Maya Hard Surface Modeling: Common Maya Car Modeling Mistakes And How to Fix Them
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- Опубликовано: 18 окт 2024
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Want to get better at creating hard surface vehicle models? In this Maya Modeling Tutorial, I will show you common hard surface vehicle mistakes and how to fix them.
I go thru the process of cleaning up an existing hard surface vehicle and adjusting its topology so it subdivides properly. These principles can be applied to most other 3d Modeling packages such as Blender and 3D Studio Max. Precision is key to Hard Surface Modeling in Maya and this video will focus on that.
In this Tutorial, I will cover the following Maya Car Modeling Techniques:
► Creating clean topology for Hard Surface Models
► Creating panel line with Bevels
► Using Edge Slide
► Editing Pivots.
► Using Vert Snap
This 3d Modeling tutorial is great for Maya Beginners and Advanced users alike.
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I enjoy your videos, thank you for taking the time to explain and show the process.
Impeccable timing as I'm currently modeling my car. Thank you.
Same lmao
Yep...lol
I've always wanted to do a modern car, I learned a lot on how to keep the topology clean and maintain the natural loops
Awesome work bro!
Thanks JL for sharing this info! I truly admire your understanding in clean topology flows. Impeccable man!
Thanks brother, I appreciate you stopping by the comments section.
Man, I need to master hard surface modeling no matter what. My goals are right in front of me, within reach.
Thanks JL
Just here binging all car modelling tutorials everywhere. Set my final 3d modelling assignment for this semester to be a concept car…already blue printed it. Now I’m shitting my pants tryna figure out how imma execute it.
thanks you really instructive has always!
Tanx verry helpfull 😃😃
nice man
now I have project vehicle modeling on struggling
You sound like that inspirationalTuts guy?!
nice
Hej JL. What is the slide tool hotkey that you us?
I wouldn't have the patience to clean this mess lol
The doctor messed up my birth certificate, patience is my middle name.
Part of the fun man.
How do you switch to edge slide so fast? Is it a custom shortcut?
ctrl + shift, right click and slide.
is that body one whole mesh?? why wouldnt you break it up: hood, fender, grill, doors, etc
Depends on what the asset is required for, and whichever is quickest. For a movie where the car needs to be animated and is seen up close, then every piece would probably need to be modelled separately. For a game, it might just be used as a static mesh in the environment.
@@askeladden450 When you model a vehicle, you model it all as a singular mesh then cut out the panels after the initial mesh has been created. this allows you to maintain good edge flow for reflections to react with light correctly.
@@askeladden450 Funny, I actually find it easier to model as much of the car as a single mesh and then separate the parts as needed. Too each their own.
is the triangle always mistake and need to clean i model hard surface gun and there is too much quad and tris
It is better if you only have quads or triangles.. as far as I know... In Warframe for example they like the modles to be triangles only
@@therealKrak that is right . and when i try to make the poly in face i turn and turn in model by multi cut tool and get tris again :v
@@malek3dartist96 i know what you mean xD
@@phantomoftheopera371i know in game engine this happen but it happen with me while modeling and i realize that when tris in middle not in corner it isn't mistake for example this video he make to many tris and model still clean ruclips.net/video/fhPWIDX5iQ0/видео.html
Why did he say...molticut...instead of multicut
i want to learn advance maya like modeling, lighting , texturing and more i am from india i pay u your full fee but first i want taking online demo classes
Чел, ты пока сам поучись, ты нихрена не поправил