Paths in Twinmotion

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  • Опубликовано: 26 окт 2024

Комментарии • 12

  • @max22able
    @max22able 2 года назад

    Thank you - this helped me get my plane off the ground today (with the Physics>Off switch).

    • @Cleverlike
      @Cleverlike  2 года назад

      Yea! Glad we could help :)

  • @sercanyildirimtugcann
    @sercanyildirimtugcann Год назад

    any digital twin video would be great!!

    • @Cleverlike
      @Cleverlike  Год назад

      That's a large subject... Did you have something specific in mind?

  • @32_Northdesign
    @32_Northdesign Год назад

    I am trying to make a car drive on a wall, It works until the path curves - meaning it doesn't follow the path and stays horioxontal. When I hit "Follow" the car automatically goes upright

    • @Cleverlike
      @Cleverlike  Год назад

      If you are using one of the cars in Twinmotion, it won't be possible.
      If you are importing the car, you can rotate the car 90deg so it is on it's side in an external program like Blender.
      Simply put, the car needs to be rotated on it's side before it comes into Twinmotion.

  • @priyanindika386
    @priyanindika386 7 месяцев назад

    Hi How to render or export custom path animation ? I tried but it didn't work. I am using Twinmotion 2022 version

    • @Cleverlike
      @Cleverlike  7 месяцев назад

      Hmm, that's strange we've not come across that issue. Check that the anim is set to play the details panel when the animation asset is selected in the media ribbon. If possible can you post a screenshot?

  • @faisalanwar7853
    @faisalanwar7853 2 года назад

    in custom path how i rotate car's tiers?

    • @Cleverlike
      @Cleverlike  2 года назад

      Unfortunately at this time it's not possible. Using animated .fbx files is on the roadmap though.
      portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/4-under-consideration

  • @omw9965
    @omw9965 Год назад

    Hello everyone, Question: Does anyone know how to rotate a library object that's pointing the wrong direction when using the Custom Path? I imported my own cars and noticed the cars are riding sideways instead of straight, so I changed the object 90 degrees then imported it again into Twinmotion but still the object even when I rotate it to the right direction when I render it or play the custom path object it moves or points sideways instead of straight along the path line, have not figured out how to make it point straight along the path, any suggestions?

    • @Cleverlike
      @Cleverlike  Год назад

      You can rotate the object on the custom path by using the Rotation setting in the custom path. Context -> Path -> Custom Path -> Rotation option. Give that a try.