Stylized Low Poly Microwave in Autodesk Maya 2022 and Substance 3D Painter
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- Опубликовано: 8 сен 2024
- Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
Game Asset Tutorial : 3dex.gumroad.c...
Learn how to Make an Outdoor Environment: gum.co/Outdoor...
Learn how to make the Stylized Material here : gumroad.com/l/...
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Need help putting together a good Resume for job applications? 3dex.gumroad.c...
Maya Tools : gumroad.com/a/...
Zbrush Tools : gumroad.com/a/...
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Learn the Fundamentals of 3D Modeling : www.amazon.com...
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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#Maya2022
#Substance3DPainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.
Going for a simplified model with this one to show that sometimes you can add many details through the texture.
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You make it look so easy, damn! Great work as always! Might go back to Painter after you inspired me again lol
Wow... Loved The Texturing Part 🔥.
The Normal Details You've Added... I Didn't Knew Substance Could Do That... Thanks 😶🤯
No problem , yeah you can add many details within Substance
Good job and One Big Like 😎👍
Big thanks
Love the texture work. Awesome!
Thank you
When it comes to adding text, I find it better if I mask out where I want the text then invert the mask, solves alot of the problems you where having with the wave texter being all over the model. Looks amazing doe ^0^
ah yeah, that's a good way of doing it!
Wow
I'm liking Nvidias new Microwave.
Hey I would buy it if it looked like this
Nice! May I ask a question if you don’t mind? Where do you get your inspiration to create stylized asset? Do you take reference images from the real world and just try to make them look stylized? I’ve been struggling with this quite a lot cause it seems that I just can’t find and use references from the internet that suit my view of the stylized asset
Yes mostly looking at real world images online and them exaggerating shapes and colors to make it stylized. Sometimes I look at stylized versions online too, but I try not to so I don't end up making mine too much like someone else's work.
Slow down the speed like begginer level speed
What is considered low poly? is it like under a certain poly/tri count?
It's a bit relative, I consider this low poly, but someone making a mobile game may think this could be lower poly. I do think this qualifies as low poly since not many details have been modeled, but rather added through the texture.
@@3dextrude Okay, thanks for the reply!
Does the tutorial "How to Make a Stylized Outdoor Environment from Start to Finish
" have subtitles in Spanish? I do not know English :(
Sorry, I doesn't have subtitles
@@3dextrude What a shame, I really like what you do, do you know of any other similar course that has subtitles in English or Spanish
Early