Thanks for putting out this tutorial. I didn't know anything about the basics of camera projections, so I appreciated your thoroughness in explaining the basics. About the negative comments below... I guess some people still don't know how to skip ahead. It's funny how some people ***** and moan about free contents. Keep up the good work!
haha, I thought this was about connecting a picture to your camera for projection to make a simple reflection or something, not this stuff! but this is great! much needed later for my post-prod projects! :D
Thanks for breaking this down. All works great inside Maya. But the big question is... how do you "capture" these projection UV's (assigned to the geometry of your tunnel), so you can export the geometry to other applications with these UV's intact? I've hit a wall, and hoping you might have a solution.
What a way to spend Xmas Eve. Maya has a feature called transfer map that does what your asking. I use it in this video ruclips.net/video/dL-tiJvUg7I/видео.html
I imagined this was made for beginners, since you talk a lot about some simple stuff like moving pivot points. But otherwise great tutorial, I didn't know this technique and it may be quite useful for some things I have in mind, thank you for teaching!
Projecting from a moving camera will not give the right results. You need duplicate the tracked camera, pick a frame that best covers the scene, remove or freeze the animation so the duplicate camera doesn't move, finally project the frame from your video sequence that matches the frame you froze the camera movement on. Once done look through the original tracked camera.
Interesting thought. My understanding is that projecting from an orthographic view would be the same or similar to a planer projection. Keep in mind if you are projecting a photograph, it will by it's nature have perspective and will need to be projected from a view with perspective.
I am so sorry, and i am very sincere, I know you put work in it, and someone is gonna be harmed by what I say. So really, thank you for your effort, my critic is really not personnal but right now I want to punch someone in the face because of the time I lost watching this. It could have been a 1min tutorial.
Thanks for putting out this tutorial. I didn't know anything about the basics of camera projections, so I appreciated your thoroughness in explaining the basics.
About the negative comments below... I guess some people still don't know how to skip ahead. It's funny how some people ***** and moan about free contents.
Keep up the good work!
bracket keys [ and ] also undoes camera moves
you really tried to impart a lot settings and options I was never aware of and it is so useful thank you
Thank you. And guys, c'mon! If you look for 1 - 2 min tuts - just find one in TEXT format, and skip all the thing you already know ;)
thank you .. excellent tutorial
wait for more
haha, I thought this was about connecting a picture to your camera for projection to make a simple reflection or something, not this stuff! but this is great! much needed later for my post-prod projects! :D
Sir thanks a lot for free contain camer projection my problem is solve thanku so much sir❤
Great tutorial, thanks a lot!
Thanks for breaking this down. All works great inside Maya. But the big question is... how do you "capture" these projection UV's (assigned to the geometry of your tunnel), so you can export the geometry to other applications with these UV's intact? I've hit a wall, and hoping you might have a solution.
What a way to spend Xmas Eve. Maya has a feature called transfer map that does what your asking. I use it in this video ruclips.net/video/dL-tiJvUg7I/видео.html
I imagined this was made for beginners, since you talk a lot about some simple stuff like moving pivot points. But otherwise great tutorial, I didn't know this technique and it may be quite useful for some things I have in mind, thank you for teaching!
For beginners by a beginner.. errr errr errrr errr errr errr errr
do you have a tutorial how to project from a camera tracked in a 3d tracking software ?
Projecting from a moving camera will not give the right results. You need duplicate the tracked camera, pick a frame that best covers the scene, remove or freeze the animation so the duplicate camera doesn't move, finally project the frame from your video sequence that matches the frame you froze the camera movement on. Once done look through the original tracked camera.
Thanks a lot!!!1 very nice tutorial. Do not listening some guys below.
knowing how to project from an orthographic view would be nice
Interesting thought. My understanding is that projecting from an orthographic view would be the same or similar to a planer projection. Keep in mind if you are projecting a photograph, it will by it's nature have perspective and will need to be projected from a view with perspective.
māya 😂
I am so sorry, and i am very sincere, I know you put work in it, and someone is gonna be harmed by what I say. So really, thank you for your effort, my critic is really not personnal but right now I want to punch someone in the face because of the time I lost watching this. It could have been a 1min tutorial.
Good tutorial but rather annoying with all the stuttering, maybe a script next time? :)