Y'know, not all crops grow instantly when they are bonemealed, maybe they could require a random amount of bonemeal to grow (drop), except for the 2 block flowers, which could require only 1 and never go above 1, because thats also how they work in-game.
You know, you should add a cow for the sweet berry bush. I know it’s not a flower but neither is the two mushrooms in the Nether. Also add some dead bush cows too. The sweet berry variant will have to be breed in a tanga biome of some kind and dead bush will be breed in a desert.
this is a neat take on the moobloom! considering that I've made my own mooblooms mod it's really interesting seeing how other modders interpret and implement the same features so differently lol
I think a good change would be that crimson cows could be bred in warped forests and viceversa since you can find both types of fungae in both forests, just make the appropiate one more common there. It could make you consider either moving cows further or trying to wait long for multiple breeding until you get enough of them which gives the player more options and makes sense according to how the gane works.
Your ideas for intractions with those cows are awsome! But for thr texture of the nether ones must be a whole different animal or have a different texture/model. Yk, seeing a random cow in the nether is so weird. Just to know, btw your mods including this are awsome ngl.
I think nether variants of Mooblooms shouldn't have mushrooms on them Instead, they should have other types of nether foliage Mooshrooms should be the ones with Nether mushroom variants instead
i personally think it would be better if their spots have the same colour as their flower stem and the rest of the skin have the colour of the dye... ...all of them being white just seems off... ...also, do you think it would be better if they all had the mooshroom black eyes instead ?
MythicMobs is a plugin that adds custom mobs to the vanilla java game and it's companion plugin Model Engine allows the addition of custom models for those custom mobs via a resourcepack. You would not have to code a plugin you could just create these as resources that use this set of plugins so that unmodded Java servers could use them.
@Belgie by the time shaders come to switch, it will be fully optimized and so will the main game as render dragon itself is currently being optimized how do I know this? Cause android players were saying how render dragon now runs better than the old Hal engine when Hal used to run a lot better so we’re in the right direction. (So Yea Belgie Java World Parity & Shaders For Nintendo Switch in 1.21.60)
no offence but doesnt adding an animal to the pale garden ruins the point of the biome the pale garden is supposed to be devoid of life which gives it a eerie feeling
@Belgie IF i Not See My Aphmau Angels and Demons Skinpack in my PotatAphmau Account Than i Text Message my Friend Already To Make Another Aphmau Acc For Me, For BackUp! 👀💜 (Just Name My New Aphmau Account As: Aphmau, Only Aphmau)
Y'know, not all crops grow instantly when they are bonemealed, maybe they could require a random amount of bonemeal to grow (drop), except for the 2 block flowers, which could require only 1 and never go above 1, because thats also how they work in-game.
that could work and balance it more
It would be cool if at dwy its eyes are pure black but at night its eyes become bright orange
You know, you should add a cow for the sweet berry bush. I know it’s not a flower but neither is the two mushrooms in the Nether. Also add some dead bush cows too. The sweet berry variant will have to be breed in a tanga biome of some kind and dead bush will be breed in a desert.
These are some ideas we can look into
Super cute idea!! Haha a desert moobloom should be rare but very funny
this is a neat take on the moobloom! considering that I've made my own mooblooms mod it's really interesting seeing how other modders interpret and implement the same features so differently lol
I think a good change would be that crimson cows could be bred in warped forests and viceversa since you can find both types of fungae in both forests, just make the appropiate one more common there. It could make you consider either moving cows further or trying to wait long for multiple breeding until you get enough of them which gives the player more options and makes sense according to how the gane works.
Your ideas for intractions with those cows are awsome! But for thr texture of the nether ones must be a whole different animal or have a different texture/model. Yk, seeing a random cow in the nether is so weird. Just to know, btw your mods including this are awsome ngl.
they dont spawn in the nether, the only way to get the nether ones is to take 2 cows there and breed them
I believe you should make the blue orchid cow a swamp exclusive
I think nether variants of Mooblooms shouldn't have mushrooms on them
Instead, they should have other types of nether foliage
Mooshrooms should be the ones with Nether mushroom variants instead
i personally think it would be better if their spots have the same colour as their flower stem and the rest of the skin have the colour of the dye...
...all of them being white just seems off...
...also, do you think it would be better if they all had the mooshroom black eyes instead ?
i might have someone working on a texture revamp for them all
Would you ever consider adding these as Mythic Mobs for servers that use plugins?
sadly not as i have no clue how plugins work
MythicMobs is a plugin that adds custom mobs to the vanilla java game and it's companion plugin Model Engine allows the addition of custom models for those custom mobs via a resourcepack. You would not have to code a plugin you could just create these as resources that use this set of plugins so that unmodded Java servers could use them.
@Belgie by the time shaders come to switch, it will be fully optimized and so will the main game as render dragon itself is currently being optimized how do I know this? Cause android players were saying how render dragon now runs better than the old Hal engine when Hal used to run a lot better so we’re in the right direction. (So Yea Belgie Java World Parity & Shaders For Nintendo Switch in 1.21.60)
7:08 is that be from gamerule
no they are in the configs like i mentioned in the video
These guys would eventually grief the world, they should only place flowers if there aren't any in a wide area
Ye thats something i plan to add a config for
TYSM THAT U DID FABRIC!!!!🎉
We havent updated fabric version yet
How do you download the mod I don't know how
the mod is linked in the desc, just download forge or neoforge for the correct version
@BelgieMinecraft thank you
Mooblooms with fungi doesn't make sense, those aren't even plants. Why not make mooshrooms do that instead?
because its easier to add a new mob than add to a mc mob and cause possible conflicts with other mods
Bruh crimson mushroom as a moobloom variant does not make sense it should instead use a mooshroom
its easier to add a new entity than add to a minecraft mob and cause conflict issues
no offence but doesnt adding an animal to the pale garden ruins the point of the biome the pale garden is supposed to be devoid of life which gives it a eerie feeling
I think it only spawns if it comes from breeding and not naturaly
@@megamarvelousmartyyeah he says so in the video
he says that they dont spawn naturally
Yh they dont spawn in the pale garden, its a rare variant from breeding 2 you have taken there
Good point. Counter point, did you watch the video? Lmao
@Belgie IF i Not See My Aphmau Angels and Demons Skinpack in my PotatAphmau Account Than i Text Message my Friend Already To Make Another Aphmau Acc For Me, For BackUp! 👀💜 (Just Name My New Aphmau Account As: Aphmau, Only Aphmau)
Bedrock?
sadly not
Plaese for Minecraft bedrock😡
Mcreator is only for java as far as i know
@dolevberlinepoliva i dont use mccreator