I played both. IMO. SH3 was typical mainstream game, focused on looks, less on gameplay.. and it appears to be modded, vanilla had different water / gauges / sounds. I got bored of SH3 quickly, mission engine and normal gameplay was so undeveloped. Fixed stations, no engine room, dumbed down damage control, unrepairable hull damage and very poor vanilla sounds and asthetics. UBOAT focuses more on gameplay mechanics than actual simulation. Like you can lay the boat down on the bottom and it helps to avoid ASDIC. (afaik that would have been crash in SH3) but not very sharp on the simulation department, if you release crew from the dive planes, boat rises up even if dive planes have no effect when engines stopped. But game mechanics are so many more complex in UBOAT... the missions, crew development, supply, food, 1st person mode immersion. With mods real navigation and sextant, real TDC and simulation improvement mods.
I used the OneAlex version for about 5 hours. Excruciatingly long load times and 100% torpedo failure rates. The graphics and items like removable UZO and lowering and raising of hydrophone and flags were nice but I want a game that works so I'll stick to GWX. As for Uboat... " The Sims go to war " is my best description of this micromangement nightmare.
In OneAlex set depth no less than 3m (4m in bad weather), impact pistol and "medium" as max speed, fire no less than 800m from target and try to stay at an AoB of 90° +/- 20° and you can reduce dull rate to 20-30%. In very bad weather shadow the route of the ship in no less than 6-8Km distance and plan your approach when it gets better. It's hard work being Herr Kaleun, but very rewarding at last
Currently OneAlex is the most stable megamods i have tried. Back in the earlier days it used to be crashing quite often. I think removal of the interior mods helped quite a much.
You should also point out the minute detail that water spray from the tanks ONLY occurs on the openings precisely placed! and there even on the rear part of the ballast tank openings. In comparison in Uboat - to this day, the water is just very generically placed all over the side The graphics are much improved in Uboat, but for 16 years difference, not enough.. so sad
Good video, thanks for posting.
just my opinion, but I prefer the SH series interfaces to Uboat's.
You should mention that your SH3 is heavily modded
He did.
*ALARM!!!!!!*
good comparison, you are a real fan of subsim !
I played both. IMO. SH3 was typical mainstream game, focused on looks, less on gameplay.. and it appears to be modded, vanilla had different water / gauges / sounds. I got bored of SH3 quickly, mission engine and normal gameplay was so undeveloped. Fixed stations, no engine room, dumbed down damage control, unrepairable hull damage and very poor vanilla sounds and asthetics.
UBOAT focuses more on gameplay mechanics than actual simulation. Like you can lay the boat down on the bottom and it helps to avoid ASDIC. (afaik that would have been crash in SH3) but not very sharp on the simulation department, if you release crew from the dive planes, boat rises up even if dive planes have no effect when engines stopped. But game mechanics are so many more complex in UBOAT... the missions, crew development, supply, food, 1st person mode immersion. With mods real navigation and sextant, real TDC and simulation improvement mods.
And so many things come in the next months!
Good job )
thanks for the mod. I'm really enjoying the game thanks to your work.
I used the OneAlex version for about 5 hours. Excruciatingly long load times and 100% torpedo failure rates. The graphics and items like removable UZO and lowering and raising of hydrophone and flags were nice but I want a game that works so I'll stick to GWX. As for Uboat... " The Sims go to war " is my best description of this micromangement nightmare.
Not accurate for the current state of the game, not to mention that you can turn all but the most basic aspects of the crew management features off.
The dud torpedoes have an accurate percentage to the torpedo failures of the war
In OneAlex set depth no less than 3m (4m in bad weather), impact pistol and "medium" as max speed, fire no less than 800m from target and try to stay at an AoB of 90° +/- 20° and you can reduce dull rate to 20-30%. In very bad weather shadow the route of the ship in no less than 6-8Km distance and plan your approach when it gets better. It's hard work being Herr Kaleun, but very rewarding at last
Currently OneAlex is the most stable megamods i have tried. Back in the earlier days it used to be crashing quite often. I think removal of the interior mods helped quite a much.
what mod are you using for SH3?
ruclips.net/channel/UCo5DmCQzPzBGh9MMkD8IebA
@@onealex2666 спс
Will u pls help me about U boat gameplay
3:45 should mention that hitboxes are worse in sh3
SHIII is almost 20 years old! And is still the best sub sim from WW2.
You needed to blow ballast to get that rushed surface at an angle action for the uboat
If I remember correctly there was no blow ballast feature in UBOAT at the time of recording this video.
WHICH CONTROLS!
S and E respectively
what movie is the audio from?
Das Boot Sound Mod
70 GB..... 🤦♂️
Don't say "SH3". You make some think that the video is a uboat against an SH3 ASW helicopter.
You should also point out the minute detail that water spray from the tanks ONLY occurs on the openings precisely placed! and there even on the rear part of the ballast tank openings.
In comparison in Uboat - to this day, the water is just very generically placed all over the side
The graphics are much improved in Uboat, but for 16 years difference, not enough.. so sad