Dragoness Creation Process Part 2: UV Mapping, Multiresolution Sculpting & Texturing

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  • Опубликовано: 28 янв 2025

Комментарии • 3

  • @kilutica3D
    @kilutica3D  11 дней назад +1

    Timestamps:
    0:00 Dragoness Turntable
    0:09 Some mesh corrections
    2:42 UV Unwrapping & mesh correction
    12:57 Setup for texel Density check for Uvmap
    13:11 Uv mapping
    26:08 Mirror Uvs technique
    27:04 Correcting face proportions
    29:08 Multiresolution Detail - sculpting
    1:22:38 Baking Textures in blender
    1:26:08 3D texturing in Substance Painter
    2:06:03 How does our textures look in blender?
    2:06:48 Upcoming Video is Dragoness Rigging with Custom - Rigify Rig Look forward to it :)
    2:08:28 Thank you for watching, Subscribe for more ^^
    Join Patreon to collect some of my models & Thank you for Watch time 🥰
    patreon.com/Kilutica3D?Link

  • @Tommy-ce4zu
    @Tommy-ce4zu 11 дней назад +1

    It's awsome ! Watching your video I was able to learn some cool stuff about substance that will help me with my school project!
    Thanks a lot!

    • @kilutica3D
      @kilutica3D  11 дней назад

      @@Tommy-ce4zu thank you ☺