A quick video looking at my viewport settings and why I use them in Blender. For some other settings and add-ons you might like check out this video: • Settings and Add-ons f...
This is a very, very useful video. These are all relatively tiny settings, but when they're taken all together and set up properly, they make a real world of difference in my Viewport. Thank you so much for making the video, and Well Done!!!
This is such a helpful tip for viewport set-up - I always wondered why your screenspaces always looked like they had ambient occlusion on, or something :P
That's a great tip, I will try this out. Although I think it's important to mention that when sculpting those should mostly be turned off since they will appear to give the model more texture than it actually has.
That's a really good point. 👍🏻 Though I would still flip between them or just reduce the amount it shows using the numbers in the options as if that sculpture was for 3d printing I've found the reality to be halfway between the two extremes (though admittedly I don't sculpt a huge amount so feel free to dissagree).
Wow, there seem to be so many hidden items in this program that if you do not know their name you would never find/understand it. I typically have wireframe on to improve visibility. Thanks for the tips!
Yeah, in a way its kind of frustrating when you don't know the name for it but you're sure it's there somewhere. In another way it's great that the program has SO much functionality and some of it needs to be in sub-menus or the interface would look a total mess.
Hi , there is the toothed wheel next to the shadows also which gives access to "light direction, shadow shift and shadow focus" to fine-tune the personalized settings 😉👍
Can I check that you have definetly selected the cavity dropdown box for both and that you have the shading type (at the top of the main box) as matcap? Ive not heard of this not working for someone and those are the likely issues.
Theres an option in the File menu that will make whatever is on your scene and in your option the startup default. Ive also got a video that covers that here: ruclips.net/video/kYPSIRlT0yA/видео.htmlsi=hXuahF8MRzdbYIeT
Great vid, useful info. In reverse, I've been trying to find a way to remove the outlines on typical older models. I've tried everything I can find. Just disabling wireframe in "view as" doesn't seem to work. Any help appreciated.
@@ArtisansofVaul Well neither... It's the standard black outline. As if I've enabled view wireframe but it doesn't go away. Again I note that it seems to occur only on older models I'm opening in newer Blender. Not sure if this is limted to Blend files or also importing OBJ or FBX. Stumped. PS. Your vids are growing on me, and proving quite useful. Thanks!
@@ArtisansofVaul Well Sir, I managed to find the solution to this, though I can't explain why it works... Stupidly simple, I just select the object showing the offending outlines, then TAB into Edit Mode, and TAB out back to Object Mode. Voila! No lines. So why would that happen, in or out? Again thanks for your attention and help.
@@christianperitore6617 Not sure. Maybe it's almost like having clicked "refresh" and Blender recalculated things on the old file.... that's a total guess though
To be honest rendering isn't really my thing (though it is something I do mean to look at at some point). I think you might want to have a look for ambient occlusions as I think that is the sort of thing you'd be wanting in a render.
@@ArtisansofVaul I set the settings as in the video, but the edges of the model do not stand out from the top view. maybe the problem is something else...
This is a very, very useful video. These are all relatively tiny settings, but when they're taken all together and set up properly, they make a real world of difference in my Viewport. Thank you so much for making the video, and Well Done!!!
@@MyCrystalPlaid Great to know it's helping out. I totally agree, simple changes but they make a huge difference.
Thank you! I was wondering why the default grey looked so much better in most tutorial videos I was watching and now I know!
👍🏻
This is such a helpful tip for viewport set-up - I always wondered why your screenspaces always looked like they had ambient occlusion on, or something :P
i'm glad it's helpful and I totally agree, it really improves how everything looks and makes life a lot easier to see the details.
That's a great tip, I will try this out. Although I think it's important to mention that when sculpting those should mostly be turned off since they will appear to give the model more texture than it actually has.
That's a really good point. 👍🏻 Though I would still flip between them or just reduce the amount it shows using the numbers in the options as if that sculpture was for 3d printing I've found the reality to be halfway between the two extremes (though admittedly I don't sculpt a huge amount so feel free to dissagree).
Wow, there seem to be so many hidden items in this program that if you do not know their name you would never find/understand it. I typically have wireframe on to improve visibility. Thanks for the tips!
Yeah, in a way its kind of frustrating when you don't know the name for it but you're sure it's there somewhere. In another way it's great that the program has SO much functionality and some of it needs to be in sub-menus or the interface would look a total mess.
Hi , there is the toothed wheel next to the shadows also which gives access to "light direction, shadow shift and shadow focus" to fine-tune the personalized settings 😉👍
Good point. I've still never found a set up I'm a fan of but it is there for sure.
@@ArtisansofVaul the same, the settings are to be adjusted according to what you are working on and according to the mood 😂
This is amazing! I can finally see my models without having to squint haha
Hahaha. It really does make such a difference, especially in side views. Love your scythes!
Thank you. I was looking all over for these options.
No problem at all. Hope you enjoy the look 😁
Fantastic! Very much appreciated.
My pleasure man. 😁 Glad I could help
great tips as usual
Thanks 😁
If a video has every earned a follow! Thank you for this!!!
Thanks man 😁👍🏻 Hopefully you'll continue to enjoy my other content too 👍🏻
Thanks for the helpful tips!
Always my pleasure. Thanks for watching and taking the time to comment 👌🏼
@@ArtisansofVaul you just have one more subscriber 🙂
@@cwtjones Cheers 👍🏻 😁
Thank you. Very helpful
😁👍🏻
nice setting. this is helpful.
Glad it's helpful
Great tips, is there a way to save those settings so Blender automatically starts with them? Or is that a bad idea for other stuff like sculpting?
There sure is! Check it out here:
ruclips.net/video/kYPSIRlT0yA/видео.html
@@ArtisansofVaul Awesome thanks very much. Been enjoying the challenge projects too btw 👍
Really great tips
Thanks a lot :D
love ya man
😁👍🏻
Can you make these settings standard every time you open a new file?
Yes. You just save it as the start up file. I've got a video that includes that here: ruclips.net/video/kYPSIRlT0yA/видео.html
Thank You.
No worries. 👍🏻
Tragically, this didn't work for me at all. No matter what cavity settings I choose, I still get a featureless blank side view unless I enable shadow.
Can I check that you have definetly selected the cavity dropdown box for both and that you have the shading type (at the top of the main box) as matcap? Ive not heard of this not working for someone and those are the likely issues.
@@ArtisansofVaul I have both of those enabled. I have a screenshot of my settings at mojobob.com/temp/2022-09-03BlenderViewSettings.png
Thank you I really appreciate but how to set it definitely by default?
Theres an option in the File menu that will make whatever is on your scene and in your option the startup default. Ive also got a video that covers that here: ruclips.net/video/kYPSIRlT0yA/видео.htmlsi=hXuahF8MRzdbYIeT
Beware of shadow since it is a major performance hit specially for high poly mesh or animation.
Great comment thanks. I dont really use shadown myself (I prefer the cavity method) so I wasn't aware of the impact this can have. Thanks for sharing.
@@ArtisansofVaul The credit go to this guy here, just watch the video there is great info: ruclips.net/video/0GvucxhuQQ0/видео.html
Is there a way to set these options as default when I start a new blender file?
Sure is. Just here: ruclips.net/video/kYPSIRlT0yA/видео.html
Great vid, useful info.
In reverse, I've been trying to find a way to remove the outlines on typical older models. I've tried everything I can find.
Just disabling wireframe in "view as" doesn't seem to work.
Any help appreciated.
When you say outline, what do you mean? Just the whiter colour or the outline when you click on objects?
@@ArtisansofVaul Well neither... It's the standard black outline. As if I've enabled view wireframe but it doesn't go away. Again I note that it seems to occur only on older models I'm opening in newer Blender. Not sure if this is limted to Blend files or also importing OBJ or FBX. Stumped.
PS. Your vids are growing on me, and proving quite useful.
Thanks!
@@christianperitore6617 hmm... I can't say I've experienced that to be able to help I'm afraid
@@ArtisansofVaul Well Sir, I managed to find the solution to this, though I can't explain why it works... Stupidly simple, I just select the object showing the offending outlines, then TAB into Edit Mode, and TAB out back to Object Mode. Voila! No lines.
So why would that happen, in or out?
Again thanks for your attention and help.
@@christianperitore6617 Not sure. Maybe it's almost like having clicked "refresh" and Blender recalculated things on the old file.... that's a total guess though
i want to that cavity thing in my render how can i do that. make a tutorial plz
To be honest rendering isn't really my thing (though it is something I do mean to look at at some point). I think you might want to have a look for ambient occlusions as I think that is the sort of thing you'd be wanting in a render.
@@ArtisansofVaul i think I got it.
aye thats better
👍🏻😁 Awesome.
Bril
😁👍🏻
not work/ why?
I will need more detail that that. What isn't working?
@@ArtisansofVaul I set the settings as in the video, but the edges of the model do not stand out from the top view.
maybe the problem is something else...
@user-bf3yz2ev4u Have you got it set to MatCap and do you have a current version of Blender? Otherwise it should work.
@@ArtisansofVaul ruclips.net/video/p94gVo1Z0Uk/видео.html
decided. the problem was in the sizes of objects.