Hello there, Thank you for posting these videos. Recently I was let go from my job and I've had the unfortunate luck of 2 other jobs falling through in the meanwhile. I have about 5 years of experience in this field and watching your videos made me realize going solo/freelance is a viable option these days. Obviously our situations are our own so i try to take the advice that is helpfull to me. So far the business aspects have been very helpfull and some fun tricks in blender are also fun to see. I hope you have a fruitfull career and I'll try to start up my own freelance career now after the regular 3d jobs in studios.
As an additional tip, look up some professional product photography tutorials, specifically for "gradient lighting" or "scrim lighting" to get a grasp of how actual photographs are made, then if you replicate those skills within blender you'll have a lot more control and understanding of how to achieve the look you're going for.
I would also say, taking reference of something similar to what you're trying to achieve is so helpful, especially in the beginning of learning 3D and lighting! You always learn from what was previously made, and it applies to everything, music, copywriting, etc. But it sounds so cliche that people underestimate it (I know I have in the past lol) Awesome content!
You have so many good tutorials and actually useful tips! i my self have been selling for a year in fiverr and its been doing good, but id like to transition out side of it, do you have any tips? (how do you get clients? how can i make sure i wont get screwed after i work a month? legal stuff? etc...)
Ty. What is the purpose of using Light Path node for the world shader? Is there any difference compare to the casual HDRI setup? I didn't noticed any in my scene else white background, the shadows and light seems to be the same, am I wrong?
It allows the scene to be lit by the shader/hdri without effecting the background. It is most commonly used when only using the lighting of a hdri but not having the hdri display in your scene. Tldr: it hides things from the world, whilst allowing them to effect the world.
Feels great to see someone else sort their taskbar by colour grade.
hahah thought it was only me
I did not even notice until i read this comment. Its very disturbing
Lol same
daaaang
There is cool new light animation happens when he says subscribe at 0:08 if you're not already subscribed.
Hello there, Thank you for posting these videos. Recently I was let go from my job and I've had the unfortunate luck of 2 other jobs falling through in the meanwhile. I have about 5 years of experience in this field and watching your videos made me realize going solo/freelance is a viable option these days. Obviously our situations are our own so i try to take the advice that is helpfull to me. So far the business aspects have been very helpfull and some fun tricks in blender are also fun to see. I hope you have a fruitfull career and I'll try to start up my own freelance career now after the regular 3d jobs in studios.
Sorry to hear that - if you have 5 years of experience you definitely have a head start. I wish you the best of luck on your journey 🙏
As an additional tip, look up some professional product photography tutorials, specifically for "gradient lighting" or "scrim lighting" to get a grasp of how actual photographs are made, then if you replicate those skills within blender you'll have a lot more control and understanding of how to achieve the look you're going for.
Enable Node Wrangler! (takes a sip of whiskey)
I would also say, taking reference of something similar to what you're trying to achieve is so helpful, especially in the beginning of learning 3D and lighting!
You always learn from what was previously made, and it applies to everything, music, copywriting, etc.
But it sounds so cliche that people underestimate it (I know I have in the past lol)
Awesome content!
thanks so much! yeah it took me way too long to start doing it. so easy to overlook details when you're trying to do nice lighting off the dome
@@renderer true true.
I'll stick around, you got nice stuff in your channel
wow i love making money through blender thanks renderer!
any time nfcaugust
This tutorial has been incredibly helpful. Thank you so much!
You're very welcome!
You have so many good tutorials and actually useful tips!
i my self have been selling for a year in fiverr and its been doing good, but id like to transition out side of it, do you have any tips? (how do you get clients? how can i make sure i wont get screwed after i work a month? legal stuff? etc...)
glad fiverr has been working for you, but yeah i agree that moving away from that is a good move! next video is about finding clients!
Awesome stuff. Glad I've found you man
Awesome lifhack, thanks for sharing!
Ty. What is the purpose of using Light Path node for the world shader? Is there any difference compare to the casual HDRI setup? I didn't noticed any in my scene else white background, the shadows and light seems to be the same, am I wrong?
i'm asking myself the exact same thing, is it like THE secret sauce ?
It allows the scene to be lit by the shader/hdri without effecting the background.
It is most commonly used when only using the lighting of a hdri but not having the hdri display in your scene.
Tldr: it hides things from the world, whilst allowing them to effect the world.
@@sinthetyx3417 just click transparent then x')
correct
0:20 nooo waaay
Woaaa damnn ur underrated AF !!
was waiting for this thanks a lot and are u going to make a discord server?
thats a great idea, i'll make one soon!
babe wake up, renderer posted some fire shit again
I'm fake sleeping lol
Don’t you gonna mention about camera setting? Or just leave it as it is?
pretty sure I left this one as-is. it doesn't always need to be changed
nice one man. but i'm more of octane guy. the lighting principles are still the same