so... the issue with wrath is it eats mana like crazy and it also requires a nether star to initially make so its a bit expensive beam has its applications specifically it triggers every tick so if you have instantanious effects like heal you can trigger those extremely often also possession and mind control work on anything that includes withers and ender dragons which is fun a small note on living bomb the target explodes if they die with the effect regardless of the reason so you totally can put living bomb on a spell together with a 0.1 second delayed frost damage at max
I suppose that makes a bit more sense than my application of the spells. Possession on bosses seems a little OP, but I suppose at that point in the mod balance isn't really a concern. Living bomb is such a strong component. I wouldn't be surprised if damage could get into the thousands with a single casting of it.
@@jeb_the_gamer oh yes the explosion of living bomb works well together with the explosion component as well as the demons hellfire staff im pretty sure that combo is about the highest damage per spell cast except for fossilize combos
Yo! Just wanna say thank you for covering and explaining these, I have not personally seen anyone else do it for this mod *and* actually cover all spells, so you are the first! Due to you there is now more information about this mod so more people can see just how useful this mod is. Imo it gives me the same vibe as thaumcraft 4 back in the day, has pretty much everything, expect it does not have as much documentation
T5 making complexity cap basically no longer exist is still huge. So you have full access to all neutral and your faction components at that point, assuming you got Rote or the reagents to make/use spells
It can be a very handy tool in the End. If combined with mobile waypoint (e.i. teleport to waypoint, cast it, break waypoint, travel, put waypoint using the bag in another place, after anchor teleports you back just use the Ender Disk)
@@jeb_the_gamer the wizardry mod. It's the only one I can think of other than thaumcraft that allows you to customize spells to a certain degree. Most of the other systems have set abilities
I used a command to make all spells rote. If you check your oculus, you'll see a progress bar above spells you've cast. When this is full, the spell will become rote. You'll receive a message in the chat saying that a certain component has become rote when you've cast it enough times. This can be done more quickly through use of theories or through being attuned to the element of the spell.
May a ask one question: How does the ender disc work? I know that this video is for spells, but the ender disc is also for tier 5 and i also havent found a video explaining how to use it, so im stuck. If you know how please reply!
It also becomes very funny when you're playing with other mods (such as ice and fire) since most modded mobs are not immune to it (stage 5 dragons are a good example)
Maybe. I personally am wanting to move onto other mods soon, but I may have to make some showcase videos to have more content, as a lot of what I'm up to is based on spending a lot of time on long processes.
@@nikitasolodov850 Yeah, Tezcat (who know more about the mod than I do) says that it should work against the dragon/wither. I suppose you could try that out.
so...
the issue with wrath is it eats mana like crazy and it also requires a nether star to initially make so its a bit expensive
beam has its applications specifically it triggers every tick so if you have instantanious effects like heal you can trigger those extremely often
also possession and mind control work on anything that includes withers and ender dragons which is fun
a small note on living bomb the target explodes if they die with the effect regardless of the reason so you totally can put living bomb on a spell together with a 0.1 second delayed frost damage at max
I suppose that makes a bit more sense than my application of the spells. Possession on bosses seems a little OP, but I suppose at that point in the mod balance isn't really a concern.
Living bomb is such a strong component. I wouldn't be surprised if damage could get into the thousands with a single casting of it.
@@jeb_the_gamer oh yes the explosion of living bomb works well together with the explosion component as well as the demons hellfire staff im pretty sure that combo is about the highest damage per spell cast except for fossilize combos
@@TezcatsGhost Wow. There are many, many combinations possible with Mana and Artifice!
Yo! Just wanna say thank you for covering and explaining these, I have not personally seen anyone else do it for this mod *and* actually cover all spells, so you are the first!
Due to you there is now more information about this mod so more people can see just how useful this mod is. Imo it gives me the same vibe as thaumcraft 4 back in the day, has pretty much everything, expect it does not have as much documentation
I'm glad you were able to learn from this video and enjoyed it! Thank you for your compliments!
GJ!
Thanks, man.
This small step for youtube, but great step for m&a community)
Thank you! This means a lot!
3:35 Ender Portal into the overworld allows you to just get rid of the Exaustion
That's a neat trick!
T5 making complexity cap basically no longer exist is still huge. So you have full access to all neutral and your faction components at that point, assuming you got Rote or the reagents to make/use spells
Very true.
Chrono Ancora is very OP, but for some reason, I always forget to activate it.
Sounds about right! 😆If you watched my MNA finale, I activated it right before I died, hence me mentioning that doing so is a terrible idea.
It can be a very handy tool in the End. If combined with mobile waypoint (e.i. teleport to waypoint, cast it, break waypoint, travel, put waypoint using the bag in another place, after anchor teleports you back just use the Ender Disk)
@@principleshipcoleoid8095 Yeah I suppose so. I hadn't thought of that.
The wrath spell reminds me of a wand I made in MystiCraft that can set a massive area on fire along with inflicting a bunch of different damage types
That sounds fun! Which mod is it from?
@@jeb_the_gamer the wizardry mod. It's the only one I can think of other than thaumcraft that allows you to customize spells to a certain degree. Most of the other systems have set abilities
@@ethansanders5706 Interesting! When I revisit MystiCraft, I'll have to look into that mod more.
@@jeb_the_gamer it's a good one, although there is a certain dimension from it that has an... unusual way of getting there lol
@@ethansanders5706 Oh boy! Totally doesn't sound ominous.
Mana shield is before armor. If it was after mana, it would be OP.
That's fair. I suppose that would be correct. Add in mana potions and you're practically immortal. Just avoid the silence spell!
I guess in the next version you'll have to do more of this series
I might. I'm also wanting to move onto newer mods though.
Yooo what upppi love ya vids
Thank you! I'm soon going to be moving onto a new mod, so I suppose I'm currently preparing for that playthrough.
Why do you have so much choises in your book of rote? If i open it, i just have 7 spells
I used a command to make all spells rote. If you check your oculus, you'll see a progress bar above spells you've cast. When this is full, the spell will become rote.
You'll receive a message in the chat saying that a certain component has become rote when you've cast it enough times. This can be done more quickly through use of theories or through being attuned to the element of the spell.
@@jeb_the_gamer Ohhh okay, thats helpful. Thank you :)
@@Kanal-zh4ro Of course!
May a ask one question: How does the ender disc work? I know that this video is for spells, but the ender disc is also for tier 5 and i also havent found a video explaining how to use it, so im stuck. If you know how please reply!
Okay i scrolled through your videos and found one explaining how to use it, thanks for making it😅!
I am pretty sure Mind Controll does not allow mobs to attack you
Huh, I wasn't aware of that.
It also becomes very funny when you're playing with other mods (such as ice and fire) since most modded mobs are not immune to it (stage 5 dragons are a good example)
Mb now say about addon spells?
Maybe. I personally am wanting to move onto other mods soon, but I may have to make some showcase videos to have more content, as a lot of what I'm up to is based on spending a lot of time on long processes.
Would love timestamps
Does mind control or possession work on other players?
No, from what I remember they don’t.
Possession work's on end dragon?)
Wither?)
@@nikitasolodov850 I assume not. Based on the balancing as well, I assume Iron Golems also would be immune. However, I haven't tested it very much.
@@nikitasolodov850 Yeah, Tezcat (who know more about the mod than I do) says that it should work against the dragon/wither. I suppose you could try that out.
@@jeb_the_gamer oo, OP necromancer with summon and possession dragon... Mmm
@@nikitasolodov850 Oh boy. Don't kill to many people with that. 😆
*Promosm*
Promosm indeed.