you've also got billions in the bank -you should be doing prototype projects (with no intention to produce) to gain engineering familiarity with fancy stuff you will need for the future -use engine contractors to avoid overloading your factories
i know this maybe late but to make working gauges you have to go into the mod and separate the needle thing from the gauge and export it as a dae and add the jbeams for it idk edit: you can use the prop command in the description
I know you're building them for the campaign, but if you build for BeamNG, solid axle coil is hypothetically superior to torsion beam, and it's not close. SA keeps the tire contact patch square to the pavement at all times (unless on the front, then the caster angle cambers them proportionally to the turn), whereas torsion beam is like a near rigidly affixed trailing arm, aka REALLY bad in terms of camber gain during roll. Torsion beam is also no better IRL in comfort than an un-powered beam axle.
I'll tell you something can you make a turbo charged car with very sleek design and it's not a V6 but it's a V8 and of course the horsepower is 5,080 horsepower
a car with that much power will be neigh impossible to drive in beamNG drive. yeah i have cars that push 7k horsepower but my fastest around the track in beamNG is my Le Mans prototype, which only has 670 horsepower. top-end racecars get their speed not from having insane horsepower figures, but from how light they are. on an actual track, a 10,000 horsepower car would get THRASHED by actual racecars, big engines are heavy and weight is the #1 killer of acceleration and handling
Trize Maybe I have a Ideea What about the + trim models like the examples: SE+ LX+(or SL+) SR+(and maybe the SS+, AS+(advanced sport) and XS+(unknown sport)) E+-type S+-type R-type and R+-type X-type and etc.,etc.
6:24 You can always mod in a speed chime if you can’t make it slower. That what they did back in the 80s in Japan. Every car, not just the tofu car.
you've also got billions in the bank -you should be doing prototype projects (with no intention to produce) to gain engineering familiarity with fancy stuff you will need for the future -use engine contractors to avoid overloading your factories
Man, i wish kei sports cars were still made...
...And sold outside of Japan, that is.
I'm looking at you, Honda.
COME ON, HONDA.
The chicken tax prevents that
Yeah! The chicken taxi or whatever that guy said! So no Kay Karz!
@@1graham273 *I'M EUROPEAN.*
Sport variants were often cheaper than luxury
Nice! You have done a great job on the "VN" models! That warms my Aussie heart!
I can't wait for the modern Uenos!
Group Rally Cars! CMON MAN
I kinda want to see you try to make a v8 kei car while staying within japanese kei standards.
For the tribal awd could be cool when you update it
i know this maybe late but to make working gauges you have to go into the mod and separate the needle thing from the gauge and export it as a dae and add the jbeams for it idk
edit: you can use the prop command in the description
18:21
Not FWD but AWD with a transverse engine like the Mitsubishi evo 1 to 10 (final edition)
Can you create a car like Honda NSX (1992)?
Can you make a convertible kei car?
this sounds so unbelievably cursed i love it
@@kitty.x3kinda like the cavalier convertible
do you have to buy more dealerships in other countries or?
I clicked immediately
I know you're building them for the campaign, but if you build for BeamNG, solid axle coil is hypothetically superior to torsion beam, and it's not close. SA keeps the tire contact patch square to the pavement at all times (unless on the front, then the caster angle cambers them proportionally to the turn), whereas torsion beam is like a near rigidly affixed trailing arm, aka REALLY bad in terms of camber gain during roll. Torsion beam is also no better IRL in comfort than an un-powered beam axle.
kei cars can have up to.. i think 63 horsepower before they are no longer considered Kei cars, so you have more power to work with here
Your cars are true masterpiece bro❤
welcome back 😅
I'll tell you something can you make a turbo charged car with very sleek design and it's not a V6 but it's a V8 and of course the horsepower is 5,080 horsepower
you need to spending big on marketing
Can you please build a modern hypercar that has a v16 engine with 10000hp and a top speed of 500mp/h?🙏
a car with that much power will be neigh impossible to drive in beamNG drive. yeah i have cars that push 7k horsepower but my fastest around the track in beamNG is my Le Mans prototype, which only has 670 horsepower. top-end racecars get their speed not from having insane horsepower figures, but from how light they are. on an actual track, a 10,000 horsepower car would get THRASHED by actual racecars, big engines are heavy and weight is the #1 killer of acceleration and handling
tall order bro
Kei cars usually have up to 63HP so yours is quite underpowered at only 33...
Make a Hypercar :D
Trize
Maybe I have a Ideea
What about the + trim models like the examples:
SE+
LX+(or SL+)
SR+(and maybe the SS+, AS+(advanced sport) and XS+(unknown sport))
E+-type
S+-type
R-type and R+-type
X-type and etc.,etc.
please for the love of god fix the wheel fitment😭😭😭😭
also I don't understand the quartz engine. It's a bigger car?
Ty for the gun mesh on roblox
Make a v8 muscle car
V8 muscle kei car