Thanks for the excellent tutorials, Cmdr. One question: are engineered modules better? For example, is a grade 5 guardian module comparable to a grade 5, fully engineered module. Edit: One more question - once unlocked and taking into account any differences in performance between guardian and engineered - are guardian modules better considering the amount of material grinding required for engineered modules?
>Be me >watches video >races out to guardian site and preforms steps as directed >16 runs later, feeling traumatized >comes back to video to get next location for epsilon obelisk data >glances at video description >READS video description >goes outside to look for tallest building
Great tutorial as always! I will not grind those guardian things anymore.. unlocked the gauss cannon and plasma charger, but doing the "puzzle" at the guardian sites 12 times made me question why I'm even playing this game.
I agree. The first and second time where quite cool,. however after that It was boring and frustrating. Especially because you have to kill like 6 sentinels each run, which is not challenging or fun at all. Why did they make it 4 blueprint parts? wouldn't one be enough? oh and 8 for the fsd booster, when i saw that i just laughed and gave up.
Nikita Blagay lol I know. I didn't realize the requirements before 3. 1. I knew they were going to reduce it and that's what I've been waiting for. I did it the total of 6 times for all six modules lol I just need Guardian obelisk data. Then do weapons.
Tip for the obelisks, you can find one, and then just relog in front of it again and again, active ones always seems to spawn in the same place (at least for me), so you can usually got one scan done every 20 secs or so depending on your load time
Awesome as always. Just a little pointer, when you get the data from the orb, a few sentinels will usually spawn, so be ready to run or fight. I would suggest taking a multi SRV bay, the one time I lost an SRV was in my DBX with only 1, so had to head back to the bubble with no data.
Just a heads up for anyone headed to HD 63154. Canonn Research's megaship, the Gnosis, is currently parked above the Guardian site. It will allow you to restock and repair your ship and SRV. Also, this Thursday, the Gnosis will be jumping to another, newly discovered, Guardian site in the Vela Dark Region. If you don't play much, this is a good way to travel from site to site without spending time flying. Just make sure you're parked by Wednesday night.
Yeah, it's great they cut it back as I've now done these puzzles 64 times between my two accounts - primarily so I can make the videos for you guys ;-)
The tutorials helped me get guardian tech I subbed after this The grinding is long but I just play tons of podcasts during to keep my mind off of the grinding aspect
Can't wait for the Guardian FSD to return. I have plans for a Type 9 and that part would finally make getting a Type 9 worth it. Thanks for another good video.
Yeah, if that debacle isn't proof that Frontier stopped playing (and testing) Elite long ago I don't know what is. It seems every thing they try to add/release is broken in some way - see the interdictor on the Chieftain that is *still* broken since release in beta.
CMDR Exigeous don't even get me started. I want the damn sky box fixed. Sucks when I'm exploring and I have to restart the game in order for it to render correctly.
CMDR Exigeous forums.frontier.co.uk/showthread.php/361260 On my other account and I've been encountering this exact thing. You don't notice this problem till you're exploring.
Ouch! That is a lot of grind for something that isn't any better than a regular engineered module! I really can't see myself unlocking these modules unless there is a clear benefit to doing so. Atm, they are just a time sink... Thanks for the video though! It's good to know what's involved here!
Yeah, if you already have Hera Tani unlocked there really isn't much point - the only benefit is you can purchase "engineered" modules without further grind but that's all. Oh and thanks for being my 1.8% female audience, sad to me there are so few women playing Elite.
Hi. Off-Topic, but please could you create a Tutorial regarding what is Mass, Optimal Mass, which experimental to use for some of the ships and things like that? Many thanks in advance if you will consider it :)
Yes, that's already in the works. I've written the first draft of the script and will likely do the voice over later this week. Going to do a series on each module type, core, shields, hull, weapons, etc.
I finally got a T-10. Decided to get the guardian fittings. However after watching what is involved. I will stick with standard stuff. I want to enjoy the game not become a slave to it. I used to ridicule people who whined about grinding. I also used to bitch about people who wanted crafting to be simpler. This isn't complexity, it is tedium and that just sucks all the enjoyment out of it. Hard to believe this is the easy way. I won't go through all the crap to engineer stuff which I am told is also mind numbingly repetative. Thanks for the video.
Fantastic vid, thanks a lot. I think I'm gonna get the Plasma charger and FSD booster (when they unlock these again) but why oh why do Frontier have to make everything such a grind!!!
Thanks - and while I understand that certain modules need to be work that work needs to be more complex and rewarding vs. the same thing over and over. I'd rather do 1 thing for 4 hours than the same thing 10 times for 4 hours.
CMDR Exigeous exactly right, plus it'd be nice if the task/mission was fun. I mean to do a few of these once would be fine, but to do the same thing over n over??? Plus surely you should be able to play the game without constantly logging in and out. Frontier need to bring some fun to the game, something which it is lacking currently. I was hoping with 3.0 we may have had some interesting missions, but no, just some modules that can only be obtained through huge amounts of grind (which before the update, they hilariously refered to as Personal Narrative haha). Frontier MUST inject some fun!!!
Haha... personal narrative. I admit I fell for that one thinking it was the start of an actual story line that was different for each player depending on what actions they took. Silly me.
Yeah, I realized after publishing it that I forgot to put one of the vocal filters on in post - didn't want to pull it down as it had already gotten comments/views. Sorry about that.
Currently you'd be better off grinding mats to engineer you normal plant, than going 700Ly away and grinding mats for GPP. And the plant is useless for thargoid combat, as it doesn't provide nearly enough power for power-hungry builds, and the abysmal heat efficiency makes it unusable with gauss. And remember that it cannot be engineered. Basically even G4 Overcharged normal plant is better in every way, apart from integrity.
While I don't disagree the main benefit is that you don't have to unlock Hera Tani, a mid-level engineer. So if you're somewhat new to the game and want to get into Thargoid combat this can be a good choice - it's also only slightly less heat efficient than engineered at .5 vs .4/mj - but again not you're exactly wrong.
One advantage is that you only grind once to unlock it forever (and then you need only money), instead of grinding again and again every time you get a new ship with a new powerplant. Not to mention that this is available from the start to every player while engineers are a multiple-months-long endeavor to even SEE, let alone unlock and level up, all of them. I only have 4 engineers unlocked and another 4 visible-but-locked, neither of them does powerplants, and yet I could just immediately go to one of the guardian sites and get one of these done in a single afternoon. Of course it would be better if these actually had some direct statistical advantage in some areas compared to g5 engineered modules (only in some areas - so that they are a sidegrade, not a down- or upgrade), but at least the guardian modules are not entirely useless as-is.
I so wish Fronter was to see that there is a great chance here for implementing ...uhm... a "set bonus" for having 2, 3 or 4 Guardian modules in your ship... but hey let's dream... Lets use the broken FSD booster... "If you have the Guadian powerplant, you get the 10Ly jump range but not the fuel penalties u'll have with out..."
Dear cmndr, please set your compression / limiting ratio on your voice to a lower setting. 5:1 ratio should be sufficient. Because of the "over limiting" your voice is a bit fatiguing. Thougg now it is also better then some others with soft voices or very high dynamic ranging. Jus a tip, it striked me the first time a saw one of your videos. I think the quality would improve.
Well one thing I do is take the files into Audacity to level out my breath sounds - as my mic is about a foot in front of my mouth it really picks up when I inhale so sometimes I don't do the best job clipping them. Still very new to this...
Can you not get blue prints from the obelisks anymore? I got all mine from teh ancient site as the puzzle gets boring and annoying after 4 times. Also, I noticed you didn't mention the RNG at the puzzle. The blue prints were random when I did it and I found I got to about 8 scans of the orb before i got the second blueprint so getting them from the ancient obelisks was much easier.
Hello Commander. I found, at your Obelisk site, a guardian relic, but more interestingly a "Gardian Totem". Do you have any idea what it's for? (It's an item you can pick up, and I did, of course). Update: there's a Guardian Urn, Casket, and Orb and tablet too....
There are several different types of those, and most all of them, save for the relic are basically worthless. Well you can sell them or put them in the Thargoid machine but that's all.
Yep, the only thing that's "hard" is when the sentinels turtle you and you have to flip back over. I also ran out of ammo a few times so having synth materials is nice.
What happened to the guardian site? I've got to the system and despite going to the B star it only has 1 lava planet close by and a belt cluster??? What happened? Did they remove it?
Not that I know of and I haven't been in a while but I'd doubt it - you do have to be within 1000ls for it to show on your scanner - and if you don't have the system data you'd need a discovery scanner honk - did you do those things?
3:03 What??!! Six-TEEN?! In the Guardian FSD Booster tutorial you said _Six_ times, is it six or six _teen_ ? Do i need to do that 8 times if i just want an fsd booster?
Have a look at the update - the requirements have been DRAMATICALLY reduced - it's not much worse than the booster now (which is actually very reasonable if you ask me)
He means 2 pips to sys, 0 pips to eng and 4 pips to wep. Pips are what we call the dots you assign to each of the three capacitors in your distributor.
All that work for a BS power plant that's not any better than a Grade 5 version of the same. It would be faster to just engineer a power plant to G5 and add a special enhancement...and would not be so grindy. Leave it to FDev to take what could have been a cool gaming element with the Guardians and muck it up by putting mediocre rewards behind a steep grind wall.
DerekSpeare yup, what on earth is wrong with them!!! Do they honestly believe it is fun to do exactly the same task over and over till you turn the game off in frustration.Whoever makes these decisions at Frontier needs to step aside, so some new blood can inject some fun into the game (and remove a fair sized chunk of grind) Elite has a huge amount of promise that's currently being drowned in grind!!!
You're sorta missing the point - if you don't have Hera unlocked and/or are sorta new this is a great option as once unlocked you don't have to do any engineering. So for a late game player this is worthless, save for some convenience as I can run smaller/lighter plants on random ships with no extra work. BTW LOVE your button boxes and shifters, my first love is sim racing, I actually built my oZone cockpit for it first then fell in love with Elite.
That's an important observation! However, I do feel as if FDev didn't do the backend work needed to really make the Guardian storyline and technology what it is and how significant it is to the game - and to humans. Instead of making the Commander do endless repetitive tasks to get Guardian tech, they could have made it more engaging with puzzles or stories. that are not repetitive and expose all players to more information about the Guardians...and possibly even have random bonus elements or something. I really don't see how gameplay is enhanced by forcing the player to do these things more than even a few times. It just makes the gameplay boring and without value. But in any event, your vids are great, both for new Commanders and the old gritty ones! I think one for Farseer would be welcomed.
DerekSpeare so true, there's hardly any fun in any tasks in-game. The only task that has any fun is combat. Trading is fine for money grind but gets boring fairly quickly, Mining is relaxing but unfortunately makes no money. Exploration is possibly fun if you are of that mind, it's something that I'm leaving till the end of year update. So like you say, I can't see why they don't have some form of puzzle/problem solving for the Guardian items. They are a very intelegent bunch at Frontier (it is based in Cambridge, with its world famous universities) but is intelegence linked to a lack of imagination or fun. I know it strives for realism in most things, but it's a space game with aliens and faster than light travel??? It's already fantasy based.
DerekSpeare - you are 100% correct in every way, it's been clear to me for a long time that no one at Frontier plays Elite like we do. They (maybe) play it to test things (but clearly not much or well) but that's it - I don't believe for a second that a single employee plays more than 5 hours a week in a personal not-for-work account. They've made a fantastic technological marvel but a shit game.
Just back to the game after months away and am having to grind the crap out of the guardian tech. Why are there not more missions/planets to get the materials needed? It's beyond me.
There are actually a number of different planets with the Guardian Structures, you can even filter the galaxy map for them. I just chose this one as it was known to have the correct layout for the module blueprints.
Yea but the problem, at least for me, is the guardian sites for blueprints are basically the same apart from location of pylons. For an "advanced" race they sure are dull to visit after one run. It's even worse when you do as i do and go to planets that only give weapon blueprints :) oh well. Either way i'll be going here later, cheers mate.
Actually many times the ruin sites are on the same or planet next door to the structure sites. At most 1-2 jumps between them so not a big deal at all.
I'm surprised that by now we can't get blueprints through black markets or shady contacts. There have been enough gathering,trading, missions done that this data should be out there. So maybe different ways to get them other than guardian sites would be nice. Or with hacking limpets to hack the guardian data terminal.
Sorta but let's say you bought a new ship, one that you weren't going to min/max - say a non-combat ship. Slap this and a Guardian distributor on them and bingo, you basically have G4 engineered modules with no extra work. I have all the engineers and I'll likely use these in a few places.
I think your stats are off at 5:42. You have the Guardian PP having the exact same integrity as the engineered power plant. This value does not match what is listed on the elite-dangerous.wikia.com/wiki/Guardian_Hybrid_Power_Plant. If the integrity is the same, these things are complete junk for anyone with full engineering access. If the Wiki is right, these PP still have at least some use - extra integrity while have extra power, which could be good for PvP (maybe) or anti-Thargoid use.
I'll double check later but I got the stats from the game, not from the wiki - and yes, if you have access to engineering that is going to be better, I'm sure they did that on purpose. The benefit of these are they are easier to get if you have none of the engineers and you don't have to gather mats for them in the future.
Agreed, however the talk of the forums has been that the only advantage of using the Guardian PP for those who could do engineering is that they have higher integrity than the overcharged standard power plants. If this is not the case, then I will not waste my time unlocking them.
Despite all unhappies, and despite the truth of comments on "grindy" nature of the game, I like it. I like hopping into my 'vette and flying to a conflict zone and killing millions of ships with my lasers having to reload or refuel for hours. Fuk' guardian junk, fuk flower aliens :) If you guys one day fly into a real battle that does not involve flowers or 10000lys, call me and I shall come. Until then, I'll advise you just enjoy and not stress it out. As the balance seem to stand today, game is very enjoyable after material balance, storage and removal of RNG trash from engineering.
Basically agree - in that even with the grind it still is an amazing game. If I didn't think so you wouldn't even know who I am as I wouldn't have started the channel. My goal is to lessen that grind so you can enjoy more by giving everyone the most efficient ways to play.
Yeah, these aren't as good as the FSD Booster (definitely do that) but if you do have a lot of ships and want to do combat or exploration the benefit here is you don't have to engineer each module, just buy them. So after 90 minutes of work you can buy any roughly Grade 4 engineered module with no further grinding - no really that bad.
The real question is not how to unlock it, but for what you need it. No one know yet why anyone actually need it. It is useless piece of shit. And the only reason why i even keep it - 5 mil price for 8A PP thanks to FD QA incompetency at their best.
Uh, well that's really easy - this is great for new players that haven't yet unlocked Hera Tani. Not only do you have to unlock a few others before you get to her after you do you then have to gather materials and engineer each individual module. With this you grind out the unlock, far easier than getting to Hera, and you just buy essentially a Grade 4 power plant with no additional work - not seeing where this is anything but a good thing.
You're kidding right, it's not even close and is *FAR* less work. To unlock Hera you have to get allied with Blue Mafia then unlock Liz (5+ hours). Then you have to unlock Hera (3+ hours). Then you have to gather mats to engineer a single module (1+ hours). Here you do this for about 3 hours and done - you can now purchase as many G4 (basically) power plants as you'd like, no further grind. Seems clear you haven't actually engineered a ship yet, when you get to that you'll understand. And again to be clear if you do have Hera unlocked and you need the absolute best for a PvP combat ship then absolutely a G5/Monstered (or armoured) plant is better - but saying it's less work isn't even remotely true.
I have 4,430 hours in this game which i am not really proud of, but anyway.. And i would not recomend to any new player to fuck with 2-3k LY trip for grinding materials for all this shit that is not even worth it in the end. Only gauss cannon is worth it. And that is it. I see your point, but it still not worth it. New player don't have a fleet like me, or you.. he/she don't need 10 or so GPD GPA and stuff like this. Cause he only need to engineer it once and he will use it for most of his/her ships (which usually is 2/3 ships. It's not hard to unlock Hera if you at least have ability to google stuff. But it's totally worth it. FD completely failed with these guardians modules. They have no use. Sandro's game design at it's shityest. They even managed to release untested and utterly broken G FSD booster.. fuckn hell.. How they even managed to did this.. is beyond any explanation..
Oh I couldn't agree more on the broken game - Frontier knows how to code a technological marvel but has no clue how to make a "game". That said I still disagree - look at it this way - if you're a casual you can do this easily in a DBX with 40 ly range unengineered. Spend 3 hours and unlock this and blam - you've just transformed the Vulture from a POS with a tiny power plant into a VERY usable ship. To your point we have that fleet so engineering is easy(er) but for a newbie learning everything, unlocking multiple engineers (and you'd likely have done 5-6 before getting to Hera) and then gathering, learning about the blueprints, what to do, how to get things - blah blah blah, is a TON more work than just unlocking this. That said I TOTALLY agree about the Guardian/Thargoid stuff. Wasn't there supposed to be this big narrative coming where the Thargoids invade? It was going to roll out over months and be really cool? Oh, uh, oh, we got that - it was a string of community goals? CGs that we've had forever? Oh, and some new weapons that only a few care about? Uh yeah, FAIL.
Or maybe you should have had a look at the build linked in the description? Anytime you're going anywhere outside the bubble - ALWAYS take an ADS. ALWAYS. If you're ever heading for a specific planet take an ADS. If it's anything other than a POI like a station or a resource extraction site (that you *know* is within 1000 ls of the planet) ALWAYS take an ADS. I keep an Asp and DBX that I use just as a taxi or short range exploration (for things like this) and both ALWAYS have an ADS. So yeah, always take an ADS.
Well I can't go through every detail of every build in every video - which is why every video I put out includes builds in the description (and I say that in the videos). Tip 2, that I also say in the videos, don't use an Anaconda for anything planetary related. For many, like this one, you're going to have a hard as hell time landing something that big. Like I say take a DBX or AspX at biggest and leave the huge Anaconda at home.
NOTE: The material requirements have dropped dramatically since this video was produced, please check the description for the updated values.
I'm being asked for : 18 guardian power conduits
@@paulbaker9687 he made a typo
Thanks for the excellent tutorials, Cmdr. One question: are engineered modules better? For example, is a grade 5 guardian module comparable to a grade 5, fully engineered module.
Edit: One more question - once unlocked and taking into account any differences in performance between guardian and engineered - are guardian modules better considering the amount of material grinding required for engineered modules?
@@stanettiels7367 from what I gather the GM are equivalent to a G4 EM
@@Johnjohnson-zg4ek
Oh, ok, thanks for the reply. 👍🏻👍🏻
>Be me
>watches video
>races out to guardian site and preforms steps as directed
>16 runs later, feeling traumatized
>comes back to video to get next location for epsilon obelisk data
>glances at video description
>READS video description
>goes outside to look for tallest building
Great tutorial as always! I will not grind those guardian things anymore.. unlocked the gauss cannon and plasma charger, but doing the "puzzle" at the guardian sites 12 times made me question why I'm even playing this game.
I agree. The first and second time where quite cool,. however after that It was boring and frustrating. Especially because you have to kill like 6 sentinels each run, which is not challenging or fun at all. Why did they make it 4 blueprint parts? wouldn't one be enough?
oh and 8 for the fsd booster, when i saw that i just laughed and gave up.
NuubiPowr I did it one time...
Nikita Blagay lol I know. I didn't realize the requirements before 3. 1. I knew they were going to reduce it and that's what I've been waiting for. I did it the total of 6 times for all six modules lol
I just need Guardian obelisk data.
Then do weapons.
Nikita Blagay yeah 6 times was enough for me lol. But I enjoyed the trip
Agree. Sick gameplay. Annoying and demotivating.
Tip for the obelisks, you can find one, and then just relog in front of it again and again, active ones always seems to spawn in the same place (at least for me), so you can usually got one scan done every 20 secs or so depending on your load time
Awesome as always.
Just a little pointer, when you get the data from the orb, a few sentinels will usually spawn, so be ready to run or fight.
I would suggest taking a multi SRV bay, the one time I lost an SRV was in my DBX with only 1, so had to head back to the bubble with no data.
Just a heads up for anyone headed to HD 63154. Canonn Research's megaship, the Gnosis, is currently parked above the Guardian site. It will allow you to restock and repair your ship and SRV. Also, this Thursday, the Gnosis will be jumping to another, newly discovered, Guardian site in the Vela Dark Region.
If you don't play much, this is a good way to travel from site to site without spending time flying. Just make sure you're parked by Wednesday night.
It's just "ONE" Blueprint now for every Guardian item ,not that many,it's been corrected long ago!
Thank god you're writing this. Saves me some time. This game is time consuming enough already ;D
@@windows95_de 😉
I’m so happy I waited for everything to take 1 blueprint piece nlw
Yeah, it's great they cut it back as I've now done these puzzles 64 times between my two accounts - primarily so I can make the videos for you guys ;-)
ASP Explorer?
You’re flying a Diamond back in your video
lol
Just started watching your videos and they are well put together, informative, and thorough. Keep up the good work
Simple and short, nice tutorials man keep on good the work :)
The tutorials helped me get guardian tech I subbed after this
The grinding is long but I just play tons of podcasts during to keep my mind off of the grinding aspect
Great video, super helpful and definitely worth a sub
Thanks, happy to have you!
love your videos ! short , informant , everything u need to know ...cheers.
Seems you've gotten the entire point of the channel - welcome and enjoy.
Great tutorial...
but the ratio grinding/rewards makes me think : it's a waste of time. -_-'
Can't wait for the Guardian FSD to return. I have plans for a Type 9 and that part would finally make getting a Type 9 worth it. Thanks for another good video.
Yeah, if that debacle isn't proof that Frontier stopped playing (and testing) Elite long ago I don't know what is. It seems every thing they try to add/release is broken in some way - see the interdictor on the Chieftain that is *still* broken since release in beta.
CMDR Exigeous don't even get me started. I want the damn sky box fixed. Sucks when I'm exploring and I have to restart the game in order for it to render correctly.
Haven't seen that one, what's the issue?
CMDR Exigeous forums.frontier.co.uk/showthread.php/361260
On my other account and I've been encountering this exact thing. You don't notice this problem till you're exploring.
Ouch! That is a lot of grind for something that isn't any better than a regular engineered module! I really can't see myself unlocking these modules unless there is a clear benefit to doing so. Atm, they are just a time sink... Thanks for the video though! It's good to know what's involved here!
Yeah, if you already have Hera Tani unlocked there really isn't much point - the only benefit is you can purchase "engineered" modules without further grind but that's all. Oh and thanks for being my 1.8% female audience, sad to me there are so few women playing Elite.
awesome videos man ty keep it up
Agreed.
Thanks for the help!
So glad they changed all of these to 1 blue print per.
Oh my god did they really? I had just accepted that I would never bother with most of these but now I may go and get the set
Really now? So it is actually a lot faster and easier?
thanks for the great video. going out there soon and i will need all the help i can get 😀
answered my questions, thanks great video.
Pro tip: Point Defence will shoot down any missiles fired by the sentinels.
Just land your ship nearby (DBX makes this really easy)
Does Scott Manley agree with you, about how you have to fly? ;-)
Dont forget the advanced discovery scanner....Also maybe put a bit more emphasis that an advanced discovery sensor is required...
That's why I always provide builds in the description, so it'll always be in there.
Sweet on the reduction! Glad I waited till now to do it lol
Hi. Off-Topic, but please could you create a Tutorial regarding what is Mass, Optimal Mass, which experimental to use for some of the ships and things like that? Many thanks in advance if you will consider it :)
Yes, that's already in the works. I've written the first draft of the script and will likely do the voice over later this week. Going to do a series on each module type, core, shields, hull, weapons, etc.
I finally got a T-10. Decided to get the guardian fittings. However after watching what is involved. I will stick with standard stuff. I want to enjoy the game not become a slave to it. I used to ridicule people who whined about grinding. I also used to bitch about people who wanted crafting to be simpler. This isn't complexity, it is tedium and that just sucks all the enjoyment out of it. Hard to believe this is the easy way. I won't go through all the crap to engineer stuff which I am told is also mind numbingly repetative.
Thanks for the video.
Fantastic vid, thanks a lot. I think I'm gonna get the Plasma charger and FSD booster (when they unlock these again) but why oh why do Frontier have to make everything such a grind!!!
Thanks - and while I understand that certain modules need to be work that work needs to be more complex and rewarding vs. the same thing over and over. I'd rather do 1 thing for 4 hours than the same thing 10 times for 4 hours.
CMDR Exigeous exactly right, plus it'd be nice if the task/mission was fun. I mean to do a few of these once would be fine, but to do the same thing over n over??? Plus surely you should be able to play the game without constantly logging in and out. Frontier need to bring some fun to the game, something which it is lacking currently. I was hoping with 3.0 we may have had some interesting missions, but no, just some modules that can only be obtained through huge amounts of grind (which before the update, they hilariously refered to as Personal Narrative haha). Frontier MUST inject some fun!!!
Haha... personal narrative. I admit I fell for that one thinking it was the start of an actual story line that was different for each player depending on what actions they took. Silly me.
David Entz same here, how the hell does more grind modules equal 'personal narrative'??? Only at Frontier haha!!!
I think I'll stick to the fsd drive a lot today and my Phantom with an engineer power plant
nice one!
I like the new channel logo!
Thanks much, I'll let CMDR Metsys know, he's the creative genius there - I just know how to speak and a little Premiere Pro ;-)
Hey dude change the "1" Power conduit to 18 thats needed
The new logo looks good.
Thanks, I'll absolutely pass the compliment CMDR Metsys for his excellent work.
Here's the list of total components required to unlock **ALL** the Guardian Technology (according to EDSM at this time):
Component # Req
Aberrant Shield Pattern Analysis 22
Articulation Motors 28
Carbon 77
Chemical Manipulators 18
Chromium 84
CMM Composite 8
Configurable Components 20
Energy Grid Assembly 10
Focus Crystals 39
Germanium 50
Guardian Module Blueprint Segment 6
Guardian Power Cell 80
Guardian Power Conduit 132
Guardian Sentinel Weapon Parts 80
Guardian Sentinel Wreckage Components 115
Guardian Technology Component 153
Guardian Weapon Blueprint Segment 13
Hardware Diagnostic Sensor 8
Heat Resistant Ceramics 15
Heatsink Interlink 6
HN Shock Mount 8
Ion Distributor 16
Iron 84
Magnetic Emitter Coil 6
Manganese 15
Meta-Alloys 32
Micro Controllers 42
Micro-Weave Cooling Hoses 18
Molybdenum 68
Neofabric Insulation 12
Pattern Alpha Obelisk Data 20
Pattern Beta Obelisk Data 16
Pattern Delta Obelisk Data 24
Pattern Epsilon Obelisk Data 36
Pattern Gamma Obelisk Data 16
Phase Alloys 18
Power Converter 18
Power Transfer Bus 32
Radiation Baffle 28
Reinforced Mounting Plate 33
Rhenium 172
Technetium 156
Thargoid Energy Cell 16
Thargoid Organic Circuitry 18
Tungsten 163
Vanadium 154
Grand Total 2,185
Quite a list!
It's 18 power conduits, not 1 as the description says
Good video as always. But the sound was a bit sharp
Yeah, I realized after publishing it that I forgot to put one of the vocal filters on in post - didn't want to pull it down as it had already gotten comments/views. Sorry about that.
Currently you'd be better off grinding mats to engineer you normal plant, than going 700Ly away and grinding mats for GPP. And the plant is useless for thargoid combat, as it doesn't provide nearly enough power for power-hungry builds, and the abysmal heat efficiency makes it unusable with gauss. And remember that it cannot be engineered. Basically even G4 Overcharged normal plant is better in every way, apart from integrity.
While I don't disagree the main benefit is that you don't have to unlock Hera Tani, a mid-level engineer. So if you're somewhat new to the game and want to get into Thargoid combat this can be a good choice - it's also only slightly less heat efficient than engineered at .5 vs .4/mj - but again not you're exactly wrong.
One advantage is that you only grind once to unlock it forever (and then you need only money), instead of grinding again and again every time you get a new ship with a new powerplant. Not to mention that this is available from the start to every player while engineers are a multiple-months-long endeavor to even SEE, let alone unlock and level up, all of them. I only have 4 engineers unlocked and another 4 visible-but-locked, neither of them does powerplants, and yet I could just immediately go to one of the guardian sites and get one of these done in a single afternoon.
Of course it would be better if these actually had some direct statistical advantage in some areas compared to g5 engineered modules (only in some areas - so that they are a sidegrade, not a down- or upgrade), but at least the guardian modules are not entirely useless as-is.
I so wish Fronter was to see that there is a great chance here for implementing ...uhm... a "set bonus" for having 2, 3 or 4 Guardian modules in your ship... but hey let's dream... Lets use the broken FSD booster... "If you have the Guadian powerplant, you get the 10Ly jump range but not the fuel penalties u'll have with out..."
orillion exactly... i just started Elite a week ago,got my self into a vulture and power is a rpoblem.... only got multicanon engineer unlocked.
The Guardian stuff can't be Engineered? OK, that makes the power plant pretty much useless for me then.
i got the guardian module from vela dark region DL-Y D112 1A
I'm so glad I stocked up on BPs when the gaurdian pillar was still alive xD
can you log out log back in and get the blueprints over again or once per site no respawn?
Dear cmndr, please set your compression / limiting ratio on your voice to a lower setting. 5:1 ratio should be sufficient. Because of the "over limiting" your voice is a bit fatiguing. Thougg now it is also better then some others with soft voices or very high dynamic ranging. Jus a tip, it striked me the first time a saw one of your videos. I think the quality would improve.
Thanks for the input, I'll play around with it a bit and see if I can improve it.
:), it could also be the attack ratio on the noise gate... thnx for the good content
Well one thing I do is take the files into Audacity to level out my breath sounds - as my mic is about a foot in front of my mouth it really picks up when I inhale so sometimes I don't do the best job clipping them. Still very new to this...
Yeah, so which plug in you use? Perhaps I could assist
Can you not get blue prints from the obelisks anymore? I got all mine from teh ancient site as the puzzle gets boring and annoying after 4 times. Also, I noticed you didn't mention the RNG at the puzzle. The blue prints were random when I did it and I found I got to about 8 scans of the orb before i got the second blueprint so getting them from the ancient obelisks was much easier.
Nope, that was a bug - you can only get the blueprints from the orb and you don't need any of the ancient objects when scanning for the obelisk data.
Hello Commander. I found, at your Obelisk site, a guardian relic, but more interestingly a "Gardian Totem". Do you have any idea what it's for? (It's an item you can pick up, and I did, of course). Update: there's a Guardian Urn, Casket, and Orb and tablet too....
There are several different types of those, and most all of them, save for the relic are basically worthless. Well you can sell them or put them in the Thargoid machine but that's all.
It is highly likely that the people who have unlocked all the guardian modules have the ability to hold liquid poo with farts for a few hours.
Nice!
Sounds easy, still sounds like a long night of scanning, but easy. Thanks for another great guide.
Yep, the only thing that's "hard" is when the sentinels turtle you and you have to flip back over. I also ran out of ammo a few times so having synth materials is nice.
How many reloads are required for the 16 repeats?
What happened to the guardian site? I've got to the system and despite going to the B star it only has 1 lava planet close by and a belt cluster??? What happened? Did they remove it?
Not that I know of and I haven't been in a while but I'd doubt it - you do have to be within 1000ls for it to show on your scanner - and if you don't have the system data you'd need a discovery scanner honk - did you do those things?
3:03 What??!! Six-TEEN?! In the Guardian FSD Booster tutorial you said _Six_ times, is it six or six _teen_ ? Do i need to do that 8 times if i just want an fsd booster?
at the time you needed multiple to "learn" each blueprint, now you just need 1 per unlock
Sweet Jesus I thought grinding for the FSD booster was stupid. This is ridiculous.
Have a look at the update - the requirements have been DRAMATICALLY reduced - it's not much worse than the booster now (which is actually very reasonable if you ask me)
"ill use my asp" arrives in a dbx
What does he mean with pips 204?
He means 2 pips to sys, 0 pips to eng and 4 pips to wep. Pips are what we call the dots you assign to each of the three capacitors in your distributor.
All that work for a BS power plant that's not any better than a Grade 5 version of the same. It would be faster to just engineer a power plant to G5 and add a special enhancement...and would not be so grindy. Leave it to FDev to take what could have been a cool gaming element with the Guardians and muck it up by putting mediocre rewards behind a steep grind wall.
DerekSpeare yup, what on earth is wrong with them!!! Do they honestly believe it is fun to do exactly the same task over and over till you turn the game off in frustration.Whoever makes these decisions at Frontier needs to step aside, so some new blood can inject some fun into the game (and remove a fair sized chunk of grind) Elite has a huge amount of promise that's currently being drowned in grind!!!
You're sorta missing the point - if you don't have Hera unlocked and/or are sorta new this is a great option as once unlocked you don't have to do any engineering. So for a late game player this is worthless, save for some convenience as I can run smaller/lighter plants on random ships with no extra work.
BTW LOVE your button boxes and shifters, my first love is sim racing, I actually built my oZone cockpit for it first then fell in love with Elite.
That's an important observation! However, I do feel as if FDev didn't do the backend work needed to really make the Guardian storyline and technology what it is and how significant it is to the game - and to humans. Instead of making the Commander do endless repetitive tasks to get Guardian tech, they could have made it more engaging with puzzles or stories. that are not repetitive and expose all players to more information about the Guardians...and possibly even have random bonus elements or something.
I really don't see how gameplay is enhanced by forcing the player to do these things more than even a few times. It just makes the gameplay boring and without value.
But in any event, your vids are great, both for new Commanders and the old gritty ones! I think one for Farseer would be welcomed.
DerekSpeare so true, there's hardly any fun in any tasks in-game. The only task that has any fun is combat. Trading is fine for money grind but gets boring fairly quickly, Mining is relaxing but unfortunately makes no money. Exploration is possibly fun if you are of that mind, it's something that I'm leaving till the end of year update. So like you say, I can't see why they don't have some form of puzzle/problem solving for the Guardian items. They are a very intelegent bunch at Frontier (it is based in Cambridge, with its world famous universities) but is intelegence linked to a lack of imagination or fun. I know it strives for realism in most things, but it's a space game with aliens and faster than light travel??? It's already fantasy based.
DerekSpeare - you are 100% correct in every way, it's been clear to me for a long time that no one at Frontier plays Elite like we do. They (maybe) play it to test things (but clearly not much or well) but that's it - I don't believe for a second that a single employee plays more than 5 hours a week in a personal not-for-work account. They've made a fantastic technological marvel but a shit game.
Thx you
guess who just spent all day to unlock this without realising i cant engineer it
Just back to the game after months away and am having to grind the crap out of the guardian tech. Why are there not more missions/planets to get the materials needed? It's beyond me.
There are actually a number of different planets with the Guardian Structures, you can even filter the galaxy map for them. I just chose this one as it was known to have the correct layout for the module blueprints.
Yea but the problem, at least for me, is the guardian sites for blueprints are basically the same apart from location of pylons. For an "advanced" race they sure are dull to visit after one run. It's even worse when you do as i do and go to planets that only give weapon blueprints :) oh well. Either way i'll be going here later, cheers mate.
Actually many times the ruin sites are on the same or planet next door to the structure sites. At most 1-2 jumps between them so not a big deal at all.
I'm surprised that by now we can't get blueprints through black markets or shady contacts. There have been enough gathering,trading, missions done that this data should be out there. So maybe different ways to get them other than guardian sites would be nice. Or with hacking limpets to hack the guardian data terminal.
So guardian modules are pointless if you have engineers unlocked fully?
Sorta but let's say you bought a new ship, one that you weren't going to min/max - say a non-combat ship. Slap this and a Guardian distributor on them and bingo, you basically have G4 engineered modules with no extra work. I have all the engineers and I'll likely use these in a few places.
I think your stats are off at 5:42. You have the Guardian PP having the exact same integrity as the engineered power plant. This value does not match what is listed on the elite-dangerous.wikia.com/wiki/Guardian_Hybrid_Power_Plant.
If the integrity is the same, these things are complete junk for anyone with full engineering access. If the Wiki is right, these PP still have at least some use - extra integrity while have extra power, which could be good for PvP (maybe) or anti-Thargoid use.
I'll double check later but I got the stats from the game, not from the wiki - and yes, if you have access to engineering that is going to be better, I'm sure they did that on purpose. The benefit of these are they are easier to get if you have none of the engineers and you don't have to gather mats for them in the future.
Agreed, however the talk of the forums has been that the only advantage of using the Guardian PP for those who could do engineering is that they have higher integrity than the overcharged standard power plants. If this is not the case, then I will not waste my time unlocking them.
HELP i went there did one pass but i run out of SRV ammo... do i have to restock on station??? nvm i used synthesis to make ammo...
No, it'll restock ammo when you board your ship - but not fuel. And yes, you have synth.
it didnt restock for me,weird anyway i managed to get 12 runs then i gave up.
Common drops?? I killed over 100 wanted NPCs in conflict and in resource sites... Not one dropped...
Despite all unhappies, and despite the truth of comments on "grindy" nature of the game, I like it. I like hopping into my 'vette and flying to a conflict zone and killing millions of ships with my lasers having to reload or refuel for hours. Fuk' guardian junk, fuk flower aliens :) If you guys one day fly into a real battle that does not involve flowers or 10000lys, call me and I shall come. Until then, I'll advise you just enjoy and not stress it out. As the balance seem to stand today, game is very enjoyable after material balance, storage and removal of RNG trash from engineering.
Basically agree - in that even with the grind it still is an amazing game. If I didn't think so you wouldn't even know who I am as I wouldn't have started the channel. My goal is to lessen that grind so you can enjoy more by giving everyone the most efficient ways to play.
can you explain to me how you find that without a tutorial? it seems impossible
Yeah, pretty much - hence my channel.
well, thx for all that work, very helpful
thanks for the video and the warning, im not doing this shit
Yeah, these aren't as good as the FSD Booster (definitely do that) but if you do have a lot of ships and want to do combat or exploration the benefit here is you don't have to engineer each module, just buy them. So after 90 minutes of work you can buy any roughly Grade 4 engineered module with no further grinding - no really that bad.
Thumbs up
Great guide. I'm sick of the mindless grind as it is, I can't face more of it. I'd rather play something with actual gameplay.
Toss a like to your Commander oh valley of elites.
FELICITY FARSEER GUIDE REEEEEEEEEEEEEEEEEE
Uh, you mean the Felicity Farseer guide that is already posted??
ruclips.net/video/197x11G95NI/видео.html no i mean this one luv ur videos :^)
Ooooooh, that - now I gotcha. Yes, that's coming. I'm working on a series covering all modules and their best blueprints and how to gather for them.
I feel scammed... literally over 8 sentinels spawned after i activated all pylons
As of right now for me, this planet does not have guardian stuff.
As much as this is helpful, Why isn't this a mission provided by the game?
does only a 5A exist? Or can we get higher/lower grades?
Comes in all sizes, A class.
Grinding is bad. And not fun (beyond the first time)
No way.
Yes way
What a stupid system elite has made to unlock gaurdian technology.
Game has nothing to offer besides senseless grind.
Yeah, if you have no imagination there isn't much to do. If you do and you know how to make your own fun it's amazing.
No imagination is a very lame way of accepting "mile wide inch deep" term use for ED.
Devilion901 don't play it then. Head back to Minecraft kid.
The real question is not how to unlock it, but for what you need it.
No one know yet why anyone actually need it. It is useless piece of shit. And the only reason why i even keep it - 5 mil price for 8A PP thanks to FD QA incompetency at their best.
Uh, well that's really easy - this is great for new players that haven't yet unlocked Hera Tani. Not only do you have to unlock a few others before you get to her after you do you then have to gather materials and engineer each individual module. With this you grind out the unlock, far easier than getting to Hera, and you just buy essentially a Grade 4 power plant with no additional work - not seeing where this is anything but a good thing.
Do you even realize that grind for this shit is even worse than actual engineering?
You're kidding right, it's not even close and is *FAR* less work. To unlock Hera you have to get allied with Blue Mafia then unlock Liz (5+ hours). Then you have to unlock Hera (3+ hours). Then you have to gather mats to engineer a single module (1+ hours). Here you do this for about 3 hours and done - you can now purchase as many G4 (basically) power plants as you'd like, no further grind. Seems clear you haven't actually engineered a ship yet, when you get to that you'll understand.
And again to be clear if you do have Hera unlocked and you need the absolute best for a PvP combat ship then absolutely a G5/Monstered (or armoured) plant is better - but saying it's less work isn't even remotely true.
I have 4,430 hours in this game which i am not really proud of, but anyway.. And i would not recomend to any new player to fuck with 2-3k LY trip for grinding materials for all this shit that is not even worth it in the end. Only gauss cannon is worth it. And that is it. I see your point, but it still not worth it. New player don't have a fleet like me, or you.. he/she don't need 10 or so GPD GPA and stuff like this. Cause he only need to engineer it once and he will use it for most of his/her ships (which usually is 2/3 ships. It's not hard to unlock Hera if you at least have ability to google stuff. But it's totally worth it. FD completely failed with these guardians modules. They have no use. Sandro's game design at it's shityest. They even managed to release untested and utterly broken G FSD booster.. fuckn hell.. How they even managed to did this.. is beyond any explanation..
Oh I couldn't agree more on the broken game - Frontier knows how to code a technological marvel but has no clue how to make a "game". That said I still disagree - look at it this way - if you're a casual you can do this easily in a DBX with 40 ly range unengineered. Spend 3 hours and unlock this and blam - you've just transformed the Vulture from a POS with a tiny power plant into a VERY usable ship. To your point we have that fleet so engineering is easy(er) but for a newbie learning everything, unlocking multiple engineers (and you'd likely have done 5-6 before getting to Hera) and then gathering, learning about the blueprints, what to do, how to get things - blah blah blah, is a TON more work than just unlocking this.
That said I TOTALLY agree about the Guardian/Thargoid stuff. Wasn't there supposed to be this big narrative coming where the Thargoids invade? It was going to roll out over months and be really cool? Oh, uh, oh, we got that - it was a string of community goals? CGs that we've had forever? Oh, and some new weapons that only a few care about? Uh yeah, FAIL.
tired of grind the shit out of this game
Should of put more emphases that a advanced discovery scanner is Required, just flew out 1000ly only to find out I cant find the planet
Or maybe you should have had a look at the build linked in the description? Anytime you're going anywhere outside the bubble - ALWAYS take an ADS. ALWAYS. If you're ever heading for a specific planet take an ADS. If it's anything other than a POI like a station or a resource extraction site (that you *know* is within 1000 ls of the planet) ALWAYS take an ADS. I keep an Asp and DBX that I use just as a taxi or short range exploration (for things like this) and both ALWAYS have an ADS.
So yeah, always take an ADS.
not everyone will look at the build. example me I ran out to do this on a whim with my combat conda
Well I can't go through every detail of every build in every video - which is why every video I put out includes builds in the description (and I say that in the videos). Tip 2, that I also say in the videos, don't use an Anaconda for anything planetary related. For many, like this one, you're going to have a hard as hell time landing something that big. Like I say take a DBX or AspX at biggest and leave the huge Anaconda at home.
yep thats what persistence is for