6:04 Pro-tip, you don't have to use that setup to keep the UFO from rotating towards the direction you want to move it in. In the UFO's properties, there's a setting called "Turning speed" which, when set to 0, will prevent the UFO from rotating away from its starting orientation.
This came out of NOWHERE but I'm here for it! Haven't checked out Game Builder Garage yet but everything you've shared on twitter has sold me on it (and now this video, of course). What a beginner-friendly introduction to game development -- and the super cute aesthetic is just perfect for a younger audience.
While I have no interest in the Game Builder Garage I am always impressed with how clearly and simply you are able to create/recreate these various mechanics. Well done yet again sir! Looking forward to the next one
Aha, so YOU'RE the one behind these! I've played the Sizzling Steaks and the Bopping Spree! One thing I will say is that the different punching threw me off on the latter, but the fact it's as good as it is is really impressive!
2:15 You mentioned changing the gameplay of Sizzling Stakes to require 3 cooked sides for a win because of the uniform scaling of the Extending Object nodon. Wouldn't it be possible to keep the 6-side requirement by using textures instead?
I believe that I tried this approach but there is a limit of how much stuff you can parent into a box object. Just with textures those would be 6 nodons and then you would have to do the additional touch sensors... But maybe I should try again and see if it works! It was good to experiment anyways
I think you can achieve a similar result using only 2 red cubes positioned at two opposite corners of the brown cube. The red cube would then take care of 3 faces each. I don’t have the game so I don’t know what’s possible.
6:31: You can also go to the camera’s settings and slide the horizontal and vertical tracking rate all the way to zero; This trick works for the game screen nodon too!
What a fantastic video, Game Builder Garage really seems like a great tool Nintendo has created, seems like it could get a lot more people into game development at a younger age :) Of the minigames you recreated, which was your favourite to make! :D
@@mixandjam thought you'd say that! I feel from watching your videos, those challenges and limitations are some of your favourite things to deal with ;D
You can also create models by using Fancy objects (like a crate or a fluffball) a teleporter, a teleporter exit, some connectors, and depending on what you use, you can use a counter nodon connected to a map nodon for the animations! If you'd like a better explanation, I recommend watching DaveNodon's video about making models and animations for characters.
For the fuzzy flight school mini game in GBG, there's an option in the UFO to keep it locked at a certain angle, the option being "Y-axis Rotation" which (to be facing away from the camera) would be set to 180 degrees
I’ve got a suggestion! How about… the Z-Target system from the 3D Legend of Zelda games? If that seems too simple, you could also recreate the sword combat from Wind Waker or Twilight Princess--or get risky and try Skyward Sword’s combat!
6:03 - There is another easy way to fix this issue. In the UFO nodon's settings, there is a setting to change the turn speed, if yo set it to 0, it will stay fixed in it's direction and will not rotate
I know Game Builder Garage is directed towards kids, but the little creatures on the nodes are personally very distracting, I'd be watching them rather than making the game😅 Great video! Was a fun watch 👏
In the frying pan one, you might’ve been able to use textures and counters instead. My idea was when a side is being cooked, the counter counts up until it reaches a certain number. Then it could send a signal to the texture nodon, and turn the texture on.
I think a video on the weird gravity ignorant and atypically shaped tracks of F-Zero X and GX would be super interesting and is something I have been curious on how to reproduce for a while now
Hello sir, your videos and remakes are amazing! I've just wanted to ask how did you learn to program in Unity and use it? I mean have you done a course to learn it?
I ae André!! Eu assisto seus vídeos desde o "Breath of the Wild's Fire Arrow FX"!! E cara, seus vídeos são excelentes demais!! Você já pensou em fazer um curso explicando e ensinando a fazer essas mecânicas com mais detalhes?! Serio, eu super compraria!! Teu trabalho é excelente!!
Instead of adding a Moving object to the UFO, there is an option in the menu for the UFO called turning speed, and if you had set it to 0, I wouldn't have turned at all, and Instead of using a third UFO for the HUD, you could have used the head nodon, which automatically links objects to the camera.
Would be curious to see a video on the game Townscaper :P As always the video is super great And tbh I didn't even know Nintendo had developped such a tool
Not sure if this is the goal of this channel, but i really like the way movement fell on a mobile game called "BotWorld adventures", the controls, camera and animation are all so smooth. I would love to know how it's done on Unity
Nice Video! I was wondering if you could make a tutorial about letting players create their own game....in a game! So not using a game builder to make a game, rather creating a game builder in unity.. that would be dope! Just a simple one like the thing people use to create GTA mini games by dragging and dropping existing probs and checkpoints to the map and such.
this is awesome, im not a programmer at all but i tried recreating splatoon by teleporting colored squares to touch sensors xD but due to the limit of unique teleporters, i could only make a really small space with big ''ink blocks''. I wonder if there would be a better way to go about this
how do you move the cursor so smoothly? is this on actual switch hardware or emulated? either way, this is really what gbg is made for. Props on these games!
Can i ask you a favor? Could you do a recreation of the Demon Tide (final boss) from Kingdom Hearts 2.8 Final Chapter Prologue? The weird thing about it is that the boss is not a 3d mesh, but rather a collection of countless small meshes. I cannot understamd how that was implemented. Thank you for your work!
Please do a video about the lasso mechanic from rdr2. I know you’ve already done an rdr2 video and the lasso mechanic isn’t that exciting but it’s pretty complicated and it would be interesting to see how you might go about it in unity.
you know how to make a game about programming a game? like you have to make your own game inside a game?, like building a drag and drop game engine but simple?
mix and jam could recreate gta 5 pixel perfect in scratch
*gta 6
This is the most impressive unorthodoxed idea ever!
He wouldn't be allowed to upload the game because Scratch is for younger ages and GTA is HIGHLY INAPPROPRIATE.
@@PoliThePolarCat1947 yeah you can even say kill in the game
me if i was in gta 5
awesome breakdown as always, pretty cool seeing how Game Builder Garage's logic works!
Hi polymars
hello poly!
omg its polymars
now make a game using it 😈
polymars i am a big fan of yours
6:04 Pro-tip, you don't have to use that setup to keep the UFO from rotating towards the direction you want to move it in. In the UFO's properties, there's a setting called "Turning speed" which, when set to 0, will prevent the UFO from rotating away from its starting orientation.
I actually figured that out after I was done with the video - hehehe! The more you know!
A wild voxy has been spotted!
@@More_DRN Go Sand fanboy!
This came out of NOWHERE but I'm here for it! Haven't checked out Game Builder Garage yet but everything you've shared on twitter has sold me on it (and now this video, of course). What a beginner-friendly introduction to game development -- and the super cute aesthetic is just perfect for a younger audience.
Wait I just realized you’re the one who made the sizzling steaks game
While I have no interest in the Game Builder Garage I am always impressed with how clearly and simply you are able to create/recreate these various mechanics. Well done yet again sir! Looking forward to the next one
Aha, so YOU'RE the one behind these! I've played the Sizzling Steaks and the Bopping Spree! One thing I will say is that the different punching threw me off on the latter, but the fact it's as good as it is is really impressive!
Woah, can you use a mouse with Game Builder Garage? If you plug a mouse into the switch it just works?
Yup!! I used a wireless mouse with the small usb "dock" and it worked perfectly!
2:15 You mentioned changing the gameplay of Sizzling Stakes to require 3 cooked sides for a win because of the uniform scaling of the Extending Object nodon. Wouldn't it be possible to keep the 6-side requirement by using textures instead?
I believe that I tried this approach but there is a limit of how much stuff you can parent into a box object. Just with textures those would be 6 nodons and then you would have to do the additional touch sensors... But maybe I should try again and see if it works! It was good to experiment anyways
@@mixandjam Right, only 8 connections per object... You could use multiple cubes for that but it might mess with physics because of the added weight
I think you can achieve a similar result using only 2 red cubes positioned at two opposite corners of the brown cube. The red cube would then take care of 3 faces each. I don’t have the game so I don’t know what’s possible.
wow that was quick
im really impressed at what you can do in this visual coding way, especially in a switch game. Great job!
7:25 You can also use the head Nodon to attach objects to the camera.
It's fantastic to see you can create these in GBG but those blueprints look terrifying. Great video!
I tried doing the same thing with Shy Guy Showdown (Mario Party 5)( G 001 9PK GND) and Wind Wavers (Mario Party 5)(G 004 JCN G2N)
Cool!
6:31: You can also go to the camera’s settings and slide the horizontal and vertical tracking rate all the way to zero; This trick works for the game screen nodon too!
GBG is the most underrated Nintendo game! Y’all just don’t understand sitting in your living room downloading random codes for cool mini games!
What a fantastic video, Game Builder Garage really seems like a great tool Nintendo has created, seems like it could get a lot more people into game development at a younger age :)
Of the minigames you recreated, which was your favourite to make! :D
Bopping Spree for sure!! It was so cool to enhance the hit interactions and also having to come up with solution for the tool’s limitations!
@@mixandjam thought you'd say that! I feel from watching your videos, those challenges and limitations are some of your favourite things to deal with ;D
I can't wait until he works on Dreams
never heard of game builder garage but looks pretty cool. also once again awesome end product!
Unreal Engine 5 Better have nodes with faces that make funny noises or I don't want it.
Bruh!! That is what we want. Mini Games!!!!
You can also create models by using Fancy objects (like a crate or a fluffball) a teleporter, a teleporter exit, some connectors, and depending on what you use, you can use a counter nodon connected to a map nodon for the animations! If you'd like a better explanation, I recommend watching DaveNodon's video about making models and animations for characters.
For the fuzzy flight school mini game in GBG, there's an option in the UFO to keep it locked at a certain angle, the option being "Y-axis Rotation" which (to be facing away from the camera) would be set to 180 degrees
I’ve got a suggestion!
How about… the Z-Target system from the 3D Legend of Zelda games? If that seems too simple, you could also recreate the sword combat from Wind Waker or Twilight Princess--or get risky and try Skyward Sword’s combat!
For the cooking logic, would it have been possible to translate the raw box up to only cook one side at a time? I don't have the game
I think he purposely made them cook two sides simultaneously so the game is faster to finish.
6:03 - There is another easy way to fix this issue.
In the UFO nodon's settings, there is a setting to change the turn speed, if yo set it to 0, it will stay fixed in it's direction and will not rotate
Man you are a professional developer. We need Unreal engine tutorials from you. Please get into that engine.
I know Game Builder Garage is directed towards kids, but the little creatures on the nodes are personally very distracting, I'd be watching them rather than making the game😅
Great video! Was a fun watch 👏
Oh, so you're the one who made the cooking minigame, nice
Absolutely insane!
In the frying pan one, you might’ve been able to use textures and counters instead. My idea was when a side is being cooked, the counter counts up until it reaches a certain number. Then it could send a signal to the texture nodon, and turn the texture on.
too many textures for one object
fun idea for a video: making a transition for the spiderman suit. So it would have a cool effect with that nano transition
I think a video on the weird gravity ignorant and atypically shaped tracks of F-Zero X and GX would be super interesting and is something I have been curious on how to reproduce for a while now
One of my favorite channels! I love the recreation of mechanics from other games! :D
Game Builder Garage :O
Hello sir, your videos and remakes are amazing! I've just wanted to ask how did you learn to program in Unity and use it? I mean have you done a course to learn it?
I think videos like that take a lot of studies, you're very smart man. Congratulations on the video!!
I have a suggestion, but please don't take it seriously. What do you think of the Snake Pass game? it seems to have very interesting mechanics.
With the sizzling stakes one, you couldve used the texture nodon, and make it only show when that side is cooked
I ae André!! Eu assisto seus vídeos desde o "Breath of the Wild's Fire Arrow FX"!! E cara, seus vídeos são excelentes demais!! Você já pensou em fazer um curso explicando e ensinando a fazer essas mecânicas com mais detalhes?! Serio, eu super compraria!! Teu trabalho é excelente!!
I think it would be really cool to see you recreate the “auto-building” mechanic from Lego games.
Instead of adding a Moving object to the UFO, there is an option in the menu for the UFO called turning speed, and if you had set it to 0, I wouldn't have turned at all, and Instead of using a third UFO for the HUD, you could have used the head nodon, which automatically links objects to the camera.
The first one I’ve noticed after making the video but I didn’t know about the second one! Thanks for the feedback
Wow, you are truly talented game developer man! :)
wow didn't expect this at all
Would be curious to see a video on the game Townscaper :P
As always the video is super great
And tbh I didn't even know Nintendo had developped such a tool
Would be cool to see other unconventional engines being used, like Dreams for example.
Not sure if this is the goal of this channel, but i really like the way movement fell on a mobile game called "BotWorld adventures", the controls, camera and animation are all so smooth. I would love to know how it's done on Unity
Nice Video! I was wondering if you could make a tutorial about letting players create their own game....in a game!
So not using a game builder to make a game, rather creating a game builder in unity.. that would be dope! Just a simple one like the thing people use to create GTA mini games by dragging and dropping existing probs and checkpoints to the map and such.
Making a level editor or a map editor is a lot harder than it sounds, even simple ones sadly
kind of feels like this game was made for you and your content. lol
Very very cool
this is awesome, im not a programmer at all but i tried recreating splatoon by teleporting colored squares to touch sensors xD but due to the limit of unique teleporters, i could only make a really small space with big ''ink blocks''. I wonder if there would be a better way to go about this
how do you move the cursor so smoothly? is this on actual switch hardware or emulated? either way, this is really what gbg is made for. Props on these games!
You can actually plug a USB mouse into your switch dock and use it on the GBG editor, it's pretty neat!
@@mixandjam Oh that works? Thats absolutely nice for a game like this!
@@mixandjam i need the codes... I missed them :(
Did you use a mouse or the joycons to make these games?
Used all of the control options really, I’ve worked on these games over a month so I have even used touch on handheld mode!
6:02 theres A way to fix that with 0 NODONS! Just change the turn speed to 0 and it will stop. Hope this helps!
Thanks! That's something I only realised after finishing! At least that project didn't have too much Nodons!
AMAZINGGGGGGGGGGGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Very impressive!
Roblox japan edition :D
Lol
so good! 2 vidéos in two weeks
This was awesome 👍👍
This is so epic
You could have used the game screen nodon instead of making a camera nodon follow an invisible UFO for fuzzy flight school.
Plz make more of these videos please it’s so cool
Thanks! When you say more video like this you mean from Game Builder Garage?
Love this
You could make the best game ever in game builder garage
I know the game hasn't come out yet, but can you try doing the "Forspoken" kind of movement from the trailers?
Could you please make more of these? I got on the GMG train late. It’s such an awesome game!!
I just bought the game cuz of this video! Will you make more?
Very nice
Next, do some mini games from Mario Party 2!
I can't play the game for some reason, it says something expired
Could you show us how fractal/recursive maps of Spaceflux work?
Incoming cease and desist requests by nintendo
pro tip use head nodon to make ui
6:09 or you could just get rid of the rotation speed on the ufo. it is at the bottom
(I'm surprised to see this from an experienced dev)
Why is there a nodon limit? And why is that limit so low? :(
for the ufo you could’ve went into it’s properties and made it’s turn speed 0
I think that for fuzzy flight school you should have used tilt
Could you make a video about the Building/Destructing Mechanic in Astroneer
Wow this looks far more confusing than learning some basic C# and leveraging the Unity API... :O
What do other game programmers thing??
I love your videos!
I broke sizzling stakes.
Can i ask you a favor? Could you do a recreation of the Demon Tide (final boss) from Kingdom Hearts 2.8 Final Chapter Prologue? The weird thing about it is that the boss is not a 3d mesh, but rather a collection of countless small meshes. I cannot understamd how that was implemented. Thank you for your work!
Can you type the codes because the site doesn’t work
Hey! Sorry for the late reply, my bad!
[G-003-WW1-TMG] [G-004-LB7-FGH] [G-004-2PH-573]
I'll update the descriptions being more specific for the codes!
Can you remake any mechanics in Unreal Engine?
How do you learn logic like this? Desperately want to know 😫
Please do a video about the lasso mechanic from rdr2. I know you’ve already done an rdr2 video and the lasso mechanic isn’t that exciting but it’s pretty complicated and it would be interesting to see how you might go about it in unity.
I was making Bowser’s Big Blas in Superstars
it would be cool if you recreate the time controlling mechanics of the prince of persia ps2 games
6:10 Couldn’t you turn the UFO’s turn speed to 0?
Yup, I found that out after doing the video 🥲🥲🥲
Hey do you think you can do something on playstation dreams
5:53 you could've set the turning speed to 0?
idk
Please do more GBG recreations
make spiderman swing please ☻
You should definitely try this with Dreams
whats the sizzaling stakea ip
So, when are you gonna make a full game? :D
you know how to make a game about programming a game? like you have to make your own game inside a game?, like building a drag and drop game engine but simple?
Is it on the nintendo switch
could you make the red box out of multiple boxes?
Can you recreate Spider-Man PS4’s web swinging in unity?
im french and at sizzling stakes at the begining it says " Point the Joy-*** to grab pan "🤣because con in english says A$$ H0L3