Thank you, very clear instructions! However, I have a problem where I don't get shadows from my glass. I've followed your instructions to a T, but once I set the transmission to 1 I get no shadows whatsover, no matter the scene brightness, exposure, etc. Any idea why that might be?
How to make waviness on a glass surface? Like the windows of of a bulding's glass facade. They are not exactly like mirrors but instead reflections are slightly distorted. I tried with putting a noise map in the Normal (Bump) slot but it doesnt seem to work out.
Each window is at a slightly different angle. You can simulate this by - twisting each bit of glass in the mesh - randomising the UVs on the glass so the each window has its own UVs there are some other tricks but these are the easiest
Hi , thanks for the tutorial ! I have an issue though ... for some reason the shadow plane with the matte shadow material apply to it shows up through the glass (not outside of the glass where only the shadows are showing up ... any idea ?
How does this video relate to mirror textures? I'm wanting to create a reflective grey material and the preset Mirror option keeps rendering as black and I can't make it grey.
Hey I'm not getting the material settings you're getting, like Transmission, even though I changed my renderer and shader. Is there another step to activate it?
great tutorial. struggling to get transparency in my alpha channels using standard glass. Only just switched to Arnold in 2018 so wondering if it's been updated or whether you'd recommend going straight to surface shader as in the tutorial?
It's worth downloading and updating the Arnold plugin for max 2018. There are a lot of bug fixes and extra features in Arnold v3. I think max 2018 is installed with Arnold v1 I like the surface shader. I think its nicer to use than the max physical material , but it ONLY works with Arnold where as the physical material works with all the included max renderers ( and vray i think )
@@kenzorman Thank you that's a massive help. I nearly opted for Red Shift after encountering a few odd behaviours (possibly scale related rather than bugs) but upgrading might well help with that too. Will try your suggestions. Thanks once again.
Awesome vid thanks! I had 0 clue about refraction in Arnold, now its a breeze.
Thank you, very helpful and easy to understand.
Thank you very much!! Great video
Thank you 🙏
Great Tut. You can be very hard to hear at times. Maybe keep the voice a little loud. Thank you for the video.
Very helpful. Thanks.
Thank you, very clear instructions!
However, I have a problem where I don't get shadows from my glass. I've followed your instructions to a T, but once I set the transmission to 1 I get no shadows whatsover, no matter the scene brightness, exposure, etc. Any idea why that might be?
thanks very helpful ;D
How to make waviness on a glass surface? Like the windows of of a bulding's glass facade. They are not exactly like mirrors but instead reflections are slightly distorted. I tried with putting a noise map in the Normal (Bump) slot but it doesnt seem to work out.
Each window is at a slightly different angle. You can simulate this by
- twisting each bit of glass in the mesh
- randomising the UVs on the glass so the each window has its own UVs
there are some other tricks but these are the easiest
Excelent...
thanks - very helpful. Now mental ray does not work I am trying to learn Arnold!
Once you get used to it Arnold is easier to use and more realistic than mental ray so the learning is time well spent imo :).
My glass looks like I forgot the G and the L.
lol
thank u uuuuuuuuuuuuuuuuuuuuuu very much
Hi , thanks for the tutorial ! I have an issue though ... for some reason the shadow plane with the matte shadow material apply to it shows up through the glass (not outside of the glass where only the shadows are showing up ... any idea ?
How does this video relate to mirror textures? I'm wanting to create a reflective grey material and the preset Mirror option keeps rendering as black and I can't make it grey.
is it possible to show realistic shadow of a full transparent material?
Hey I'm not getting the material settings you're getting, like Transmission, even though I changed my renderer and shader. Is there another step to activate it?
great tutorial. struggling to get transparency in my alpha channels using standard glass. Only just switched to Arnold in 2018 so wondering if it's been updated or whether you'd recommend going straight to surface shader as in the tutorial?
It's worth downloading and updating the Arnold plugin for max 2018. There are a lot of bug fixes and extra features in Arnold v3. I think max 2018 is installed with Arnold v1
I like the surface shader. I think its nicer to use than the max physical material , but it ONLY works with Arnold where as the physical material works with all the included max renderers ( and vray i think )
@@kenzorman Thank you that's a massive help. I nearly opted for Red Shift after encountering a few odd behaviours (possibly scale related rather than bugs) but upgrading might well help with that too. Will try your suggestions. Thanks once again.
Hi, please how do you manage to have the render changing while you modify the parameters ? thanks
docs.arnoldrenderer.com/display/A5AF3DSUG/Arnold+RenderView+Window
this is a great tool in max
How to create acustic effect in the 3dsmax with arnold?
Arnold does not currently generate caustics from my understanding.
man you got me nervous speak louder. Great tut
i turn up transmission and it just became black