Quick Update. I tested the inertia change wrong, so I'll test it again once the test servers are back up. Congrats to all the winners yesterday on stream.I'm a bit late with this video, but I'm better late than never. Please leave your thoughts in the comments below and leave a like if you found this video informative, helpful, and enjoyed it. o7
@@JBRider yea... still try getting used to it. I tossed into a few walls while try getting kill. So does the lucifer hover try getting how Q and E working is pain
"Hey WASTELANDERS it looks like you guys are having fun with interesting builds!..............We can't have that. Have a nice daaaaaaaaaaaaaay!! BUY OUR BATTLE PASS!!" - Crossout Devs
Playing as a hover player already requires skill and planning about how you approach enemy ground builds ( especially bricks and Firedogs) now there's no point in playing hovers
for the auroras why dont they make the negative effect present itself only when there are other weapons on the build, im a fan of a triple aurora support build with photon
@@B-U-T-C-H-E-R true altho now I gotta upgrade mine X3, the design of my build is to keep myself at range and just wiggle around the enemy build to make it nice and toasty for my allies, but yeah triple aurora is solid.
@@medakakurokami7101 having 3 it will only take around 3 seconds for max heat if my math is correct seeing as it takes 10 secs for max heat w 1 then 3 would make it happen in a 3rd of that right?
Fly over acid, dodge all fortune, porc and yong projectiles, rapid acceleration to peekaboo around corners, height advantage for targeting weapons, face camera direction to make fixed weapons easier to aim. What more do you want?
Man I’ve been working on a dual executioner build with omnibox and flywheel mod. Icarus IV hovers and heavy frontal armor. Idea is a face tanking sniper at 7k power score. And so far my biggest problem with this build is how sluggish the hovers are and if a vehicle rams me I have zero way to get free or shoot back. If anything they should be buffing hovers. Seems to me that the Omni wheels are better in every way
I gave up on hovers a long time ago. Every time the devs touch them, they continue to nerf them into the ground. Dog builds are still going to dominate as they take less skill to operate. As someone already mentioned, these "changes" are just to promote sales and not necessarily balance the game.
A not very bold prediction. The packs with the Elephant and Joules goes on sale several times over the next two months, then both get nerfed. I honestly like several of the changes here, but we all know they're doing it for sales, not for balance.
The inertia thing is how your vehicle trajectory affects your projectile trajectory. It means the rounds will fly straight out from your barrel and will not continue with the momentum your own motion gave them.
Tachi builds weren’t as common as they are literally atm. I’ve often been running into them on builds that are incredibly fast and they are somewhat effective depending on the players skill level
18:20 Yes, JB boosted front mounted tachi builds. Can one hit critical dmg your builds into a nugget in one pass😂😂😂. Bro, 80% rotation reduction on kaiji devs 45% is enough
The damage was the only reason I liked the Raijin so I’m glad that’s the same. I agreed with the dura nerf on it because of how long it took to shoot it off compared to how quickly it could kill you back.
The Inertia change is NOT only FORWARD and BACK but if you are aiming left or right while driving forward. this should make aiming way easier on wheeled builds
@@machpella "makes it easier to aim" technically yes, but it also massively nerfs they range of these weapons so theyre only going to be viable close range, if you cant hit fortunes close range then u just suck anyway this is a nerf, not a buff, because skilled players can use the inertia to curl their shots
Devs!......listen to JB....he knows what he is talking about!....great and realistic review on the changes!...why i love your content JB!....thanks for sharing and keep it up!
tachi change is good, sucked getting your generator popped through 8+ layers of armor and having to leave the match. c-pit cabin with hermes thrusters and tachis were annoying to deal with at 9k ps. flutes, trombones and nests need to be affected by steppespider an dusk cabin perks. echo cabin needs the perk charge range to be increased. synthesis needs a rework. higher projectile speed, less damage, more durability many low durability weapons need their durability adjusted. especially those that can't be used with omamori. slower hovers should hover much higher, faster hovers should ride lower. slower having more tonnage and durability, faster having more speed and acceleration. her should be a more notice able difference between the two. all charging weapon should auto reload/fire/charge when the fire button is held, similar to the synthesis/ promethius, helios energy weapons. aegis shield durability should change based on the max durability of the vehicle. too effective at lower ps, useless at higher ps terrain bounce needs to be fixed. randomly flipping while driving in a straight line is bs hopefully tracks feel snappy like before. jannabi cabin perk needs to trigger on traction loss and not ''drifting'' jubokku needs to stop decloaking the user when it's attacking. ripper needs a damage nerf and then a damage buff when it's latched onto objects. enlightenment duration needs to be longer lancelots an boom sticks need a bigger damage buff while moving here are several special n epic parts in the game without perks. devs should have a crafting week where every part in the game is craft able. aquilo module should be 3 energy an not 2. many weapons in the game that are under or over performing should have an energy adjustment first. we nee a more accurate info display for weapons. like fire rate, reload, heat up/ cool down and damage numbers.
I can, for the most part, see why they made the changes they did but a lot of the games issues, that I can see anyway, is that shotgun and melee builds are are still kinda broken. Like there isn’t much you can do get around them.
They need to increase the sight locking area, as well as add full sight locking at the top for deep hole assemblies. So that weapons like shotguns are not hidden far behind the cabin of an armored car, making them simply unbreakable. Perhaps they should also increase the size of such weapons. But machine guns are still just as toxic. They definitely need to increase the spread rate of all machine guns. But in fact, they don’t seem to care about toxicity, in the end they continue to improve the scorpions, which explode me in just 1 shot, leaving me without my completely weak Thor 6 with a subsequent chain reaction on my entire ammunition
porc change is warranted. its honestly crazy how a weapon can still be extremely deadly even after a nerf like that and people will still defend its overpowered state prior. most people will run procs with a hadron and a reloader anyway its just accepted meta. and that extra reload it got made it bonkers. hell it might still be too quick of a reload for what is supposed to be a ambush/support weapon meant to litter the field with mines. its supposed to be used to create choke points and cut off entire routes of the map to effectively box players inside a killzone
I am YoungWang player And YoungWang upside down nerf +HP buf is realy good. Becose right now the less skill you need to play YoungWang buid the stronger it gets. (its like varuns crosbow with human reaction againts macro)
Not sure I like the recategorizing of the Elephant. I'd change it out on one of my tank builds, but that would mean I'd have to redo the shark mouth and eyes on the turret and doing that the first time was a hassle.
I'm actually excited for the TOW. JB, 700+ explosive damage isn't anything to scoff at. The Raijin is getting nerfed at 550 damage, and they have essentially the same fire rate and reload, if you can aim your shots and cancel out quickly. That's a big if. But I'm excited. You can easily wedge a TOW deep in your build, it only needs one pin of exposure to fire, meaning it'll be nearly impossible for even MG's to get a clean shot. Is it going to be meta? Doubt it. It'll most likely just be an average weapon that is merely fun to play.
"wow im so happy that i dont have to get good at the game now, i can just suck ass and still hit all my shots, wahoooo!" you are literally the worst kind of player and you are responsible for the cancer nerfs enjoy your wang when you realise you literally destroyed it, gg
@@gonozal8_962 yeah they just dont go anywhere, because 90% of their velocity came FROM the inertia they are removing, same with fortunes now when you fire your projectiles kinda just fart out at 5km/hr if this goes through its going to be horrendous lmao
@@HappyDragneels_page I agree that it’s a bad change. I confirmed that that’s the reasoning behind this change, which kind of makes sense, but I don’t agree with it. I too believe that realistic inertia is better, including for turret drones, which would be funny if they can be rammed like a football lol
I have 2 fuzed elephants, and 3 fuzed skadi, looking forward to those changes. IDK why they are nerfing hovers again. I already stopped using them as much, because they are sluggish, and wheel builds seems to be the strongest
does crossout in its trailer has 60% of its builds be hovers? hovers are still better for fixed Arc cannons or crickets in some cases, but they aren’t brainlessly always better
@@gonozal8_962 starting to become that way. They feel balanced now, I don't think they deserve more nerfs. Hovers are hard to kill at all. Fast wheel builds are harder to kill by a long shot
This has been said so many times, for so many updates, it’s not even funny. But as long as players keep playing, and some keep paying them, it’s just going to be the normal indefinitely. Every year they do this, sometimes multiple times a year.
if anything they needed to buff hovers to make them float higher. the nice thing about them was that you could avoid the annoying players with boring builds that would just ram into people to get kills
there are going to be enough players to do that to without taking the option away of people avoiding that and fighting against gun builds. now it makes more sense just to run a heli build
The one downside to the flight height, is this is what causes Icarus 7s to fly uncontrollably off in one direction when you lose your side hovers. One of the benefits to the flight reduction, is that hovers are ultra stable on the test servers, even Hovers have been blown off, and harder for ground builds to get underneath them. Most Draco builds now will have to burn through the frontal armor on hovers, instead of framing them from shooting upwards while being mostly underneath them, on the test servers. Not saying these are good changes, but also not all bad either.
Change the altitude on the hover is just stupid a maybe agree for the tonnage but is to much bc already now hover are week so for me they dont need to much nerf but a little buff on movment removing the inerzia
The inertia change should give the King mine layer an advantage against enemies chasing you... edit: upon initial testing, maybe not. But still researching rearward firing weapons.
Yongwang change is not that bad, it’s going to be busted now. I’ve ran a boosted build with it upright for ages, it absolutely slaps, had countless team wipes with it Echo + fused wasps (for reload) speed is going to be nuts. Undermount them with meat grinders at 8k ps
Not many people use augers, the damage bonus from them like doesnt even matter, how often can you use them to damage opponents? also they are huge and even at the current 825 durability they dont seem super strong. They are really cool though so hope this change doesn't make them even worse.
The timer on the Kaiju shot is stupid. One of the reasons why I had such a high kill count with it was because I was able to hold the charge for the perfect shot timing. Hopefully the other buffs will make it up for it.
Yes tachis were a problem since they could easily penetrate almost the entire lenght of most builds and pop generators and ammo boxs, no matter the armor. They're used like ramming builds with cockpit cabins. The generator rework was one of the most dumbest thing they made... cause heavy generators were already heavy and weirdly shapped, already had drawbacks, therefore more safe to use... now they're still heavy, weirdly shapped but WAY more explosive, while smaller ones dont have drawbacks since they're easier to hide, even if they have smaller durability. The Apollo is the older gasgen crysis. I dont get why they didnt made any change to the Hadron cabin, the thing is cancerous with the king mine layer and cyclops.
I think Vulture needs a buff. It's damage is much much lower than Yaoguai and it's not that accurate, since it can easily miss a target for a rock or a tree or anything. It's...really need a buff, or just lower it to special rarity, since it's not worth being a legendary weapon.
Fun fact this is not a good change for flutes. They have around the same damage as before but you absolutely have to hit shots for damage buff . Before you could just lock aim up, wait 3.5 seconds and lase your target. And console players can lock aim
It doesnt matter what you use or what you play devs nerf it if it counters the draco brick. There will be no reason to run anything except a draco brick when the patch goes live even with the 12% nerf to draco it wont do anything when its very own perk is +100% a blight or icebox is +20% and the new season pass module is probably a reverse ommanori doing 300pts as dmg or maybe the devs will just make it a catalina perk and go to 70% even if its 15% it still cancles the nerf
the point in the tow is that you manually guide it from behind, which is why you can only steer one at a time. which is why a single one should deal a lot of dmg, being balanced by it high energy drain
these changes prove one thing over again... never waste your time fusing anything! because devs will find a way to make all your efforts worthless! One year of grinding for my hovers - for what? f*ck you, Targem.
Yes, I have had problems with Tachi. Annoying low skill unfair and coward weapon. Reusable lances. Lances already toxic Tachis are the same thing but reusable. Same thing with tempura but it sucks so no problem.
Porcupine nerf is unnecessary? Porcs kill everything super quickly at the moment (except for spiders). As a hover you even get oneshot! And at the moment it also doesn't take any skill. Because if you miss, you just shoot again super quickly. You just need to hit one shot against most builds to cripple them or at least slow them down enough so that you can hold W at them. Porc hover in CW are like dogs on hovers, that sometimes randomly pop you if a porcupine somehow gets behind you.
Everyone says the spectre2 are good but they come off so fast The only thing I've seen them good on is sideways in a front of a hover. Maybe they are good but not for everyone it's a hard gun to run efficiently without loosing them
? both cabins can use the module. Dcho is better than Echo if active, but Echo takes effort to activate some of the tlme, while hadron king is sctive permanently. if it were different, nobody would use Echo except if they didn’t have hadron
@@unsold-feather7956 echo needs to get close to enemies, which only really makes sense with the junkbow line of gun, as cannons sacrifice range as their advantage if they get to utilize echo (funnily enough, mine draggers benefit from echo in that way lol). crickets/wasps/fixed cannons can also be outturned easily. when the perk is active for eg a Nishogg build, you usually want to disarm singled out enemies instead of driving into the bulk, which means the perk charges slower. generally, the perk is active maybe half of the time, while it is fully and unconditional for the hadron. the mine takes 4 energy, which is little (chord levels of little) and as it doesn’t have to have the same keybind, it can technically also be used to protect yourself against wedges or firedogs trying to get under your build or near your build in general, as you accelerate away from the opponent, they automatically would deive into where your mine would be. the only mode where Echo is better in every case are Raids against lunatics or firestarters, but reload-based weapons aren’t the best for raids anyways (though broke-ass me had some fun popping steppenwolf weakspots with morta, as I can’t afford retchers yet). in conclusion, hadron still is better for mandrake, heather, cricket, wasp and other unguided fixed angled rockets in every case, and works easier and more consistently, but a bit weaker, on other weapons. if you don’t facehug, as you don’t in porcupines and fortunes usually, or in yokais, hadron is also better in that case. if you play every cannon like nidhoggs, then Echo is better, although it still lacks some speed to close that distance. but yeah like in scorpions, you usually try not to have three enemies in 65m radius as the echo perk requires to charge
Bring back the original lances please they nerfed them so hard that they are basically unusable. The Tachi builds that we use were fun but they were nothing like lances sometimes you can get a instakill but it was few and far in between. It was a good way to take some wheels off the big dog builds or the massive spyders but other then that it was fun to have a weapon like them.
Isn't that with many games nowadays- if you buy the battle pass you get very strong items that get nerfed after a while. So if you keep paying $$$ you have access to very strong items but you have to keep paying. I totally agree with you, most changes are a fail. Your suggestions make more sense, hoping the responsible people listen to you.
Literally every player I know (including high rank clan members) agrees that porcupines are unreasonably overpowered. I am not sure if this buff is really gonna change anything on that. Its probably still gonna be way too strong
I am glad that pork’s are being nerfed they just dominated any ps especially at the recent uranium battles and I think even after the nerf they will still be used too much
@@gamincaimin9954 how is it not a cannon?? It's still exactly the same, it just deals cryogenic damage. It still is a turret cannon that shoots balistic projectiles.
The change to inertia of porcs fortunes and yong wang totally unwanted by all. Nobody wants hovers nerfed again, bigrams at 55 still slow so 45 is back to old useless speed that they had before gerridas introduced. the change to elephant sounds decent. happy to see exe and prosecutors getting buffed. something everyone tells me is why are the bots AI completely clueless? can you please fix or remove robots from pvp its more fun 3v3 player than 3 typhoon bots dragging the team. the tow change is like a meme. what about removing que sniping? many other changes can be made that would actually improve our experience.
I reinstalled Crossout after being away for a while. Then I discovered theyve completely overhauled energy and all but 2 of my builds are completely useless. the other 2 are now over tonnage. now I'm uninstalling Crossout 😂
i wouldnt word it like that, it reduces the skill ceiling with them sure theyll be easier to pick up as a new weapon now for people that have never played them but anyone who is experienced with projectile weapons will tell you the inertia is a massive advantage that rewards skill and practice but why have a game with unique and interesting gameplay, lets make all 50+ of the weapons different reskins of different types of hitscan point and click weapons wahoo doesnt that sound rivetting if the ONLY way you can lant a shot on somebody is by clicking directly on them, in a driving shooter game, YOU have the problem, not the game, lead your shots, its not that fkin hard lmfao good lord
@@HappyDragneels_page They won't be anywhere near hitscan. It will just take some of the randomness out is what it sounds like. I never really cared for the fortunes, maybe they'll be a little better. Guess we'll see
@@B-U-T-C-H-E-R trajectory isnt random though, it can be accounted for the same way as projectile drop can, which is why i likened it to making projectile weapons hitscan its also just incredibly unrealistic, when you throw an object from a moving vehicle the vehicles speed and direction of travel (velocity) impart a force on the projectiles. thats just how physics works! if skilled people are able to perform well with the weapon (surely you cannot POSSIBLY argue that thats not true for fortunes, they are amazing in the right hands) then clearly there is nothing wrong with the weapon, there is something wrong with players who refuse to even try to get good
Quick Update. I tested the inertia change wrong, so I'll test it again once the test servers are back up. Congrats to all the winners yesterday on stream.I'm a bit late with this video, but I'm better late than never. Please leave your thoughts in the comments below and leave a like if you found this video informative, helpful, and enjoyed it. o7
I love your vids, watch em all!
Funny thing is i recently got a draco brick... and now they nerfing all parts it use
damn man i thought the stream was friday so i didnt look at saturday :(
@mrlegends7766 they should still be a beast.
@@JBRider yea... still try getting used to it.
I tossed into a few walls while try getting kill.
So does the lucifer hover try getting how Q and E working is pain
"Hey WASTELANDERS it looks like you guys are having fun with interesting builds!..............We can't have that. Have a nice daaaaaaaaaaaaaay!! BUY OUR BATTLE PASS!!" - Crossout Devs
I just started playing farmed battlepass for the blueprints only for them to be repossessed after it ended morta stuff
I still think the tow rocket needs it's own smaller screen that pops up in right corner or something still allowing you to see around your build .
Playing as a hover player already requires skill and planning about how you approach enemy ground builds ( especially bricks and Firedogs) now there's no point in playing hovers
if hovers not playable the game player base going down..
At this point the games dead
Testing the new echo reload without the cyclops is criminal
for the auroras why dont they make the negative effect present itself only when there are other weapons on the build, im a fan of a triple aurora support build with photon
@@medakakurokami7101
Triple Arora deguns pretty fast. I think 3 will still heat quickly though
@@B-U-T-C-H-E-R true altho now I gotta upgrade mine X3, the design of my build is to keep myself at range and just wiggle around the enemy build to make it nice and toasty for my allies, but yeah triple aurora is solid.
@@medakakurokami7101 having 3 it will only take around 3 seconds for max heat if my math is correct seeing as it takes 10 secs for max heat w 1 then 3 would make it happen in a 3rd of that right?
please for the love of God at least give the hovers their own individual perks because right now they have no perk besides being a hover
They do have perks 😅
Float over most porcs, highly flip resistant, mostly unaffected by bumpy terrain 🤷
Fuck that, I hope the nerf doesn't make it through because it will murder them
@@themelting9696 not highly resistant to flipping anymore, they also changed that in the description
Fly over acid, dodge all fortune, porc and yong projectiles, rapid acceleration to peekaboo around corners, height advantage for targeting weapons, face camera direction to make fixed weapons easier to aim. What more do you want?
Basically, make the hovers have something similar to its mobile version?
Thank you so much JB
Apollo should get a Pass through ability
Man I’ve been working on a dual executioner build with omnibox and flywheel mod. Icarus IV hovers and heavy frontal armor. Idea is a face tanking sniper at 7k power score. And so far my biggest problem with this build is how sluggish the hovers are and if a vehicle rams me I have zero way to get free or shoot back. If anything they should be buffing hovers. Seems to me that the Omni wheels are better in every way
I gave up on hovers a long time ago. Every time the devs touch them, they continue to nerf them into the ground. Dog builds are still going to dominate as they take less skill to operate. As someone already mentioned, these "changes" are just to promote sales and not necessarily balance the game.
A not very bold prediction. The packs with the Elephant and Joules goes on sale several times over the next two months, then both get nerfed.
I honestly like several of the changes here, but we all know they're doing it for sales, not for balance.
The inertia thing is how your vehicle trajectory affects your projectile trajectory. It means the rounds will fly straight out from your barrel and will not continue with the momentum your own motion gave them.
You can activate the Manitou perk even when fully loaded and it reloads super fast then and you get the damage bonus on all rounds still
Tachi builds weren’t as common as they are literally atm. I’ve often been running into them on builds that are incredibly fast and they are somewhat effective depending on the players skill level
It's either a hit or miss
Best video on the planned XO changes! Thanks!
18:20 Yes, JB boosted front mounted tachi builds. Can one hit critical dmg your builds into a nugget in one pass😂😂😂. Bro, 80% rotation reduction on kaiji devs 45% is enough
THIS. Rare, but incredibly annoying. Glad this change is happening.
Dam it .sorry if I got you
The damage was the only reason I liked the Raijin so I’m glad that’s the same. I agreed with the dura nerf on it because of how long it took to shoot it off compared to how quickly it could kill you back.
The Inertia change is NOT only FORWARD and BACK but if you are aiming left or right while driving forward. this should make aiming way easier on wheeled builds
Yeah thats what i keep telling people but everyones freaking out like its going to kill those weapons
I as a cockpit enjoyer love the change
@@machpella "makes it easier to aim" technically yes, but it also massively nerfs they range of these weapons so theyre only going to be viable close range, if you cant hit fortunes close range then u just suck anyway
this is a nerf, not a buff, because skilled players can use the inertia to curl their shots
@@HappyDragneels_page Its better for yongwang, you are NOT getting long range shots with it anyway
@@machpella you absolutely can get mid-long range shots wih these weapons if you arent complete trash
@@HappyDragneels_pagesure it can work for fortunes and porcs but definitely not for yongs
No love for Jubboko 😢
Good
@@mattzr1550 Why good ? Do you play only OP weapons ?
good!
Cancer weapon. Bad idea, useless implementation, and it should stay like that
Devs!......listen to JB....he knows what he is talking about!....great and realistic review on the changes!...why i love your content JB!....thanks for sharing and keep it up!
tachi change is good, sucked getting your generator popped through 8+ layers of armor and having to leave the match. c-pit cabin with hermes thrusters and tachis were annoying to deal with at 9k ps.
flutes, trombones and nests need to be affected by steppespider an dusk cabin perks.
echo cabin needs the perk charge range to be increased.
synthesis needs a rework. higher projectile speed, less damage, more durability
many low durability weapons need their durability adjusted. especially those that can't be used with omamori.
slower hovers should hover much higher, faster hovers should ride lower. slower having more tonnage and durability, faster having more speed and acceleration. her should be a more notice able difference between the two.
all charging weapon should auto reload/fire/charge when the fire button is held, similar to the synthesis/ promethius, helios energy weapons.
aegis shield durability should change based on the max durability of the vehicle. too effective at lower ps, useless at higher ps
terrain bounce needs to be fixed. randomly flipping while driving in a straight line is bs
hopefully tracks feel snappy like before.
jannabi cabin perk needs to trigger on traction loss and not ''drifting''
jubokku needs to stop decloaking the user when it's attacking.
ripper needs a damage nerf and then a damage buff when it's latched onto objects.
enlightenment duration needs to be longer
lancelots an boom sticks need a bigger damage buff while moving
here are several special n epic parts in the game without perks.
devs should have a crafting week where every part in the game is craft able.
aquilo module should be 3 energy an not 2.
many weapons in the game that are under or over performing should have an energy adjustment first.
we nee a more accurate info display for weapons. like fire rate, reload, heat up/ cool down and damage numbers.
I can, for the most part, see why they made the changes they did but a lot of the games issues, that I can see anyway, is that shotgun and melee builds are are still kinda broken. Like there isn’t much you can do get around them.
They need to increase the sight locking area, as well as add full sight locking at the top for deep hole assemblies. So that weapons like shotguns are not hidden far behind the cabin of an armored car, making them simply unbreakable. Perhaps they should also increase the size of such weapons. But machine guns are still just as toxic. They definitely need to increase the spread rate of all machine guns. But in fact, they don’t seem to care about toxicity, in the end they continue to improve the scorpions, which explode me in just 1 shot, leaving me without my completely weak Thor 6 with a subsequent chain reaction on my entire ammunition
OMG THANKS FOR THE YONGWANG i already use it on my roof it now become incredible
porc change is warranted. its honestly crazy how a weapon can still be extremely deadly even after a nerf like that and people will still defend its overpowered state prior. most people will run procs with a hadron and a reloader anyway its just accepted meta. and that extra reload it got made it bonkers. hell it might still be too quick of a reload for what is supposed to be a ambush/support weapon meant to litter the field with mines. its supposed to be used to create choke points and cut off entire routes of the map to effectively box players inside a killzone
Dutch mentioned ‼️‼️🇳🇱❤️🗣️❤️🔥🔥🗣️🔥🇳🇱❤️❤️🇳🇱🔥💪💪❤️🤍💙🗣️🗣️Een Twee Drie Vier‼️‼️ ❤️🤍💙🇳🇱🇳🇱🔥🔥❤️🤍💙‼️‼️
Bop.
I am YoungWang player And YoungWang upside down nerf +HP buf is realy good. Becose right now the less skill you need to play YoungWang buid the stronger it gets. (its like varuns crosbow with human reaction againts macro)
They done the fortune so bad this year :(
fortunes now absolutely a joke
Not sure I like the recategorizing of the Elephant. I'd change it out on one of my tank builds, but that would mean I'd have to redo the shark mouth and eyes on the turret and doing that the first time was a hassle.
I'm actually excited for the TOW. JB, 700+ explosive damage isn't anything to scoff at. The Raijin is getting nerfed at 550 damage, and they have essentially the same fire rate and reload, if you can aim your shots and cancel out quickly. That's a big if. But I'm excited. You can easily wedge a TOW deep in your build, it only needs one pin of exposure to fire, meaning it'll be nearly impossible for even MG's to get a clean shot.
Is it going to be meta? Doubt it. It'll most likely just be an average weapon that is merely fun to play.
I (no joke) saw a glitch in the exhibition that showed a build with over 800k power score. Plot twist; it was only a cabin and two porcupines.
you are such a underrated youtuber to the maximum 🎉🎉
For the inertia change it should stop the wonky aiming when your turning and firing
I honestly am fond of the inertia change for yongwangs because it makes it easier to hit broadside while boosting
"wow im so happy that i dont have to get good at the game now, i can just suck ass and still hit all my shots, wahoooo!"
you are literally the worst kind of player and you are responsible for the cancer nerfs
enjoy your wang when you realise you literally destroyed it, gg
yeah that’s why they were made, shooting porcs fronally (even though I don’t own them) still seems weird though
@@gonozal8_962 yeah they just dont go anywhere, because 90% of their velocity came FROM the inertia they are removing, same with fortunes
now when you fire your projectiles kinda just fart out at 5km/hr
if this goes through its going to be horrendous lmao
@@HappyDragneels_page I agree that it’s a bad change. I confirmed that that’s the reasoning behind this change, which kind of makes sense, but I don’t agree with it. I too believe that realistic inertia is better, including for turret drones, which would be funny if they can be rammed like a football lol
I have 2 fuzed elephants, and 3 fuzed skadi, looking forward to those changes.
IDK why they are nerfing hovers again. I already stopped using them as much, because they are sluggish, and wheel builds seems to be the strongest
does crossout in its trailer has 60% of its builds be hovers? hovers are still better for fixed Arc cannons or crickets in some cases, but they aren’t brainlessly always better
@@gonozal8_962 starting to become that way. They feel balanced now, I don't think they deserve more nerfs. Hovers are hard to kill at all. Fast wheel builds are harder to kill by a long shot
They’re killing the game with that update
Também acho
Theyre not
@@Infernal_despair they are don't hide it this update just ruined every fricken build in the game
This has been said so many times, for so many updates, it’s not even funny.
But as long as players keep playing, and some keep paying them, it’s just going to be the normal indefinitely.
Every year they do this, sometimes multiple times a year.
I am getting sick and tired of having to rejig my builds. I don't mind the hover's altitude reduction, but the tonnage reduction was unnecessary.
I think its the opposite, needing an extra hover isn't a big deal but being food for every firedog, shotgunner, or porc is
half the game is crafting, think ur playing the wrong game then mate
It was necessary, nerf it so the meta slaves cry
@@blem5376 ye, meta slaves always cry on everything
all of it unneeded
I've definitely had my brick builds burst by cockpit tachi builds before but it's still a difficult weapon to use. Seems a bit mu h to nerf it though
Kaiju buff :D
28:18 dutch? Cheesehead over here (me)
if anything they needed to buff hovers to make them float higher. the nice thing about them was that you could avoid the annoying players with boring builds that would just ram into people to get kills
there are going to be enough players to do that to without taking the option away of people avoiding that and fighting against gun builds. now it makes more sense just to run a heli build
Well but of hovers fly high the "good player" wont be able to W M1 kill you
Theyll accualy need to think and need to have skills :0
The one downside to the flight height, is this is what causes Icarus 7s to fly uncontrollably off in one direction when you lose your side hovers.
One of the benefits to the flight reduction, is that hovers are ultra stable on the test servers, even Hovers have been blown off, and harder for ground builds to get underneath them.
Most Draco builds now will have to burn through the frontal armor on hovers, instead of framing them from shooting upwards while being mostly underneath them, on the test servers.
Not saying these are good changes, but also not all bad either.
Kruell will be buffed with that Kaiju
Hovers are soon going to be not unique compared to just Omni wheels
Now the Spectre-2 nerf.. wtf.. They could barely strip anything before getting stripped, and now they are paper thin pea shooters.
Atleast CC count have 4 guys in under slung wang bricks anymore
kaiju hovers 😭💪🤜👀
kaiju is gona be sick
As confrontation player, I had to move from legs to Hovers just because I played against tachi every second game
tachi was op. I use it sideways btw, so change is fine
A buff in your case, damage +125%
@@lamuzzo5120 no, cause tachi has perk +200% dmg. Will see how it will work
@@PaulMats it says "damage increased by 125%" not "damage decreased to 125%"
@@lamuzzo5120 well go and check tachi perk right now. It has buff of 200% damage. There will be new perk, and damage compensation less than 200%.
@@PaulMats gaijin not being able to spell english:
Change the altitude on the hover is just stupid a maybe agree for the tonnage but is to much bc already now hover are week so for me they dont need to much nerf but a little buff on movment removing the inerzia
The inertia change should give the King mine layer an advantage against enemies chasing you... edit: upon initial testing, maybe not. But still researching rearward firing weapons.
Right after I fused the yong Wang too bruhhh
Yongwang change is not that bad, it’s going to be busted now. I’ve ran a boosted build with it upright for ages, it absolutely slaps, had countless team wipes with it
Echo + fused wasps (for reload) speed is going to be nuts. Undermount them with meat grinders at 8k ps
When i saw the future changes, i instantly bought 2 elephants, and made a hadron king combo with it, I am now happy.
That is, if they dont cancel it
Me too but only one so I can pair it with my narwhal from the bp
@@Otamamori Good idea
Sadly i cant get narwhals cuz 20k coins lol, so thats why im so hapy with elephant change
The only things I really mind here is the inertia nerf and the tracks change
Not many people use augers, the damage bonus from them like doesnt even matter, how often can you use them to damage opponents? also they are huge and even at the current 825 durability they dont seem super strong. They are really cool though so hope this change doesn't make them even worse.
The timer on the Kaiju shot is stupid. One of the reasons why I had such a high kill count with it was because I was able to hold the charge for the perfect shot timing. Hopefully the other buffs will make it up for it.
Yes tachis were a problem since they could easily penetrate almost the entire lenght of most builds and pop generators and ammo boxs, no matter the armor. They're used like ramming builds with cockpit cabins.
The generator rework was one of the most dumbest thing they made... cause heavy generators were already heavy and weirdly shapped, already had drawbacks, therefore more safe to use... now they're still heavy, weirdly shapped but WAY more explosive, while smaller ones dont have drawbacks since they're easier to hide, even if they have smaller durability. The Apollo is the older gasgen crysis.
I dont get why they didnt made any change to the Hadron cabin, the thing is cancerous with the king mine layer and cyclops.
I assume some these changes have to do with the up and coming new movement parts
I think Vulture needs a buff. It's damage is much much lower than Yaoguai and it's not that accurate, since it can easily miss a target for a rock or a tree or anything. It's...really need a buff, or just lower it to special rarity, since it's not worth being a legendary weapon.
The only thing thst affects me is the damn meat grinder changes
Fun fact this is not a good change for flutes. They have around the same damage as before but you absolutely have to hit shots for damage buff . Before you could just lock aim up, wait 3.5 seconds and lase your target. And console players can lock aim
zien er gaaf uit
It doesnt matter what you use or what you play devs nerf it if it counters the draco brick. There will be no reason to run anything except a draco brick when the patch goes live even with the 12% nerf to draco it wont do anything when its very own perk is +100% a blight or icebox is +20% and the new season pass module is probably a reverse ommanori doing 300pts as dmg or maybe the devs will just make it a catalina perk and go to 70% even if its 15% it still cancles the nerf
Never seen the tachi in battle 😂
RIP FORTUNES! I will miss your ability to roll like a catapulted wheel should roll.
It's like he forgot yongwang Levi's
I did. Are they still a thing?
Basically nerf the reload of those weapons that play with the hadron
Honestly I think the tow needs to be lower in energy drain so you can mount 2-3.
the point in the tow is that you manually guide it from behind, which is why you can only steer one at a time. which is why a single one should deal a lot of dmg, being balanced by it high energy drain
these changes prove one thing over again... never waste your time fusing anything! because devs will find a way to make all your efforts worthless! One year of grinding for my hovers - for what? f*ck you, Targem.
Bricks in clan wars killed yongwang
1:05 Try a rear firing build?
Yes, I have had problems with Tachi. Annoying low skill unfair and coward weapon. Reusable lances. Lances already toxic Tachis are the same thing but reusable. Same thing with tempura but it sucks so no problem.
need to revert its energy to 2 or 3 u can only have 1 anyway
haha selling my fortunes when i get off work 👍
same with my yong
een twee drie vier for the win JB! ;)
on console we can lock our aim but we cannot aim directly up to the sky with flutes.. devs could easily fix.
Porcupine nerf is unnecessary? Porcs kill everything super quickly at the moment (except for spiders). As a hover you even get oneshot! And at the moment it also doesn't take any skill. Because if you miss, you just shoot again super quickly. You just need to hit one shot against most builds to cripple them or at least slow them down enough so that you can hold W at them. Porc hover in CW are like dogs on hovers, that sometimes randomly pop you if a porcupine somehow gets behind you.
I hate the hover change, firedog will absolutely destroy them, also less armor now so even worse!
Everyone says the spectre2 are good but they come off so fast The only thing I've seen them good on is sideways in a front of a hover. Maybe they are good but not for everyone it's a hard gun to run efficiently without loosing them
28:14 JBrider is Dutch? 😂
Craft ride, (devs)destroy rip cockpit porcs, fortunes ect. Rip wang builds
I was gonna thank everyone for ruining the yoko cabin and getting it nerfed but if they're nerfing hovers as well then it wont be bad
tow and the fire is weird, slow legs aren't great, but the rest pretty cool.Can't say anything about the wang.
Echo is basically better then hadron in terms of rarity. With the help of the new reload module
?
both cabins can use the module. Dcho is better than Echo if active, but Echo takes effort to activate some of the tlme, while hadron king is sctive permanently. if it were different, nobody would use Echo except if they didn’t have hadron
@@gonozal8_962 hadron requires you to use a minelayer to reduce reload time. Echo only needs enemies near by. Meaning you can add more guns or modules
@@unsold-feather7956 echo needs to get close to enemies, which only really makes sense with the junkbow line of gun, as cannons sacrifice range as their advantage if they get to utilize echo (funnily enough, mine draggers benefit from echo in that way lol). crickets/wasps/fixed cannons can also be outturned easily. when the perk is active for eg a Nishogg build, you usually want to disarm singled out enemies instead of driving into the bulk, which means the perk charges slower. generally, the perk is active maybe half of the time, while it is fully and unconditional for the hadron. the mine takes 4 energy, which is little (chord levels of little) and as it doesn’t have to have the same keybind, it can technically also be used to protect yourself against wedges or firedogs trying to get under your build or near your build in general, as you accelerate away from the opponent, they automatically would deive into where your mine would be. the only mode where Echo is better in every case are Raids against lunatics or firestarters, but reload-based weapons aren’t the best for raids anyways (though broke-ass me had some fun popping steppenwolf weakspots with morta, as I can’t afford retchers yet). in conclusion, hadron still is better for mandrake, heather, cricket, wasp and other unguided fixed angled rockets in every case, and works easier and more consistently, but a bit weaker, on other weapons. if you don’t facehug, as you don’t in porcupines and fortunes usually, or in yokais, hadron is also better in that case. if you play every cannon like nidhoggs, then Echo is better, although it still lacks some speed to close that distance. but yeah like in scorpions, you usually try not to have three enemies in 65m radius as the echo perk requires to charge
Bring back the original lances please they nerfed them so hard that they are basically unusable. The Tachi builds that we use were fun but they were nothing like lances sometimes you can get a instakill but it was few and far in between. It was a good way to take some wheels off the big dog builds or the massive spyders but other then that it was fun to have a weapon like them.
Isn't that with many games nowadays- if you buy the battle pass you get very strong items that get nerfed after a while. So if you keep paying $$$ you have access to very strong items but you have to keep paying. I totally agree with you, most changes are a fail. Your suggestions make more sense, hoping the responsible people listen to you.
Literally every player I know (including high rank clan members) agrees that porcupines are unreasonably overpowered.
I am not sure if this buff is really gonna change anything on that. Its probably still gonna be way too strong
That clarinet buff is interesting, time to make one of the dumbest leviathans crossout has ever seen.
Also JUSTICE FOR YONGWANGS
Craft ride, (devs)destroy
the yongwang is pretty broken on the brick. having about 53% cw winrate based on stats. simply crazy for epic with 0 skill gameplay.
Ah yes, the Draco must have 0 counters
@@lostmarsh4451 it will have counters if you nerf it more, but you are right it has basically no counters now
I am glad that pork’s are being nerfed they just dominated any ps especially at the recent uranium battles and I think even after the nerf they will still be used too much
lol devs cant understand how exactly balance accurately yet keep adding can be abuse perks xD
So weird to accept that the Elephant won’t be a cannon anymore, I never saw or used it, but I’ll still miss it 😢
It's still a cannon wtf are you yapping abt
@@mattzr1550 They DID say it was going to become a cryogenic weapon
@@gamincaimin9954 still a cannon
@@frederik3313 how
@@gamincaimin9954 how is it not a cannon?? It's still exactly the same, it just deals cryogenic damage. It still is a turret cannon that shoots balistic projectiles.
The change to inertia of porcs fortunes and yong wang totally unwanted by all. Nobody wants hovers nerfed again, bigrams at 55 still slow so 45 is back to old useless speed that they had before gerridas introduced. the change to elephant sounds decent. happy to see exe and prosecutors getting buffed.
something everyone tells me is why are the bots AI completely clueless? can you please fix or remove robots from pvp its more fun 3v3 player than 3 typhoon bots dragging the team.
the tow change is like a meme.
what about removing que sniping?
many other changes can be made that would actually improve our experience.
I reinstalled Crossout after being away for a while. Then I discovered theyve completely overhauled energy and all but 2 of my builds are completely useless. the other 2 are now over tonnage. now I'm uninstalling Crossout 😂
Less inertia should make them easier to aim while moving
I don't hate the change if they increase projectile speed, especially for porcs.
@B-U-T-C-H-E-R Yeah, it appears itested them wrong illmake an updated video for it.
i wouldnt word it like that, it reduces the skill ceiling with them
sure theyll be easier to pick up as a new weapon now for people that have never played them
but anyone who is experienced with projectile weapons will tell you the inertia is a massive advantage that rewards skill and practice
but why have a game with unique and interesting gameplay, lets make all 50+ of the weapons different reskins of different types of hitscan point and click weapons
wahoo doesnt that sound rivetting
if the ONLY way you can lant a shot on somebody is by clicking directly on them, in a driving shooter game, YOU have the problem, not the game, lead your shots, its not that fkin hard lmfao good lord
@@HappyDragneels_page
They won't be anywhere near hitscan. It will just take some of the randomness out is what it sounds like. I never really cared for the fortunes, maybe they'll be a little better. Guess we'll see
@@B-U-T-C-H-E-R trajectory isnt random though, it can be accounted for the same way as projectile drop can, which is why i likened it to making projectile weapons hitscan
its also just incredibly unrealistic, when you throw an object from a moving vehicle the vehicles speed and direction of travel (velocity) impart a force on the projectiles.
thats just how physics works!
if skilled people are able to perform well with the weapon (surely you cannot POSSIBLY argue that thats not true for fortunes, they are amazing in the right hands) then clearly there is nothing wrong with the weapon, there is something wrong with players who refuse to even try to get good
I gonna love to see all those raijin lover get #$#$&
18:20 really anoying
They would delete most of the buildor one shot kill
Tachi one shot kill
How do you access test server?