I am trying to make a car drive on a wall, It works until the path curves - meaning it doesn't follow the path and stays horioxontal. When I hit "Follow" the car automatically goes upright
If you are using one of the cars in Twinmotion, it won't be possible. If you are importing the car, you can rotate the car 90deg so it is on it's side in an external program like Blender. Simply put, the car needs to be rotated on it's side before it comes into Twinmotion.
Hmm, that's strange we've not come across that issue. Check that the anim is set to play the details panel when the animation asset is selected in the media ribbon. If possible can you post a screenshot?
Unfortunately at this time it's not possible. Using animated .fbx files is on the roadmap though. portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/4-under-consideration
Hello everyone, Question: Does anyone know how to rotate a library object that's pointing the wrong direction when using the Custom Path? I imported my own cars and noticed the cars are riding sideways instead of straight, so I changed the object 90 degrees then imported it again into Twinmotion but still the object even when I rotate it to the right direction when I render it or play the custom path object it moves or points sideways instead of straight along the path line, have not figured out how to make it point straight along the path, any suggestions?
You can rotate the object on the custom path by using the Rotation setting in the custom path. Context -> Path -> Custom Path -> Rotation option. Give that a try.
Thank you - this helped me get my plane off the ground today (with the Physics>Off switch).
Yea! Glad we could help :)
any digital twin video would be great!!
That's a large subject... Did you have something specific in mind?
I am trying to make a car drive on a wall, It works until the path curves - meaning it doesn't follow the path and stays horioxontal. When I hit "Follow" the car automatically goes upright
If you are using one of the cars in Twinmotion, it won't be possible.
If you are importing the car, you can rotate the car 90deg so it is on it's side in an external program like Blender.
Simply put, the car needs to be rotated on it's side before it comes into Twinmotion.
Hi How to render or export custom path animation ? I tried but it didn't work. I am using Twinmotion 2022 version
Hmm, that's strange we've not come across that issue. Check that the anim is set to play the details panel when the animation asset is selected in the media ribbon. If possible can you post a screenshot?
in custom path how i rotate car's tiers?
Unfortunately at this time it's not possible. Using animated .fbx files is on the roadmap though.
portal.productboard.com/epicgames/3-twinmotion-public-roadmap/tabs/4-under-consideration
Hello everyone, Question: Does anyone know how to rotate a library object that's pointing the wrong direction when using the Custom Path? I imported my own cars and noticed the cars are riding sideways instead of straight, so I changed the object 90 degrees then imported it again into Twinmotion but still the object even when I rotate it to the right direction when I render it or play the custom path object it moves or points sideways instead of straight along the path line, have not figured out how to make it point straight along the path, any suggestions?
You can rotate the object on the custom path by using the Rotation setting in the custom path. Context -> Path -> Custom Path -> Rotation option. Give that a try.