Tier explanation: Broken: Either good or bad, but so absurdly over the top they can and DO trivialize the game. S Tier: Exceptional campaigns, far above others, repayable and dynamic A - C Tier: Playable, not exceptional, with more and more problems the further down you go. D Tier: Playable, with significant issues F Tier: Garbage Daniel Tier: Worthless Garbage, never worth playing. P.S. The reddit brigade can now queue up to tell me how 'wrong' I am.
lol Eltharion is without exception the most broken high elf campaign of them all. alarielle isnt even close. he is like Orion except he has to work a little harder to get there. he has a split start position so you can migrate to a vast part of the world in a very short time to play from wherever you want to play, so he has infinite campaign variety. and since i have introduced you to the high elf building cheese you have to realize that unpleasant climate doesn't phase any high elf campaign. you have administrators to counter the build time and emollient nobles to counter the public order. but the real broken bit comes when you embrace your inner Lord Cutler Becket, and emulate the infamous East India Trading Company. Step one you set up shop in a city along one of the routes the Roving Pirate factions take. Lothern, Tor Anlek, Elessaeli , Sartosa and Gronti Mingol are the best choices, all of them are close to or in the direct path of your default campaign expansion. Step two is to train an army that is capable of defeating the pirates and capturing their leader, depending on your target this can be quite hard but it is possible without any cheating at all. Step three is to attack your target when they get close enough to attack, win exactly one battle, capturing their lord and retreat back into the city. you must not wipe out the army. in fact winning while dealing the least amount of casualties possible is preferred. Step four is to indoctrinate their lord so that you get 5% of their treasury every turn. Step five you end your turn , they move back to the same position they were in and recruit a new lord. Step six reduce your army size so that they are willing to fight you and not run away and attack again winning one battle and capturing their lord. if they do run retreat back and wait till next turn. Step seven when it becomes clear that they are in danger of getting wiped out let them continue on their way, they will replenish and possibly even recruit a few more units on their travels, letting you repeat this process in the future if you need to. Several important notes are that if you ever wipe out the faction you loose their income. if they spend the end turn near a dangerous force on the water they will enter full speed stance to escape and be stuck like that so any future battles where you attack them will wipe them out and they will not ever recover their units while in this stance. also they will never attack your land assets or get wiped out by other ai factions, which makes war with them ideal for Eltharion and Orion for the same reason.
Sure, Grimgor is terryfing - because AI can't cast spells. So in this situation all potent meele high level lords are terryfing - especially small entity which i can't properly hit with missile. My best experience was with Mannfred with his spell power buff + second trickster shard( or that blue one decreasing magic res. ) - where i did killed multiple lords with just " couple" of soul leech spells. before they seen a meele slog.,
I think youve gotten a little burned out man, the content has been getting increasingly negative lately. Hope you find your joy again soon dude, thanks for creating content for the community
100% agree. It's keeping me from the subscribe button even though his content is constantly recommended to me. I actually really enjoy some of the campaigns he dislikes and puts in Daniel tier. Teclis' campaign is not some whacky wahoo elector count crap but it's a short, challenging campaign where you're facing off against your hard counter, which is rare considering how strong the elves are in battle (they have literally the best tier 0 unit in the game)
@@Orangekun180 The game is great... for the first few hundred hours. But once you hit 200-300 hours you'll start getting bored with the content. Every other DLC will bring you about 10-30 extra hours. Which is still decent value for money. If you HAVE to play this game non-stop in order to put out multiple youtube clips per day, of course you'll get frustrated with it lmao. So it's a decent game, terrible job.
His "problem" is that he wants to play every race and faction in the similar style of building a large empire in a "most effective way", like people do that in e-sports.
I kinda dont understand whats the point of the tier list. What exactly is compared here. Is it fun factor? Or how powerful race is? Or what are the campaing victory conditions? Or unique mechanics? Some LL are punished for being too strong, other for being too weak, some races without any unique mechanics get placed high, other low and vice versa. I dont want to sound like an asshole, but it looks like a mess without any proper reasoning.
I hope you are still having fun with WH3. Personally I care very little about how strong a faction is, I care about how fun it is. Some very strong factions are not fun, I think Broken tier reflects that fairly well. However some factions that are weak or mechanically not well designed are still fun. Tretch is not a great LL but I still find his campaign fun, and he faces a unique set of enemies in dwarfs, chaos dwarfs, greenskins, high elves, nurgle, and ogres that makes for different battles from the other LLs. Likewise Kislev mechanics are awful, but their legendary lords are all very good and Katarin is one of the strongest LLs in the game with her Gigasled. With their powerful unit roster and ridiculously rich late game economy, Kislev is very fun despite the dumb mechanics. Carcassonne has always been a favorite of mine, too. Fay is incredibly powerful and has lots of strong enemies around in Ikit, Morghur, Grom, Kemmler, Belakor, and Nkari. You have a lot of work to do and if you like cav and life magic, it's fun work. So strange to see such fun campaigns rated as trash. A campaign isn't trash if its fun, doesn't matter how weak or mechanically unsound it is.
I also like Wulfharts campaign because of the them, a jungle expidition where you mostly get you good units by support lines and you have to chose which kind of units you wanne use is a realy cool idea. Same with the 4 heroes he gets, they have some nice flavor even if they are mostly just normal hero units.
Bro has the most controversial opinions ever. I despise Kislev, my first campaign in WH3 was Kostaltyn RoC. Not the best player, but playing him on very hard, had like 7 resets and despite all of this I still think it's awesome campaign. It sells the idea of being the last bastion of humanity
I also have struggled with Kislev, only Katarin haven’t tried others, and after a few resets and mistakes it ended up as a hectic, challenging, but fun and very thematic campaign holding off the tides of chaos.
I get where you're coming from with most of these rankings but ironically the issue of replayability is actually very moot considering your very specific chosen play style that boils down to doing the same thing with every faction. For example Katarin's campaign is actually great, if you don't cheese the hell out of it that is. You, as a player, absolutely have the skills required to fight and win that very uphill battle, yet you never do so because you always cheese it to hell. Not all campaigns are built to end by turn 30 or so, thus any campaign that doesn't is automatically rated lower by you as that's your own personal preference. Don't get me wrong, there are plenty of broken campaigns in this game, whether it's too powerful, awful campaign mechanics conceptually, awful campaign mechanics due to not working as intended, etc. However these are few and far between. The Wood Elves for example are far from broken. Are they a powerful faction? Clearly. However you don't have to play them safe if you don't want to. Take Orion and fully lean into his unique mechanic and play a this is total war campaign with him. You will have completely upkeep free armies but are you really going to be safe? Without the diplomatic options to feed allies/vassals the territories surrounding each tree you have to hold all those territories yourself and defend them. Similarly starting in Lustria/Southlands doesn't make a campaign automatic F tier. Yes, it sucks starting in the jungle but all it really does is slow down your campaign a bit. It's really not as bad as you make it seem, again because you're all about those first 30 turns and that's it.
Good tierlist, and great discussion. Ive never really vibed the Dark Elves but Ive heard so many good things about Morathi and now seeing her here in S tier I might have to give her campaign a shot! Also remember guys this is simply his opinion on the game, everyone enjoys different experiences based on difficulty or what gameplay you enjoy...
@@michaelmorton6566 There are so many ways to play them, I use the BM as a buffer and invade Bretonnia, while being defensive to the East, or take over the Peninsular as a whole a defend the choke point and expand South. The campaign always flows smooth for me, I just don't get this take.
Been watching Costin for a couple years and I think he doesn’t mind the jungle he just hates the Lizardmen in general. Maybe it’s a way to work around without sounding biased towards them by lumping all the jungle campaigns together
Vampire counts are my favorite faction by a solid margin. In multiplayer at the moment they are kinda awful right now, unless something changed recently, but in campaign most of their lords are solid, even if the core mechanics - mainly building trees, their research is kinda bad, and overall the campaigns could use a bit more spice/an extra mechanic or two Ghorst campaign is miles better than it was on his release, he is strong and unique, even if stupidly boring/stale after a while due to his playstyle being VERY static. Mannfred is kinda a weird case. Him being moved was very much needed. His location, the books of Nagash and so on dont do him many favors, but it is good having an option to be somewhere else and up vs different factions. He is a good caster, but his campaign NEEDS an extra thing to do, though maybe having the books have more consistent/closer spawns and the rewards be better could work. Kemmler is good, there are some tweaks that he could use, there are things that make his early game a bit annoying, but it is still a solid campaign. I would prefer him get a bit harder of a focus on the ethereal units, since they are kinda painful to use at the moment with warhammer 3 adding so many things that deal magic damage + there not being another vampire counts lord that wants to use them. Isabella/Vlad are great, I would love an option for them to do a campaign dilemma where you could chose to commit hard to the "elector count of Sylvania" and have a bit of a hybrid vampire/empire faction option as a bit of spice/way to differentiate the campaign from the others gameplay wise. (might be justifiable with all of the demonic stuff being enough to possibly make some of the empire consider him to be by far the lesser evil)
Don't be aggressive. Just let's discuss. What exactly are the limited capabilities of beastmen? You need 1200 resource for recruit new legendary lord. Each Beastmen LL strong and have good start army. U can have 4 LL at 25-30 turn and 20(as Tarox). Before 40 turn you can get 500 terror, but you dont need it really, Instead you can get 1 minataur doomstack for Tarox and 3 strong armies for other LL's. Also you dont need save legendary regiments for defence your territories and you can add it to armies. About diplomacy, you can get relationships with chaos, khorne,slaanesh,nurgle and rats, that I think its very Lore. About battles on early game(Spoiler: its easy). You can catch armies in ambush(easy mode), you can easy win usual fight with strongest centigors/dogs and OP beastmen chariots. Sieges its easy walk on enemy castle with so many mobile unit(on start 6 dogs win any siege). For example siege with DAWI will longer in 3 times. About autoresolve(your lovely topic). Sure, beastmen have not good AA results but better than slaanesh . But you can hire 60% units on one turn. Relative to late game at 70 turn. Strong beatmen army cost +-4,5-5,5 k resources you can build one army each 4-5 turns. Also u can have 5 doomstacks(including herostack and minotaurus). Summary: Its not good race for newbie but OP for master. Its fun and Lore friendly campaigns(Kill people like partizan).
I'm a historical player, who was converted by lore. It's mostly the childishness of Warhammer, like Greasus Goldtooth for example. If you want the historical players view watch some of Volunds videos he summarises it all quite well. I play now because I love total war, and have got into Warhammer lore and generally like the new total wars compared to Medieval 2/Napoleon/Rome, which I have thousands of hours in and just am sick of now.
Why exactly is Kairos in Daniel Tier? I just played a Kairos campaign to get the very hard achievement and I had a lot of fun with him. He is an outstanding legendary lord that can solo entire stacks by himself. His starting position is incredible. Once you defeat Oxyotl you have a safe economic base to build armies with to inavde the rest of the map. You can then take out Teclis and the lizard men in the southlands, then you have the whole desert to conquer. I made Skarbrand my vassal and spent a good amount of time beating back Rapanse and Volkmar. Changing of the ways is incredible. When a major faction would declare war on me I would just force them to make peace, or even better just set a more powerful legendary lord at war with them. I put Skulltaker and Skrolk at war when they declared war on me and never had a problem with either of them again. I made peace with both of them then I beat up Rakarth and Harkon and had half the continent. Teleport stance lets you move through any terrain once you unlock it in the research tree you can use it at will. So Lustria isn't so bad with all your armies teleporting everywhere and 4 armies teleporting around are pretty unstoppable. Especially when you can use Halt Army on your foes to keep their legendary lord from attacking. They have access to a replenishment hero at tier 3 so you can pop him out of any settlement. The only real problem is recruitment. But once you start expanding and have tier 5 settlements you can increase global recruitment by +1. Eventually you can recruit a full army of chosen in 2 turns. His economy isn't that bad either once you get libraries in your capitals to tier 4. I have plenty of regions pushing 4k gold per turn. Control is never an issue. I never had any revolts the whole game. The only thing that even challenged me once in a while was a rogue army popping up. I did use the trick to confederate Sarthorael turn three which does make the early game a bit easier having two greater demon lords from the start. But he isn't any better than a demon prince or generic greater demon lord.
His starting position isn't incredible at all. It's one of the most difficult starting positions in the entire game. Once you climb that hill and defeated all that makes it that, then yes, it is amazing, but you're not going to find many other starting positions as difficult as Kairos. If it were as simple as you make it out to be, everyone wouldn't have the complete opposite opinion of you on it. But, you could just be that much better than everyone else I suppose
@starbreeze7249 there is green climate as far as you want to go in any direction. There is an easy minor nurgle faction to deal with followed by a medium minor slaneshi faction. Use a 2nd solo lord to bait their army out. You have 2 friendly tzeentch factions nearby that you can confederate on turns 3 and 5. You then have to deal with a single legendary lord who will bring a stack and a half of skinks. After that you have 3 or 4 provinces that no one will ever attack. Once you put a foothold on the mainland they will never send a boat to your island. It's not the richest starting location in the game but it's definitely one of the most secure. You will only ever be fighting in one direction and no surprise armies coming at you from odd directions. I wouldn't rate kairos any lower than C tier, and if you proliferate cults correctly he's able to teleport around the world map with ease. That combine with his teleport stance and changing of the ways ability makes him B tier in my book. And mid game you can easily support 6 or 8 armies which is way more than a lot of other factions. Growth and replenishment aren't the best in game but they aren't bad. And kairos having easy access to lore of life with unlimited winds of magic trivializes most mid-late game battles. His long campaign victory conditions are simple. Just send a cultist out to establish cults in the areas he needs to wipe out and you can quickly complete them. Plus send a cultist up north to establish a cult at the crystal spire and you can teleport there, wipe Daniel out easily and conquered the northern chaos waste and establish the symposium of change for that steam achievement too. The branching cults make the mid to late campaign easy and fun.
It is interesting that you hate the jungle, I prefer the nice green map that both looks good on campaign and is great for defense giving maps that have lots of options. The places I dread fighting are barren plains that favour missile factions and mountains that funnel troops into positions.
After having completed his campaign a couple of times, Tretch isn't a power pick by any means but is a great "fun" faction if you want to be the Skaveny-est Skaven who ever Skavened. You're in a weak position, have a faction bonus which only works part of the time, can only fall back on a mediocre combat lord, and rely on ambush tactics to survive against your enemies who rush you down before you can get the broken Skaven units going (especially the Chaos Dwarfs, who have extremely heavy armour that make hurting them a difficult challenge). You will feel weak early on and never reach into feeling broken until the late game, but it's a very different feel from other campaigns and I'd give it a try if you're interested in that type of game.
There really is a game meta on thus game; the meta on warhammer 2 was ranged dps and doomstacks, and costin is right on his critics about warhammer 3 and its campaings and when you play a lot it really shows its problems. I dont agree with everything but I still understand most of its critcs, for I have 2.3k hours in this game only and mosy of his critcs are really on point.
Thanks for the list, Im w3 noob and just completed Vampire Counts campaign, looking for faction to play next. Would be really nice if there was a list with the tiers in description or somewhere as for me its hard to recognize the faction icons, or a summary at the end of the video going by the tiers otherwise one has to jump in the video to find out the faction names, sorry noob problems :D
I think the troll hag merchant not spawning is only a you problem. It spawned frequently in my Grom campagins. Also, just playing Bretonnian campaign for the 1st time and it's going smoothly. It's just those first hurdles with Luen that you need to overcome, from which surrounding enemies to deal with to know which factions to confedarate and when.
While I agree that Alarielle has the best early game, I feel that Alith Anar is the most powerful HE faction. Ambush attack + underway is exceedingly powerful.
I kind of don't get why everyone hate on Alberic so much. I'm currently having a blast with him. His starting province gets quite rich early. you have a nice variety of enemies and potential allies to deal with early and a good challenge in handling skulltaker. The part of lustria he's mostly in isn't really that frustrating to navigate. And to be honest I kind of find his genericness a bit refreshing with all the special abilities etc that everyone has these days. Sure it's definitely not the best campaign in the game by any measure but I wouldn't call it unenjoyable or broken. I'd even go so far as to say that it's the most enjoyable bretonia campaign I've played in a long while. It might get more frustrating when I get further into it but I kind of doubt it since I'm past the early game and I feel like that's where most frustrations occur in most campaigns. I was kind of hesitant to give him a try just because of all the hate he gets but I'm glad I did.
I've only played Mazdumundi, the couple of times I've played it have both bogged down to fighting endless waves of Dwarves and Khorne in southern Lustria, Khorne are the worst. The two big problems with that are the battles are boring, Khorne is pure unga-bunga with massively powerful roster, and the second problem is that their economy is so strong you fight the same battle over and over as you conquer each minor settlement, I have to use only my most powerful armies as anything else fails - it is painful and unrewarding. Fighting the Dwarves is painful - fast regenerating armies that fight to the last, but at least you can 'break their back' by taking major settlements, so it feels like you are making progress. My last campaign then had the Skaven move in to southern Lustria - difficult faction to fight when well geared, but definitely fun to beat. My hope is not for CA to make the game super easy, but to get it to that perfect point where a wrong move 10 turns ago comes back to bite - less grind please. Next thing is some factions need more longterm objectives added, for most Lizardman factions the game is over when you take north+south Lustria.
How will Volkmar posibly look like, once Nagash come back to black pyramid finding this bald dude lurking in his pyramid not understanding what he is looking on :D In talkshow Legend and Greatbook did recently have Legend said - Give to Queek Skulltakers mechanic. Well, i think that fits for Wulfric too. Skaven have really good roster, have weak spots how it should be, have solid food mechanic and funy stalk stance. Undercities are shit IMO. They do provide, but a way of building them up is a shit , at least that battle branch. Who the fuck got the idea of having their building speed equal of their actual tier? So to exploit them at max tier i need to wait 15 turns. So its just blank niche, especially with stalk stance, where lightning strike has 0 value. Warp bomb has been nerfed to oblivion. Overall it is good to just troll AI in picked area for absolutely whatsoever no reason. Usually it take few battles followed by capturing a city itself, so all the effort is waste, along with hefty ammount of money. No, no this is trash tier mechanic. It works well for dwarves, well for oxyotl, well for demons, even for Coast it makes better sense to sail somewhere jsut to plunder it along with creating hidden cove. But skaven? Not worth to build it, or perhaps in very distant cities or known economical power houses for a niche effect because Skaven don't suffer later on economicaly. Vampire coast tech tree - i heavily dissagree. Just compare it to other bottom tier races like Lizards or HE. Or simply just values of those techs and how they aged. Ignore the fact , that those techs are actually somewhat costly and VC has absolutely no way to speed up research except agent action or hidden cove by negligible ammount. VC techs are divided into 3 branches, +1 special branch for special lords with no speciality :D after researching initial/ opening techs of respective 3 branches, you are completely free to research whatever you want in that branch. So Noctilus can get +20 physical res. for his necrofexes in no time. you can get relative early +5 lord recruitment rank to fill offices early. you can get banner giving 50% discount for hip building - which is imo nobrainer beeline should i want to avoid imbecil grind for money. IMO one of the best tech tree approach ( not necesarily bonuses itself) in a game - you want and are able to get stack of these units early? Here you can get in apropriate time some hefty bonus for them aswell, not to research some previous junk for another 40 turns.
Definetly bad tier list... You need to decide fun or campaign mechanic or difficulty or territorial location or at least BE FAIR Alith-Anar : most broken high elf campaign mechanic and ofc you don't need to focus on just DONAT at least unique mechanic then regular GRIMGOR Eltharion : If you wanna focus on donat you can, if you don't want you can ignore too... Unique mechanic as well and hard campaign ofc Rakarth far more interested than Malekith now ofc MALUS too i don't know why the REGULAR factions higher tier than unique ones Why you choose Thorgrim for example instead of others ? (maybe for beginning) but not challenging not unique not good location not strong enemies not good goals etc... i can give more example too I can't believe about your ikit claw opinions too.... Wood elves are OP for difficulty i mean they are so easy but so borderline... You can't paint the map you can't conquer whenever you wish. All of them just focus on oaks and defending the oaks are just auto-resolve simulator... You just give lower tier skavens than most boring one's ... C'mon man how to QUEEK be higher tier than others Belakor far more broken than Archaon (if we talk about campaign mechanics and heroes) not only about teleportation but also about creating bunch of DANIELS Conclusion: You are Lustria Hater :D and have ADHD i guess
Tier explanation:
Broken: Either good or bad, but so absurdly over the top they can and DO trivialize the game.
S Tier: Exceptional campaigns, far above others, repayable and dynamic
A - C Tier: Playable, not exceptional, with more and more problems the further down you go.
D Tier: Playable, with significant issues
F Tier: Garbage
Daniel Tier: Worthless Garbage, never worth playing.
P.S. The reddit brigade can now queue up to tell me how 'wrong' I am.
Yep, people can disagree with you if they like.
Daniel tier 🤣🤣🤣
lol Eltharion is without exception the most broken high elf campaign of them all. alarielle isnt even close. he is like Orion except he has to work a little harder to get there. he has a split start position so you can migrate to a vast part of the world in a very short time to play from wherever you want to play, so he has infinite campaign variety. and since i have introduced you to the high elf building cheese you have to realize that unpleasant climate doesn't phase any high elf campaign. you have administrators to counter the build time and emollient nobles to counter the public order.
but the real broken bit comes when you embrace your inner Lord Cutler Becket, and emulate the infamous East India Trading Company.
Step one you set up shop in a city along one of the routes the Roving Pirate factions take. Lothern, Tor Anlek, Elessaeli , Sartosa and Gronti Mingol are the best choices, all of them are close to or in the direct path of your default campaign expansion.
Step two is to train an army that is capable of defeating the pirates and capturing their leader, depending on your target this can be quite hard but it is possible without any cheating at all.
Step three is to attack your target when they get close enough to attack, win exactly one battle, capturing their lord and retreat back into the city. you must not wipe out the army. in fact winning while dealing the least amount of casualties possible is preferred.
Step four is to indoctrinate their lord so that you get 5% of their treasury every turn.
Step five you end your turn , they move back to the same position they were in and recruit a new lord.
Step six reduce your army size so that they are willing to fight you and not run away and attack again winning one battle and capturing their lord. if they do run retreat back and wait till next turn.
Step seven when it becomes clear that they are in danger of getting wiped out let them continue on their way, they will replenish and possibly even recruit a few more units on their travels, letting you repeat this process in the future if you need to.
Several important notes are that if you ever wipe out the faction you loose their income. if they spend the end turn near a dangerous force on the water they will enter full speed stance to escape and be stuck like that so any future battles where you attack them will wipe them out and they will not ever recover their units while in this stance. also they will never attack your land assets or get wiped out by other ai factions, which makes war with them ideal for Eltharion and Orion for the same reason.
Teclis and Manfred are my favourite campaigns in this game. Sometimes a bit of struggle makes it fun.
Sure, Grimgor is terryfing - because AI can't cast spells. So in this situation all potent meele high level lords are terryfing - especially small entity which i can't properly hit with missile. My best experience was with Mannfred with his spell power buff + second trickster shard( or that blue one decreasing magic res. ) - where i did killed multiple lords with just " couple" of soul leech spells. before they seen a meele slog.,
I think youve gotten a little burned out man, the content has been getting increasingly negative lately. Hope you find your joy again soon dude, thanks for creating content for the community
100% agree. It's keeping me from the subscribe button even though his content is constantly recommended to me. I actually really enjoy some of the campaigns he dislikes and puts in Daniel tier. Teclis' campaign is not some whacky wahoo elector count crap but it's a short, challenging campaign where you're facing off against your hard counter, which is rare considering how strong the elves are in battle (they have literally the best tier 0 unit in the game)
But he's right the game really is that bad. People just have buyers remose from spending $400 on the game and are forced to play.
@@Orangekun180 statistically most people are only playing Karl Elspeth and Dwarfs so not everyone is spending 400 lol.
@@Orangekun180 The game is great... for the first few hundred hours. But once you hit 200-300 hours you'll start getting bored with the content. Every other DLC will bring you about 10-30 extra hours. Which is still decent value for money. If you HAVE to play this game non-stop in order to put out multiple youtube clips per day, of course you'll get frustrated with it lmao. So it's a decent game, terrible job.
His "problem" is that he wants to play every race and faction in the similar style of building a large empire in a "most effective way", like people do that in e-sports.
I was playing this with my brother. He played vlad and I played festus. He said the best strategy in this game is to have fun
A very strange list with no real cohesion and a lot of bias (Lustria hate).
I kinda dont understand whats the point of the tier list. What exactly is compared here. Is it fun factor? Or how powerful race is? Or what are the campaing victory conditions? Or unique mechanics? Some LL are punished for being too strong, other for being too weak, some races without any unique mechanics get placed high, other low and vice versa. I dont want to sound like an asshole, but it looks like a mess without any proper reasoning.
bro pls rank either on strenght or fun. u gotta pick dont mix imo. cheers
💯
I actually agree with a lot of the points and criticism he gives, but it kind of defeats the point of a tier list when it's all over the place.
Bro take some rest please you’re working yourself to burnout. Not that I mind all these great videos but you’re uploading something new every day!
I hope you are still having fun with WH3. Personally I care very little about how strong a faction is, I care about how fun it is. Some very strong factions are not fun, I think Broken tier reflects that fairly well. However some factions that are weak or mechanically not well designed are still fun.
Tretch is not a great LL but I still find his campaign fun, and he faces a unique set of enemies in dwarfs, chaos dwarfs, greenskins, high elves, nurgle, and ogres that makes for different battles from the other LLs.
Likewise Kislev mechanics are awful, but their legendary lords are all very good and Katarin is one of the strongest LLs in the game with her Gigasled. With their powerful unit roster and ridiculously rich late game economy, Kislev is very fun despite the dumb mechanics.
Carcassonne has always been a favorite of mine, too. Fay is incredibly powerful and has lots of strong enemies around in Ikit, Morghur, Grom, Kemmler, Belakor, and Nkari. You have a lot of work to do and if you like cav and life magic, it's fun work.
So strange to see such fun campaigns rated as trash. A campaign isn't trash if its fun, doesn't matter how weak or mechanically unsound it is.
I also like Wulfharts campaign because of the them, a jungle expidition where you mostly get you good units by support lines and you have to chose which kind of units you wanne use is a realy cool idea.
Same with the 4 heroes he gets, they have some nice flavor even if they are mostly just normal hero units.
Consider that he probably doesn't find those campaigns fun
But I like Lustria.
I fully agree with your assessment on Elspeth; I love the gunnery school, but it's just combat fluff and l want to be a leader and unifier
Ironically I feel if Elspeth did not start in the empire her campaign would be better. problem is her lore is not supportive.
Totally enjoy the levelling in Elspeth's campaign through the gunnery school.
Bro has the most controversial opinions ever.
I despise Kislev, my first campaign in WH3 was Kostaltyn RoC. Not the best player, but playing him on very hard, had like 7 resets and despite all of this I still think it's awesome campaign.
It sells the idea of being the last bastion of humanity
So you admit it's a trash campaign but you like it because it's trash but you are angry because I call it what it is.
I also have struggled with Kislev, only Katarin haven’t tried others, and after a few resets and mistakes it ended up as a hectic, challenging, but fun and very thematic campaign holding off the tides of chaos.
I get where you're coming from with most of these rankings but ironically the issue of replayability is actually very moot considering your very specific chosen play style that boils down to doing the same thing with every faction. For example Katarin's campaign is actually great, if you don't cheese the hell out of it that is. You, as a player, absolutely have the skills required to fight and win that very uphill battle, yet you never do so because you always cheese it to hell. Not all campaigns are built to end by turn 30 or so, thus any campaign that doesn't is automatically rated lower by you as that's your own personal preference.
Don't get me wrong, there are plenty of broken campaigns in this game, whether it's too powerful, awful campaign mechanics conceptually, awful campaign mechanics due to not working as intended, etc. However these are few and far between. The Wood Elves for example are far from broken. Are they a powerful faction? Clearly. However you don't have to play them safe if you don't want to. Take Orion and fully lean into his unique mechanic and play a this is total war campaign with him. You will have completely upkeep free armies but are you really going to be safe? Without the diplomatic options to feed allies/vassals the territories surrounding each tree you have to hold all those territories yourself and defend them. Similarly starting in Lustria/Southlands doesn't make a campaign automatic F tier. Yes, it sucks starting in the jungle but all it really does is slow down your campaign a bit. It's really not as bad as you make it seem, again because you're all about those first 30 turns and that's it.
Azhag in SFO has really simple but fun mechanics , the crown of sorcery gives you missions and rewards ...something like Malus , really cool .
skulltaker is one of the easiest campaigns by far how it's d tier???
Because he's one of the most broken lords in the game plus he starts in lustria
@@darkomihajlovski3135 but there is a Broken tier in the list.
Good tierlist, and great discussion. Ive never really vibed the Dark Elves but Ive heard so many good things about Morathi and now seeing her here in S tier I might have to give her campaign a shot!
Also remember guys this is simply his opinion on the game, everyone enjoys different experiences based on difficulty or what gameplay you enjoy...
Skrye and moulder not in S or broken?!??!??!?
Yeah this is wrong, however, he really gets offended when you don't agree. I think if he learned to play Ikit he would find better ways to play.
@@davidshaw123451001 He plays all the skaven the exact same way thats the problem
@@michaelmorton6566 There are so many ways to play them, I use the BM as a buffer and invade Bretonnia, while being defensive to the East, or take over the Peninsular as a whole a defend the choke point and expand South.
The campaign always flows smooth for me, I just don't get this take.
@ exactly there are so many options and it is one of the best starting points in the game
Been watching Costin for a couple years and I think he doesn’t mind the jungle he just hates the Lizardmen in general. Maybe it’s a way to work around without sounding biased towards them by lumping all the jungle campaigns together
How about both :)
Really Skulltaker's addition was eye opening to how much the jungle itself just SUCKS.
Vampire counts are my favorite faction by a solid margin. In multiplayer at the moment they are kinda awful right now, unless something changed recently, but in campaign most of their lords are solid, even if the core mechanics - mainly building trees, their research is kinda bad, and overall the campaigns could use a bit more spice/an extra mechanic or two
Ghorst campaign is miles better than it was on his release, he is strong and unique, even if stupidly boring/stale after a while due to his playstyle being VERY static.
Mannfred is kinda a weird case. Him being moved was very much needed. His location, the books of Nagash and so on dont do him many favors, but it is good having an option to be somewhere else and up vs different factions. He is a good caster, but his campaign NEEDS an extra thing to do, though maybe having the books have more consistent/closer spawns and the rewards be better could work.
Kemmler is good, there are some tweaks that he could use, there are things that make his early game a bit annoying, but it is still a solid campaign. I would prefer him get a bit harder of a focus on the ethereal units, since they are kinda painful to use at the moment with warhammer 3 adding so many things that deal magic damage + there not being another vampire counts lord that wants to use them.
Isabella/Vlad are great, I would love an option for them to do a campaign dilemma where you could chose to commit hard to the "elector count of Sylvania" and have a bit of a hybrid vampire/empire faction option as a bit of spice/way to differentiate the campaign from the others gameplay wise. (might be justifiable with all of the demonic stuff being enough to possibly make some of the empire consider him to be by far the lesser evil)
Don't be aggressive. Just let's discuss. What exactly are the limited capabilities of beastmen? You need 1200 resource for recruit new legendary lord. Each Beastmen LL strong and have good start army. U can have 4 LL at 25-30 turn and 20(as Tarox). Before 40 turn you can get 500 terror, but you dont need it really, Instead you can get 1 minataur doomstack for Tarox and 3 strong armies for other LL's. Also you dont need save legendary regiments for defence your territories and you can add it to armies. About diplomacy, you can get relationships with chaos, khorne,slaanesh,nurgle and rats, that I think its very Lore. About battles on early game(Spoiler: its easy). You can catch armies in ambush(easy mode), you can easy win usual fight with strongest centigors/dogs and OP beastmen chariots. Sieges its easy walk on enemy castle with so many mobile unit(on start 6 dogs win any siege). For example siege with DAWI will longer in 3 times. About autoresolve(your lovely topic). Sure, beastmen have not good AA results but better than slaanesh . But you can hire 60% units on one turn. Relative to late game at 70 turn. Strong beatmen army cost +-4,5-5,5 k resources you can build one army each 4-5 turns. Also u can have 5 doomstacks(including herostack and minotaurus). Summary: Its not good race for newbie but OP for master. Its fun and Lore friendly campaigns(Kill people like partizan).
I dont understand why everyone hates this game so much.
I'm a historical player, who was converted by lore.
It's mostly the childishness of Warhammer, like Greasus Goldtooth for example.
If you want the historical players view watch some of Volunds videos he summarises it all quite well.
I play now because I love total war, and have got into Warhammer lore and generally like the new total wars compared to Medieval 2/Napoleon/Rome, which I have thousands of hours in and just am sick of now.
That you put Markus Wulfharts campaign that low tells me everything i need to know....
Why exactly is Kairos in Daniel Tier? I just played a Kairos campaign to get the very hard achievement and I had a lot of fun with him. He is an outstanding legendary lord that can solo entire stacks by himself. His starting position is incredible. Once you defeat Oxyotl you have a safe economic base to build armies with to inavde the rest of the map. You can then take out Teclis and the lizard men in the southlands, then you have the whole desert to conquer. I made Skarbrand my vassal and spent a good amount of time beating back Rapanse and Volkmar. Changing of the ways is incredible. When a major faction would declare war on me I would just force them to make peace, or even better just set a more powerful legendary lord at war with them. I put Skulltaker and Skrolk at war when they declared war on me and never had a problem with either of them again. I made peace with both of them then I beat up Rakarth and Harkon and had half the continent. Teleport stance lets you move through any terrain once you unlock it in the research tree you can use it at will. So Lustria isn't so bad with all your armies teleporting everywhere and 4 armies teleporting around are pretty unstoppable. Especially when you can use Halt Army on your foes to keep their legendary lord from attacking. They have access to a replenishment hero at tier 3 so you can pop him out of any settlement. The only real problem is recruitment. But once you start expanding and have tier 5 settlements you can increase global recruitment by +1. Eventually you can recruit a full army of chosen in 2 turns. His economy isn't that bad either once you get libraries in your capitals to tier 4. I have plenty of regions pushing 4k gold per turn. Control is never an issue. I never had any revolts the whole game. The only thing that even challenged me once in a while was a rogue army popping up. I did use the trick to confederate Sarthorael turn three which does make the early game a bit easier having two greater demon lords from the start. But he isn't any better than a demon prince or generic greater demon lord.
His starting position isn't incredible at all. It's one of the most difficult starting positions in the entire game. Once you climb that hill and defeated all that makes it that, then yes, it is amazing, but you're not going to find many other starting positions as difficult as Kairos. If it were as simple as you make it out to be, everyone wouldn't have the complete opposite opinion of you on it. But, you could just be that much better than everyone else I suppose
@starbreeze7249 there is green climate as far as you want to go in any direction. There is an easy minor nurgle faction to deal with followed by a medium minor slaneshi faction. Use a 2nd solo lord to bait their army out. You have 2 friendly tzeentch factions nearby that you can confederate on turns 3 and 5. You then have to deal with a single legendary lord who will bring a stack and a half of skinks. After that you have 3 or 4 provinces that no one will ever attack. Once you put a foothold on the mainland they will never send a boat to your island. It's not the richest starting location in the game but it's definitely one of the most secure. You will only ever be fighting in one direction and no surprise armies coming at you from odd directions. I wouldn't rate kairos any lower than C tier, and if you proliferate cults correctly he's able to teleport around the world map with ease. That combine with his teleport stance and changing of the ways ability makes him B tier in my book. And mid game you can easily support 6 or 8 armies which is way more than a lot of other factions. Growth and replenishment aren't the best in game but they aren't bad. And kairos having easy access to lore of life with unlimited winds of magic trivializes most mid-late game battles. His long campaign victory conditions are simple. Just send a cultist out to establish cults in the areas he needs to wipe out and you can quickly complete them. Plus send a cultist up north to establish a cult at the crystal spire and you can teleport there, wipe Daniel out easily and conquered the northern chaos waste and establish the symposium of change for that steam achievement too. The branching cults make the mid to late campaign easy and fun.
It is interesting that you hate the jungle, I prefer the nice green map that both looks good on campaign and is great for defense giving maps that have lots of options. The places I dread fighting are barren plains that favour missile factions and mountains that funnel troops into positions.
i think tretch is pretty decent but his mechanics are a bit intrestin
After having completed his campaign a couple of times, Tretch isn't a power pick by any means but is a great "fun" faction if you want to be the Skaveny-est Skaven who ever Skavened. You're in a weak position, have a faction bonus which only works part of the time, can only fall back on a mediocre combat lord, and rely on ambush tactics to survive against your enemies who rush you down before you can get the broken Skaven units going (especially the Chaos Dwarfs, who have extremely heavy armour that make hurting them a difficult challenge).
You will feel weak early on and never reach into feeling broken until the late game, but it's a very different feel from other campaigns and I'd give it a try if you're interested in that type of game.
Lol i dont agree this list. Because skaven clans linke clan moulder and skryer should be s tier. And skulltaler is fucking s tier or brocken strong.
There really is a game meta on thus game; the meta on warhammer 2 was ranged dps and doomstacks, and costin is right on his critics about warhammer 3 and its campaings and when you play a lot it really shows its problems. I dont agree with everything but I still understand most of its critcs, for I have 2.3k hours in this game only and mosy of his critcs are really on point.
Thanks for the list, Im w3 noob and just completed Vampire Counts campaign, looking for faction to play next. Would be really nice if there was a list with the tiers in description or somewhere as for me its hard to recognize the faction icons, or a summary at the end of the video going by the tiers otherwise one has to jump in the video to find out the faction names, sorry noob problems :D
I think the troll hag merchant not spawning is only a you problem. It spawned frequently in my Grom campagins.
Also, just playing Bretonnian campaign for the 1st time and it's going smoothly. It's just those first hurdles with Luen that you need to overcome, from which surrounding enemies to deal with to know which factions to confedarate and when.
While I agree that Alarielle has the best early game, I feel that Alith Anar is the most powerful HE faction. Ambush attack + underway is exceedingly powerful.
Rework & dlc for vampire counts. I would also love to see playable Red Duke with undead Bretonnian roster
I kind of don't get why everyone hate on Alberic so much. I'm currently having a blast with him. His starting province gets quite rich early. you have a nice variety of enemies and potential allies to deal with early and a good challenge in handling skulltaker. The part of lustria he's mostly in isn't really that frustrating to navigate. And to be honest I kind of find his genericness a bit refreshing with all the special abilities etc that everyone has these days. Sure it's definitely not the best campaign in the game by any measure but I wouldn't call it unenjoyable or broken. I'd even go so far as to say that it's the most enjoyable bretonia campaign I've played in a long while.
It might get more frustrating when I get further into it but I kind of doubt it since I'm past the early game and I feel like that's where most frustrations occur in most campaigns. I was kind of hesitant to give him a try just because of all the hate he gets but I'm glad I did.
I've only played Mazdumundi, the couple of times I've played it have both bogged down to fighting endless waves of Dwarves and Khorne in southern Lustria, Khorne are the worst.
The two big problems with that are the battles are boring, Khorne is pure unga-bunga with massively powerful roster, and the second problem is that their economy is so strong you fight the same battle over and over as you conquer each minor settlement, I have to use only my most powerful armies as anything else fails - it is painful and unrewarding.
Fighting the Dwarves is painful - fast regenerating armies that fight to the last, but at least you can 'break their back' by taking major settlements, so it feels like you are making progress.
My last campaign then had the Skaven move in to southern Lustria - difficult faction to fight when well geared, but definitely fun to beat.
My hope is not for CA to make the game super easy, but to get it to that perfect point where a wrong move 10 turns ago comes back to bite - less grind please. Next thing is some factions need more longterm objectives added, for most Lizardman factions the game is over when you take north+south Lustria.
Legend, what happened to your voice?
why do you pronounce "ledgering lord" instead of "legendary lord"?
How will Volkmar posibly look like, once Nagash come back to black pyramid finding this bald dude lurking in his pyramid not understanding what he is looking on :D
In talkshow Legend and Greatbook did recently have Legend said - Give to Queek Skulltakers mechanic. Well, i think that fits for Wulfric too.
Skaven have really good roster, have weak spots how it should be, have solid food mechanic and funy stalk stance.
Undercities are shit IMO. They do provide, but a way of building them up is a shit , at least that battle branch. Who the fuck got the idea of having their building speed equal of their actual tier? So to exploit them at max tier i need to wait 15 turns. So its just blank niche, especially with stalk stance, where lightning strike has 0 value. Warp bomb has been nerfed to oblivion.
Overall it is good to just troll AI in picked area for absolutely whatsoever no reason. Usually it take few battles followed by capturing a city itself, so all the effort is waste, along with hefty ammount of money. No, no this is trash tier mechanic. It works well for dwarves, well for oxyotl, well for demons, even for Coast it makes better sense to sail somewhere jsut to plunder it along with creating hidden cove. But skaven? Not worth to build it, or perhaps in very distant cities or known economical power houses for a niche effect because Skaven don't suffer later on economicaly.
Vampire coast tech tree - i heavily dissagree. Just compare it to other bottom tier races like Lizards or HE. Or simply just values of those techs and how they aged.
Ignore the fact , that those techs are actually somewhat costly and VC has absolutely no way to speed up research except agent action or hidden cove by negligible ammount.
VC techs are divided into 3 branches, +1 special branch for special lords with no speciality :D after researching initial/ opening techs of respective 3 branches, you are completely free to research whatever you want in that branch. So Noctilus can get +20 physical res. for his necrofexes in no time. you can get relative early +5 lord recruitment rank to fill offices early. you can get banner giving 50% discount for hip building - which is imo nobrainer beeline should i want to avoid imbecil grind for money. IMO one of the best tech tree approach ( not necesarily bonuses itself) in a game - you want and are able to get stack of these units early? Here you can get in apropriate time some hefty bonus for them aswell, not to research some previous junk for another 40 turns.
Throw the man some likes people
Definetly bad tier list...
You need to decide fun or campaign mechanic or difficulty or territorial location or at least BE FAIR
Alith-Anar : most broken high elf campaign mechanic and ofc you don't need to focus on just DONAT at least unique mechanic then regular GRIMGOR
Eltharion : If you wanna focus on donat you can, if you don't want you can ignore too... Unique mechanic as well and hard campaign ofc
Rakarth far more interested than Malekith now ofc MALUS too
i don't know why the REGULAR factions higher tier than unique ones
Why you choose Thorgrim for example instead of others ? (maybe for beginning) but not challenging not unique not good location not strong enemies not good goals etc... i can give more example too
I can't believe about your ikit claw opinions too....
Wood elves are OP for difficulty i mean they are so easy but so borderline... You can't paint the map you can't conquer whenever you wish. All of them just focus on oaks and defending the oaks are just auto-resolve simulator...
You just give lower tier skavens than most boring one's ... C'mon man how to QUEEK be higher tier than others
Belakor far more broken than Archaon (if we talk about campaign mechanics and heroes) not only about teleportation but also about creating bunch of DANIELS
Conclusion: You are Lustria Hater :D and have ADHD i guess
Great video ! Also can you do a video about which races has the most powerful auto resolve and which has the worst ?
I enjoy tombkings they’re my favorite ) :
Karl Franz's campaign is garbage compared to Gelt's and Elspeth's.
Min-Max Min-Max Min-Max.