Maya Hard Surface Modeling: Common Maya Car Modeling Mistakes And How to Fix Them

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  • Опубликовано: 18 окт 2024
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    Want to get better at creating hard surface vehicle models? In this Maya Modeling Tutorial, I will show you common hard surface vehicle mistakes and how to fix them.
    I go thru the process of cleaning up an existing hard surface vehicle and adjusting its topology so it subdivides properly. These principles can be applied to most other 3d Modeling packages such as Blender and 3D Studio Max. Precision is key to Hard Surface Modeling in Maya and this video will focus on that.
    In this Tutorial, I will cover the following Maya Car Modeling Techniques:
    ► Creating clean topology for Hard Surface Models
    ► Creating panel line with Bevels
    ► Using Edge Slide
    ► Editing Pivots.
    ► Using Vert Snap
    This 3d Modeling tutorial is great for Maya Beginners and Advanced users alike.
    On Social Media, Lets Connect!
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Комментарии • 41

  • @Sleeju
    @Sleeju 3 года назад +4

    I enjoy your videos, thank you for taking the time to explain and show the process.

  • @TheMASTERFURIOUS
    @TheMASTERFURIOUS 4 года назад +9

    Impeccable timing as I'm currently modeling my car. Thank you.

  • @marcacurso7756
    @marcacurso7756 4 года назад +2

    I've always wanted to do a modern car, I learned a lot on how to keep the topology clean and maintain the natural loops

  • @RC-Heli835
    @RC-Heli835 10 месяцев назад

    Awesome work bro!

  • @nicolaizafra9705
    @nicolaizafra9705 4 года назад

    Thanks JL for sharing this info! I truly admire your understanding in clean topology flows. Impeccable man!

    • @jlmussi
      @jlmussi  4 года назад

      Thanks brother, I appreciate you stopping by the comments section.

  • @Onigatana
    @Onigatana 2 года назад

    Man, I need to master hard surface modeling no matter what. My goals are right in front of me, within reach.

  • @jamesgonzalez2764
    @jamesgonzalez2764 2 года назад

    Thanks JL

  • @jacksonlaframboise6257
    @jacksonlaframboise6257 3 года назад

    Just here binging all car modelling tutorials everywhere. Set my final 3d modelling assignment for this semester to be a concept car…already blue printed it. Now I’m shitting my pants tryna figure out how imma execute it.

  • @ipi223
    @ipi223 4 года назад

    thanks you really instructive has always!

  • @BlissBitez
    @BlissBitez 4 года назад

    Tanx verry helpfull 😃😃

  • @AbuHamzaArtStudio
    @AbuHamzaArtStudio 4 года назад

    nice man

  • @dadangtriarsaputra3833
    @dadangtriarsaputra3833 Год назад

    now I have project vehicle modeling on struggling

  • @bipin9177
    @bipin9177 4 года назад +2

    You sound like that inspirationalTuts guy?!

  • @jurifriedlein5089
    @jurifriedlein5089 4 года назад

    nice

  • @lugerginyu
    @lugerginyu 4 года назад

    Hej JL. What is the slide tool hotkey that you us?

  • @dimitrydanchev4546
    @dimitrydanchev4546 4 года назад +10

    I wouldn't have the patience to clean this mess lol

    • @jlmussi
      @jlmussi  4 года назад +24

      The doctor messed up my birth certificate, patience is my middle name.

    • @niemanickurwa
      @niemanickurwa 3 года назад

      Part of the fun man.

  • @Kinkoyaburi
    @Kinkoyaburi 3 года назад

    How do you switch to edge slide so fast? Is it a custom shortcut?

    • @mukul7243
      @mukul7243 2 года назад +1

      ctrl + shift, right click and slide.

  • @eastsidejapan109
    @eastsidejapan109 4 года назад +2

    is that body one whole mesh?? why wouldnt you break it up: hood, fender, grill, doors, etc

    • @theonlyhackman9003
      @theonlyhackman9003 4 года назад +1

      Depends on what the asset is required for, and whichever is quickest. For a movie where the car needs to be animated and is seen up close, then every piece would probably need to be modelled separately. For a game, it might just be used as a static mesh in the environment.

    • @jamieanthony9993
      @jamieanthony9993 3 года назад +2

      @@askeladden450 When you model a vehicle, you model it all as a singular mesh then cut out the panels after the initial mesh has been created. this allows you to maintain good edge flow for reflections to react with light correctly.

    • @digitalintent
      @digitalintent 3 года назад

      @@askeladden450 Funny, I actually find it easier to model as much of the car as a single mesh and then separate the parts as needed. Too each their own.

  • @malek3dartist96
    @malek3dartist96 4 года назад +1

    is the triangle always mistake and need to clean i model hard surface gun and there is too much quad and tris

    • @therealKrak
      @therealKrak 4 года назад +1

      It is better if you only have quads or triangles.. as far as I know... In Warframe for example they like the modles to be triangles only

    • @malek3dartist96
      @malek3dartist96 4 года назад

      @@therealKrak that is right . and when i try to make the poly in face i turn and turn in model by multi cut tool and get tris again :v

    • @therealKrak
      @therealKrak 4 года назад +1

      @@malek3dartist96 i know what you mean xD

    • @malek3dartist96
      @malek3dartist96 4 года назад

      @@phantomoftheopera371i know in game engine this happen but it happen with me while modeling and i realize that when tris in middle not in corner it isn't mistake for example this video he make to many tris and model still clean ruclips.net/video/fhPWIDX5iQ0/видео.html

  • @techsciencewitha.k.9042
    @techsciencewitha.k.9042 2 года назад

    Why did he say...molticut...instead of multicut

  • @kirtikumari2322
    @kirtikumari2322 4 года назад

    i want to learn advance maya like modeling, lighting , texturing and more i am from india i pay u your full fee but first i want taking online demo classes

  • @specialist_from_1980
    @specialist_from_1980 4 года назад

    Чел, ты пока сам поучись, ты нихрена не поправил