Sonic Jam - Sega Saturn Review

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  • Опубликовано: 11 сен 2024
  • In 1997, Sega released a compilation of Sonic The Hedgehog games on the ailing Saturn. How close were these games to the originals and did Sega do anything to make you want them?
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    Opening 3D Logo By:
    Jan Neves
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    Opening 2D Animation By:
    Kevin Bhall
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    Episode Notes:
    1. Captured on real hardware.
    2. Sonic Jam was mainly thought to be a project to win over the Japanese market. The original Mega Drive versions did not sell well there, so the more popular Saturn platform was seen as a great way to try again. It did go on to sell well there, earning it a Satakore reissue.
    3. The Japanese Sonic commercials are freaky. Well worth a watch or two.
    4. It's really hard to prove, but I swear the Saturn version of these games do not run as well. I feel hitching and slowdown frequently.
    5. Sonic Team's only other fully developed product for the Saturn was Burning Rangers in 1998.
    6. Sonic World used a modified Nights Into Dreams engine. Sonic Team actually began making it into a full game, but the project was moved to the Dreamcast shortly thereafter.
    7. I don't think this game could have helped the Saturn even if it was available at launch. Sega needed something graphically impressive, and Genesis ports simply wasn't gonna impress the masses.

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