There's an error in this video. The timestamp I mention at 1:30 should read 9:06 which coincides with the final chapter of this video. Really sorry about that, it slipped through in production 😖
I can't wait for colonization. I loved making outposts on the mun and making orbital fuel deports for my tourism. Unfortunately the mining outposts would explode occasionally because the radiators don't work while not loaded, but generating heat still does work
It would be awesome if the multiplayer update made each race playable with their own homeworld and space center. Then you can try to make first contact with your friends as different races.
Hah! You jump into a new star system only to find the star going supernova. You die, because of course. But instead of a revert mission screen, time rewinds and you have to solve a series of puzzles in order to be able to leave and get back to Kerbin.
@@rainbowkrampus And in this star system you will also find the giant interstellar ark of the fourth unknown civilization that came here in search of something...
oh the cost of bulding rockets via resources is brilliant! i missed the funds part in science because i could just always over engineer my rockets, but resources are even better than money
Was pretty disappointed, buggy 15hr campaign, no replay-ability (for me at least) never felt challenged as the main missions gave you all the science you need and with unlimited parts. I do like the resource idea, I love the penny pinching and combining multiple missions from ksp1 tho. I just dont see a game loop that could keep me interested. Every ksp2 patch I play for a week then end up re-modding the first
Every time you start an "Exploration" game in KSP 2 are the missions always the same? The missions in KSP 1 we sometimes ridiculous because they were generated randomly, but they were never the same because they were generated randomly. Having only one fixed story line leads to little or no replayability.
The story missions are definitely the same, I also saw multiple people discuss a mission called "Under Pressure" which requires to send 10 Kerbals to Eve's surface and return them safely to Kerbin. Probably no randomization at the moment.
Wait isn't ksp 2 a trash game with tons of bugs bad optimisation and a lot less content than ksp? Have they improved? I see atmospheric heating exists now.
Yeah. It would be better still if the storyline wasn't set in a solar system for which players have a million tutorials already. I get the impression it was developed with the expectation that players would spend quite a lot of play time working toward each goal. Sticking to the much-loved older system has cut both ways in that regard.
@@jayrog868 I don't know. I don't really disagree with you, but the way things have gone are very bad. KSP2's popularity has already crashed, and it has taken KSP1 down with it. Piolet1549 has graphs. Some months ago, some commenters were noting similarities in public reaction between KSP2 and games which had already failed. I think KSP2 is only alive because it and its predecessor are the only good games for space fans. If Juno: New Origins had more character and playability, I don't know what would become of it.
This update doesn't even bring parity between the two games. KSP is still far superior to KSP2, and will remain so for the foreseeable future. This game was, and remains, a huge disappointment. Slapping 'Early' on the release doesn't mean it's not released. You paid full price for it. It's available to play. The creators felt confident enough to release it. All games now have a regular update schedule that adds content. There is hardly ever such a thing as a "finished" game. They released a brick and hoped the players would pay full price, then wait YEARS to get even an equivilent game to the previous version. That's absurd. You not recognizing the red flags for a scam is not validation that it isn't. It is.
Replacing currency with resources will only work if mundane resources like aluminum or composites exist, and you start the game with a relatively limited supply. Otherwise you can build outrageously large spacecraft right from the start. Last week Matt Lowne flew a mission to Eeloo, landed, and flew back to Kerbin with the starting tech. He is a very skilled player, but no one could have done this in KSP 1 because of limited funds, and the size limits on the VAB and launch pad. People who want to be able to build anything should play in sandbox mode, but people who want to be challenged need a progressive campaign system.
There's still too many bugs for me. I want to play so badly but the staging bugs have caused too many disasters. If I keep trying to hammer through them, I'll just get frustrated, burnt out, and not want to play when it's actually fixed.
I’m really enjoying the missions. I’m not missing the currency from ksp 1. I mainly played career mode but often gave up after a while as the missions didn’t feel rewarding and got stale.
well if we goan aneed massive Space trucks they need to improve FPS ..currently my Cpu is doing 30% and Gpu 15% i barely get 10 Fps with a space station with more then 3 part
6:09 you don't actually need to get back to orbit. I landed an unmanned probe and once it was landed within the flat area, the objective was completed. Was handy since I didn't feel like building something to get back to Kerbin or the like hah.
To be honest do not like those mission making gameplay in KSP 2, for me KSP 1 had much better mission generator and career mode. Does KSP 2 have turists missions and G-tolerance for them like we have had in KSP1?
I have to say.....I really, really, REALLY appreciate your impartial videos. If I only had US based creators to go off of, I would have wasted my money on a chaotic mess that my budget PC just can't handle. I will continue to appreciate the genius that is KSP1. KSP2 devs can go fuck themselves with an over-confident, jagged fuck machine. Keep up the good work my friend. Please don't cave into the pressure to present KSP2 in a positive light.
I saw the title and thought KSP2 development was over. I've seen some pretty scary graphs, so I wouldn't be surprised. But, I guess the combination of loyal fans, selling the pre-release for $50, and making the updates which keep people interested is paying enough that they still have money to develop. I don't, of course, like the business model, but it would be hypocritical of me to hate it. I could very easily have made the same mistakes as Nate; hoping for and promising too much, and this is perhaps the least bad way forward.
The one thing I like about the KSP1 career mode is that there is no "right way" or specific goal other then success. My concern is that if the way things look now in KSP2 is how quickly one could get bored of the game. You can still challenge yourself in interesting ways like how fast you can complete the tree and such, but will this keep players truly interested in the game? So as it stands, I can only hope they are still considering something else that might be similar to career mode to keep things fresh and interesting.
on one hand I wish Kerbal would stay a realistic space exploration simulator, with boring science missions... on the other hand this new lore doesn't hurt anyone.
There's an error in this video. The timestamp I mention at 1:30 should read 9:06 which coincides with the final chapter of this video. Really sorry about that, it slipped through in production 😖
Its alright. Shit happens 😅
forgor 💀
CUSTOM TIMESTAMP! xD
CUSTOM TITLE
Custom Title 🤣
The most memorable momunment for me is the Duna one.
Because i walked my kerbal 55km from my landing site to get to it.
I applaud your tenacity! I recently had to swim and walk 9km with a Kerbal and that already was a chore.
Did the same with the moon arch in KSP 1 😂
Did you walk back to the ship? Or did you just abandon him
My single favourite thing about Juno is that Droods run so much faster than Kerbals. ;) I still haven't really gotten into Juno though.
I used an old technique. Bearing balls on shift and W
I can't wait for colonization. I loved making outposts on the mun and making orbital fuel deports for my tourism. Unfortunately the mining outposts would explode occasionally because the radiators don't work while not loaded, but generating heat still does work
It would be awesome if the multiplayer update made each race playable with their own homeworld and space center. Then you can try to make first contact with your friends as different races.
To be honest, it reminds me very much of Outer Wilds.Exploring missing civilizations and the unknown
Hah! You jump into a new star system only to find the star going supernova.
You die, because of course. But instead of a revert mission screen, time rewinds and you have to solve a series of puzzles in order to be able to leave and get back to Kerbin.
@@rainbowkrampus And in this star system you will also find the giant interstellar ark of the fourth unknown civilization that came here in search of something...
What are your dishonest opinions though?
1:30 This timestamp=custom title
Well... crap.
resources are the new currency
I really enjoyed playing thru the story, and look forward to the devs continuing it
Watching this vid after the whole debacle last week feels bad man....
oh the cost of bulding rockets via resources is brilliant! i missed the funds part in science because i could just always over engineer my rockets, but resources are even better than money
I think it'd be interesting if part of the interstellar missions was finding the ruins of those "siblings'" civilizations - lost cities and the like
foreshadowing?
I will watch this later after I played it. Es war toll dich in Speyer zu treffen @ShadowZone, ich war der große Typ in dem roten Hemd : )
I wonder how the Kericibo message ties into everything.
Was pretty disappointed, buggy 15hr campaign, no replay-ability (for me at least) never felt challenged as the main missions gave you all the science you need and with unlimited parts. I do like the resource idea, I love the penny pinching and combining multiple missions from ksp1 tho. I just dont see a game loop that could keep me interested. Every ksp2 patch I play for a week then end up re-modding the first
I’ll be sure to watch this video! Thanks ShadowZone
did anyone noticce the rocks around the one on tylo maybe it means somthing
Every time you start an "Exploration" game in KSP 2 are the missions always the same? The missions in KSP 1 we sometimes ridiculous because they were generated randomly, but they were never the same because they were generated randomly. Having only one fixed story line leads to little or no replayability.
The story missions are definitely the same, I also saw multiple people discuss a mission called "Under Pressure" which requires to send 10 Kerbals to Eve's surface and return them safely to Kerbin.
Probably no randomization at the moment.
Okay, this is getting exciting. 😱
1:34 BRUH YOU REALLY FORGOR TO ADD THE TIMESTAMP
Where Kerbol does not shine? that's easy. the Mohole
Nocee
, if they're starting with these I feel like it kind of ruins the charm of the original that's much less of a sandbox
Wait isn't ksp 2 a trash game with tons of bugs bad optimisation and a lot less content than ksp? Have they improved? I see atmospheric heating exists now.
Early Access...
@@MetaGazon Not a good excuse, especially considering ksp 2 early access costs money despite being very far from the final product
ha. ha. yes. So funny. WHO DOESN'T LOVE CLICKBAITS?
Sad to see you having to use it.
If KSP2 was released after the last update, its reputation would be significantly different.
Yeah. It would be better still if the storyline wasn't set in a solar system for which players have a million tutorials already. I get the impression it was developed with the expectation that players would spend quite a lot of play time working toward each goal. Sticking to the much-loved older system has cut both ways in that regard.
I disagree, while it is MUCH better now people wouldn’t have known how bad it could really be so they would judge it more harshly
@@jayrog868 I don't know. I don't really disagree with you, but the way things have gone are very bad. KSP2's popularity has already crashed, and it has taken KSP1 down with it. Piolet1549 has graphs. Some months ago, some commenters were noting similarities in public reaction between KSP2 and games which had already failed. I think KSP2 is only alive because it and its predecessor are the only good games for space fans. If Juno: New Origins had more character and playability, I don't know what would become of it.
This update doesn't even bring parity between the two games. KSP is still far superior to KSP2, and will remain so for the foreseeable future. This game was, and remains, a huge disappointment.
Slapping 'Early' on the release doesn't mean it's not released. You paid full price for it. It's available to play. The creators felt confident enough to release it. All games now have a regular update schedule that adds content. There is hardly ever such a thing as a "finished" game.
They released a brick and hoped the players would pay full price, then wait YEARS to get even an equivilent game to the previous version. That's absurd. You not recognizing the red flags for a scam is not validation that it isn't.
It is.
... Oh this is LORE story! I thought you just dipped the game XD
Slight panic over, really great vid!
Replacing currency with resources will only work if mundane resources like aluminum or composites exist, and you start the game with a relatively limited supply. Otherwise you can build outrageously large spacecraft right from the start. Last week Matt Lowne flew a mission to Eeloo, landed, and flew back to Kerbin with the starting tech. He is a very skilled player, but no one could have done this in KSP 1 because of limited funds, and the size limits on the VAB and launch pad. People who want to be able to build anything should play in sandbox mode, but people who want to be challenged need a progressive campaign system.
There's still too many bugs for me. I want to play so badly but the staging bugs have caused too many disasters. If I keep trying to hammer through them, I'll just get frustrated, burnt out, and not want to play when it's actually fixed.
I’m really enjoying the missions. I’m not missing the currency from ksp 1. I mainly played career mode but often gave up after a while as the missions didn’t feel rewarding and got stale.
well if we goan aneed massive Space trucks they need to improve FPS ..currently my Cpu is doing 30% and Gpu 15% i barely get 10 Fps with a space station with more then 3 part
6:09 you don't actually need to get back to orbit. I landed an unmanned probe and once it was landed within the flat area, the objective was completed. Was handy since I didn't feel like building something to get back to Kerbin or the like hah.
1:30 editing error. Someone should share the timestamp if they know. Not risking it haha
It's 9:06, start of the last chapter of the video.
@@ShadowZonethank you 😁
Could you make a video on all of the discoverables in ksp 2. Can't find a video on it at all.
Is it worth it yet?
I gave the 1k like
To be honest do not like those mission making gameplay in KSP 2, for me KSP 1 had much better mission generator and career mode.
Does KSP 2 have turists missions and G-tolerance for them like we have had in KSP1?
So clickbait
I have to say.....I really, really, REALLY appreciate your impartial videos. If I only had US based creators to go off of, I would have wasted my money on a chaotic mess that my budget PC just can't handle. I will continue to appreciate the genius that is KSP1. KSP2 devs can go fuck themselves with an over-confident, jagged fuck machine.
Keep up the good work my friend. Please don't cave into the pressure to present KSP2 in a positive light.
I saw the title and thought KSP2 development was over. I've seen some pretty scary graphs, so I wouldn't be surprised. But, I guess the combination of loyal fans, selling the pre-release for $50, and making the updates which keep people interested is paying enough that they still have money to develop. I don't, of course, like the business model, but it would be hypocritical of me to hate it. I could very easily have made the same mistakes as Nate; hoping for and promising too much, and this is perhaps the least bad way forward.
I really like the quests in KSP 2! I am only missing the side mission with 10 kerbals on eve
3:35 I had accidentally found this on my first mission to minmis like 4 month after the game can out. i think i was one of the first people to find it
It has a story?
Custom tile
The one thing I like about the KSP1 career mode is that there is no "right way" or specific goal other then success. My concern is that if the way things look now in KSP2 is how quickly one could get bored of the game. You can still challenge yourself in interesting ways like how fast you can complete the tree and such, but will this keep players truly interested in the game?
So as it stands, I can only hope they are still considering something else that might be similar to career mode to keep things fresh and interesting.
they are scam artists. Plain and simple.
on one hand I wish Kerbal would stay a realistic space exploration simulator, with boring science missions...
on the other hand this new lore doesn't hurt anyone.