhnishMonster  Год назад

      They are quite difficult to kill when there are multiple of them. Your best bet honestly is having a Brightshade Sword, Sanity Food, and the Celestial Crown so you can kill each one in 13 hits compared to 18.
      I try a few different ways, depending on how they spawned.
      Sometimes I try kiting two vines will focusing down one Brightshade and can lucky where two vines sync with each other. When I do this, I try to get 3 hits in, dodge the other vines, 3 hits, dodge, and then like 2 more hits before having to do it all again.
      Other times, I weaken two Brighshades (by breaking their weak spots), try to get 5-6 hits off of both of them, weaken them again and then try to get the kill so I just have to fight one.
      Admittedly, they do still kick my butt at times as I do take a lot of damage from them.

  • @mateuszparus
    @mateuszparus Год назад

    herds containing more than 36 still count as valid target? for example in a grass farm where 85 grass tuft sits on 4 tiles close together?

    • @LakhnishMonster
      @LakhnishMonster  Год назад +1

      In your example, there are 3 herds. Two are max size of 36, one is size 13.
      Each herd has a chance to be infected, but since they are all in a 4 tile radius, if you don't kill any brightshades while the rift is up, you're not gonna get more than 3 Brightshades in that pen (so it's 1 big herd, but not really).
      If you did kill the Brightshades each time they spawned, they'd keep spawning somewhere in your grass area with increased probability since you got 3 herds in there (of course that's assuming you have say 5 herds in your world, with 2 of them being somewhere else).

    • @mateuszparus
      @mateuszparus Год назад

      @@LakhnishMonster Thanks. Once domestic herd is created, where does it center reside (the point from which 10 tile radius search is made)? Is it attached to the plant itself or its on the ground right under it? Meaning if I uproot the first plant that triggered creation of herd, will the center change location to another member of the herd or will stay in the ground where the first plant was?

    • @LakhnishMonster
      @LakhnishMonster  Год назад +1

      @@mateuszparus In my testing, the center resides where you first placed your plant.
      The herd location is attached to the ground. The only way it gets removed is if all the herd members are removed.
      I could be wrong though, it was a little finicky for me when testing.

  • @loganasaurusrex8246
    @loganasaurusrex8246 Год назад

    Do plants of different species come together to form one herd? (i.e. 28 berry bushes and 8 banana bushes)

    • @LakhnishMonster
      @LakhnishMonster  Год назад

      Yes other plants can come together to form a herd, but only for tge plants I showed in the beginning (excluding weeds, as ot seems they don't get added to herds for some reason).
      Your Banana Bushes are safe.

    • @loganasaurusrex8246
      @loganasaurusrex8246 Год назад

      @@LakhnishMonster thanks!

  • @finmat95
    @finmat95 5 месяцев назад

    06:30 So...there is no way to get rid of these plants definitively?

    • @LakhnishMonster
      @LakhnishMonster  5 месяцев назад

      The only way is to remove all valid spawn points in your world (i.e. removing all grass tufts, twig saplings and other valid spawning spots).

  • @caoinhnamkhanh2795
    @caoinhnamkhanh2795 Год назад +5

    a really cool video. if only the stuff is worth crafting :( worst of all is unsuspecting players who dont know this mechanic will just have a hell of a time...

    • @grandmagunsales2125
      @grandmagunsales2125 Год назад +1

      Even now you can still hear a Wilson on his first day screaming about wandering into a moonstorm out of spawn in the wind

    • @amazingkool
      @amazingkool Год назад +1

      ... how often does a player kill celestial champion without utilizing outside resources periodically?

    • @caoinhnamkhanh2795
      @caoinhnamkhanh2795 Год назад

      @@amazingkool wdym by 'outside resources periodically'?

    • @ori1721
      @ori1721 Год назад

      @@amazingkool never

    • @gonetbh231
      @gonetbh231 11 месяцев назад

      ​@@amazingkoolI think they mean pub visitors

  • @Arthur-vo9kt
    @Arthur-vo9kt 10 месяцев назад

    Can I build this farm using saplings, or any other plant that is not a crop? Cros need tending...

    • @LakhnishMonster
      @LakhnishMonster  10 месяцев назад +1

      You can use saplings or grass tufts if you want, but they are not immune to smoldering, so that is the risk you are going to have to take.
      As for the crops, they don't need tending once they are planted; they cycle their stages forever until they are picked (though you are gonna have to do some farming to get that many Dragonfruit).

    • @Arthur-vo9kt
      @Arthur-vo9kt 10 месяцев назад

      @@LakhnishMonster wait, they don't need tending? Good news, then :D thanks!

    • @genryu_strike7992
      @genryu_strike7992 10 месяцев назад +1

      ​@@Arthur-vo9ktas you are not looking for the harvest, you don't have to tend for them.
      Tending increases the yield of farm crop.

    • @joroc
      @joroc 8 месяцев назад

      @@LakhnishMonster crops recover from being rot or withered????

    • @LakhnishMonster
      @LakhnishMonster  8 месяцев назад

      @@joroc Crops don't wither from the Summer heat, but they do cycle back to a seed after becoming a rotten plant.

  • @kocurko1238
    @kocurko1238 9 месяцев назад

    I have a question if I plant monkeytails there will be no brightshade ?

  • @lactobasilusprotectus4939
    @lactobasilusprotectus4939 10 месяцев назад

    is the 11:00 minute mark still works ? if i get 3 bright shade and dont kill em area around is safe to work ?

    • @LakhnishMonster
      @LakhnishMonster  10 месяцев назад

      yes, there won't be further brightshades that spawn in that area

    • @lactobasilusprotectus4939
      @lactobasilusprotectus4939 10 месяцев назад

      @@LakhnishMonster so can i plant grass or other types of plants beside the seed farm ?

    • @LakhnishMonster
      @LakhnishMonster  10 месяцев назад

      @@lactobasilusprotectus4939 Yes

  • @dzzy_dzzy
    @dzzy_dzzy Год назад +2

    ggs

  • @Marcy.Pham128
    @Marcy.Pham128 11 месяцев назад +1

    Do deadly brightshade haunt spiky bushes?

  • @TreyJays
    @TreyJays 4 месяца назад

    I play this game for mega base building and farming. Because of bright shades I barely played a game anymore.

  • @elChuchmay
    @elChuchmay Год назад

    So there is no limited amount of them per world at the same time...

    • @LakhnishMonster
      @LakhnishMonster  Год назад

      That's right. They will infect everything until they no longer can.

  • @RobieD777
    @RobieD777 Год назад

    how to plant seed on ground without farm plot?

    • @LakhnishMonster
      @LakhnishMonster  Год назад +1

      You play as Wormwood. It's part of his abilities to plant seeds without farmplots.

  • @WitnessesSay
    @WitnessesSay 19 дней назад

    Me getting this video half way into making my giant plantation. (6 by 3 tile area for each resource, grass, twigs, stone fruit, berries, mushrooms, etc) 😭😭😭

    • @LakhnishMonster
      @LakhnishMonster  13 дней назад

      I think they've added some spray thing to prevent infection since then, but I don't play anymore so I don't know the details.

    • @WitnessesSay
      @WitnessesSay 13 дней назад

      @@LakhnishMonster it keeps plants in whatever stage of growth they are indefinitely 😭

  • @meshal0hd893
    @meshal0hd893 2 месяца назад

    If the crops rot will the brightshade still target it ??!

  • @elChuchmay
    @elChuchmay Год назад +2

    do the dragonfruits rots ?

    • @LakhnishMonster
      @LakhnishMonster  Год назад +2

      They turn into a spoiled version, but regrow back into a baby seed. They don't affect the farm negativley as the brightshades will still infect spoiled dragonfruits.

    • @elChuchmay
      @elChuchmay Год назад +1

      @@LakhnishMonster Great 👍

  • @gabogabo_8864
    @gabogabo_8864 Год назад +1

    There isn't really a limit of bightshades in the map so they will stop spawning??? by far the most annoying part of the update.

    • @LakhnishMonster
      @LakhnishMonster  Год назад

      Correct, it will spawn on the mainland until every 7.5 tiles has a Brightshade in that radius (it's a lot of them).

    • @gabogabo_8864
      @gabogabo_8864 Год назад

      @@LakhnishMonster oh my goodness I hope klei puts a limit on it otherwise my base is gonna filled with these @_@

    • @LakhnishMonster
      @LakhnishMonster  Год назад +1

      @@gabogabo_8864 On their dev stream, they said the spawning of the Brightshades is overtuned atm since it's currently the only mob that is spawning from the lunar rift.

  • @user-xu6td7sc2t
    @user-xu6td7sc2t Год назад

    1:10 Hello, is this stuff must be fertilized to be infected?

    • @LakhnishMonster
      @LakhnishMonster  Год назад +1

      No, unfertilized plants can be infected.
      It won't be infected if its withered from the Summer heat though.

    • @user-xu6td7sc2t
      @user-xu6td7sc2t Год назад

      @@LakhnishMonster Thanks

  • @amalgamation6954
    @amalgamation6954 25 дней назад

    0:01 how does it feel to rizz sigma to sigma

  • @indeewatson
    @indeewatson Месяц назад

    Anyone know if this works on console too?

    • @LakhnishMonster
      @LakhnishMonster  28 дней назад

      It does from what I remember others telling me

  • @YaGotBusted
    @YaGotBusted 2 месяца назад

    Between this things and the bosses I lost everything in my world and keep losing everything I’m starting to really dislike this game

    • @griffin5734
      @griffin5734 2 месяца назад

      Git gut, megabase are for skilled people.

  • @dodorik7114
    @dodorik7114 Год назад +3

    nice vid, horrible update 😑

  • @user-lo6qx1cl3n
    @user-lo6qx1cl3n Год назад

    do I have to read a wicker book after planting the dragonfruit seeds?

    • @user-lo6qx1cl3n
      @user-lo6qx1cl3n Год назад

      or just keep them doing nothing

    • @LakhnishMonster
      @LakhnishMonster  Год назад +1

      You do not. The seeds count.

    • @user-lo6qx1cl3n
      @user-lo6qx1cl3n Год назад +1

      @@LakhnishMonster thank you for response. this video help me a lot have a nice day

  • @EnchantedMagna
    @EnchantedMagna 8 месяцев назад +2

    Good info but you speak extremely slow. I had to 2x the video and it was still slow

    • @LakhnishMonster
      @LakhnishMonster  8 месяцев назад

      I've noticed for conversations I have in real-time, I speak at a normal pace but when I look back on it, it's too slow on both my end and the person I'm speaking with.
      I don't know if your comment means that I actually speak that slow or if it's because of the effect above.
      I'll keep you comment in mind, but for now, I will recommend using an extension called Video Speed Controller to go beyond the 2x speed up that RUclips provides.