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First of all, thanks! In what way you think we getting very little? Recuperative Treatise give us for *free* that means "without spending any resources" this: "Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%." We also gain from this: "restores 600 Magicka and Stamina, and generates Crux if you have none" and when we restore mag or stam we also gain from passive skills: "Fated Fortune" increasing your Critical Damage and Critical Healing by 12% for 7 seconds. and "Harnessed Quintessence" :increase your Weapon and Spell Damage by 5% for 10 seconds. I think its good to have Recuperative Treatise on your bar after all. Cheers!
@@DrizztRPG Impervious Runeward is your the only source of activating the active part of Recuperative Treatise (which is not very consistent) - with that being your only source of arcanist skill damage, I don't think Recuperative Treatise will help you generate crux either (haven't tested this), because Cruxweaver Armor will already have generated your first crux.
@@Bojk0 That is correct but look, even if we would gain only major brutality which is free of cost thats really good + we gain free "991" points into our penetration thanks to the passive skill: "Splintered Secrets". At the end im not forcing you to use it, you may add mages guild skill "Degeneration" to get another DoT and major brutality from it. Cheers!
Hello! Only race passives matter, cosmetics doesn't. Imperial gets 2000 health and 2000stamina + 6% abilities cost reduction, which is fine. Dark Elf have Increased Weapon and Spell Damage by 258, Increased Flame Resistance by 4620 and Increases your Max Magicka and Max Stamina by 1910. *Anyways you can pretty much ajust every stat on any race via: attributes, armor enchantments and so on.
Im using Inferno staff to add even more pressure, heavy attack ads 'damage over time' DoT from Destruction Passive "Tri Focus". It's a free damage so why not to add it duh?
Hello! I miss the old battlegrounds too but I must say that 8v8 are aight. I don't really play 4v4, I have tried them but got thrown into healfest most of the time so I play 8v8, I like the chaos and the mess of it lol
Well Met! Leave a Comment! Leave a Like and Sub💜Cheers!
Want to do more? Check out link below:
Show me your support and appreciation: streamelements.com/drizztrpg/tip
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Good video, straight to the point, no nonsense 10/10
Thank You!
Cool build, my issue is you are getting very little use out of the active part of Recuperative Treatise
First of all, thanks!
In what way you think we getting very little? Recuperative Treatise give us for *free* that means "without spending any resources" this: "Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%."
We also gain from this: "restores 600 Magicka and Stamina, and generates Crux if you have none" and when we restore mag or stam we also gain from passive skills:
"Fated Fortune" increasing your Critical Damage and Critical Healing by 12% for 7 seconds. and
"Harnessed Quintessence" :increase your Weapon and Spell Damage by 5% for 10 seconds.
I think its good to have Recuperative Treatise on your bar after all. Cheers!
@@DrizztRPG Impervious Runeward is your the only source of activating the active part of Recuperative Treatise (which is not very consistent) - with that being your only source of arcanist skill damage, I don't think Recuperative Treatise will help you generate crux either (haven't tested this), because Cruxweaver Armor will already have generated your first crux.
@@Bojk0 That is correct but look, even if we would gain only major brutality which is free of cost thats really good + we gain free "991" points into our penetration thanks to the passive skill: "Splintered Secrets". At the end im not forcing you to use it, you may add mages guild skill "Degeneration" to get another DoT and major brutality from it. Cheers!
@@Bojk0 Hey btw I love your "Infernal troglodyte" pic. "Heroes of Might and Magic III" 4life!
Gonna try it! I think imperial race is better, no?
Hello! Only race passives matter, cosmetics doesn't. Imperial gets 2000 health and 2000stamina + 6% abilities cost reduction, which is fine.
Dark Elf have Increased Weapon and Spell Damage by 258, Increased Flame Resistance by 4620 and Increases your Max Magicka and Max Stamina by 1910.
*Anyways you can pretty much ajust every stat on any race via: attributes, armor enchantments and so on.
@@DrizztRPG thx for the details.
Why inferno staff? Lmao
Im using Inferno staff to add even more pressure, heavy attack ads 'damage over time' DoT from Destruction Passive "Tri Focus". It's a free damage so why not to add it duh?
Stop the cap 🙄 new battlegrounds suck way too much
Hello!
I miss the old battlegrounds too but I must say that 8v8 are aight. I don't really play 4v4, I have tried them but got thrown into healfest most of the time so I play 8v8, I like the chaos and the mess of it lol
Get a grip Fernando lol🥱