Stylized Low Poly Microwave in Autodesk Maya 2022 and Substance 3D Painter

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  • Опубликовано: 8 сен 2024
  • Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
    Game Asset Tutorial : 3dex.gumroad.c...
    Learn how to Make an Outdoor Environment: gum.co/Outdoor...
    Learn how to make the Stylized Material here : gumroad.com/l/...
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Need help putting together a good Resume for job applications? 3dex.gumroad.c...
    Maya Tools : gumroad.com/a/...
    Zbrush Tools : gumroad.com/a/...
    ------------------------------------------------------------------------------------------------------------
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    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    INTRNLCMD - Cloud Runner
    donequis - Nucleus
    Akurø - First Mission: Saturn (feat. Anuman)
    Tending Tropic Collective - Hondebrøk
    --------------------------------------------------------------------------------------------------------------------
    #Maya2022
    #Substance3DPainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Комментарии • 23

  • @3dextrude
    @3dextrude  2 года назад +5

    Going for a simplified model with this one to show that sometimes you can add many details through the texture.
    Special Thank you to the latest Patreon/Premium members!!
    Anton, Edgar, 閔 米 , Dawson Powell
    To join: 3dex.net/premiumpage/
    or through Patreon: www.patreon.com/3dEx

  • @10yearslater_
    @10yearslater_ 2 года назад +1

    You make it look so easy, damn! Great work as always! Might go back to Painter after you inspired me again lol

  • @CLASHwithAARON
    @CLASHwithAARON 2 года назад +1

    Wow... Loved The Texturing Part 🔥.
    The Normal Details You've Added... I Didn't Knew Substance Could Do That... Thanks 😶🤯

    • @3dextrude
      @3dextrude  2 года назад +1

      No problem , yeah you can add many details within Substance

  • @YubisSmileStudio
    @YubisSmileStudio 2 года назад +1

    Good job and One Big Like 😎👍

  • @Sithwar777
    @Sithwar777 2 года назад

    Love the texture work. Awesome!

  • @skylarmuffin8145
    @skylarmuffin8145 2 года назад

    When it comes to adding text, I find it better if I mask out where I want the text then invert the mask, solves alot of the problems you where having with the wave texter being all over the model. Looks amazing doe ^0^

    • @3dextrude
      @3dextrude  2 года назад +1

      ah yeah, that's a good way of doing it!

  • @gamefansy1224
    @gamefansy1224 2 года назад

    Wow

  • @DankaDoctor185
    @DankaDoctor185 2 года назад

    I'm liking Nvidias new Microwave.

    • @3dextrude
      @3dextrude  2 года назад

      Hey I would buy it if it looked like this

  • @assasssin5328
    @assasssin5328 2 года назад

    Nice! May I ask a question if you don’t mind? Where do you get your inspiration to create stylized asset? Do you take reference images from the real world and just try to make them look stylized? I’ve been struggling with this quite a lot cause it seems that I just can’t find and use references from the internet that suit my view of the stylized asset

    • @3dextrude
      @3dextrude  2 года назад

      Yes mostly looking at real world images online and them exaggerating shapes and colors to make it stylized. Sometimes I look at stylized versions online too, but I try not to so I don't end up making mine too much like someone else's work.

  • @gtatak9805
    @gtatak9805 2 года назад +1

    Slow down the speed like begginer level speed

  • @HollowsDarkness
    @HollowsDarkness 2 года назад

    What is considered low poly? is it like under a certain poly/tri count?

    • @3dextrude
      @3dextrude  2 года назад

      It's a bit relative, I consider this low poly, but someone making a mobile game may think this could be lower poly. I do think this qualifies as low poly since not many details have been modeled, but rather added through the texture.

    • @HollowsDarkness
      @HollowsDarkness 2 года назад

      @@3dextrude Okay, thanks for the reply!

  • @omarfranco8491
    @omarfranco8491 2 года назад

    Does the tutorial "How to Make a Stylized Outdoor Environment from Start to Finish
    " have subtitles in Spanish? I do not know English :(

    • @3dextrude
      @3dextrude  2 года назад

      Sorry, I doesn't have subtitles

    • @omarfranco8491
      @omarfranco8491 2 года назад

      @@3dextrude What a shame, I really like what you do, do you know of any other similar course that has subtitles in English or Spanish

  • @Brennan3D
    @Brennan3D 2 года назад

    Early