We've literally got youtubers making videos about how CA and GW can milk us of EVEN MORE MONEY than they already have and the consumer base agrees. They'd have to be absolute buffoons to only release 3 more dlcs and call it quits.
At least they’ll be able to make a new roadmap for its continuation and the old roadmap is now old very outdated for releasing of Slaanesh’s theme color
@marvinvasquez9437 Roadmaps have only ever led to bad things for CA. Either their plans change or DLCs get delayed and it just ends up being a stick to beat them with. If I were in charge of CA, I would stick to announcing DLCs through dev chats.
We are going to need an actual map expansion real quick, cause its getting REAL crowded....at least a 1/4 size expansion. Also just do what total war has already done in the past: Minor Factions DLC, Halflings, Hobb Goblins, Araby ect.
They need to make it proportionally Arabia can't be so small and empire like 10% of the map Same for chaos wastes, they can't be half size of the empire, you need to have roaming orks and shit there and no 1 turn between settlement's
One thing they could do is “expand” the map by having the realms of chaos, put all the demon factions in there, with mechanics for how the realms of chaos can invade into the mortal world. I dunno, I just want a lot more than 3 dlc for this game, it really doesn’t feel like it’s ready to be retired
yes, please, please, please. It was the best most unique part of WH3 and they just left it behind to try to please everybody (and did not please everybody). I miss when videogames were a creative +artistic statement. The designwork for the Realms of Chaos is absolutely stunning
Every faction is a plus in my book but Ind and Nippon are probably the new factions I'd want most. Updating Vampires and adding Nagash and Neferrata would also please me.
I agree with this one a lot. Araby would be up there for me, if only to make tomb kings a little more interesting. Arabian/Ottoman/Mamluke fantasy is not used enough which is a shame for how sick it is.
Ind, Khuresh, Araby, Nippon, Estalia, Tilea. This is my wishlist for now. I wish that CA worked with the people who make fan army lists, like the one who made an excellent one for Khuresh.
Ind and Khuresh are a easy to add with the landmasses existing. Nippon I think would also be possible. They just would have to expand the map a bit to the right. In terms of other factions I am not so sure. The area of Araby is already very crouded and there are not a lot of options for other settlements without changing the map. There‘s also a similar issue for Estalia, Tilea and the Border Princes. And Albion is just too small for a whole faction. But in the end it‘s GW that‘s going to decide, as they would have to rework the factions like they did for Kislev and Cathay
At this point, while I would love a hypothetical Ind and Kuresh, I really just want the factions we currently have to feel finished and fleshed out. Cathay could really use Yin-yin, Li Dao, and the Monkey King. Empire needs Boris and ideally some Ulric (and maybe some other knightly order/priest) stuff. It would be great if the Vampire Counts could have one lord for all the main bloodlines but at least Nagash as a LL or Hero. Norsca obviously could use some love. Lizardmen need a big rework. Definitely wouldn't mind a few factions like Bretonia and Wood Elves getting at least one more lord and a few units. Finally a few other races could use some finishing touches, stuff that an Endtimes dlc/flc could provide.
And to the point above, I also think the idea of mini race backs are absolutely not it. Should be going deeper with what's there already rather than broader.
I want snake people. They could be a gimmicky monster infantry faction that would have chariots but no cavalry. Maybe new Lore of Blood which would also go for Dark Elves and Vampires.
They need to condense the existing DLC before making new ones. Trying to convince friends to buy and play this game when they see the war memorial list of DLC doesn't work. If you bought warhammer 3 and let's say ya favourite race was Skaven you gotta buy warhammer 2 and there is 3 seperate DLC for the units. They should just do "Skaven" where you get everything for like 15-20 bucks or whatever now
We all should jump on Soteks jumpwagon and demand Vampire Counts Bloodlines DLC in Champions of Chaos style with 4-5 bloodlines and their legendary lords. Please CA! Also We NEED Yin Yin vs Vampire Coast DLC. CA, shut up and take my money. More dragon "children" is a win and Vampire Coast need a little bit of polishing as 6 years old DLC which faction has Its own problems currently.
They could also add a DLC like champions of chaos for all the great vampiric dynasties (except the von carstein wich have already 3 LL). I could see Neferata, Abhorash (or Walach Harkon), Zacharias and Ushoran as LL. And maybe Konrad Von Carstein as LH.
I think people will be surprised how "quickly" the next DLC arrives. Too many people talk about how the next DLC will arrive in 2047 or something, just because OoD took quite long, despite it being officially known, that the scope of that DLC has only even been determined by CA themselves AFTER the DLC before, ToD, was released. Thats not how CA usually does DLCs. It was an outlier based on the insecurity after SoC. It is very likely that the next DLC has already been in the works for 4 months at this point. Because thats exactly how CA made EVERY OTHER DLC so far.
I'd like for that to be the case, but CA even at the start of WH3's lifecycle has been slower with things than they were in WH2, granted I'm all for things taking longer when they're well done. Especially if CA does actually include big free updates and minor reworks like how they did the deeps for Dwarfs and the change to bounties for Ogres.
@@darkrite9000 Have they really been that much slower though? They made both Immortal Empires and the Champions of Chaos within the first 6 months. Half a year later came the biggest race pack they ever made. Warhammer 2 had some very short DLC cycles, thats true. 3 months after Nakai there was already the next DLC. But if we are honest "the Hunter and the Beast" is also infamous for having some of the worst mechanics from game 2.
@@AliothAncalagon Well Mortal Empires for WH2 took about a month if I recall correctly, to release, so yeah Immortal Empires came a lot slower. As for DLC quality, sure Hunter and the Beast wasn't really that good, but things like Tomb Kings, Warden and the Paunch, Silence and Fury, Twisted and Twilight, Prophet and Warlock, were all great DLCs. And while yes, Thrones of Decay and Omens of Destruction are good, Chaos Dwarfs was great, Champions of Chaos was pretty good (even if most of the unit additions were just reskins), Shadows of Change was terrible, and while they did improve it, it's still kinda meh even now. Granted I do think CA is on the right track right now, but I'm still expecting dlc to take about 6 months, especially if they do include bigger changes in the .1 and .2 updates. I don't mind there being slower DLC, I just want us to get all the important stuff.
@@timjohnson8362 Suppose so, though again, I don't really mind it being slower so long as it's good. Though Immortal Empires wasn't 6 times the size of Mortal Empires, so not sure why that took so long. But regardless, it doesn't change the fact that they are doing DLC releases slower. But so long as they get to the important stuff, I'm not as bothered by it being slower.
I truly hope that CA watch this video and follow at least some of its suggestions. The Wood Elves: I wish they added 2 to 4 more Wood Elf trees to the area around the Oak of Ages to make it more lore-friendly and at the same time make it the most densely populated area in the game where, in case of alliances, attacking the Wood Elves would be a challenge. Garrison: I wish they left players with a choice for upgrading the main settlement buildings. One would be the normal main settlement building and the other with a heftier cost and a longer construction period with defensive walls. Thus, players did not have to waste a building slot for making defensive walls. That said, a separate defensive wall also should be available to, once built, provide the settlement with 20/20 garrison depending on its tier and provide the defending forces with unbreakable trait and unlimited ammo and things like that. The Reals of Chaos: I also sincerely hope that they add the Reals of Chaos to the main map.
It sucks how the failure of the other title resulted in Warhammer 3 from not meeting it's full potential. Also some design choices too are the cause, I love immortal empires since its so fun but the map leaves a lot to be desired. I hope these happen even some if GW allows CA to continue it could help both studios.
If CA actually watches these, I would 100% pay for and play Fantasy and 40k at the same time if you guys can manage both at once. Don't leave fantasy before it's fully done for 40k otherwise. You've a long road of content that could be made and would be paid for, no need to be impatient to jump on the 40k money.
Ind and Kuresh. Dogs of War (likely with full standing Border Princes including Estalia and Tilia), Nippon (with a tiny map expansion to include the isles), Nagash (with the Daniel mechanics for all undead units)
There is certainly room for a lot of content, the entire top right corner is unused, it's too much space not to use it for something. Ind and Khuresh, possible map expansions to the east. Apart from that there are still many things to be added, Nagash, Neferata, Dogs of War. Frankly almost all factions could and should receive at least one more DLC in TW3 if they haven't already. Empire has content for one more DLC, two possibly. Thanquol and the verminlords DLC are still missing. Kislev and Cathay possibly have at least one more DLC and the Monkey King is also missing. Norsca, converted into chaos tribes, could receive a couple of legendary lords in places far from Norsca along with things like generic caster lords. Although at the expense of the vampire being a unit without an army book it will only expand as much as GW and CA want. I'm not really interested in seeing an End Times DLC and the previous rumors of an imminent end have already proven to be completely wrong. "Only three DLCs" seems like a repeat of those same rumors in a new form. There is too much content for just three DLCs, I hope I'm not wrong and that all the factions that didn't receive a DLC in TW3 will eventually receive one. Also, another problem is not only the content but how many factions are clearly obsolete and outdated in campaign and multiplayer and CA Oslo seems to do deep reworks accompanied by a DLC.
Giveaway linked in description. Late post sorry lads trying to balance work and taking care of family full time so it's a little all over the place. Have a good one!
Nagash is too important to be treated as a side dish, he is one of the most beloved characters of lore, the races you just mentioned have less popularity than Nagash does. That said, I do think Dogs of War would include Tilea, Estalia, and Border Princes, with their factions sharing a number of units but also have some units unique to each. I just don't see them putting out the effort to make those factions truly their own individual races, there's just not enough to work with. Also recall that Aranessa shouldn't have even been part of Vamp Coast but was included in the race anyway. Ind would be nice to see, same with Araby and Khuresh but I just don't know if we'd actually get those at this point. CA has said no to Araby multiple times from what I've been told. So I doubt they'd ever come, CA has changed their mind in the past, but I still just don't see Araby being officially added. Ind would be more possible, as there is a number of units you could use with Ind that would be a part of the Monkey King's roster, so there is a possibility for that. Khuresh could likewise be interesting to include but as it'd likely be a Chaos faction I don't know how many others would like it. I'd enjoy it, but I play Chaos primarily. Norsca needs a big rework, same with lizards, and honestly Norsca could do with a few more characters and units. Hell the race I want to see most is Nippon but that's so unlikely I'm just gonna need to wait for someone to make a Nippon race mod. Which Araby and Southern Realms do have mods for them. Amazons are in progress, and I've heard that there's some people working on things like Ind, Khuresh, and even Nippon. So even if CA doesn't get to them, modders will, granted it'd be better to see them officially, but I'll be happy if they handle what I expect to come well.
There are at least 2 LL that absolutly need rüto come. Neferata and the Monkey King.... without them the game will not be complete. If the next dlc is slaanesh/High elvey/Dark ekves?, then dog of war and then endtime....there need to be more dlc. I hope they go back to the 2LL style. Like YinYin vs Norsca.
Imagine in the Slaneesh-Elf DLC, we have One Dark Elf, One High Elf, and the Slaneesh One (Drakka), and for a flc lord we have a Wood Elf One, just saying
17:00 - I'll help you do a Dark Elf LP: Tullaris LL Kouran LH Fleetmaster L OR Shadowblade LH2 Hag Queen L Pagowyrm Magma Dragon Manflayers Draich Masters or other unit champion ET regiment like Lords of Oblivion OR Hydra variant, specifically Royal Hydra
Hobgoblins need a complete redesign in their skeleton. They are meant to be different to Goblins. CA took the cheap route an just enlarged Goblins. They look completely wrong right now.
but yea if we get only 2 dlcs per year this is the best scenario i can think of before 2027 6.1 Bretonnian rework + Acellaries 6.2 Kislev Tzeentch rework + Engrimm Flc 7.0 2025 June - Slaneesh, High Elf, Monkey king ( Ind opened up ) 7.1 Norscan rework 7.2 Public order/Corruption rework 8.0 2025 December - Dogs of War 8.1 Sieges rework 8.2 Lizardmen rework 9.0 2026 June - 2 Requested lords with Thanquol at the front ( Khuresh opened up) + Cathay FLC 9.1 Tomb kings rework 9.2 Undead rework 10.0 2026 December - Nagash/Bloodlines + Endgame Crisis The game is now 600 euros and finally feels complete enough
The issue with the Immortal Empires map is that it's way too squished. I know it might be a bit taxing on performance but there's almost no breathing room between Legendary lords what so ever. Certain regions and placements feel really off. For example: - The distance between Ulthuan and Brettonia is way too small. - Southern chaos waste is kind of a pathetic slither and just a boring region. - Athel Loren should be bigger IMO - The badland / Desert region is so fkn squished it's crazy. - Lustria feels super claustrophobic and hard to navigate. - Northern chaos wastes should include the realms of the chaos gods atleast. The map needs more breathing room between legendary lords, because at the moment we are running out of space. There are so much more things to add, that just won't be possible since they shrinked the map too much.
On the one hand I can see a possibility of them doing 3 more and then calling it. On the other, I feel that the previous financial disasters with Hyenas and Pharoah might mean they're a bit more reluctant to truly let go of the one title thats really keeping them afloat right now and moving into unfamiliar territory once again with a new game.
By the time they release the supposed final DLC, 40K or whatever will be around the corner. And if they manage to pull off 40K, they will probably want their best guys on for 40K so they might just cann fantasy. All speculation of course, but I hope the community digs into them if they do abandon it
It doesn't just need to be opened up, the southern chaos wastes needs a full rework/expansion as well. The south has been such a wasted space since the the beginning.
Yeah, really? Of course it has A LOT of potential! Honestly Warhammer 3 can cover so much (and yes, I am gonna say it, have Ind and Khuresh factions -either race or units-)! Edit: or add the mini-racepacks as you said! That could be the chance for Amazonians, Halflings and Albion make their appearance as part of the Dogs of War faction (DoW has a unit of Amazonians, Halfling and one of Albion)! So many potential still! CA and GW! Please don´t cut this game yet!
They need to expand the map and some of the existing continents. The problem is it would require essentially renumbering every territory from the top left again (0,0). This is where I wish GAI wasn't being used for just stealing artwork and repackaging it so companies can layoff staff. Renumbering everything would take a lot of manpower and be tedious with no actual moneyback to the company; and that is where something like GAI could eventually handle it.
The funny thing is modders are pumping more fun faction mods than actual DLCs from CA. OOD was a joke. Arbaal who’s a FLC was more deserving for a DLC.
Taking longer with dlcs is killing the game. They told us when launching WH3 that dlcs would be out faster and then they shit the bed with the launch and have been periodically pissing off or slightly rejuvenating the customer base ever since. CA relying on this game and us as customers to float their company need to start slamming out good content. I really want to see 3 things. A Norsca update and rework, Vampire counts update and a rework for Daemons of chaos with Daniel. Daniel seriously needs a rework. Needs buffs, a transmog system for his gear so you can really make him look the way you want. He needs items and ancillaries and he should also be rolled into Woc and just given access to that roster. Daemon prince's are ex mortals that are worshipped by mortals and kind of hated ny Daemons but begrudgingly followed. Daniel should have access to way more mortal troops. Daemon prince's are such an interesting concept in Warhammer and a player designed one was a great idea and should really be given far more attention. Also considering Daniel was like a flagship character for WH3 he needs to be given proper consideration to spiritually bring WH3 back up from it's bad launch vibes.
The map needs to be expanded. Naggarond is to small and ulthuan is to close to brittionia. Kislev isnt big enough. The southern realms are tiny, along with araby. Norsca is to close to the empire. Id say the empire is the only place that has the right size. Everything else just feels to small and crowded. Ive felt this way since the map was released. Nahgaroth and lustria should be twice the size they are now. I want naggarth to be the size it is in the eye of the vortex campaign. Everything to the right of World edge mountains should be bigger.
I see 5-6 DLC (Slaanesh, DoW, Vampire Bloodlines, unnamed Cathay, (unnamed Empire (Boris)), End Times) I certainly wouldn't expect any more than that (Ind, Kuresh, Nippon, Hobgoblin Khanate) but would be pleasantly surprised. My personal wishlist (short form) just fills out all possible (released) units and reworks everything that hasn't been yet: Patch 6.X: Omens of Destruction fix - Gorbad mechanic & Fozzrik's Flying Fortress (a moving Settlement, like either an Ogre Camp or a horde tab (a la Malakai), conquerable in the Bad Lands like Nemesis Crown/Sword of Khaine) 7.0, The Vanguards of Vanity: Dechala (Serpent focused Slaanesh faction, LH (Any Slaanesh)), Shadowblade (Khainite faction, Tullaris (LH Executioner), Kouran (LH Black Guard), Aislinn (Sea Patrol, Korhil (LH White Lion), Caradryan (LH Phoenix Guard)) Race for the lost City of the Old Ones Patch 7.0: Rework Slaanesh/High Elves, Minor Rework Dark Elves, FLC: The Masque, opens up Kuresh (and Ind?), Nemesis crown style mechanic: Truthsayer/Dark Emmisary (life/light, Beasts/shadow combo wizards - choose one) Patch 7.X: Lizardmen rework, Tetto 'eko (LL/LH?), Nakai joins the race for Lost City of the Old Ones 8.0, Dogs of War let loose: ----WARNING: long---- Lucrezzia Belladonna (D, Wizard/Shadow), Borgio the Besieger (D, Heavy Melee), The Golden Magus (Dreadfleet, Wizard Hybrid - Yes, the Flaming Scimitar should be his final Mount and float close to the ground lifted by enslaved Genies/Djinn/Efreet), Mydas the Mean (D, LH Paymaster - buffs all (D)), Khar'mel (Mordheim/A, LH Genie - buffs all (A), must be Genie styled, because she's "I dream of Jeannie"'s Jeannie of Warhammer) Style is either (D) for Dogs of War or (A) for Warmaster Armies: Araby. Lords: Merc. General (D), Grand Wizard (A) Heroes: Paymaster (D/A - like Mydas' Sheikh Shufti), Merc. Captain (D), Hireling Wizard (A) Infantry: Pikemen (D), Duellists (D), Dervishers (A), Guard (D/A - replaces both Paymaster's Guard (D/A) and Palace Guard (A)) Ranged: (Pavise-)Crossbowmen (D - at least two types), Bowmen (A), Birdmen (D - flyer/crossbow) Monstrous: Genies/Djinn/Efreet (A, functionally identical to K'daai) Cavalry: Merc. Heavy (D), Merc. Light (D/A - like Al Muktar's Desert Dogs), Heavy Camel (A) Ranged: Merc. Light (Bow) (D/A), Camel (Jezzail) (A) Monstrous: Flying Carpets (A - flyer/magic, bow) Monster: Elephant (A - with and maybe without howdah(Jezzail)) War Machines: Galloper Guns (D) Special Units/RoR (gained upon conquering/ally/vassal certain regions?) These can also be gained by (some) other factions - I placed the RoR versions of regular DoW units close to or in starting positions: The Moot: Lumpin Croop's Fighting Cocks/Cooks (Halfling Bowmen), SPECIAL: Units from Patch 8.0 (more on that later) Wellsprings of Eternity: Anaconda's Amazons (like elite Wardancers) Albion (somewhere): The Giants of Albion (2 Giants one unit) Miragliano (Borgio start pos.): Birdmen of Catrazza (Birdmen), Leopoldo's Leopard Company (Pikemen), Marksmen of Miragliano (Crossbowmen) Remas (replaces Riffraffa): Ricco's Republican Guard (Pikemen), Vespero's Vendetta (Duelists), Bronzino's Galloper Guns (Galloper Guns) Luccini (Lucrezzia start pos.): Braganza's Besiegers (Pavise Crossbowmen), Voland's Venators (merc. heavy cav.), The Brotherhood of Alcatani (Pikemen) Sartosa: Long Drong's Slayer Pirates Lustria (somewhere): Pirazzo's Lost Legion (Pikemen/Crossbow hybrid) Grand Desert of Araby (Golden Magus start pos.): Al Muktar's Desert Dogs (Merc. light cav. (bows)), Mad Mullah Aklan'd's Death Commandos (Dervishers - Changed to: Mullah Aklan'd's Daring Dervishers, reason: cultural insensitivity of the '80s), another one to make it 3 like the other two LLs Southlands (somewhere): Tichi-Huichi's Cold One Riders (Skink Cold One riders) Badlands (somewhere): Asarnil the Dragonlord (like Eshin Maneaster single unit RoR - high Elf dragonrider) Norsca (optimally in Baersonlings territory): Beorg Bearstruck's Berserkers (Skinwolves -> Skinbears, changed because Chaos Marauders are lame) Border Princes (somewhere): Oglah Khan's Wolf Riders (Goblin Wolf Riders), Kreugar's Company of the Damned (Skeleton Warriors (horrible regeneration only on kills, endless regen pool) Naggaroth (somewhere): Menghil Manhide's Manflayers That would be all of them - they can also release some of them after the fact, maybe as little presents or part of different factions. DoW can also hire Ogres (Maneasters, Bulls etc.), Dwarfs (Warriors/Rangers etc.), Norscan Marauders, Empire Free Company, Sartosan Militia (hireable via landmark building in Sartosa for all relevant factions). ----Done---- Patch 8.0: Map changes in Araby and Tilea (All represented Tilean city states (Miragliano, Remas, Luccini, Sartosa) are now 1 region major Settlements as they should be) FLC: Halflings! Recruitable in the Moot landmark (Halfling Spearmen, Halfling Bowmen, Hot Pot (cheap 6-8 entity catapults?), Marius Leitdorf (special LL like Alistar) for the Empire (no faction mechanics, no start option, but "insanely" fun lord mechanics - starts at war with "The Moot Rebellion", confederated by slaughtering Halflings in a quest battle, also increases the upkeep of Halflings - I see this as the only way to integrate him, since he must be a Lord but doesn't really "lead" a faction and this would be a good interim goal for Elspeth, Franz and later Boris. Also a lower workload FLC since DoW is big.) No Nemesis Crown like mechanic here. Either Patch 7.X or 8.X (somewhere): Kislev rework, SoC final fix 9.0, Vampire Bloodlines: Neferata, Zacharias and company fill out the roster, bunch of new units (eg. Coven Throne), some LHs (Whispering Nell, Konrad), we already talked about the details and there aren't that many ways to proceed here anyway. It would be nice if we got Jade Blooded representation (even if it is just a Lord type that combines cathayan style and pointy goth to make them fit stylistically in the east)! Patch 9.0: Red Duke now full LL. Also no Nemesis Crown mechanic in this patch. Patch 9.X: Whatever needs to be done, maybe some filler unit? 10.0 A Cathay DLC: Cathay (Monkey King) vs. (someone placed in northern Ind) vs. (someone else) Monkeys and Tigermen. Would be cool to see a Beastman here, maybe even a Bretonnian (lost Questing Knight faction? Tristan le Troubadour and Jules le Jester touring the world maybe). As a 3rd. maybe a Tomb King (Ramhotep as LL and Prince Apophas as LH? Big beastie Khemric Titan?) or a Vampire Coast character (Vangheist?) Patch 10.0: Cathay rework, FLC: Li Dao or Yin-Yin (depends on Lokhir being moved to Ind or not), Rework for other races involved (Norsca, Tomb Kings and Vampire Coast really need it - Aranessa could be reworked into a DoW/Vampirate hybrid) Nemesis Crown/Sword of Khaine style mechanic: Seal of the Dragon Empire (as homage to the Imperial Seal of China, which is a real life lost relic), an item type one, since there is none in that part of the map. Let's say it gives you the ability to take command of enemy units or something... ----This one can also be done via FLC and Patches, the units are largely reskins and might be shoved in somewhere else---- 11.0 Mother[CENSORED] Toddy: Ar Ulric Valgeir and a Norscan (Nurgle?) and a 3rd (there should only be one left) Basically all the 5 missing Empire units fit thematically into this DLC (all except Reiksguard on foot/Imperial Foot). Patch 11.0: Reworks, FLC: Toddy and someone else (probably a Norscan, probably Mona Mimn) ----done---- 12.0 End Times End Times. Nagash. Thanquol. Skaven rework here somewhere. Maybe even Clan Pestilens. Then again... nah...
I mean I feel like if we do get everything eventually this is gonna be the biggest Total War game scale wise since not even counting End Times, Ind, Khuresh, and Dogs of War we still have plenty that can be added in, id argue a few factions still need plenty of love like Vampire Counts, Brettonia, and Tomb Kings and a few that just need a few missing people like the Dwarfs, Cathay, and High Elves. Yes some like the Beastmen, Chaos Dwarfs, Wood Elves etc. are absolutely done for DLC minus maybe a unit or two We’re definitely almost done where everyone has plenty to play around with but I think it would be smart of GW and CA to keep going because this game I’d argue is one of their biggest cash cows that people will actually want to buy compared to Tabletop TDLR: I think it would be smart for them to keep going because this game has plenty that needs to be done with reworks, new factions, and missing units and it would be dumb of them to just stop when they’re so close to greatness with WH3
They still have to do something heavy with norsca and the counts need units, and we still have heavy implementation of another two dragon siblings. There is still work to do
Nippon faction.. Total War: Shogun sold SO WELL.. Japanese Samurai influence is RAMPANT in gaming and film recently.. Ghost of Tsushima.. Shogun.. why not add another clear money making faction?
Controversial take here, but I think they should add the realms of chaos from the bear campaign. Just leave a permanent portal to eachat the four corners of the map. Move some lords to start there (Boris and Oxyotl would love some proper hunting grounds).
I would definitely pay basically the full game price for a triple complete race bundle of Nippon, Ind, and Khuresh. It would be awesome to have those fully flushed out.
All copium aside, Ind and/or Kuresh will have to be opened up at some point, and it'll probably be this year, unless CA waits for the last DLC to do it, which doesn't make sense. I'd like to see all 3 DLC characters starting there, that would be a nice touch, although unlikely to happen. Aislin already owning the Colonies but having his army close to the continent, Dechala in Kuresh, and maybe a DE character (Tullaris Dreabringer) in Ind. That would be a rare opportunity for CA to have DLC characters actually meeting early on. Also, how are we getting 3 DLCs with still left to come: - Slaneesh - Dogs of War - Cathay stuff (Monkey King at least) - Vampire stuff - Egrimm (CA said he would come in a DLC..) - Empire stuff (50% hopium)
Ind, Khuresh, Nippon, Southern Realms...hell, if they wanted to, then they could've put in Araby. Of course, GW has the last say. Then again they could at least go and slowly start implementing TOW stuff. Edit: Mini-Race packs should be more like generic lords, generic heroes and a roster of units. LLs could also be welcomed. Edit 2: Yes. I too want a CoC-style DLC for Vampire Counts.
I can’t believe they haven't sold us a character pack with the elector counts. Give them some faction bonuses and quest items, maybe a small mechanic for some of them, and boom. Maybe it wouldn't sell a ton, but it seems incredibly low risk.
3 DLC would be another bad move by CA, up until wh40k is here (in theory) this is easy profit to keep producing. no need for grand scale on somethings. Cathay needs the monkey king at least, Tomb kings and Norsca desperately need expanding. Ind and Kuresh would be highly popular. DofW if they do enough original not just skins then the modders can expand. ie halflings, estalia, tilea etc. instead of trying to increase what factions already heavily represented how about fixing the forgotten.
I played a campaign with the EEI mod and yes, opening up all the regions of the map and adding factions in those areas does add a lot of interesting situations. Nurgle, at one point, conquered Ind, the Cathay regions were falling because of Chaos, and I was a high elf faction at the bottom at the gates fitting for my and the Order factions survival. Also, one point, if you play high elfs, get the high elf court mechanic mod. It adds a needed mechanic to the elfs and makes the campaign even more interesting.
Well theyre a Game 3 race, thanks to old world we know that kislev or well the ungols has a Lot of locations through the North of the chaos dwarves and oggre montains, also can SEE kislev having more lords and units in the future is not a Bad idea. I mean cathay didnt have an army book and we got the emerald polititian dragón, blue birds, white lions and gonks XD
Looking at the lore text snippets already in WH3 that refer to the Monkey King, it makes me think that the MK will not actually be a Cathayan lord, but instead will be the antagonist to another Dragon Sibling. I think MK will actually be a Beastman LL, with a roster of monkey/ape warriors, Tigermen of Ind and maybe the Snakemen of Khuresh. I don't honestly think that there will be separate races for Ind & Khuresh, but they might be populated by additional Cathayan factions in addition to the beastmen
A DLC with unique siege maps for special settlements that has lore etc. A fixed siege AI to go alongside it. No real time tower whack-a-mole construction, but rather something seen from previous titles, like platforms on walls allowing for artillery, maybe counter (but smaller/weaker) artillery on siege towers, deployables like stakes vs monsters/cav, traps, burning pits vs infantry, burning oil or flames (like a drakegun) in gatehouses and much more, just go nuts.
I reckon they will open up IND/Kuresh next DLC. Allows them to boune off the inetivable Sea-Farer lord from the Elven Colonies and the Slaanesh medusa lady from Naga trope Kuresh
One thing that could be done by CA to make money without much work would be to standardize all LL from previous DLC in the new format they have used for ToD. This means splitting some DLC in two so people can select a specific "small race pack", for a cheap price. Considering how many DLC there are now, it would allow for newer players to get some lords/race they might be interested in. Heck, you could also make some specific "race pack" that combine LL of a same race - all LL skaven in one pack for example.
Honestly I could see the Slaanesh dlc featuring the light elves and norsca, then dogs of war with estalia, tilea and *maybe* araby followed by end times with nagash, skaven, cathey and the devs just leaving it at that. I just can't see them sticking to fantasy when 40k is on the table.
I’m much more interested in Warhammer Fantasy than in 40k, and there’s still a lot they can do for this game. Total Warhammer 40k is a pretty big risk, and there’s still a lot people want from Fantasy, so it seems like an _incredibly_ bad idea to go all-in on the former immediately while entirely dropping support for the latter. It’d make more sense to do a slower transition than to just say they’re done with Fantasy.
For now it's cramped & crowded because of legendary lords. Another idea would be that CA may introduce another new campaign in TWWH3 but it's for Warhammer The Old World. We got the Realm Of Chaos campaign & Immortal Empires. The units for all factions won't be different because they are all the same, only the characters as legendary lords will be different as Warhammer The Old World is a prequel for Warhammer Fantasy. The map is almost identical but needs to expand more. And also Games Workshop may introduce & flesh out lore for other factions in Warhammer The Old World like Nippon, Ind, Khuresh & more.
@@DM-vo2ke yup, more development time. Unless CA decided to release Total War: Warhammer 4 or Total War: Warhammer The Old World with a better engine and the map will be more detailed and expanded. But again, I don't know if CA would want to waste money, development time & energy on it.
Having the Great Steppes/Chaos Wastes north of Cathay and having a Hobgoblin faction there sounds really cool. It'd also give Kholek, Vilitch, and Zhatan some breathing room like Nakai got when the southern part of Cathay was expanded.
I'd love a Paradox-like situation with a small team in charge of keeping the game alive after they move on to a new main game. Maybe working alongside the modders to officially implement and support some of the ideas that are out there with a mix of tiny DLCs and FLCs, even slowly. I'd happily pay a few bucks to have mods like the Phoenix Court maintained officially for example.
19:16 LL: Ghazak Khan LH: Gitilla da Hunter L: Black Orc Warboss H: Forest Goblin Big Boss (Short Bow, Gigantic Spider mount) Snotling Mob Forest Goblins Savage Orc Big Stabbas Squig Gobba Bonegrinder Giant Ghazak was a Hobgoblin mercenary general who lead armies of Orc, Goblin and Troll mercs. Who had the ability to quell GS animosity. So he didn't have to deal with other GSs' hatred of Hobgoblins. He should be a GS LL with the ability to recruit Hobgoblin. And he should have Golgfag's Contracts mechanic.
Hmmmm... thinking about what's *needed* for grand Cathay's missing legendary lord roster, is it possible that the next DLC will be Slaanesh, High Elves (with sea lord Aislinn) and then Grand Cathay specifically to add Yin-Yin to be a rival native power/ potential ally for water elf boy? Note, I would LOVE to see Tullaris and Kouran Darkhand for the Dark Elves, but I don't know what else would get added to the DE to see them added. Maybe some Khainite cultists other than witch elves if Tullaris is the legendary lord? Non-mount blood cauldrons? Hellebron-style witch elf lords for the generic lords? Maybe a unit of Fell Drake cav (twisted mini dragons stolen from the High Elves, basically tier 5 flying monstrous cav)? They'd need to do a lot of homebrew stuff on that, because we basically have the entire DE roster.
I think it would do well to widen the great ocean to the point the north is border is straight. It would open up the Old World to space factions out a bit more.
Need knight of the realms on foot for sure, and maybe a slightly better ranged unit (even if not that great). Vows need to be updated so they're flexible/you're not locked in until you complete the objectives.
The map desperately needs to be expanded, things are getting way too crowded, and I'd like people to be moved around. I wanted Arbaal in Ind, hell the new character for Slaanesh that's most likely to come should also be over there. I'd like to see Norsca get some more units and characters alongside a rework, lizards desperately need a rework, Red Duke and Boris should be playable but aren't. And while I definitely could see Dogs of War basically making Tilea, Estalia, and Border Princes potentially playable, I could also see it including a massive mercenary rework for many factions. High Elves and Dark Elves need reworks, and are likely to get them. Skarbrand needs a unique mechanic or something, they left my angry boy out to dry for the most part. When we get Nagash that will be the best time to include reworks and additions to Vamp Counts, Vamp Coast and Tomb Kings. Now because it's very likely that CA is working on WH40k next, due to having an ongoing partnership with GW, it's entirely possible we might get DLC for WH3 after WH40k launches, but I'd also say that while possible, I'd not consider it that likely. And if they did, I'd expect it to be smaller DLCs, so maybe character packs or mini-race additions. But otherwise I'm hoping that they just do well enough to make these next few DLCs and big updates good to encourage the continued lifespan of the game as a whole. If we don't get everything, that's fine, because modders will give us the rest, but the big things, the most important ones, should be officially added. This game cannot end without Nagash and Thanqul in it.
Nefferata DLC? She can be the Arkhan of the VCs, and be able to take some of the TK roster such as tomb guard etc. Also, the legions of chaos "make your own deamon" should be implemented for most races and as a starting location, be able to choose one of the minor ones that are normally there to he destroyed by the Legendary Lords. I'd like to see that. Will make multiplayer campaigns much more fun if everyone plays with a custom lord
Opening the northeastern chaos wastes would be great, cuz then we could have more space between chaos and cathay that could be filled with a Hobgoblin lord added to the greenskins bringing all the hobgoblins to the faction.
I think once we run out of units, CA should definitely keep the game alive for at least another two years of character packs. 12 euro for 3 LLs and 3 LHs sounds like a great value to me
A fantastic way to add variety to the game with thr Dogs of War would be to have some of their culture-unique units be available to nomadic rogue armies - Araby, Albion, Amazons, Hobgoblins & Halflings. The rosters would be limited to just a handful of units, but it would be better than nothing. Aside from that, I think Dogs of War and Southern Realms should be one package, with the Realms having a shared pool of mercenaries to pull from and compete over.
They should do a new regional campaign featuring Ind and Khuresh. Along with Nippon and the Lost Isles, that stretches more of the southern wastes hoing all the way up to the northern chaos wastes and going as far west as the southlands. The the old world factions can act as expedition factions invading Ind and Khuresh.
I would love being able to play as a Strigoi LL and being able to "REFORM" Mourkain, a la EU4 or something. Once you have all the territory and upgrade the capital to a certain level, your faction name changes, you remove some penalties and gain some benefits, maybe. Maybe it spawns a free ghoul-centric army for you.
@TheGreatBookofGrudges i really want to see DE missing content like the City Guard (which was a core army unit right?), The Endless, Manticore Riders, Maelithii, Disciples of Khaine, Tower Masters, Hydra (royal and spellthirster), Sea Dragons, Helldrakes, Bloodshades and heroes like the Handmaiden of Shards or Black Ark Fleetmasters and finally Shadowblade as a legendary hero
I'm all for non-start pos characters. I don't mind having to confederate them. A reskin of the lord type, a unique lord line, maybe some voice line. Think like a pack with 3-4 electors or some famous dwarves. Maybe a couple regiments of renown for each affected race.
Immortal Empires feels crowded because the map is too small, but the engine barelly handles it as it is already. I wish CA retunred to separate-ish maps they had going on in Empire Total War.
Need Norse Dwarfs, Ind, Khuresh, Non-Chaos Norscan Faction, Beastfiends, Halflings, Laurelorn, Fimir LL, Forest Goblins LL, and many other things. Also need a MAJOR Map expansion.
I dont care there is no content in any books or lore for Nippon. GW needs to stop being AHoles and work with CA to create that Faction. I want badass samurais in Warhammer
A DLC with crossover factions. New factions with some reskins and maybe one or two new units per faction. Like the Red Duke, a Vampire Count and Bretonnia faction. Or that one ogre lord that could lead a crossover faction of Chaos Dwarfs and Ogres. They could give add the siege giant with it.
If CA wants to Milk us with Dogs of War, they can use a similar model of ToD and OoD of selling separated Dlc's or buy one in all bundle Like example making a LL with a unique campaign, one legendary heroe, 2 generic heroes and 12 units and 4 RR for each culture of Dogs of War Man (or add more like Araby) And selling those packs individualy in like 10$ and in the bundle in like 28$, making the most costly Dlc of all but you will get 3LL, 3LH, 6H, 36U and 12RR
We need every single cathayan dragon child, monkey king, blight kings for nurgle, the Glottkin, Egram, dogs of war, Araby, and pygmies. If we don’t get them then CA failed
What could be done with the Eastern Colonies? I don't know what's going on there lore wise but they crammed a bunch of factions together on Albion & the Dragon Isles so you could do some cool stuff there. Maybe another Vampire Coast faction there.
We've literally got youtubers making videos about how CA and GW can milk us of EVEN MORE MONEY than they already have and the consumer base agrees. They'd have to be absolute buffoons to only release 3 more dlcs and call it quits.
Their upper management isn't only incompetent, but also extremely stupid.
At least they’ll be able to make a new roadmap for its continuation and the old roadmap is now old very outdated for releasing of Slaanesh’s theme color
@marvinvasquez9437 Roadmaps have only ever led to bad things for CA. Either their plans change or DLCs get delayed and it just ends up being a stick to beat them with. If I were in charge of CA, I would stick to announcing DLCs through dev chats.
Yes, they'd be foolish, but consider that this is CA we are talking about
@@garryame4008 For that very reason I suspect we're only gonna get three DLCs, and CA will jump on the 40k bandwagon instead.
We are going to need an actual map expansion real quick, cause its getting REAL crowded....at least a 1/4 size expansion. Also just do what total war has already done in the past: Minor Factions DLC, Halflings, Hobb Goblins, Araby ect.
They need to make it proportionally
Arabia can't be so small and empire like 10% of the map
Same for chaos wastes, they can't be half size of the empire, you need to have roaming orks and shit there and no 1 turn between settlement's
@@bohdantkachuk8295 would also like to see the realms of Chaos in the the 4 corners of the map that would be a nice touch.
Kislev should be bigger that for sure.
At this point they need to remake the whole map, to be honest...
@@zafelrede4884 You know that this won't happen, right?
One thing they could do is “expand” the map by having the realms of chaos, put all the demon factions in there, with mechanics for how the realms of chaos can invade into the mortal world.
I dunno, I just want a lot more than 3 dlc for this game, it really doesn’t feel like it’s ready to be retired
yes, please, please, please. It was the best most unique part of WH3 and they just left it behind to try to please everybody (and did not please everybody). I miss when videogames were a creative +artistic statement. The designwork for the Realms of Chaos is absolutely stunning
Every faction is a plus in my book but Ind and Nippon are probably the new factions I'd want most. Updating Vampires and adding Nagash and Neferrata would also please me.
I agree with this one a lot. Araby would be up there for me, if only to make tomb kings a little more interesting. Arabian/Ottoman/Mamluke fantasy is not used enough which is a shame for how sick it is.
@@nick-hu1nx I know it's not official but Steam's Workshop page for WH3 has an Araby faction mod.
Nagash is already in the game
He’s controlling Azhag through the crown of sorcery!
@@rellek4053
Warcraft🤝TW Warhammer
Having orc in crown as master of undead
Ind, Khuresh, Araby, Nippon, Estalia, Tilea.
This is my wishlist for now.
I wish that CA worked with the people who make fan army lists, like the one who made an excellent one for Khuresh.
If they did that it would make DLCS more easy make but that's up for GW to do that.
Will never ever happen lol, pointless wishlist.
That's not ultimately up to CA, it's up to GW, who is very protective of the IP
They need to fight with GW lawyers first
I'd bet on Dogs of War having one of their lords starting in Ind or Khuresh, a la Marco Polo.
really want to see ind and khuresh
Araby too!
@@ASHFAR578 YES-YES
Ind and Khuresh are a easy to add with the landmasses existing. Nippon I think would also be possible. They just would have to expand the map a bit to the right. In terms of other factions I am not so sure. The area of Araby is already very crouded and there are not a lot of options for other settlements without changing the map. There‘s also a similar issue for Estalia, Tilea and the Border Princes. And Albion is just too small for a whole faction.
But in the end it‘s GW that‘s going to decide, as they would have to rework the factions like they did for Kislev and Cathay
At this point, while I would love a hypothetical Ind and Kuresh, I really just want the factions we currently have to feel finished and fleshed out. Cathay could really use Yin-yin, Li Dao, and the Monkey King. Empire needs Boris and ideally some Ulric (and maybe some other knightly order/priest) stuff. It would be great if the Vampire Counts could have one lord for all the main bloodlines but at least Nagash as a LL or Hero. Norsca obviously could use some love. Lizardmen need a big rework. Definitely wouldn't mind a few factions like Bretonia and Wood Elves getting at least one more lord and a few units. Finally a few other races could use some finishing touches, stuff that an Endtimes dlc/flc could provide.
And to the point above, I also think the idea of mini race backs are absolutely not it. Should be going deeper with what's there already rather than broader.
I want snake people. They could be a gimmicky monster infantry faction that would have chariots but no cavalry. Maybe new Lore of Blood which would also go for Dark Elves and Vampires.
They need to condense the existing DLC before making new ones. Trying to convince friends to buy and play this game when they see the war memorial list of DLC doesn't work. If you bought warhammer 3 and let's say ya favourite race was Skaven you gotta buy warhammer 2 and there is 3 seperate DLC for the units. They should just do "Skaven" where you get everything for like 15-20 bucks or whatever now
We all should jump on Soteks jumpwagon and demand Vampire Counts Bloodlines DLC in Champions of Chaos style with 4-5 bloodlines and their legendary lords. Please CA!
Also We NEED Yin Yin vs Vampire Coast DLC. CA, shut up and take my money. More dragon "children" is a win and Vampire Coast need a little bit of polishing as 6 years old DLC which faction has Its own problems currently.
They could also add a DLC like champions of chaos for all the great vampiric dynasties (except the von carstein wich have already 3 LL). I could see Neferata, Abhorash (or Walach Harkon), Zacharias and Ushoran as LL. And maybe Konrad Von Carstein as LH.
Isn't Ushoran dead?
@lightbringer1237 he came back in AOS, or say me an other LL who can represent the strigoi
@@tc1393 I'd say Vorag Bloodytooth, but he's probably dead too. But are vampires ever really dead?
Id love if they add Abhorash as LH for Bretonnia and VCs, and rework the Green Knight as well
@@tc1393 Gashnag the Dark prince
7.0 Slaanesh(Dechala) + HEs(Aislinn) + DEs(Tullaris)
8.0 Dogs of War(Borgio + Lucrezzia + Marco + Lietpold)
9.0 Vampire Bloodlines(Walach + Neferata + Zacharias + Ushoran)
10.0 Norsca(Sayl) + Cathay(MK) + Skaven(Thanquol)
11.0 Undead Legions(Nagash) + TKs(Sehenesmet) + VCoast(Zheng Shih)
12.0 BM(Ghorros) + Bretonnia(Bohemond) + WEs(Araloth)
13.0 Empire(Emil Valgeir) + Cathay(Yin-Yin) + LM(Tetto'eko)
14+ Character Packs!
To justify a Norsca faction, i'm looking at Skeggi, it's a really unique location for them.
Kremlo came from space
I think people will be surprised how "quickly" the next DLC arrives.
Too many people talk about how the next DLC will arrive in 2047 or something, just because OoD took quite long, despite it being officially known, that the scope of that DLC has only even been determined by CA themselves AFTER the DLC before, ToD, was released. Thats not how CA usually does DLCs. It was an outlier based on the insecurity after SoC.
It is very likely that the next DLC has already been in the works for 4 months at this point. Because thats exactly how CA made EVERY OTHER DLC so far.
I'd like for that to be the case, but CA even at the start of WH3's lifecycle has been slower with things than they were in WH2, granted I'm all for things taking longer when they're well done. Especially if CA does actually include big free updates and minor reworks like how they did the deeps for Dwarfs and the change to bounties for Ogres.
@@darkrite9000 Have they really been that much slower though?
They made both Immortal Empires and the Champions of Chaos within the first 6 months. Half a year later came the biggest race pack they ever made.
Warhammer 2 had some very short DLC cycles, thats true. 3 months after Nakai there was already the next DLC.
But if we are honest "the Hunter and the Beast" is also infamous for having some of the worst mechanics from game 2.
@@darkrite9000if you think about it. 6 races getting dlc a year is pretty on pace for them. It's just 2 packs of 3 instead of 3 packs of 2
@@AliothAncalagon Well Mortal Empires for WH2 took about a month if I recall correctly, to release, so yeah Immortal Empires came a lot slower. As for DLC quality, sure Hunter and the Beast wasn't really that good, but things like Tomb Kings, Warden and the Paunch, Silence and Fury, Twisted and Twilight, Prophet and Warlock, were all great DLCs. And while yes, Thrones of Decay and Omens of Destruction are good, Chaos Dwarfs was great, Champions of Chaos was pretty good (even if most of the unit additions were just reskins), Shadows of Change was terrible, and while they did improve it, it's still kinda meh even now.
Granted I do think CA is on the right track right now, but I'm still expecting dlc to take about 6 months, especially if they do include bigger changes in the .1 and .2 updates. I don't mind there being slower DLC, I just want us to get all the important stuff.
@@timjohnson8362 Suppose so, though again, I don't really mind it being slower so long as it's good. Though Immortal Empires wasn't 6 times the size of Mortal Empires, so not sure why that took so long. But regardless, it doesn't change the fact that they are doing DLC releases slower. But so long as they get to the important stuff, I'm not as bothered by it being slower.
I truly hope that CA watch this video and follow at least some of its suggestions.
The Wood Elves: I wish they added 2 to 4 more Wood Elf trees to the area around the Oak of Ages to make it more lore-friendly and at the same time make it the most densely populated area in the game where, in case of alliances, attacking the Wood Elves would be a challenge.
Garrison: I wish they left players with a choice for upgrading the main settlement buildings. One would be the normal main settlement building and the other with a heftier cost and a longer construction period with defensive walls. Thus, players did not have to waste a building slot for making defensive walls. That said, a separate defensive wall also should be available to, once built, provide the settlement with 20/20 garrison depending on its tier and provide the defending forces with unbreakable trait and unlimited ammo and things like that.
The Reals of Chaos: I also sincerely hope that they add the Reals of Chaos to the main map.
It sucks how the failure of the other title resulted in Warhammer 3 from not meeting it's full potential. Also some design choices too are the cause, I love immortal empires since its so fun but the map leaves a lot to be desired. I hope these happen even some if GW allows CA to continue it could help both studios.
it’s so frustrating that they can’t just add everything in, at its lore-friendly location
They should add a toggle for lore friendly starts. Like 3kingdoms, Lore mode and Total war mode
Please lets talk about map expansions, or siege reworks and not about more factions to play, the game has more issues than just dlcs.
If CA actually watches these, I would 100% pay for and play Fantasy and 40k at the same time if you guys can manage both at once. Don't leave fantasy before it's fully done for 40k otherwise. You've a long road of content that could be made and would be paid for, no need to be impatient to jump on the 40k money.
I would also argue that the New World western coast could strand to be less squished, more akin to what we saw for it in Warhammer 2 campaign maps
Ind, khuresh, nippon, amazons, pygmies, giant pygmies, halflings, beastfiends, gnomes, kurgan, hung, lakemen, albion. Please CA!
Menfish, Amazons, Hobgoblins
Southern Realms and Araby!
Ind and Kuresh. Dogs of War (likely with full standing Border Princes including Estalia and Tilia), Nippon (with a tiny map expansion to include the isles), Nagash (with the Daniel mechanics for all undead units)
There is certainly room for a lot of content, the entire top right corner is unused, it's too much space not to use it for something.
Ind and Khuresh, possible map expansions to the east.
Apart from that there are still many things to be added, Nagash, Neferata, Dogs of War.
Frankly almost all factions could and should receive at least one more DLC in TW3 if they haven't already.
Empire has content for one more DLC, two possibly. Thanquol and the verminlords DLC are still missing.
Kislev and Cathay possibly have at least one more DLC and the Monkey King is also missing.
Norsca, converted into chaos tribes, could receive a couple of legendary lords in places far from Norsca along with things like generic caster lords. Although at the expense of the vampire being a unit without an army book it will only expand as much as GW and CA want.
I'm not really interested in seeing an End Times DLC and the previous rumors of an imminent end have already proven to be completely wrong. "Only three DLCs" seems like a repeat of those same rumors in a new form.
There is too much content for just three DLCs, I hope I'm not wrong and that all the factions that didn't receive a DLC in TW3 will eventually receive one.
Also, another problem is not only the content but how many factions are clearly obsolete and outdated in campaign and multiplayer and CA Oslo seems to do deep reworks accompanied by a DLC.
There better be more than 3 DLC's left. I still want my "Summon the Elector Counts", Halflings, Ghorros Warhoof, Tetto'ekko and more.
Giveaway linked in description.
Late post sorry lads trying to balance work and taking care of family full time so it's a little all over the place. Have a good one!
My wishes would be Araby, Tilea, Ind and Khuresh as the main dish. And then maybe Monkey King, Neferata, Nagash as side dishes. :]
What about Nippon?
Nagash is too important to be treated as a side dish, he is one of the most beloved characters of lore, the races you just mentioned have less popularity than Nagash does. That said, I do think Dogs of War would include Tilea, Estalia, and Border Princes, with their factions sharing a number of units but also have some units unique to each. I just don't see them putting out the effort to make those factions truly their own individual races, there's just not enough to work with. Also recall that Aranessa shouldn't have even been part of Vamp Coast but was included in the race anyway.
Ind would be nice to see, same with Araby and Khuresh but I just don't know if we'd actually get those at this point. CA has said no to Araby multiple times from what I've been told. So I doubt they'd ever come, CA has changed their mind in the past, but I still just don't see Araby being officially added. Ind would be more possible, as there is a number of units you could use with Ind that would be a part of the Monkey King's roster, so there is a possibility for that. Khuresh could likewise be interesting to include but as it'd likely be a Chaos faction I don't know how many others would like it. I'd enjoy it, but I play Chaos primarily. Norsca needs a big rework, same with lizards, and honestly Norsca could do with a few more characters and units. Hell the race I want to see most is Nippon but that's so unlikely I'm just gonna need to wait for someone to make a Nippon race mod. Which Araby and Southern Realms do have mods for them. Amazons are in progress, and I've heard that there's some people working on things like Ind, Khuresh, and even Nippon. So even if CA doesn't get to them, modders will, granted it'd be better to see them officially, but I'll be happy if they handle what I expect to come well.
@@marvinvasquez9437 I am not against Nippon but I think that factions who's geographic region(s) is already on the map should come first. :]
The opposite for me 😅
There are at least 2 LL that absolutly need rüto come. Neferata and the Monkey King.... without them the game will not be complete.
If the next dlc is slaanesh/High elvey/Dark ekves?, then dog of war and then endtime....there need to be more dlc. I hope they go back to the 2LL style. Like YinYin vs Norsca.
CA needs to put out a marvel universe style roadmap again and a dev blog to address the total future of WH3.
Unfortunately, I think any roadmap they put out will be outdated within a year or less. They probably learned their lesson the first time tbh.
Imagine in the Slaneesh-Elf DLC, we have One Dark Elf, One High Elf, and the Slaneesh One (Drakka), and for a flc lord we have a Wood Elf One, just saying
I personaly would prefer new races than LLs for old ones just to spice up the enemy encounters.
17:00 - I'll help you do a Dark Elf LP:
Tullaris LL
Kouran LH
Fleetmaster L OR Shadowblade LH2
Hag Queen L
Pagowyrm
Magma Dragon
Manflayers
Draich Masters or other unit champion
ET regiment like Lords of Oblivion OR Hydra variant, specifically Royal Hydra
Hobgoblins need a complete redesign in their skeleton. They are meant to be different to Goblins. CA took the cheap route an just enlarged Goblins. They look completely wrong right now.
Ind and Khuresh
but yea if we get only 2 dlcs per year this is the best scenario i can think of before 2027
6.1 Bretonnian rework + Acellaries
6.2 Kislev Tzeentch rework + Engrimm Flc
7.0 2025 June - Slaneesh, High Elf, Monkey king ( Ind opened up )
7.1 Norscan rework
7.2 Public order/Corruption rework
8.0 2025 December - Dogs of War
8.1 Sieges rework
8.2 Lizardmen rework
9.0 2026 June - 2 Requested lords with Thanquol at the front ( Khuresh opened up) + Cathay FLC
9.1 Tomb kings rework
9.2 Undead rework
10.0 2026 December - Nagash/Bloodlines + Endgame Crisis
The game is now 600 euros and finally feels complete enough
@@jonasfull"Complete enought"- Something is either complete or isn't.
Imagine the Slaneesh dlc adds Amon on his little islands and it expands the map above it(not sure what that area is called)
The issue with the Immortal Empires map is that it's way too squished.
I know it might be a bit taxing on performance but there's almost no breathing room between Legendary lords what so ever.
Certain regions and placements feel really off.
For example:
- The distance between Ulthuan and Brettonia is way too small.
- Southern chaos waste is kind of a pathetic slither and just a boring region.
- Athel Loren should be bigger IMO
- The badland / Desert region is so fkn squished it's crazy.
- Lustria feels super claustrophobic and hard to navigate.
- Northern chaos wastes should include the realms of the chaos gods atleast.
The map needs more breathing room between legendary lords, because at the moment we are running out of space.
There are so much more things to add, that just won't be possible since they shrinked the map too much.
On the one hand I can see a possibility of them doing 3 more and then calling it. On the other, I feel that the previous financial disasters with Hyenas and Pharoah might mean they're a bit more reluctant to truly let go of the one title thats really keeping them afloat right now and moving into unfamiliar territory once again with a new game.
By the time they release the supposed final DLC, 40K or whatever will be around the corner. And if they manage to pull off 40K, they will probably want their best guys on for 40K so they might just cann fantasy. All speculation of course, but I hope the community digs into them if they do abandon it
Slaanesh DLC,
Dogs of War DLC
Monkey King DLC
End Times
I’m surprised you and legend aren’t bringing up a solo monkey king dlc at all
It doesn't just need to be opened up, the southern chaos wastes needs a full rework/expansion as well. The south has been such a wasted space since the the beginning.
Yeah, really? Of course it has A LOT of potential! Honestly Warhammer 3 can cover so much (and yes, I am gonna say it, have Ind and Khuresh factions -either race or units-)!
Edit: or add the mini-racepacks as you said! That could be the chance for Amazonians, Halflings and Albion make their appearance as part of the Dogs of War faction (DoW has a unit of Amazonians, Halfling and one of Albion)!
So many potential still! CA and GW! Please don´t cut this game yet!
They need to expand the map and some of the existing continents. The problem is it would require essentially renumbering every territory from the top left again (0,0). This is where I wish GAI wasn't being used for just stealing artwork and repackaging it so companies can layoff staff. Renumbering everything would take a lot of manpower and be tedious with no actual moneyback to the company; and that is where something like GAI could eventually handle it.
The funny thing is modders are pumping more fun faction mods than actual DLCs from CA. OOD was a joke. Arbaal who’s a FLC was more deserving for a DLC.
Taking longer with dlcs is killing the game. They told us when launching WH3 that dlcs would be out faster and then they shit the bed with the launch and have been periodically pissing off or slightly rejuvenating the customer base ever since. CA relying on this game and us as customers to float their company need to start slamming out good content.
I really want to see 3 things. A Norsca update and rework, Vampire counts update and a rework for Daemons of chaos with Daniel.
Daniel seriously needs a rework. Needs buffs, a transmog system for his gear so you can really make him look the way you want. He needs items and ancillaries and he should also be rolled into Woc and just given access to that roster.
Daemon prince's are ex mortals that are worshipped by mortals and kind of hated ny Daemons but begrudgingly followed. Daniel should have access to way more mortal troops.
Daemon prince's are such an interesting concept in Warhammer and a player designed one was a great idea and should really be given far more attention.
Also considering Daniel was like a flagship character for WH3 he needs to be given proper consideration to spiritually bring WH3 back up from it's bad launch vibes.
The map needs to be expanded. Naggarond is to small and ulthuan is to close to brittionia. Kislev isnt big enough. The southern realms are tiny, along with araby. Norsca is to close to the empire. Id say the empire is the only place that has the right size. Everything else just feels to small and crowded.
Ive felt this way since the map was released.
Nahgaroth and lustria should be twice the size they are now. I want naggarth to be the size it is in the eye of the vortex campaign. Everything to the right of
World edge mountains should be bigger.
I see 5-6 DLC (Slaanesh, DoW, Vampire Bloodlines, unnamed Cathay, (unnamed Empire (Boris)), End Times) I certainly wouldn't expect any more than that (Ind, Kuresh, Nippon, Hobgoblin Khanate) but would be pleasantly surprised.
My personal wishlist (short form) just fills out all possible (released) units and reworks everything that hasn't been yet:
Patch 6.X:
Omens of Destruction fix - Gorbad mechanic & Fozzrik's Flying Fortress (a moving Settlement, like either an Ogre Camp or a horde tab (a la Malakai), conquerable in the Bad Lands like Nemesis Crown/Sword of Khaine)
7.0, The Vanguards of Vanity:
Dechala (Serpent focused Slaanesh faction, LH (Any Slaanesh)), Shadowblade (Khainite faction, Tullaris (LH Executioner), Kouran (LH Black Guard), Aislinn (Sea Patrol, Korhil (LH White Lion), Caradryan (LH Phoenix Guard))
Race for the lost City of the Old Ones
Patch 7.0:
Rework Slaanesh/High Elves, Minor Rework Dark Elves, FLC: The Masque, opens up Kuresh (and Ind?), Nemesis crown style mechanic: Truthsayer/Dark Emmisary (life/light, Beasts/shadow combo wizards - choose one)
Patch 7.X:
Lizardmen rework, Tetto 'eko (LL/LH?), Nakai joins the race for Lost City of the Old Ones
8.0, Dogs of War let loose:
----WARNING: long----
Lucrezzia Belladonna (D, Wizard/Shadow), Borgio the Besieger (D, Heavy Melee), The Golden Magus (Dreadfleet, Wizard Hybrid - Yes, the Flaming Scimitar should be his final Mount and float close to the ground lifted by enslaved Genies/Djinn/Efreet), Mydas the Mean (D, LH Paymaster - buffs all (D)), Khar'mel (Mordheim/A, LH Genie - buffs all (A), must be Genie styled, because she's "I dream of Jeannie"'s Jeannie of Warhammer)
Style is either (D) for Dogs of War or (A) for Warmaster Armies: Araby.
Lords: Merc. General (D), Grand Wizard (A)
Heroes: Paymaster (D/A - like Mydas' Sheikh Shufti), Merc. Captain (D), Hireling Wizard (A)
Infantry: Pikemen (D), Duellists (D), Dervishers (A), Guard (D/A - replaces both Paymaster's Guard (D/A) and Palace Guard (A))
Ranged: (Pavise-)Crossbowmen (D - at least two types), Bowmen (A), Birdmen (D - flyer/crossbow)
Monstrous: Genies/Djinn/Efreet (A, functionally identical to K'daai)
Cavalry: Merc. Heavy (D), Merc. Light (D/A - like Al Muktar's Desert Dogs), Heavy Camel (A)
Ranged: Merc. Light (Bow) (D/A), Camel (Jezzail) (A)
Monstrous: Flying Carpets (A - flyer/magic, bow)
Monster: Elephant (A - with and maybe without howdah(Jezzail))
War Machines: Galloper Guns (D)
Special Units/RoR (gained upon conquering/ally/vassal certain regions?) These can also be gained by (some) other factions - I placed the RoR versions of regular DoW units close to or in starting positions:
The Moot: Lumpin Croop's Fighting Cocks/Cooks (Halfling Bowmen), SPECIAL: Units from Patch 8.0 (more on that later)
Wellsprings of Eternity: Anaconda's Amazons (like elite Wardancers)
Albion (somewhere): The Giants of Albion (2 Giants one unit)
Miragliano (Borgio start pos.): Birdmen of Catrazza (Birdmen), Leopoldo's Leopard Company (Pikemen), Marksmen of Miragliano (Crossbowmen)
Remas (replaces Riffraffa): Ricco's Republican Guard (Pikemen), Vespero's Vendetta (Duelists), Bronzino's Galloper Guns (Galloper Guns)
Luccini (Lucrezzia start pos.): Braganza's Besiegers (Pavise Crossbowmen), Voland's Venators (merc. heavy cav.), The Brotherhood of Alcatani (Pikemen)
Sartosa: Long Drong's Slayer Pirates
Lustria (somewhere): Pirazzo's Lost Legion (Pikemen/Crossbow hybrid)
Grand Desert of Araby (Golden Magus start pos.): Al Muktar's Desert Dogs (Merc. light cav. (bows)), Mad Mullah Aklan'd's Death Commandos (Dervishers - Changed to: Mullah Aklan'd's Daring Dervishers, reason: cultural insensitivity of the '80s), another one to make it 3 like the other two LLs
Southlands (somewhere): Tichi-Huichi's Cold One Riders (Skink Cold One riders)
Badlands (somewhere): Asarnil the Dragonlord (like Eshin Maneaster single unit RoR - high Elf dragonrider)
Norsca (optimally in Baersonlings territory): Beorg Bearstruck's Berserkers (Skinwolves -> Skinbears, changed because Chaos Marauders are lame)
Border Princes (somewhere): Oglah Khan's Wolf Riders (Goblin Wolf Riders), Kreugar's Company of the Damned (Skeleton Warriors (horrible regeneration only on kills, endless regen pool)
Naggaroth (somewhere): Menghil Manhide's Manflayers
That would be all of them - they can also release some of them after the fact, maybe as little presents or part of different factions.
DoW can also hire Ogres (Maneasters, Bulls etc.), Dwarfs (Warriors/Rangers etc.), Norscan Marauders, Empire Free Company, Sartosan Militia (hireable via landmark building in Sartosa for all relevant factions).
----Done----
Patch 8.0:
Map changes in Araby and Tilea (All represented Tilean city states (Miragliano, Remas, Luccini, Sartosa) are now 1 region major Settlements as they should be)
FLC: Halflings! Recruitable in the Moot landmark (Halfling Spearmen, Halfling Bowmen, Hot Pot (cheap 6-8 entity catapults?), Marius Leitdorf (special LL like Alistar) for the Empire (no faction mechanics, no start option, but "insanely" fun lord mechanics - starts at war with "The Moot Rebellion", confederated by slaughtering Halflings in a quest battle, also increases the upkeep of Halflings - I see this as the only way to integrate him, since he must be a Lord but doesn't really "lead" a faction and this would be a good interim goal for Elspeth, Franz and later Boris. Also a lower workload FLC since DoW is big.)
No Nemesis Crown like mechanic here.
Either Patch 7.X or 8.X (somewhere):
Kislev rework, SoC final fix
9.0, Vampire Bloodlines:
Neferata, Zacharias and company fill out the roster, bunch of new units (eg. Coven Throne), some LHs (Whispering Nell, Konrad), we already talked about the details and there aren't that many ways to proceed here anyway. It would be nice if we got Jade Blooded representation (even if it is just a Lord type that combines cathayan style and pointy goth to make them fit stylistically in the east)!
Patch 9.0:
Red Duke now full LL. Also no Nemesis Crown mechanic in this patch.
Patch 9.X:
Whatever needs to be done, maybe some filler unit?
10.0 A Cathay DLC:
Cathay (Monkey King) vs. (someone placed in northern Ind) vs. (someone else)
Monkeys and Tigermen. Would be cool to see a Beastman here, maybe even a Bretonnian (lost Questing Knight faction? Tristan le Troubadour and Jules le Jester touring the world maybe). As a 3rd. maybe a Tomb King (Ramhotep as LL and Prince Apophas as LH? Big beastie Khemric Titan?) or a Vampire Coast character (Vangheist?)
Patch 10.0:
Cathay rework, FLC: Li Dao or Yin-Yin (depends on Lokhir being moved to Ind or not), Rework for other races involved (Norsca, Tomb Kings and Vampire Coast really need it - Aranessa could be reworked into a DoW/Vampirate hybrid)
Nemesis Crown/Sword of Khaine style mechanic: Seal of the Dragon Empire (as homage to the Imperial Seal of China, which is a real life lost relic), an item type one, since there is none in that part of the map. Let's say it gives you the ability to take command of enemy units or something...
----This one can also be done via FLC and Patches, the units are largely reskins and might be shoved in somewhere else----
11.0 Mother[CENSORED] Toddy:
Ar Ulric Valgeir and a Norscan (Nurgle?) and a 3rd (there should only be one left)
Basically all the 5 missing Empire units fit thematically into this DLC (all except Reiksguard on foot/Imperial Foot).
Patch 11.0:
Reworks, FLC: Toddy and someone else (probably a Norscan, probably Mona Mimn)
----done----
12.0 End Times
End Times. Nagash. Thanquol. Skaven rework here somewhere. Maybe even Clan Pestilens. Then again... nah...
I mean I feel like if we do get everything eventually this is gonna be the biggest Total War game scale wise since not even counting End Times, Ind, Khuresh, and Dogs of War we still have plenty that can be added in, id argue a few factions still need plenty of love like Vampire Counts, Brettonia, and Tomb Kings and a few that just need a few missing people like the Dwarfs, Cathay, and High Elves. Yes some like the Beastmen, Chaos Dwarfs, Wood Elves etc. are absolutely done for DLC minus maybe a unit or two
We’re definitely almost done where everyone has plenty to play around with but I think it would be smart of GW and CA to keep going because this game I’d argue is one of their biggest cash cows that people will actually want to buy compared to Tabletop
TDLR: I think it would be smart for them to keep going because this game has plenty that needs to be done with reworks, new factions, and missing units and it would be dumb of them to just stop when they’re so close to greatness with WH3
They still have to do something heavy with norsca and the counts need units, and we still have heavy implementation of another two dragon siblings. There is still work to do
Nippon faction.. Total War: Shogun sold SO WELL.. Japanese Samurai influence is RAMPANT in gaming and film recently.. Ghost of Tsushima.. Shogun.. why not add another clear money making faction?
Controversial take here, but I think they should add the realms of chaos from the bear campaign. Just leave a permanent portal to eachat the four corners of the map. Move some lords to start there (Boris and Oxyotl would love some proper hunting grounds).
A Tomb Kings dlc with a Dread Saurian type Scarab construct would be cool too
Khemric Titan.
They really should have given is Dogs of War and Araby in Warhammer 2. Maybe even Halflings. Instead of us now playing catch-up.
Its time for Boris Todbringer !
All I want is Tetto'eko added as an LL for the Lizardmen, PLEASE GIVE ME TETTO'EKO
I doubt Lizards are getting touched man…
I would definitely pay basically the full game price for a triple complete race bundle of Nippon, Ind, and Khuresh. It would be awesome to have those fully flushed out.
all i will say is that i will judge the next game on how well there current games does
All copium aside, Ind and/or Kuresh will have to be opened up at some point, and it'll probably be this year, unless CA waits for the last DLC to do it, which doesn't make sense. I'd like to see all 3 DLC characters starting there, that would be a nice touch, although unlikely to happen. Aislin already owning the Colonies but having his army close to the continent, Dechala in Kuresh, and maybe a DE character (Tullaris Dreabringer) in Ind. That would be a rare opportunity for CA to have DLC characters actually meeting early on.
Also, how are we getting 3 DLCs with still left to come:
- Slaneesh
- Dogs of War
- Cathay stuff (Monkey King at least)
- Vampire stuff
- Egrimm (CA said he would come in a DLC..)
- Empire stuff (50% hopium)
Ind, Khuresh, Nippon, Southern Realms...hell, if they wanted to, then they could've put in Araby.
Of course, GW has the last say.
Then again they could at least go and slowly start implementing TOW stuff.
Edit: Mini-Race packs should be more like generic lords, generic heroes and a roster of units. LLs could also be welcomed.
Edit 2: Yes. I too want a CoC-style DLC for Vampire Counts.
I can’t believe they haven't sold us a character pack with the elector counts. Give them some faction bonuses and quest items, maybe a small mechanic for some of them, and boom. Maybe it wouldn't sell a ton, but it seems incredibly low risk.
3 DLC would be another bad move by CA, up until wh40k is here (in theory) this is easy profit to keep producing. no need for grand scale on somethings. Cathay needs the monkey king at least, Tomb kings and Norsca desperately need expanding. Ind and Kuresh would be highly popular. DofW if they do enough original not just skins then the modders can expand. ie halflings, estalia, tilea etc. instead of trying to increase what factions already heavily represented how about fixing the forgotten.
While I really want Nippon, they definitely need to flesh out Cathay even more before they do that, but one can dream!
They could do both by adding in Nippon mercenaries as part of a Yin-Yin (Cathay Sea Dragon) dlc
I'm still always hoping we get another Vampire Coast dlc🙏🏻
I played a campaign with the EEI mod and yes, opening up all the regions of the map and adding factions in those areas does add a lot of interesting situations. Nurgle, at one point, conquered Ind, the Cathay regions were falling because of Chaos, and I was a high elf faction at the bottom at the gates fitting for my and the Order factions survival. Also, one point, if you play high elfs, get the high elf court mechanic mod. It adds a needed mechanic to the elfs and makes the campaign even more interesting.
The cope I feel shouting to the heavens for one more Kislev DLC. It’s pure unadulterated cope but I still cope for it
Well theyre a Game 3 race, thanks to old world we know that kislev or well the ungols has a Lot of locations through the North of the chaos dwarves and oggre montains, also can SEE kislev having more lords and units in the future is not a Bad idea. I mean cathay didnt have an army book and we got the emerald polititian dragón, blue birds, white lions and gonks XD
kislev is the face of wh3. they are definitely getting at least 1 more, if not more.
Literally begging for a race pack at this stage.
We need official Nagash!
Looking at the lore text snippets already in WH3 that refer to the Monkey King, it makes me think that the MK will not actually be a Cathayan lord, but instead will be the antagonist to another Dragon Sibling. I think MK will actually be a Beastman LL, with a roster of monkey/ape warriors, Tigermen of Ind and maybe the Snakemen of Khuresh. I don't honestly think that there will be separate races for Ind & Khuresh, but they might be populated by additional Cathayan factions in addition to the beastmen
Ind, Nippon & Khuresh!
Ohhh Mongolian Hobgoblins!
A DLC with unique siege maps for special settlements that has lore etc. A fixed siege AI to go alongside it. No real time tower whack-a-mole construction, but rather something seen from previous titles, like platforms on walls allowing for artillery, maybe counter (but smaller/weaker) artillery on siege towers, deployables like stakes vs monsters/cav, traps, burning pits vs infantry, burning oil or flames (like a drakegun) in gatehouses and much more, just go nuts.
I reckon they will open up IND/Kuresh next DLC. Allows them to boune off the inetivable Sea-Farer lord from the Elven Colonies and the Slaanesh medusa lady from Naga trope Kuresh
One thing that could be done by CA to make money without much work would be to standardize all LL from previous DLC in the new format they have used for ToD. This means splitting some DLC in two so people can select a specific "small race pack", for a cheap price. Considering how many DLC there are now, it would allow for newer players to get some lords/race they might be interested in.
Heck, you could also make some specific "race pack" that combine LL of a same race - all LL skaven in one pack for example.
Honestly I could see the Slaanesh dlc featuring the light elves and norsca, then dogs of war with estalia, tilea and *maybe* araby followed by end times with nagash, skaven, cathey and the devs just leaving it at that. I just can't see them sticking to fantasy when 40k is on the table.
I think the best chance for Araby to be in game would be some easter eggs in dogs of war.
I’m much more interested in Warhammer Fantasy than in 40k, and there’s still a lot they can do for this game. Total Warhammer 40k is a pretty big risk, and there’s still a lot people want from Fantasy, so it seems like an _incredibly_ bad idea to go all-in on the former immediately while entirely dropping support for the latter. It’d make more sense to do a slower transition than to just say they’re done with Fantasy.
@AzureGreatheart itd make sense... but man if that gamble paid off theyd be rich
For now it's cramped & crowded because of legendary lords. Another idea would be that CA may introduce another new campaign in TWWH3 but it's for Warhammer The Old World. We got the Realm Of Chaos campaign & Immortal Empires. The units for all factions won't be different because they are all the same, only the characters as legendary lords will be different as Warhammer The Old World is a prequel for Warhammer Fantasy. The map is almost identical but needs to expand more. And also Games Workshop may introduce & flesh out lore for other factions in Warhammer The Old World like Nippon, Ind, Khuresh & more.
Would love to see some sub maps as well but unfortunately that does equal a lot more development time so don't think we'll be getting that
@@DM-vo2ke yup, more development time. Unless CA decided to release Total War: Warhammer 4 or Total War: Warhammer The Old World with a better engine and the map will be more detailed and expanded. But again, I don't know if CA would want to waste money, development time & energy on it.
Having the Great Steppes/Chaos Wastes north of Cathay and having a Hobgoblin faction there sounds really cool. It'd also give Kholek, Vilitch, and Zhatan some breathing room like Nakai got when the southern part of Cathay was expanded.
I'd love a Paradox-like situation with a small team in charge of keeping the game alive after they move on to a new main game. Maybe working alongside the modders to officially implement and support some of the ideas that are out there with a mix of tiny DLCs and FLCs, even slowly. I'd happily pay a few bucks to have mods like the Phoenix Court maintained officially for example.
Minor faction packs would be great for Ghark Ironskin and the ironskin units
19:16
LL: Ghazak Khan
LH: Gitilla da Hunter
L: Black Orc Warboss
H: Forest Goblin Big Boss (Short Bow, Gigantic Spider mount)
Snotling Mob
Forest Goblins
Savage Orc Big Stabbas
Squig Gobba
Bonegrinder Giant
Ghazak was a Hobgoblin mercenary general who lead armies of Orc, Goblin and Troll mercs. Who had the ability to quell GS animosity. So he didn't have to deal with other GSs' hatred of Hobgoblins.
He should be a GS LL with the ability to recruit Hobgoblin. And he should have Golgfag's Contracts mechanic.
Hmmmm... thinking about what's *needed* for grand Cathay's missing legendary lord roster, is it possible that the next DLC will be Slaanesh, High Elves (with sea lord Aislinn) and then Grand Cathay specifically to add Yin-Yin to be a rival native power/ potential ally for water elf boy?
Note, I would LOVE to see Tullaris and Kouran Darkhand for the Dark Elves, but I don't know what else would get added to the DE to see them added. Maybe some Khainite cultists other than witch elves if Tullaris is the legendary lord? Non-mount blood cauldrons? Hellebron-style witch elf lords for the generic lords? Maybe a unit of Fell Drake cav (twisted mini dragons stolen from the High Elves, basically tier 5 flying monstrous cav)? They'd need to do a lot of homebrew stuff on that, because we basically have the entire DE roster.
I think it would do well to widen the great ocean to the point the north is border is straight. It would open up the Old World to space factions out a bit more.
Speaking of End Times and Nurgle, I think the interesting thing would be Gutrot Spume as a naval focused faction.
BUFF BRETONNIA
Need knight of the realms on foot for sure, and maybe a slightly better ranged unit (even if not that great). Vows need to be updated so they're flexible/you're not locked in until you complete the objectives.
The map desperately needs to be expanded, things are getting way too crowded, and I'd like people to be moved around. I wanted Arbaal in Ind, hell the new character for Slaanesh that's most likely to come should also be over there. I'd like to see Norsca get some more units and characters alongside a rework, lizards desperately need a rework, Red Duke and Boris should be playable but aren't. And while I definitely could see Dogs of War basically making Tilea, Estalia, and Border Princes potentially playable, I could also see it including a massive mercenary rework for many factions. High Elves and Dark Elves need reworks, and are likely to get them. Skarbrand needs a unique mechanic or something, they left my angry boy out to dry for the most part. When we get Nagash that will be the best time to include reworks and additions to Vamp Counts, Vamp Coast and Tomb Kings.
Now because it's very likely that CA is working on WH40k next, due to having an ongoing partnership with GW, it's entirely possible we might get DLC for WH3 after WH40k launches, but I'd also say that while possible, I'd not consider it that likely. And if they did, I'd expect it to be smaller DLCs, so maybe character packs or mini-race additions. But otherwise I'm hoping that they just do well enough to make these next few DLCs and big updates good to encourage the continued lifespan of the game as a whole. If we don't get everything, that's fine, because modders will give us the rest, but the big things, the most important ones, should be officially added. This game cannot end without Nagash and Thanqul in it.
Nippon would sell like hot cakes. Who doesn't love samurai?
I don't. Knights are superior in every way.
I’d love to see a Warhammer interpretation of Yōkai.
Nefferata DLC? She can be the Arkhan of the VCs, and be able to take some of the TK roster such as tomb guard etc.
Also, the legions of chaos "make your own deamon" should be implemented for most races and as a starting location, be able to choose one of the minor ones that are normally there to he destroyed by the Legendary Lords. I'd like to see that. Will make multiplayer campaigns much more fun if everyone plays with a custom lord
Yes, but would CA properly milk the game? Coz if it takes 8+months for each DLC the game would just keep on dying
Opening the northeastern chaos wastes would be great, cuz then we could have more space between chaos and cathay that could be filled with a Hobgoblin lord added to the greenskins bringing all the hobgoblins to the faction.
I think once we run out of units, CA should definitely keep the game alive for at least another two years of character packs. 12 euro for 3 LLs and 3 LHs sounds like a great value to me
A fantastic way to add variety to the game with thr Dogs of War would be to have some of their culture-unique units be available to nomadic rogue armies - Araby, Albion, Amazons, Hobgoblins & Halflings.
The rosters would be limited to just a handful of units, but it would be better than nothing.
Aside from that, I think Dogs of War and Southern Realms should be one package, with the Realms having a shared pool of mercenaries to pull from and compete over.
Red Duke was part of the woodelf DLC. He is already payed for.
Boris Todbringer was part of the Beastmen DLC. He is also already payed for.
They should do a new regional campaign featuring Ind and Khuresh. Along with Nippon and the Lost Isles, that stretches more of the southern wastes hoing all the way up to the northern chaos wastes and going as far west as the southlands. The the old world factions can act as expedition factions invading Ind and Khuresh.
I would love being able to play as a Strigoi LL and being able to "REFORM" Mourkain, a la EU4 or something. Once you have all the territory and upgrade the capital to a certain level, your faction name changes, you remove some penalties and gain some benefits, maybe. Maybe it spawns a free ghoul-centric army for you.
@TheGreatBookofGrudges i really want to see DE missing content like the City Guard (which was a core army unit right?), The Endless, Manticore Riders, Maelithii, Disciples of Khaine, Tower Masters, Hydra (royal and spellthirster), Sea Dragons, Helldrakes, Bloodshades and heroes like the Handmaiden of Shards or Black Ark Fleetmasters and finally Shadowblade as a legendary hero
I'm all for non-start pos characters.
I don't mind having to confederate them.
A reskin of the lord type, a unique lord line, maybe some voice line.
Think like a pack with 3-4 electors or some famous dwarves. Maybe a couple regiments of renown for each affected race.
Immortal Empires feels crowded because the map is too small, but the engine barelly handles it as it is already.
I wish CA retunred to separate-ish maps they had going on in Empire Total War.
Need Norse Dwarfs, Ind, Khuresh, Non-Chaos Norscan Faction, Beastfiends, Halflings, Laurelorn, Fimir LL, Forest Goblins LL, and many other things.
Also need a MAJOR Map expansion.
I dont care there is no content in any books or lore for Nippon. GW needs to stop being AHoles and work with CA to create that Faction. I want badass samurais in Warhammer
Ind, Sourhern Realms, Kuresh and Nippon would sell very..very... very well if fleshed well like Carhay and Kislev
Mods are doing a great job filling this void. Marienburg is incredible.
A DLC with crossover factions. New factions with some reskins and maybe one or two new units per faction. Like the Red Duke, a Vampire Count and Bretonnia faction. Or that one ogre lord that could lead a crossover faction of Chaos Dwarfs and Ogres. They could give add the siege giant with it.
If CA wants to Milk us with Dogs of War, they can use a similar model of ToD and OoD of selling separated Dlc's or buy one in all bundle
Like example making a LL with a unique campaign, one legendary heroe, 2 generic heroes and 12 units and 4 RR for each culture of Dogs of War Man (or add more like Araby)
And selling those packs individualy in like 10$ and in the bundle in like 28$, making the most costly Dlc of all but you will get 3LL, 3LH, 6H, 36U and 12RR
We need every single cathayan dragon child, monkey king, blight kings for nurgle, the Glottkin, Egram, dogs of war, Araby, and pygmies. If we don’t get them then CA failed
What could be done with the Eastern Colonies? I don't know what's going on there lore wise but they crammed a bunch of factions together on Albion & the Dragon Isles so you could do some cool stuff there. Maybe another Vampire Coast faction there.