Note: storm is actually the season which is the most lethal to everything, as unharvested crops wither and die and forest mysteries become active, while drizzle season is the one where things become revitalised, crops can be planted and the positive forest mysterie(s) become active
If you told me this was a WarCraft game, I would have believed you (just on a surface level of course). Good find, somehow missed me even though it got very big from what you said! I'm okay with roguelikes, but I am iffy on the whole concept of an interactive march to defeat for such a long game (as opposed to e.g. SimCity). But perhaps this take on permadeath has value.
The average match only take me about an hour and a half. But even if you lose, you still get resources to purchase skills to help your future settlements.
Note: storm is actually the season which is the most lethal to everything, as unharvested crops wither and die and forest mysteries become active, while drizzle season is the one where things become revitalised, crops can be planted and the positive forest mysterie(s) become active
If you told me this was a WarCraft game, I would have believed you (just on a surface level of course). Good find, somehow missed me even though it got very big from what you said!
I'm okay with roguelikes, but I am iffy on the whole concept of an interactive march to defeat for such a long game (as opposed to e.g. SimCity). But perhaps this take on permadeath has value.
It definitely sounds like a test of the demo would be revealing for you. Hopefully it hits and if not ah well
The average match only take me about an hour and a half. But even if you lose, you still get resources to purchase skills to help your future settlements.
Looks Interesting, But not my type of Game.
I love management games, But not like these types.
The game does sound great tho.
It really is great
It wasn't for me. I just found the whole thing too overwhelming: I never even came close to winning a run and eventually gave up.