Getting started with in-editor modeling tools | Tips & Tricks | Unreal Engine

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  • Опубликовано: 5 янв 2025

Комментарии • 145

  • @DExUS5
    @DExUS5 3 года назад +25

    Yes, if nothing else, the ability to change the pivot and mesh subtracting is something that I needed

  • @lancemarchetti8673
    @lancemarchetti8673 3 года назад +15

    This is brilliant Epic! Please continue to develop the modeling tools. Umodeler for Unity3D is a great example to incorporate. Also, Painting a material directly onto a sculpted mesh would be awesome.

  • @shafqatbashir7968
    @shafqatbashir7968 3 года назад +3

    Extremely powerful tutorial, especially for beginners. Your Speed is just perfect to show your interaction.
    Thanks

    • @UnrealEngine
      @UnrealEngine  3 года назад +2

      We're really pleased you enjoyed it and found value. Are there other topics you would like us to cover like this? :)

    • @mrtegs
      @mrtegs 3 года назад +2

      @@UnrealEngine please cover material tips and tricks for ue5. Lots of ppl don't know how to optimize the use of materials

  • @RahulOne1
    @RahulOne1 3 года назад

    Thats Brilliant. The voice of the tutor was so soothing that I literally fell asleep. Thanks for the Awesome Feature

  • @monstermike
    @monstermike 3 года назад +9

    Nice to see the Boolean function in there!

  • @MaskedNozza
    @MaskedNozza 3 года назад +3

    These are some super cool features in the engine's development pipeline! Exciting stuff!

  • @MrTeteX9
    @MrTeteX9 Год назад

    Wow that voice... Please hire this person to make other tutorial like this ! The pacing is perfect too :)

  • @qq-pf9pn
    @qq-pf9pn 3 года назад +8

    this is soo good it was such a pain earlier when u have to reimport an asset several times just to make very small changes to it like normals or delete some parts and now u can do all it in ue4. imagine a ue4 version where we get substance suite , and blender inbuilt in the editor that would be such a epic thing

  • @doop00
    @doop00 3 года назад +8

    I thought it would be very basic tools but that's actually a good amount of control to shape up some ideas and see how it fits or look.

  • @klovver
    @klovver 3 года назад +7

    Thanks for presenting the tool. I was looking for something like a pivot tool.

  • @crunchy7200
    @crunchy7200 3 года назад +29

    you can unwrap UV in UE now, that's crazy

    • @chiliphrosting9059
      @chiliphrosting9059 3 года назад +1

      for sure!

    • @Trainwhrek
      @Trainwhrek 3 года назад

      How do you do this? Can I also texture paint? That would save time.

    • @crunchy7200
      @crunchy7200 3 года назад +1

      @@Trainwhrek yeah kind of, you can vertex paint, but you need to setup a custom material that uses the vertex color as a mask.

  • @AndyHerbert254
    @AndyHerbert254 3 года назад +9

    Using this instead of the outdated BSP brush tool is going to be great going forward.

  • @AhmedArts
    @AhmedArts 2 года назад

    I'll rather listen to your voice all day long and forget about the modelling tool 😌

  • @JonathanWinbush
    @JonathanWinbush 3 года назад +2

    This is great info thanks for this! 🤙🏿

  • @stephenvanbellinghen933
    @stephenvanbellinghen933 3 года назад +7

    wow i've been fantasizing about a feature such as this for years. Finally Epic has considered it

    • @KevinDuling
      @KevinDuling 3 года назад

      @@GriffynGould A couple of things I know of: You can change the pivot point. You can draw a poly's outline and then extrude a shape.

  • @THEAETIK
    @THEAETIK 3 года назад +4

    You got me at "UV Unwrap" - that's literally a 3D modelling application within Unreal4 at this point.
    I remember the BSP Brushes days in UE1 like it's a false memory, a dream.

  • @MR3DDev
    @MR3DDev 3 года назад +17

    This + some trim sheets can make for super fast level design.

    • @DaveK183
      @DaveK183 3 года назад

      You won’t need trim sheets in version 5 at all, that is nonsense…

  • @zackakai5173
    @zackakai5173 3 года назад +14

    Epic needs to be looking at what Valve has done with Hammer's new geometry tools for Source2. Unreal Engine is BADLY in need of the ability to create basic FINAL level geometry in the engine without having to model whole separate rooms or otherwise modular pieces in a separate modeling program. NOT just stuff for a blockout. Sometimes you just need a simple plane for a floor or a wall or something, and having the ability to just slap one down in the editor and throw a material on it would speed up workflow drastically.

    • @NextWorldVR
      @NextWorldVR 3 года назад

      Then use UE4 PRIMITIVES there is a plane!!

    • @zackakai5173
      @zackakai5173 3 года назад +4

      @@NextWorldVR still an extremely primitive and limiting solution compared to what Source2 has. You're still looking at bashing together a bunch of planes to create, for example, a floor shape. Not to mention how comparatively clunky UE4's movement tools are (seriously, why in the world would they write it so there's no way to re-center the gizmo when you move vertices around?). In the new Hammer editor it's dead simple to just extrude out a few faces to the correct length and shape, just like you would in Maya or Max. Want an arched roof? No problem at all. Want some simple stairs? Again, not an issue. It makes it unbelievably quick and easy to throw down your basic geometry, which you can then supplement with more complex meshes made in other software for things like railings, lights, doors, columns, etc. UE4 has so much else going for it, but it's sorely lacking for a system like that.

    • @EyefyourGf
      @EyefyourGf 3 года назад

      @@zackakai5173 If source 2 is so good(better then ue4 in your opinion) why don't you just use source 2 then,so funny how much people use the same arguments how source2 is better and they are on the ue4 chanel whining and moaning,interesting.

    • @zackakai5173
      @zackakai5173 3 года назад +6

      ​@@EyefyourGf Not sure where I said Source2 was better than UE4. Actually I pretty explicitly said UE4 was great, but lacking in this one specific area. Reading comprehension, it matters.
      Oh and also Source2 isn't fully available for development yet (and knowing Valve, may not be for years). It's only a few games like HL:A that have development tools available. So even if I wanted to pivot development to Source2 (which I don't), I couldn't.

    • @zackakai5173
      @zackakai5173 3 года назад +2

      ADDENDUM: Having actually had time now to mess around with the new modeling tools in 4.26, I can say they're... promising. Like the UI and UX still needs a lot of work (hotkeys and the ability to move things around without having to grab the gizmo would be great) and they're in desperate need of better UV tools (again, reference how quick and easy it is to just snap textures in place in Hammer), but they actually work a bit better than I thought they would for a beta release. I *really* hope they keep developing these tools and that by UE5 we have something on par with Valve's new toys. Because for an engine that is otherwise so accessible, it's bizarre that it's completely lacked a good built-in geometry toolset until just now.
      Although I do have to give them HUGE props for one thing, and that is that vertices actually snap TO THE GRID regardless of grid size, rather than maintaining an offset. Like I don't want to sound dismissive or assholish because it's genuinely good that they're getting this incredibly basic stuff right, but given how atrocious the UX has been on the brush tools... well like I said, the new tools are promising.

  • @dminor5085
    @dminor5085 Год назад

    thank you! this saved the day for needing to cut edge pieces :)

  • @cornerliston
    @cornerliston 3 года назад +2

    Looking forward to the de-essing tool : )

  • @fleurbird
    @fleurbird 3 года назад +1

    WoW, these tools are freaking powerful!

  • @aleksandrrush4076
    @aleksandrrush4076 3 года назад

    Very useful information that not so much people know about it. Thank you!

  • @MaricarManalo-ed9so
    @MaricarManalo-ed9so 3 года назад +1

    Really informative for 10mins

  • @nsyed3d
    @nsyed3d 3 года назад +3

    This is cool! It seems that geometry creation here is destructive process, I wish in future release perimetric geometry creation will be available... with wall, door window roof floor roof capabilities...
    I am still learning better pipeline with UE4 and other Archviz tools... let's see where UE5 moves us in the future... Thanks for your Valuable Tips..

  • @CoreGamingProject
    @CoreGamingProject 3 года назад +4

    Vocal Fry is kind of sexy to my French ears. XD Cool Tools, Cool Tutorial and very cool engine. Thanks

    • @CoreGamingProject
      @CoreGamingProject 3 года назад

      @Andrew Aydie J'ai toujours aimé les voix cassés/éraillés de façon naturelle. Et je viens juste de découvrir le délire américain après cette vidéo et les commentaires. Je ne regarde pas les séries de merde et trucs people, donc avant ça, la dernière fois que j'ai entendu une voix cassé médiatique comme ça remonte au film "Lost In space" (1998). xD En tout cas je n'ai pas eu de problème pour comprendre ici.

  • @lifeartstudios6207
    @lifeartstudios6207 3 года назад

    this is awesome, but seriously though the first things this needs are a way to extrude edges, place vertexes individually, and make faces from two or more edges. If I had that I could do every low poly asset I need in the editor until I needed a skeletal mesh.

  • @krz9000
    @krz9000 3 года назад +5

    I hope we get the maya pivot snap tools that are kind of the most important thing for speedy modelling...I mean things like the d key plus v key plus middle mouse click on gizmo axis and drag to any other point for axis alignment magic.

    • @flaviogonzalez5068
      @flaviogonzalez5068 3 года назад +2

      I've tried that with Alt+middle mouse only and It's working

  • @JoshuaMKerr
    @JoshuaMKerr 3 года назад

    Any way to bevel a cube?

  • @Baboulinet33600
    @Baboulinet33600 2 года назад

    Does anyone know what museum map is this one ? Where to find it ?
    Very nice video

  • @improvementTime10.3.17
    @improvementTime10.3.17 3 года назад +1

    9:22 quickly AUTO UV Unwrap
    5:30 quickly change material

  • @FrancoSciaraffia
    @FrancoSciaraffia 3 года назад

    This was an excellent video, really eager to try the tools now! Thanks for making this.

  • @IamNeighborlee
    @IamNeighborlee 3 года назад

    When I click on box or whatever, it does NOT show up in world outliner in ue4, is this a bug ? Even clicking create, does nothing.

  • @admirelezovic7542
    @admirelezovic7542 3 года назад +1

    Any chance of lightning breakdown... looks great! thnx

  • @abcqer555
    @abcqer555 3 года назад

    Incredible. Love this. Great work

  • @adamc8256
    @adamc8256 2 года назад

    Is any of this exposed in blueprints for procedural mesh generation?

  • @RepaireroftheBreach
    @RepaireroftheBreach 2 года назад +1

    We need a new version of this video for UE5. As a beginner, nothing is relating to the new interface.

  • @ANDREIWARRENPERKOVIC
    @ANDREIWARRENPERKOVIC 3 года назад +1

    Does somebody knows where to find this scene for download ?

  • @ArchCaster
    @ArchCaster 3 года назад

    very useful for quick revisions if no time for long imports.

  • @sinbrat977
    @sinbrat977 3 года назад +3

    What that voice.. lovely! thanx you!

  • @KingRealest
    @KingRealest 2 года назад

    Can we Model Complex Models and Detailed models Like Revit you suggest me to go for Model in Revit and Export to Unreal Engine
    Quick Response would be Appreciated 👍👍

  • @SoldatDuChristChannel
    @SoldatDuChristChannel 3 года назад +6

    these are cool little niche tools, but nothing as versatile as Unitys Pribuilder tool, or Unitys UModeler. Take some cues from those tools moving forward, simple features like 'bevel' or a vertex snap option are sorely needed in Unreal

  • @marsmotion
    @marsmotion 3 года назад

    this deserves more content...go deeper...

  • @keshav_p
    @keshav_p 3 года назад +1

    Can we now add materials to them better way too?

  • @kmkreate2930
    @kmkreate2930 3 года назад +1

    Awesome. Can you show us how to use the UV mapping here. Thanks!

    • @maomaogamedev
      @maomaogamedev 3 года назад +1

      Tutorial here! ruclips.net/video/qLu-y3TtMTw/видео.html

  • @musicdudem6673
    @musicdudem6673 3 года назад +1

    THIS IS AMAZING

  • @yantingye1677
    @yantingye1677 3 года назад

    hi,someone know how to make pivot snap to the vertex of model?

  • @SteveTalkowski
    @SteveTalkowski 3 года назад

    Great tips! Are we able to access this museum gallery project file?

  • @max_forsberg
    @max_forsberg 2 года назад

    Great tutorial! Thank you

  • @_infectedfury
    @_infectedfury 3 года назад +9

    The way things are going with unreal, soon I wont need other programs. Will be able to do most of my work in engine instead of needed Maya or blender.

  • @rushee
    @rushee 3 года назад

    Auto UV was very helpful, thank you

  • @ProTribal
    @ProTribal 3 года назад

    Das wurde auch Zeit!

  • @Zertox3D
    @Zertox3D 3 года назад

    Thank you I needed this

  • @takeanappan
    @takeanappan 3 года назад

    hi how do you make the floor material ? thanks : )

  • @incrediblesarath
    @incrediblesarath 3 года назад

    Wow! what is inside that Hair tab? Shave and Haircut? 🤔

  • @ellabun
    @ellabun 3 года назад

    This is suuuuper great. Snapping does seem to be broken in PolyPath though

  • @bignatov1000
    @bignatov1000 3 года назад

    Is this sample scene available for download?

  • @solidreactor
    @solidreactor 3 года назад

    Can you call these functions via C++, making your own procedural tools using these in editor modeling functions?

  • @sb.architect
    @sb.architect 3 года назад

    Still it takes too long to run the program. Compiling shader time is very annoying even though It was an empty scene.

  • @HillelGarciaAustria
    @HillelGarciaAustria 3 года назад +1

    This is crazy good. I am wondering if it would be responsible to use these beta modeling tools for production.

  • @KevinDuling
    @KevinDuling 3 года назад

    This plugin only seems to work in Windows? Is it available in Linux? Will it be available in OSX?

  • @NextWorldVR
    @NextWorldVR 3 года назад +1

    Can you use these tools in VR?

  • @Gvstrmrgh
    @Gvstrmrgh 3 года назад

    omfg!? this is perfect???

  • @iddqd87
    @iddqd87 3 года назад

    Magic.Thanks!

  • @seanstrizak3654
    @seanstrizak3654 3 года назад +1

    Does this mean I can make my own trees exactly the way i need them?

    • @jaidenlittle770
      @jaidenlittle770 3 года назад +3

      Probably not, though you can import tree meshes from other websites.

  • @lebombe8342
    @lebombe8342 3 года назад

    Awesome ! Thanks

  • @Verevyta
    @Verevyta 3 года назад

    Finally, thank you

  • @obsidian263
    @obsidian263 3 года назад +6

    Is there a tool to reduce the Vocal Fry?

  • @josebenavides1850
    @josebenavides1850 3 года назад

    Didn't think the tool was this powerful, at the start of the video I was thinking how is this not a worse ProBuilder from Unity but I'm impressed! Love the UV tools

    • @SoldatDuChristChannel
      @SoldatDuChristChannel 3 года назад +1

      PB is still way more versatile, Unreals tools have cool features, but its not well rounded

    • @josebenavides1850
      @josebenavides1850 3 года назад

      @@SoldatDuChristChannel well yeah it's not as intuitive or easy to use but it's what we got for now

  • @PeterVanEngelandt
    @PeterVanEngelandt 3 года назад

    Nice Addition, did not know this

  • @tampajoeyz230
    @tampajoeyz230 3 года назад +1

    It's a start... maybe in UE5 we'll be able to replace Maya :)

  • @pappachaos4910
    @pappachaos4910 3 года назад +1

    heck UE got better sculpting tools than Houdini. :)
    This looks really nice for blockouts and making base meshes to the dimensions you need and exporting it to a 3d editing software

  • @seanposkea
    @seanposkea 3 года назад +1

    What the heck!? Is there a hidden plug-in in Unreal that will do may taxes and wash my car? Why is this such a secret?! I had to check that this wasn't a April Fools day prank. Unbelievable that these tools already exist inside the engine.

  • @MegaMitrandir
    @MegaMitrandir 3 года назад +3

    when will epic buy zbrush and integrate it into the engine? ))

    • @theralf6454
      @theralf6454 3 года назад +1

      YES

    • @lifeartstudios6207
      @lifeartstudios6207 3 года назад

      they fund blender so that'd be stupid. They just need some sort of blender integration that is a seamless toggle/preview back and forth.
      houdini has something like that, but houdini is still slow what with the procedural regen

  • @chaosordeal294
    @chaosordeal294 3 года назад +1

    I can't imagine bothering with any of this when I can import models from the much more mature and feature-rich (and free) Blender.

    • @MrERJ1992
      @MrERJ1992 3 года назад

      Not unless you're like me who would downright _kill_ to have dozens of add-ons that are available on the Blender Market that would really help speed up my workflow, but just doesn't have the money necessary to buy them, so you're pretty much just stuck with the vanilla software, and even then, I really wouldn't say that I'm gonna rely *solely* on Blender.
      There's also Maya, and ZBrush, the latter of which, I believe, is still a dozen leagues ahead of Blender.

    • @LoserHands
      @LoserHands 3 года назад

      @@MrERJ1992 what add ons? I could only imagine uv manip add ons, which maya 3ds blender and zbrush all suck at

    • @fatmon95
      @fatmon95 3 года назад +3

      I would prefer to not ever leave unreal engine. I'm familiar with the shortcuts and the manipulation why would I bother with blender?

    • @LoserHands
      @LoserHands 3 года назад +4

      We should be doing more level design in the editor, and not in Blender. We have such nice lighting and post processing to leverage, to say the least!
      The engine could use more features like the ones shown in the vid, even if it's a long time coming

    • @EyefyourGf
      @EyefyourGf 3 года назад

      @@LoserHands And that's exactly what level editor is to do level design,not creating content for the same,do you not understand,there's a reason we have specialized software for certain tasks,unreal can't be everything,or it can try and suck,which this geometry stuff is as of right now,it sucks compared to what blender can do its not even funny its sad.

  • @etherealregions
    @etherealregions 3 года назад

    Nice, keep it up. I would love to be able to do all my game modeling in UE5. Although it's taking so long for UE5 I will likely go back to Unity by time it comes out.
    Getting impatient. 🤣

  • @LoserHands
    @LoserHands 3 года назад

    Is there some kind of patent preventing yall from putting a tool for dragging verts right there? in a tab like the sculpt stuff? Sorry if I'm super blind rn.
    Anyway, ghetto recommendation time: I use a combination of Blender project -> Send to UE / reload meshes, & _ultimate_ _doom_ _builder_ to block levels. Moving a Doom level's geo into Blender is never a problem.

    • @lifeartstudios6207
      @lifeartstudios6207 3 года назад

      what an interesting idea! I'm looking for a tool to quickly build levels similar to older games like twilight princess or maybe even older. It's a weird workflow going back and forth with blender so much. I'd really rather do it all in ue4. May end up building something onto these tools eventually. Make it like spytile or crocotile

  • @MrArshaX
    @MrArshaX 3 года назад +1

    😍❤

  • @gursimransingh8726
    @gursimransingh8726 3 года назад

    where is ue5 now the delay had also delayed

  • @adamjensen253
    @adamjensen253 2 года назад

    thanks

  • @flangflangsnorg6634
    @flangflangsnorg6634 3 года назад +2

    VERY interesting new information and I can't wait to try it. Your video was fascinating, visually, but stop it please with the glottal-fry. It's horrible to listen to and it will ruin your voice. Your upper registers are lovely and smooth.

  • @Navhkrin
    @Navhkrin 3 года назад

    Finally, this was one of the key missing features

    • @SoldatDuChristChannel
      @SoldatDuChristChannel 3 года назад

      unreal has had modeling tools for a while now you clown

    • @Navhkrin
      @Navhkrin 3 года назад +5

      @@SoldatDuChristChannel I'm not sure which part of that comment hurt you so much that you felt the need to insult me.
      UE's original modeling tools were so basic that they are practically useless and missed some very important functionality that %99 of game dev companies didn't even bother using them.

    • @Righteous_Destiny
      @Righteous_Destiny 3 года назад +2

      @@SoldatDuChristChannel With the lack of features in the older modeling tool it was barely considered a modeling tool you clown

  • @occasionallyhuman
    @occasionallyhuman 3 года назад

    That 'complete' feature must be in blender

  • @MrSofazocker
    @MrSofazocker 3 года назад

    Why, does this include 8thousand shaders!?
    are you crazy?

  • @NotAnIlluminatiSpy
    @NotAnIlluminatiSpy 3 года назад +3

    I'm about 60% more into you now.

  • @datodavita1212
    @datodavita1212 3 года назад +1

    we need 3d program in ue4 :) as maya and blender, epiiiiiiiiic you ar best and you can make this

  • @pinklady7184
    @pinklady7184 3 года назад

    Is Engine Unreal a free open source? If not, how much its subscription?

    • @chirayurijal3596
      @chirayurijal3596 3 года назад +1

      Yes its free and open source.
      For commercial use they will want 5% royalties after your games cross 1 million dollar.

    • @pinklady7184
      @pinklady7184 3 года назад +2

      Čhïřæÿü Çhhêtri thank you for great information.

    • @bexplosion
      @bexplosion 3 года назад +1

      Not open source, but source available.

  • @squarerootof2
    @squarerootof2 3 года назад

    That "modern art" sculpture you knocked off at the end could be worth millions. It would be just a matter of proper marketing, perhaps say it was something made by some obscure, exotic tribe from Papua New Guinea...

  • @avakodev
    @avakodev 3 года назад +1

    Tell me that this feature is Blueprint manageable :P

  •  3 года назад +19

    OMG, what a voice... Cool tut nonetheless.

  • @fut0n
    @fut0n 3 года назад +5

    Absolutely amazing! But can someone please get this lady a glass of water? Her throat sounds a bit dry.

  • @pixel2plastic832
    @pixel2plastic832 3 года назад

    U.........................v...............................................................😍😍😍😍😍😍😍😍😍😍😍😍😍😍

  • @부페전문가사나이
    @부페전문가사나이 3 года назад

    That art gallery is perfect for shooting 🔫

  • @andrewjdelgado
    @andrewjdelgado 3 года назад

    Another version or two in upgrades to these tools and Autodesk is dead, they should be shaking in their boots currently

    • @lancemarchetti8673
      @lancemarchetti8673 3 года назад

      ..lol..was thinking the same thing while watching the video!

  • @CarlosMedinaandresmedia
    @CarlosMedinaandresmedia 2 года назад +1

    anyone noticed the sexy voice? ♥

  • @mingyenwu9621
    @mingyenwu9621 3 года назад +3

    your voice is cute!! :3

  • @mostafaelgammal
    @mostafaelgammal 3 года назад +4

    do i the only one who think she make the tutorial from bed 😂

  • @yaboobayyaboobay8191
    @yaboobayyaboobay8191 3 года назад +1

    vocal fryyyyyyy

  • @shotzvfx3738
    @shotzvfx3738 2 года назад

    where epic find girls that are interest in 3d geometry? they are like unicorns in my land

  • @pfg8800
    @pfg8800 Год назад

    Обзор не подробный и ценности из себя не представляет

  • @NextWorldVR
    @NextWorldVR 3 года назад +3

    WTF Voice? 🤙 🎼🎶🎵 Valley Girl she's a Valley Girl! Valley Girl she's a Valley Girl .. Okay fine fer sur fer sur she's a valley girl so sweet and pure...🤙🤣🤣🤣😉