MODO Workflows - Automotive Concept Modeling

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  • Опубликовано: 19 окт 2024
  • A brief look at how MODO can be utilised for Automotive Concept Modeling. for more info about MODO, visit: www.thefoundry....

Комментарии • 34

  • @unrealone1
    @unrealone1 3 года назад

    Brilliant video , can we have some more! Fall offs are so powerful, did not know about them.

  • @Carstylus
    @Carstylus 9 лет назад +15

    This is one of the best presentations I've seen on using Modo (Poly-Modeling) for Auto Design. Great Job!

    • @FoundryTeam
      @FoundryTeam  9 лет назад +1

      +carstylus thanks for the feedback!

  • @MONEYVAL9
    @MONEYVAL9 8 лет назад +2

    This guy is a good instructor wish he had full length modo tutorials .

    • @Suppboio
      @Suppboio 7 лет назад

      he does, i got one tutorial by him on SubD modeling. PM me if you want it

    • @saranga2513
      @saranga2513 4 года назад

      @@Suppboio hey do u still have the tutorial?

    • @Suppboio
      @Suppboio 4 года назад +1

      @@saranga2513 yes. Any form of contacting you other than youtube comments?

    • @saranga2513
      @saranga2513 4 года назад

      @@Suppboio yes you can add me on discord !WaduHek!#3289 or mail @saranga.buragohain.27@gmail.com

  • @roxtube123
    @roxtube123 8 лет назад +4

    Modo for life !!
    best software out there .
    8 + years using it :)
    Rakan

    • @Suppboio
      @Suppboio 7 лет назад

      been trying to model a datsun 510, i cant get past the left front fender, i mess up and start again over and over

  • @zevnikov
    @zevnikov 4 года назад

    What have you done Foundry. Modo died with Andy's goodbye. Andy was true and only face of Modo.

  • @MikeJamesMedia
    @MikeJamesMedia 9 лет назад

    Excellent! Andy, you're the best MODO presenter ever!

  • @elk_h
    @elk_h 9 лет назад +4

    I had no idea falloffs can be used in conjunction with edge weights - this is pretty amazing!

  • @ctbram0627
    @ctbram0627 9 лет назад +3

    Andy is one of the best modeling presenters I have ever listened to. Unfortunately he seems to prefer to do these highlight type videos. I would prefer to see a complete project from end to end so I can learn the workflow for a complete project.

  • @cszetela1
    @cszetela1 2 года назад

    Where is Andrew Brown in Foundry’s Modo? I miss him and Brad Peebler.

  • @gizza2
    @gizza2 9 лет назад +1

    Brilliant... I'll take it!! Oh wait I already own Modo 901. :) Go, Andy, go!

  • @Suppboio
    @Suppboio 7 лет назад +3

    0:51 how do you do that surface evaluation shader thing

  • @volkand1830
    @volkand1830 4 года назад

    What kind of difference skilld other program does it have ?

  • @hunksouza1230
    @hunksouza1230 4 года назад

    great !! how to add imagem for reference ??

  • @juanpablodemaio5457
    @juanpablodemaio5457 9 лет назад +5

    Nice video! But I hope that the foundry will produce more tutorials on MODO ;)

    • @artistryartistry7239
      @artistryartistry7239 4 года назад

      This is literally why I stopped using it after the demo. Tutorials were hard to come by and the question-answering community was small.

  • @BlindHead01
    @BlindHead01 9 лет назад

    :) really nice overview, there any way to get the EngPackage preset?

  • @daocaoyu
    @daocaoyu 5 лет назад

    hi at 8:11 Can export igs?

  • @brutecold_
    @brutecold_ 9 лет назад

    That's cool and thanks for showing it.
    but what if I need things to be more "precise" ?
    I don't mean like a CAD software I mean things like having a ruler tool staying in multiple places so I'm always aware of the distances, is that possible? another thing I would really need is to have a ruler as a child of the mesh so If I scale the mesh on the Y axis I can easily see if I'm getting to the correct distance, does modo in any way try to help being precise?
    Is any of this in modo?
    even tho I'm working in games I need to have everything on the right scale.

    • @MadCapLuk
      @MadCapLuk 9 лет назад

      +brutecold Hi. In MODO you have 3 option in VIEW section. Dimension - it's showing you sizes of your object(objects, vertex, edge, polygon or what you want to see). Protractor - that shows you the angle. And Ruler - it's showing you distance(objects, vertex, edge, polygon or what you want to see).

  • @ReDFragg3r
    @ReDFragg3r 9 лет назад +1

    I would like to learn this soft a lot of improvement has been made compair to the traditional 3d soft but alot of company in the video game industry is using max and maya dso re learning a soft would be a big pain =/ . butt this software is just sick ! keep it up guys ! :)

    • @FoundryTeam
      @FoundryTeam  9 лет назад

      +ReDFragg3r thank you :) It'll only get better for MODO!

    • @ReDFragg3r
      @ReDFragg3r 9 лет назад

      :D

  • @alexandrepv
    @alexandrepv 6 лет назад

    How do I export the curves of the model as a set of Bezier curves?

  • @EricWilliamsCG
    @EricWilliamsCG 8 лет назад

    2:58 is there a shortcut to switch from perspective to orthographic?

  • @BU-sj2gn
    @BU-sj2gn 4 года назад

    All promo no tutorials, no community, tons of crashes recipe for a dying package!

  • @Advection357
    @Advection357 8 лет назад

    Impressive tools for modeling...
    And I'm a Softimage user so I'm not easily impressed :P

  • @sergioflores1352
    @sergioflores1352 5 лет назад

    Time to change from Rhino