Hi guys, so this is the last episode of this tutorial series about the Interaction SDK. I hope you enjoyed it ! I'm planning more tutorials soon but if you guys have any idea of what you want to see me cover next let me know! :)
Idk if there are other virtual reality tutorials that you could do that aren’t part of sdk because there aren’t actually that many on RUclips. Maybe multiplayer would be cool!
Another thing that might be hard but doable is a full body simulation like bone works (obviously not as complex) but I think that would be pretty cool and make games a lot more emmersive
Hey there Valem!!! Great tutorial as always!! A question (should've been simple to do, but...).. do you know how to see the hands together with the controllers, just like the Oculus Home? As incredible as it may seem, the Oculus Integration doesn't do that by default...
Hey, Valem as always thanks for the tutorials it really helps a beginner XR developer such as myself. I've been working on a project which requires using Microsoft Mixed Reality Toolkit and Oculus Integration together so I was hoping if you could possibly post a small tutorial series on Mixed Reality Toolkit. Would be really helpful. Once again thanks for the great videos.
Thank you so much for this amazing tutorial series! It helps me out so much doing my bachelor's thesis and your videos are really entertaining as well :) I have been working on a project where I need to offset the hand tracking over time (like an easing) to create the illusion of hard to move hands. Do you know any way to achieve this effect?
I still can't see my hands from the first tutorial, after updating to v39. I've checked previous versions in old projects and can't seem to find what is wrong. I hope Oculus can produce a fix, or someone could make a short video on how to fix. BTW, love your work.
Good video! But, there is a problem in the animator, the thumb and index finger are not animated. I found a way to fix it. It is necessary to replace blending With additive in the Layers settings. P.s. How can I replace the models of hands \ controllers in Runtime? What requirements should models have?
Would you know why every time I move the ovrCamerRig and the OvrInput the hands move away from the body. The controllers do not have this problem but the hands for the OVRInput do
Hi guys, so this is the last episode of this tutorial series about the Interaction SDK. I hope you enjoyed it ! I'm planning more tutorials soon but if you guys have any idea of what you want to see me cover next let me know! :)
Quest Multiplayer with android devices like the acron game
Idk if there are other virtual reality tutorials that you could do that aren’t part of sdk because there aren’t actually that many on RUclips. Maybe multiplayer would be cool!
Another thing that might be hard but doable is a full body simulation like bone works (obviously not as complex) but I think that would be pretty cool and make games a lot more emmersive
Can you make teleportation with hand tracking, please?
thanks a lot ! You are my mentor teacher in VR. Hope you can continue these series development teaching,and post more about VRgame development 👍👍
You're amazing, thanks Valem! Never stop being you!
thank you so much! it's a shame how fast things become deprecated though.
still worked out for me in the end.
Your tutorials are awesome! Nobody makes content quite like you do. Thanks a lot :)
Hey there Valem!!! Great tutorial as always!! A question (should've been simple to do, but...).. do you know how to see the hands together with the controllers, just like the Oculus Home? As incredible as it may seem, the Oculus Integration doesn't do that by default...
I want more about PassThrough game development!
Hey, Valem as always thanks for the tutorials it really helps a beginner XR developer such as myself. I've been working on a project which requires using Microsoft Mixed Reality Toolkit and Oculus Integration together so I was hoping if you could possibly post a small tutorial series on Mixed Reality Toolkit. Would be really helpful. Once again thanks for the great videos.
this video will get 50k + views I know its now far away with the 400 views. But you will get it.
Valem, your vids save me, jaja, thanks you a lot
Tutorial teleport please 🙏
the Unity late update into the FromOVRControllerHandDataSource, seem to have fixed my problem with my left hand that got the animator stucked, thanks
Is it possible you will do this with the new oculus input system?
can you update us with the new oculus SDK v41?
Thank you so much for this amazing tutorial series! It helps me out so much doing my bachelor's thesis and your videos are really entertaining as well :)
I have been working on a project where I need to offset the hand tracking over time (like an easing) to create the illusion of hard to move hands. Do you know any way to achieve this effect?
bro would you please tell me how to add continuous movement with hands in oculus interaction sdk ...
For the new controllers how to add the ray interactor?
Can you make a updated version of your xr toolkit series, it would really help people like me new to game development.
hi valem.. can you make some video about ui triggering to control some animation or simulation?
Is there a way to use my left controller and use hand pose detection for my right hand?
I have seen all of the 7 episodes of this tutorial but still not sure if there is a way to detect simple collision with hand tracking?
Someone knows how to teleport using the Oculus Integration?
Hi, Do we know when the Interaction SDK release for Unreal?
I'd like to integrate this with the Meta Avatars 2 SDK, but im not sure how to use the Synthetic hands as a data source for the avatar. Suggestions?
I still can't see my hands from the first tutorial, after updating to v39.
I've checked previous versions in old projects and can't seem to find what is wrong.
I hope Oculus can produce a fix, or someone could make a short video on how to fix.
BTW, love your work.
Good video! But, there is a problem in the animator, the thumb and index finger are not animated. I found a way to fix it. It is necessary to replace blending With additive in the Layers settings.
P.s. How can I replace the models of hands \ controllers in Runtime? What requirements should models have?
Would you know why every time I move the ovrCamerRig and the OvrInput the hands move away from the body. The controllers do not have this problem but the hands for the OVRInput do