The game’s main problem is that it’s just unreliable, it’s not jank to the point of being unplayable, but just jank enough so that you can’t really trust yourself to do cool stuff.
Also, this is the first game in a mainline Sonic series where the levels go on for waaaay longer than ten minutes. Lorewise however, this does establish Team Hero as "Da Boys" and Team Dark as a sort of militant family.
The main issue is that the teams play through all the levels in the exact same order with minimal design differences in most cases. A remake would be great if they changed up the order of the levels the teams play through or at least make the level designs drastically different
Team chaotic is 100% different from everybody else man. Every team has different stuff going on. Team sonic is the standard Team dark is more difficult with more enemies Team rose is shorter and easier and as I said Team chaotix has a completely different objective then everybody else. It's not minimum it's very obvious.
@@scizorbullet8185 Functionally, that just means that Team Dark's stage was the basic design, Team Sonic got a slightly bisected chunk of that, Team Rose got an even more watered down version, and Team Chaotix got some weird version of Team Sonic's stage with extra objectives thrown in.
I watched a friend play this last week. she's max-ranked every sonic game that has them including this one. I'm talking as early as SA2 and as late as Sonic Forces. The amount of times my heart seized up because the character flew off in an unexpected direction on landing, or even from a launcher, was staggering. Rail switching would work in one instance, and fail in another, every loop the camera and the characters would shake violently as if the slightest nudge would knock them off the stage. The homing attack would often fail, leading to silly deaths over an amount of pits that fans once mocked Dimps for. Enemies took a dogs age to dispatch if characters were not at least level 2, and the knockback from their attacks was downright silly, calling to mind the original Castlevania games on NES. Levels extended far beyond what was reasonable, going for as long as fifteen minutes in the worst cases, and any deaths at all meant a complete reset if she wanted a that coveted A rank, to say nothing of the chaos emerald challenges, which required her to grab one of three keys in every second level and not take a hit until the end of it. I've certainly seen and played worse games, but I struggle to think of many others that were as stressful an experience as Sonic Heroes.
I remember this game from my childhood. It was fun as hell. I think you underestimate how much repetition was apart of games in that era & how much kids are more resistant to it than adults.
7:40 I'm pretty sure that's "Soooooreeeee," the same line in the Japanese dialogue. Also, a pro tip for those who want to get into Sonic Heroes: Play it with Japanese voices. There have been many complaints about the characters having exchanges as you play through the levels, but this is mitigated with the undub mod.
I do still love the idea of Big apologizing for breaking the robots though. :-P I didn’t even get into the voice acting in the video other than that small clip cuz wow… some of that English voice acting is rooooough.
I remember really hating team Amy's interactions throughout that game, and by the end of it, I started to loathe just hearing Cream's voice in general.
I think the issue is just that it plays like garbage. if the controls were tight and felt good, then people would have liked it regardless of it not being sonic adventure 3. attacks are unreliable. rails are unreliable. automatic sequences are unreliable. and the cart sections are just awful. flying doesn't feel good. you only have vertical movement really, and that vertical movement hits a random invisible ceiling. and when you run out of juice, you just fall straight down like a sack of bricks. speed is fun, but also the most likely to just randomly kill you. your team boost move is really only useful in killing yourself, the whirlwind is unreliable, most stages conveniently have no walls, so instead of running into walls, you just run off the stage. power is probably the best way to play the game. omega though, likes to just swing wildly and fall of the stage. vector and big are just kinda slow and dull. pretty safe options. knuckles is just okay... but the triangle glide thing is the worst thing ever. won't ever save you from falling, has like no horizontal movement, you can only do it once in the air for no reason, and you can't swap in the air over a fan. the game is clunky, stiff, slippery, and unreliable all at once. there's certainly fun to be had despite the shortcomings, but it really is a massive letdown. also, springs, springs are annoyingly unreliable. sometimes springs let you act after hitting it, like using an air attack as a power character or triangle gliding. other times, you can't act at all until you touch the ground. just arbitrarily. why do boost pads turn off flying? makes no sense. if you didn't even use any of your flight guage, when you hit a flying specific booster, you lose all flight guage... just because.
I've been trying to 100% it recently, and ya the game has some problems in the control department. Overall you don't really get used to the way the game controls until after beating it and even then, it's barely holding together. Rails switching, 1/6 times just kills you. Also landing on rails, or like the swinging vines with the flying formation is so hard to tell where you actually are to attach to the object. Will the Homing Attack hit the one enemy in front of me, or throw me off the map and kill me? Why does a thundershoot sometimes ignore the fact i'm directly pointed at something and then go after something behind me, or ignore the only enemy around when pointed at it. Sonic, he's there and plays mostly as you would expect Amy has the best controls for any speed character, but her levels don't last long enough to let you take advantage of the fact she herself has glide. Espio's stealth is in the wrong game genre. Shadow, I got nothing to say, he plays like Sonic, and his Chaos control team blast is sometimes really useful, and other time worthless. ------- Tails, Charmy, Rogue, and Cream, is there even a difference between flying characters? Charmy using flowers doesn't count. -------- Power characters like Big and Vector are just better than Knuckles or Omega, the ground smash makes them alot easier to control and can even get them up places the game expect you to switch to flying sometimes.
Every Sonic game ever gets a bad reputation. Almost every single one doesn't deserve it, a lot of them NOT EVEN CLOSE to deserving it (especially Shuffle, Heroes, Shadow 05, 06, Secret Rings, Unleashed and Black Knight back when y'all hated it, Colors nowadays, S4:EP2, Rise of Lyric, Lost World, Forces, TSR and almost every port of a mainline game). Franchise is filled with 6/10s and 7/10s but the fanbase barely acknowledges those numbers as existing and results to 1-3/10s. An average game anywhere in the world is trash to Sonic fans. S4:EP1 and Sonic GBA are the only games that deserve it.
This was a favorite sonic game to play as a kid just because of all the playable characters but i never knew there was a SECRET ENDING!! Can’t believe I missed that!
The jank controls are really the only problem i have with the game. It isn't unplayable but it keeps you from making the most of the game and causes a LOT of cheap deaths
8:17 i was going to comment somenthing like "oh the combat ain't that boring" but midway through the sentence i realized that from fog forest onwards i skiped the longer battles abusing the infinite team blast glitch. Só yeah, the combat may not SUCK but it is GRINDFEST
I enjoyed the team dynamics and gameplay. Having you do it 4 times though in the same levels, with a crazy amount of bottomless pits, and unreliable rail magnestism/light speed dashes, it gets a bit tedious by the end. The combat which is the focus of the game doesn't get to shine because of a lot of combat areas you have to worry more about not flying off the edge into a bottomless pit.
Tbf, the main reason longtime fans disliked Heroes was because there was no Chao Garden. It also lacked the excitement and energy that Adventure 2 had. SA2 just set such a high precedent. Sonic Team really had good intentions with what became the first "original" Sonic game after Sega went third-party. What would've made the game perfect, was instead of being forced to play each story 4 times, they could've made 1 single story and the player can choose any combination of 3 characters. It would've allowed the player to get creative and beat the game with different strategies and outcomes. It would've been a short, but replay-able game. Regardless, I commend the devs for being able to put such an ambitious game together with so little time.
Sonic heroes plot relevance to the rest of the sonic world is literally just a few lines of dialogue in shadoe 05 from eggman that requires you to stand around during the final boss for a total of 8 minutes
no, he elaborates in the interview, the idea is in Sonic 3 you had 3 playable characters and they all go through the same levels, some some gimmicks and abilities to differentiate, he's comparing playing the same levels as all four teams to playing Sonic 3 as all 3 characters
Wait... Can all of the Power characters for each team glide? Like even if they don't in Sonic Heroes itself, they all can in some way or another: - Knuckles can just glide - Omega has jet thrusters - Big has an umbrella So... can Vector glide?
My opinion on this game is...not great to say the least.(The game is just jank all the way to the roof. Despite being just as unpolished overall, the Adventure games certainly felt way more like I was in control of what in the world is going on. And I swear Shadow is more polished in its controls despite technically having worse physics, the only issue in this video that I recognize from that game is the homing attack sometimes catapuling you a bit too much, leading to you falling off the edge.) 7:57 Well, you see, Team Rose is the easy mode like Tails and Team Dark is the cool kid-hardmode story like Knuckles...except this game does the formula infinitely worse. You did not need to play Tails to get the full experience, it was just a fun thing you could do. And while you did need Knuckles' campaign, it was waaaay more unique to play in Sonic 3&Knux, despite also being 95+% an asset-reuse. It's kinda a similar discussion to how Colors supposedly embodies the day stages of Wii Unleashed...when it barely feels like it and all the similarities I am able to spot are doing is to make me realize that they made a lot of things worse by a lot. 8:10 These guys... I hate the lategame enemies in this game. While shadow had a few games that also felt like padding(Those bulky dudes with hammers that make them immune to guns for example), they were still way less annoying. And 06 is the same story, it is almost never as obnoxious as this stuff because you can just bounceattack them to oblivion.(At least in the regular enemies, we all know that the Iblis-Larvae sucks.) 8:47 I still love this random MP4 that they somehow printed out. I suppose it was made slightly more believable through the introduction of Cyber Space.(Or at least it would be if Sonic lore has any sort of consistency after 2006) 8:55 Tails crashing is somehow a common occurance in these games, only main 3D game in the Dreamcast Era it does not happen in is SA2 iirc. SA1 has him crash multiple times(once intentionally), Heroes has him intentionally crash here(for no reason, lol) and Shadow has him suddenly and randomly crash in the stage where he wants to take Eggman's rings. 9:19 They do ask, during the fight. Of course, Sonic has no clue what is going on but Team Rose does not care because this game made Amy unlikable and her friends into loyal yes-people. 9:43 The funniest part being how their themesong is canonical, which means that they are either an actually amazing band and only play terribly on purpose for the team blast, or they hired other people to produce it, which would be one of the reasons they are broke. Either way, it is slightly hilarious.(Also, on the real side of things, this actually took many takes because appearently the people in charge of recording the voiceacting kept requesting the VAs to do it even worse.) 10:25 Which ironically is a perfectly valid reason for locking him up in context, Omega just majorly misunderstood. 10:45 Actually, Sonic does reply to the news by referencing SA2(Just that the flawed localization of SA2 blew the connection before it happened), he just isn't the type of character I imagine being that dramatic about it. However, yeah, the fight is stupid and awful, they all are. They clearly just wanted to keep the tradition of characterbattles alive, but this was the worst way to do it. But hey, at least Silver is the best boss in 06 Sonic story!(Not because he is any good, but rather because the other ones are so terrible, but I just had the urge to do this gag) 14:45 This was the only story I beat(with mods to make the physics match the SA games. It does not help much with the game's jank or the jank of the PC port or the slippery controls, but it at least made it playable for me, lol) because it has the most content. And yeah, it certainly was something alright. I gotta say, there is some big irony that Shadow in this game designed for kids is sometimes like slamming your head against a wall(especially that enemyrush in the castle, it is the bane of my existance), but Shadow's own game designed for older audiences is one of the easiest Sonic games of all time difficultywise.(Some missions kinda suck and can take a while, but that's more annoyance and less difficulty, much less challenge)
Heroes was my first Sonic game, and I kinda liked it, so Sonic Team was on point over soft rebooting the franchise to new audiences. But I’m gonna be honest, after seeing Seaside Hill on Generations, it made me look Heores in a different way: Generations spends 10 times less in an area than Heroes; All speed, period. Heroes made me appreciate the Boost Era games unfortunately.
Usually? Tourists. Not joking, there's your answer. People usually bring this game up to whine about Amy's characterization (especially that one scene where it's meant to be a joke, Sonic "fans" don't get jokes) when there's nothing wrong with it. Although the PS2 version is rough so people assume the entire game is like that when it's just a botched port
The game’s main problem is that it’s just unreliable, it’s not jank to the point of being unplayable, but just jank enough so that you can’t really trust yourself to do cool stuff.
Also, this is the first game in a mainline Sonic series where the levels go on for waaaay longer than ten minutes. Lorewise however, this does establish Team Hero as "Da Boys" and Team Dark as a sort of militant family.
@ and it’s the first mainline sonic game to not have the spin dash since it was introduced in sonic 2
Its main problem is the god awful pacing
You put into words what I thought at 6 years old so well
I kinda wish this game would get a remake, and some polish on the controls.
That would really be great. Definitely would be lifted up with just a touch of polish!
The main issue is that the teams play through all the levels in the exact same order with minimal design differences in most cases. A remake would be great if they changed up the order of the levels the teams play through or at least make the level designs drastically different
Team chaotic is 100% different from everybody else man. Every team has different stuff going on. Team sonic is the standard Team dark is more difficult with more enemies Team rose is shorter and easier and as I said Team chaotix has a completely different objective then everybody else. It's not minimum it's very obvious.
@@scizorbullet8185 Functionally, that just means that Team Dark's stage was the basic design, Team Sonic got a slightly bisected chunk of that, Team Rose got an even more watered down version, and Team Chaotix got some weird version of Team Sonic's stage with extra objectives thrown in.
3:17 It's a port, not a remake.
Yes, it had new character models, but that's about all they did, because the OG Dreamcast models look like N64 ones.
I watched a friend play this last week. she's max-ranked every sonic game that has them including this one. I'm talking as early as SA2 and as late as Sonic Forces.
The amount of times my heart seized up because the character flew off in an unexpected direction on landing, or even from a launcher, was staggering. Rail switching would work in one instance, and fail in another, every loop the camera and the characters would shake violently as if the slightest nudge would knock them off the stage. The homing attack would often fail, leading to silly deaths over an amount of pits that fans once mocked Dimps for. Enemies took a dogs age to dispatch if characters were not at least level 2, and the knockback from their attacks was downright silly, calling to mind the original Castlevania games on NES. Levels extended far beyond what was reasonable, going for as long as fifteen minutes in the worst cases, and any deaths at all meant a complete reset if she wanted a that coveted A rank, to say nothing of the chaos emerald challenges, which required her to grab one of three keys in every second level and not take a hit until the end of it.
I've certainly seen and played worse games, but I struggle to think of many others that were as stressful an experience as Sonic Heroes.
Control is ass, level design is elite.
Great music too,
@ fantastic even. This game has too many good things in its favor for the control to be so bad.
I remember this game from my childhood. It was fun as hell. I think you underestimate how much repetition was apart of games in that era & how much kids are more resistant to it than adults.
only one reason is enough. BAD CONTROLS
Shocked by how high quality the editing/scripts are for all ur videos. So much effort put into each one. So underrated! Thank u
I believe my trauma still plays the intro music in my head every time I see the title screen of Sonic Heroes o , o
SOOOOONIC HEEEROOOOOOOES!!!
7:40 I'm pretty sure that's "Soooooreeeee," the same line in the Japanese dialogue. Also, a pro tip for those who want to get into Sonic Heroes: Play it with Japanese voices. There have been many complaints about the characters having exchanges as you play through the levels, but this is mitigated with the undub mod.
I do still love the idea of Big apologizing for breaking the robots though. :-P
I didn’t even get into the voice acting in the video other than that small clip cuz wow… some of that English voice acting is rooooough.
I remember really hating team Amy's interactions throughout that game, and by the end of it, I started to loathe just hearing Cream's voice in general.
I think the issue is just that it plays like garbage.
if the controls were tight and felt good, then people would have liked it regardless of it not being sonic adventure 3.
attacks are unreliable. rails are unreliable. automatic sequences are unreliable. and the cart sections are just awful.
flying doesn't feel good. you only have vertical movement really, and that vertical movement hits a random invisible ceiling. and when you run out of juice, you just fall straight down like a sack of bricks.
speed is fun, but also the most likely to just randomly kill you. your team boost move is really only useful in killing yourself, the whirlwind is unreliable, most stages conveniently have no walls, so instead of running into walls, you just run off the stage.
power is probably the best way to play the game. omega though, likes to just swing wildly and fall of the stage. vector and big are just kinda slow and dull. pretty safe options. knuckles is just okay... but the triangle glide thing is the worst thing ever. won't ever save you from falling, has like no horizontal movement, you can only do it once in the air for no reason, and you can't swap in the air over a fan.
the game is clunky, stiff, slippery, and unreliable all at once. there's certainly fun to be had despite the shortcomings, but it really is a massive letdown.
also, springs, springs are annoyingly unreliable. sometimes springs let you act after hitting it, like using an air attack as a power character or triangle gliding. other times, you can't act at all until you touch the ground. just arbitrarily.
why do boost pads turn off flying? makes no sense. if you didn't even use any of your flight guage, when you hit a flying specific booster, you lose all flight guage... just because.
I've been trying to 100% it recently, and ya the game has some problems in the control department. Overall you don't really get used to the way the game controls until after beating it and even then, it's barely holding together.
Rails switching, 1/6 times just kills you. Also landing on rails, or like the swinging vines with the flying formation is so hard to tell where you actually are to attach to the object.
Will the Homing Attack hit the one enemy in front of me, or throw me off the map and kill me? Why does a thundershoot sometimes ignore the fact i'm directly pointed at something and then go after something behind me, or ignore the only enemy around when pointed at it.
Sonic, he's there and plays mostly as you would expect
Amy has the best controls for any speed character, but her levels don't last long enough to let you take advantage of the fact she herself has glide.
Espio's stealth is in the wrong game genre.
Shadow, I got nothing to say, he plays like Sonic, and his Chaos control team blast is sometimes really useful, and other time worthless.
-------
Tails, Charmy, Rogue, and Cream, is there even a difference between flying characters? Charmy using flowers doesn't count.
--------
Power characters like Big and Vector are just better than Knuckles or Omega, the ground smash makes them alot easier to control and can even get them up places the game expect you to switch to flying sometimes.
You only use fly in rail canyon. Anything else WILL get you killed.
"clunky, stiff, slippery, and unreliable all at once..."
I couldn't have said it better..
7:38 He's apologizing to the player for taking so freaking long to complete his attack animation.
Every Sonic game ever gets a bad reputation. Almost every single one doesn't deserve it, a lot of them NOT EVEN CLOSE to deserving it (especially Shuffle, Heroes, Shadow 05, 06, Secret Rings, Unleashed and Black Knight back when y'all hated it, Colors nowadays, S4:EP2, Rise of Lyric, Lost World, Forces, TSR and almost every port of a mainline game).
Franchise is filled with 6/10s and 7/10s but the fanbase barely acknowledges those numbers as existing and results to 1-3/10s. An average game anywhere in the world is trash to Sonic fans.
S4:EP1 and Sonic GBA are the only games that deserve it.
This will always be my favorite 3D Sonic game
This was a favorite sonic game to play as a kid just because of all the playable characters but i never knew there was a SECRET ENDING!! Can’t believe I missed that!
The jank controls are really the only problem i have with the game. It isn't unplayable but it keeps you from making the most of the game and causes a LOT of cheap deaths
Controls are bad and the combat drags
Your videos are so good for a guy under 1k, congratulations for the 666 subscriberd
Thanks friend! One of these days the algorithm will find me... one of these days... :-)
8:17 i was going to comment somenthing like "oh the combat ain't that boring" but midway through the sentence i realized that from fog forest onwards i skiped the longer battles abusing the infinite team blast glitch.
Só yeah, the combat may not SUCK but it is GRINDFEST
obivously mighty is not part of the chaotix
I enjoyed the team dynamics and gameplay. Having you do it 4 times though in the same levels, with a crazy amount of bottomless pits, and unreliable rail magnestism/light speed dashes, it gets a bit tedious by the end. The combat which is the focus of the game doesn't get to shine because of a lot of combat areas you have to worry more about not flying off the edge into a bottomless pit.
They need to have more combinations where you can switch between the characters in the middle of combos and get some creative kills on the robots
Tbf, the main reason longtime fans disliked Heroes was because there was no Chao Garden. It also lacked the excitement and energy that Adventure 2 had. SA2 just set such a high precedent. Sonic Team really had good intentions with what became the first "original" Sonic game after Sega went third-party.
What would've made the game perfect, was instead of being forced to play each story 4 times, they could've made 1 single story and the player can choose any combination of 3 characters. It would've allowed the player to get creative and beat the game with different strategies and outcomes. It would've been a short, but replay-able game. Regardless, I commend the devs for being able to put such an ambitious game together with so little time.
6:47 yea thats why you have the tornado attack
Sonic heroes plot relevance to the rest of the sonic world is literally just a few lines of dialogue in shadoe 05 from eggman that requires you to stand around during the final boss for a total of 8 minutes
8:05 what he meant was probably because you have the bottom path thats harder and the upper path thats easier
no, he elaborates in the interview, the idea is in Sonic 3 you had 3 playable characters and they all go through the same levels, some some gimmicks and abilities to differentiate, he's comparing playing the same levels as all four teams to playing Sonic 3 as all 3 characters
4:17 thats not how the eminem fade works
Sonic Heros came out when I was 3, and was one of my very first video games. I haven't touched it since, the nostalgia goggles are strong on me.
Problem for me is that the controls were more the antagonist towards the player and sonic that metal sonic was.
Bottomless pits everywhere
You get the sub for "difficult difficult lemon difficult"
Wait... Can all of the Power characters for each team glide? Like even if they don't in Sonic Heroes itself, they all can in some way or another:
- Knuckles can just glide
- Omega has jet thrusters
- Big has an umbrella
So... can Vector glide?
Using bubble gum… apparently!
@BenkelmonkeyGaming suitably goofy way for him to do it, I like it
My opinion on this game is...not great to say the least.(The game is just jank all the way to the roof. Despite being just as unpolished overall, the Adventure games certainly felt way more like I was in control of what in the world is going on. And I swear Shadow is more polished in its controls despite technically having worse physics, the only issue in this video that I recognize from that game is the homing attack sometimes catapuling you a bit too much, leading to you falling off the edge.)
7:57 Well, you see, Team Rose is the easy mode like Tails and Team Dark is the cool kid-hardmode story like Knuckles...except this game does the formula infinitely worse. You did not need to play Tails to get the full experience, it was just a fun thing you could do. And while you did need Knuckles' campaign, it was waaaay more unique to play in Sonic 3&Knux, despite also being 95+% an asset-reuse. It's kinda a similar discussion to how Colors supposedly embodies the day stages of Wii Unleashed...when it barely feels like it and all the similarities I am able to spot are doing is to make me realize that they made a lot of things worse by a lot.
8:10 These guys... I hate the lategame enemies in this game. While shadow had a few games that also felt like padding(Those bulky dudes with hammers that make them immune to guns for example), they were still way less annoying. And 06 is the same story, it is almost never as obnoxious as this stuff because you can just bounceattack them to oblivion.(At least in the regular enemies, we all know that the Iblis-Larvae sucks.)
8:47 I still love this random MP4 that they somehow printed out. I suppose it was made slightly more believable through the introduction of Cyber Space.(Or at least it would be if Sonic lore has any sort of consistency after 2006)
8:55 Tails crashing is somehow a common occurance in these games, only main 3D game in the Dreamcast Era it does not happen in is SA2 iirc. SA1 has him crash multiple times(once intentionally), Heroes has him intentionally crash here(for no reason, lol) and Shadow has him suddenly and randomly crash in the stage where he wants to take Eggman's rings.
9:19 They do ask, during the fight. Of course, Sonic has no clue what is going on but Team Rose does not care because this game made Amy unlikable and her friends into loyal yes-people.
9:43 The funniest part being how their themesong is canonical, which means that they are either an actually amazing band and only play terribly on purpose for the team blast, or they hired other people to produce it, which would be one of the reasons they are broke. Either way, it is slightly hilarious.(Also, on the real side of things, this actually took many takes because appearently the people in charge of recording the voiceacting kept requesting the VAs to do it even worse.)
10:25 Which ironically is a perfectly valid reason for locking him up in context, Omega just majorly misunderstood.
10:45 Actually, Sonic does reply to the news by referencing SA2(Just that the flawed localization of SA2 blew the connection before it happened), he just isn't the type of character I imagine being that dramatic about it. However, yeah, the fight is stupid and awful, they all are. They clearly just wanted to keep the tradition of characterbattles alive, but this was the worst way to do it. But hey, at least Silver is the best boss in 06 Sonic story!(Not because he is any good, but rather because the other ones are so terrible, but I just had the urge to do this gag)
14:45 This was the only story I beat(with mods to make the physics match the SA games. It does not help much with the game's jank or the jank of the PC port or the slippery controls, but it at least made it playable for me, lol) because it has the most content. And yeah, it certainly was something alright. I gotta say, there is some big irony that Shadow in this game designed for kids is sometimes like slamming your head against a wall(especially that enemyrush in the castle, it is the bane of my existance), but Shadow's own game designed for older audiences is one of the easiest Sonic games of all time difficultywise.(Some missions kinda suck and can take a while, but that's more annoyance and less difficulty, much less challenge)
I don't care what y'all say this game has a special place in my heart
I LOVE the soundtrack!
1:14 who tf is that
I, too, ask the same question.
Heroes was my first Sonic game, and I kinda liked it, so Sonic Team was on point over soft rebooting the franchise to new audiences.
But I’m gonna be honest, after seeing Seaside Hill on Generations, it made me look Heores in a different way: Generations spends 10 times less in an area than Heroes; All speed, period.
Heroes made me appreciate the Boost Era games unfortunately.
Another Benkelmonkey banger
8:10 just use your team blast wtf? Why sould you waste time like that lmao
Im gonna blame the ps2 version of this game for its bad reputation. I grew up with the gamecube version and i loved it.
Say what you want about it, but at least this game has something 90% of recent Sonic content lacks: charm
Charm AND Charmy Bee! That’s a lot of charm!
Usually? Tourists. Not joking, there's your answer. People usually bring this game up to whine about Amy's characterization (especially that one scene where it's meant to be a joke, Sonic "fans" don't get jokes) when there's nothing wrong with it.
Although the PS2 version is rough so people assume the entire game is like that when it's just a botched port
Watch game grumps play through of sonic heroes
Cool👌
Sonic Cycle
For me it looked weird so I never played it.
So real
missed out
Cause it’s mid