Amazing, Thank You so much. This video is short precise, easy to understand, not only does kenzorman explain where it is, but what it is and how to do it . If you want to know the basics of how Arnold / materials work, watch now.
Thanks a lot! I made a building with glass (i like it reflecting) , but it can only reflect the objects afont, but it doesn’t reflect the HDRI in the background that I was using. I appreciate the help. Thanks!
excellent, thank you very much. I couldn't figure out how to solve my scene. I try to follow these parameters for transparencies, but I can't control the noise. Is there a specific configuration? Cheers
The grass is from the HDRI image i use in the scene, But you must use a perspective camera to Render it. If you render the scene in an orthographic view you only see a single pixel blown up to fill the screen (a single colour).
Material Editor question: After copying a material that's assigned to an object and assigning the new copy too another object it doesn't seem to be 'unique' in that when changing the ambient/base color it changes the material it was cloned (as copy) from. WTH?
Amazing, Thank You so much. This video is short precise, easy to understand, not only does kenzorman explain where it is, but what it is and how to do it . If you want to know the basics of how Arnold / materials work, watch now.
Thanks a lot! I made a building with glass (i like it reflecting) , but it can only reflect the objects afont, but it doesn’t reflect the HDRI in the background that I was using. I appreciate the help. Thanks!
thanks alot almost gave up on trana find 3ds max easy totorials...... now i gat a role model ..seen ur page
hey thank you so much, what a really good explanation, that's brilliant.
Thanks for the video appreciate the simple references it makes it all the more easier :)
Very cool! Thank you for your education
excellent, thank you very much. I couldn't figure out how to solve my scene. I try to follow these parameters for transparencies, but I can't control the noise. Is there a specific configuration? Cheers
This is very helpful thank you
That's great. Thank you very much
Thank you very much sir! Good material here :P!
amazing tutorial.
Thank you very much!
To the point. Nice!
thank you for webpage,where i can download - HDRI maps.
Thank you!
How would you do some kind of matte leather?
Ty very much for this. U r sabing my poor a** HAHAHAH
I have an obj from zbrush thats has polypaint, how do I use arnold to show those vertex colours like in mama's arnold
Mama is maya 😂
thank u
Does Arnold have a stock material library? Material Library similar to Keyshot...
No. There is. a default material library on Solid Angle Website, but very basic materials.
thanks sir
I noticed you didn't try dealing with opacity in Arnold, LOL
thanks for the video sir it really helps me a lot :)
can I ask you another render setting materials
what kind of thing would you like ?
Why my background do not show the grass, but a single color?
The grass is from the HDRI image i use in the scene, But you must use a perspective camera to Render it.
If you render the scene in an orthographic view you only see a single pixel blown up to fill the screen (a single colour).
mantap bro
Material Editor question:
After copying a material that's assigned to an object and assigning the new copy too another object it doesn't seem to be 'unique' in that when changing the ambient/base color it changes the material it was cloned (as copy) from. WTH?