We Derailed Our Local in Run 8 Train Simulator - A768 Pt 2

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  • Опубликовано: 29 окт 2024

Комментарии • 18

  • @DASHERU23BGE
    @DASHERU23BGE 4 часа назад +1

    Excellent video, by the way. I've been watching it like 30 minutes at a time.

    • @spurgaming5400
      @spurgaming5400  15 минут назад

      Thanks friend, I really appreciate that!

  • @OleandersGamingEmporium
    @OleandersGamingEmporium День назад +3

    "I'm gonna need you provide a sample."

    • @spurgaming5400
      @spurgaming5400  День назад

      LOL oh no... I didn't think about that 😳

  • @SkittleKicksPlays
    @SkittleKicksPlays День назад +1

    My brother and his wife live pretty close to a BNSF double tracked main. The track is just under 500 feet from their property. What sucks is that the BNSF engineers will wail on their horns (one long, three short to the crossing than another long blast at the grade) even if it is 3am with no traffic to speak of. This happens at 20 minute intervals on that route 24/7. How there is not an ordinance I have no idea, and I don't know if this is a union thing, if it's a case of "we don't care if we keep everyone up all hours of the night." Look I have loved trains, crossings, signals (especially searchlight style), but I tell you Spur it's insane.

    • @sethcampbellmusic
      @sethcampbellmusic 22 часа назад

      Not sure if this applies to private crossings, but maybe they could get a quiet zone designation? I doubt the crews are doing it out of malice, just following FRA regulations.

  • @OleandersGamingEmporium
    @OleandersGamingEmporium День назад +1

    From what I've heard over the years, dead track were either RIP tracks or tracks where they scraped engines/cars. It may differ from place to pace though. We used to call it the dead line, cars or engines that were scrap.

    • @spurgaming5400
      @spurgaming5400  23 часа назад

      You know, that's what I thought but through all my research of the history of that area there's never a reference of anything being torn up there. Throughout my entire childhood, it stored pulpwood racks. Not long-term storage but just a place to hold the continuous flow of racks in and out of town back then. I guess the world will never know lol.

    • @OleandersGamingEmporium
      @OleandersGamingEmporium 17 часов назад

      If it was pulpwood racks, I wonder if they used to have a lot of fatalities from loads shifting. It could be as simple as dead trees. Who know.

  • @DASHERU23BGE
    @DASHERU23BGE 9 часов назад +1

    At rayoneir papermill. Csx has a side, and NS sets out on the led on the other side. RJ corman does the switching for both sides and the mill. Csx would go in and drop there cut and grab the local cars off first and back onto the outbounds.

    • @spurgaming5400
      @spurgaming5400  9 часов назад +1

      Thats cool and makes sense. The papermill job I worked was joint NS/CSX. CSX had the night shift, NS/Southern side had the day shift and the NS/CofG side had the relief job for days off. After 3 months it would swap everyone. CSX day, Southern relief and CofG night.

    • @DASHERU23BGE
      @DASHERU23BGE 6 часов назад

      ​@spurgaming5400 that's interesting that Cog still has a turn on it. The yard is set up a little different and its bigger and you can run around on the main using that 3rd track irl

  • @PanAmWho
    @PanAmWho 12 часов назад +1

    You can make mtys by clicking the cars and clicking empty. It'll automatically tag it as an outbound, circumventing the "industry" timer.

    • @spurgaming5400
      @spurgaming5400  14 минут назад +1

      Thats a really good tip and something I didn't know. So it automatically tags it for the outbound trip when its on the spot and emptied.

    • @Staletaters
      @Staletaters 11 минут назад

      ​@@spurgaming5400 yessir. I tried it at one of the Taft Industries on a Depot Highly Pop Save and worked a treat.

  • @EmilyJones-mz8oh
    @EmilyJones-mz8oh День назад +1

    My dad can he is a engineer with BNSF