Hey there! I just wanted to take a moment to express my heartfelt gratitude to you. Your dedication and hard work in creating that amazing Blender addon and sharing it with all of us for free are truly remarkable. You're an incredible individual, and your generosity is genuinely appreciated. Thank you so much for your fantastic contribution! 😊
private comment just for my help 40:10 57:47 kisi character ke andar kaise shade lana hai mask tool se 1:02:05 tint ek acha colour bulb 1:04:56 character prakat hone laga 2:15:21
Oh man, 8 hours. No wonder why I try to find workflows that don't involve rigging haha 😅 Can't wait for devs to streamline the process and add nodes for rigging. Exciting times :D
Yes Dantti. In the past I didn't really understand the advantages of node based rigging, however I've been thinking about how I could implement some sort of rig switching system, which would be helpful for 360 characters, or having different rigs for different contexts, and I realise that nodes will solve it all beautifully. Very exciting. Thanks for the comment :D
I started a RUclips channel where animating my 2D characters within Blender is a crucial aspect. You've been an absolute lifesaver in this regard. A thousand thanks, kind soul! Your assistance means the world to me. merciiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Thank you so much for posting the whole workflow! I've generally understood the gist of how all this works, but it really helps to see the whole process. Is it possible to use the same workflow for the head turn for a body turn or should that be it's own rig?
Thank you for your kind words. Regarding the body turn, it depends on how far the body needs to turn, if it's a subtle shift left and right, then this work flow should be good, however, if you need them to turn further, you would probably be better off with a separate rig. I hope this is helpful :)
Wow ini yang saya cari, saya yakin dengan anda membuat video ini, anda akan melahirkan seniman yang hebat, tentu saja anda pantas mendapat penghargaan menjadi guru yang hebat. Sekali lagi saya sangat berterimakasih😃
Terima kasih banyak atas kata-kata baik Anda. Saya senang Anda merasa video saya bermanfaat. Thank you so much for your kind words. I'm glad that you have found my videos helpful.
Wow, You are a genius, sadly eventho I watched your video and want to learn, I have no idea want you did in the video at all. I'm new to all of this and start learning blender from scratch.
Hello! Im just starting to try blender for cutout animation and your tutorials are great! Quick question, is this the same workflow as your “groovy grease pencil tutorial?” Thanks and thank you for all your hard work 😊
Hi, I'm glad you enjoyed it. Good question, to click through the bones while in weight paint mode, you select the armature object, shift select the Grease Pencil object, and then enter weight paint mode. This will make it so that you are simultaneously in weight paint mode for the Grease Pencil, and pose mode for the armature. Then you can just CTRL+click on each bone, and that will select the bone, and the vertex group associated with it. Make sure you're using the correct version of Blender, as there was recently a version where this no longer worked with Grease Pencil, but I believe that has been fixed in the more recent versions. Thanks for the comment :)
Hey I was trying to make a 2d character rig in blender grease pencil. I was wondering for when drawing the assets if I should use grease pencil, or some other program to draw and then port the assets to blender. Grease pencil is just kinda fickle to draw in and I was wondering if there was some advantage by drawing just in grease pencil
Hi there. Both methods work, and have their advantages. The advantage of using Grease Pencil is it is in a vector format, so resolution is not a problem, and the deformation can be easier to deal with. The advantage of importing assets is that it's easier to make characters with more texture, also lighting and shadows are easier. Ultimately you decision should come down to what visual style you're going after. I made a video that shows the importing assets workflow if you're interested: ruclips.net/video/ChqSqDGCTRA/видео.html
Hello! Thanks for Sharing! Please does it matter if I drew the different parts of my character on different GP objects? I want to follow your process but I can see your character is on one GP with many layers
Do you happen to use blender 3.5? Because I'm having problems with grease pencil rigging in that version. Whenever I have the rig and the gp object selected and I go to weight paint, I can't pick a bone by crtl left clicking like I used to be able to.
Hi there, I made this character in 3.4.1, though I have been using 3.5, but hadn't noticed this strange bug. Though looking into it now, I can confirm that this is an issue with 3.5, and that it works correctly in 3.4.1. I've reported it as a bug, #107678 The way I usually go about weight painting, is selecting each vertex group manually, this is why I didn't notice, however I really should transition to this method.
Hi there. I released a video showing how to rig an entire character, and here's the part about the different hand poses : ruclips.net/video/NU_vyVhZBw0/видео.html Essentially I use a 'frame offset modifier'' A similar technique is used for the mouth of this character : ruclips.net/video/LMcxxbzr7vo/видео.html Thanks for the comment, and I hope this is helpful :D
Hi there. This kind of thing happens when there is a loop of dependencies, so either through parenting or constraints bone A moves based on bone B, which moves based on Bone C which moves based on Bone A. There are some other way this doubled transform can happen. Feel free to send me your blender file by email and I can try and give some more specific help. You can find my email at ruclips.net/user/sketchysquirrelabout
Hi there, I don't have any plans to make a video on this, however I did cover this process in this video: ruclips.net/video/7GfW5RWDpnU/видео.html I hope you find it helpful :D
Hi there, no, unfortunately, I don't have any plans to make a tutorial on this character. I do have some other tutorials on my channel, that cover similar character, if you're interested. :D
Wow! I am sorry for asking a seemingly silly question, but I am trying to recreate your older tutorial on 2D head animation. However, I have a plan to make a full-body character. Should I skip the first four tutorials and start from scratch as you did in this video? Or is it possible to connect the body to the head later? I apologize for this seemingly idiotic question, but I am just starting to learn 3D (and Blender). Although I am an editor and understand how animation works in AE.
Hi there, it is possible to connect the head to the rest of the body later. It will take adjustmwnt of the rig, for example the root bone will need to control the whole rig not just the head, but it is possible. Letmeknow if I can help in any way! :)
@@Geck0n No problem, I don't have a discord, but my Email is available at ruclips.net/user/sketchysquirrelabout If you need any questions, you can contact me there :)
Hi, there has been one other person who had difficulty installing the addon, and the reason for that is other addons tend to be bundled in a zip file, which can be installed directly, however in my case, the addon only has one python file, but the zip file contains some other things, so you need to unzip the file, and install the python file. I hope this is helpful, let me know if you have any more questions.
Hi there, sorry for taking so long to respond. At the moment it is possible, by building several different rigs for the different views, and switching between them in the animation, but it's not as intuitive as Moho or Toonboom. However there is a new tool in development, where rigging will become node based, which will make this much easier.
Hi, sorry for the late response. The keyboard shortcut is just ALT+click. In the video, I probably, pressed shift first accidentally, which probably caused some confusion. Keep in mind that the menu will only show up if, at the location of your cursor, there are overlapping objects or bones. I hope this is helpful.
Hi there, no currently I don't have any plans for that. The reason for this is that, other than being a technical achievement, a 360 rig is not a good use of time in a production. We would be better to create several different rigs from different angles, and find a way to switch between them at the right moment. There will soon be a new feature, node based rigging, that will make switching between such rigs much easier, but in the mean time it is still possible, and a smooth 360 rigs with no switching, is not worth the effort. Thanks asking :D
@@SketchySquirrel Hmm that interesting. Do you have any resources showing how these rigs are used in general tv production? I've recently been watching Star Trek The Lower Decks so I'm thinking about how their rigs would be constructed. (obviously knowing you wouldn't have any specific insight into that show).
Hi there, yeah, that's fair enough, ultimately I didn't make this character as a tutorial, but rather to demonstrate an addon I made. You can find the detailed video about the addon and this character here: ruclips.net/video/tz4GShhTuh8/видео.htmlsi=62rqOzM55fCEsiXB Other wise I do have other more detailed rigging tutorials on my channel, 😄
This is a gift from Heaven!
Hey there! I just wanted to take a moment to express my heartfelt gratitude to you. Your dedication and hard work in creating that amazing Blender addon and sharing it with all of us for free are truly remarkable. You're an incredible individual, and your generosity is genuinely appreciated. Thank you so much for your fantastic contribution! 😊
Thank you so much for taking the time to leave such a kind comment, it really means a lot to me! :D
Thanks, you are the best, man... it's very kind of you. You must be a very gentle person. It was exactly what I needed to understand your workflow...
Finally i always want the long video,idc how long and un cut the video is,i just want to see the whole process thank you!!! 😭
private comment just for my help
40:10
57:47 kisi character ke andar kaise shade lana hai mask tool se
1:02:05 tint ek acha colour bulb
1:04:56 character prakat hone laga
2:15:21
Oh man, 8 hours. No wonder why I try to find workflows that don't involve rigging haha 😅
Can't wait for devs to streamline the process and add nodes for rigging. Exciting times :D
Yes Dantti. In the past I didn't really understand the advantages of node based rigging, however I've been thinking about how I could implement some sort of rig switching system, which would be helpful for 360 characters, or having different rigs for different contexts, and I realise that nodes will solve it all beautifully. Very exciting. Thanks for the comment :D
I started a RUclips channel where animating my 2D characters within Blender is a crucial aspect. You've been an absolute lifesaver in this regard. A thousand thanks, kind soul! Your assistance means the world to me. merciiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Great to hear! I love to hear when people choose to use Blender, I truly believe it will benefit the industry as a whole!
Thank you, thank you very much!
Im very very very grateful!!!!
Woooow
You're incredible man! Thank you so much for sharing this :)
this is amazing. thanks for creating/sharing the full 8 hours!
AMAZING
your the best
Thank you so much for posting the whole workflow! I've generally understood the gist of how all this works, but it really helps to see the whole process.
Is it possible to use the same workflow for the head turn for a body turn or should that be it's own rig?
Thank you for your kind words. Regarding the body turn, it depends on how far the body needs to turn, if it's a subtle shift left and right, then this work flow should be good, however, if you need them to turn further, you would probably be better off with a separate rig. I hope this is helpful :)
@@SketchySquirrel Thanks, great :) I really just need a front-facing and 3/4 so it should work
Thank you so much for this .....can this techniques be applied to 2D cut out
such soothing music
Thank you so much for this! You're awesome! 😄
Wow ini yang saya cari, saya yakin dengan anda membuat video ini, anda akan melahirkan seniman yang hebat, tentu saja anda pantas mendapat penghargaan menjadi guru yang hebat. Sekali lagi saya sangat berterimakasih😃
Terima kasih banyak atas kata-kata baik Anda. Saya senang Anda merasa video saya bermanfaat.
Thank you so much for your kind words. I'm glad that you have found my videos helpful.
Omg! this is awesome, i love it and you did all of this work in only 8 hours! Your are a legend❤
Not all heros wear capes.
I needed it so much
And i got it
Grate effort ..... thank you for this video............ I'm finding this kind of full videos..... finally i got it... thanks
it's too complicated. Make a video for beginners or a couple of lessons on how to do it, I don't understand how to do it You are a Superman)
Thanks for your hard work!
very nice video ! Thank you for uploading this
EIGHT HOURS. WOW!! You probably didn't stop to eat or drink or go to toilet during the eight hours. 😲
😂 no, it's took 8 hours, but over the course of a week or 2.
Fantastic! Bravo! :)
Wow, You are a genius, sadly eventho I watched your video and want to learn, I have no idea want you did in the video at all. I'm new to all of this and start learning blender from scratch.
Thank for this wonderful video,. ❤❤
Hello! Im just starting to try blender for cutout animation and your tutorials are great! Quick question, is this the same workflow as your “groovy grease pencil tutorial?” Thanks and thank you for all your hard work 😊
Thank you so much bro.
Thank you!!!!😄
Thank you for this video, is great!!, can you shared any tuto making turn character when you have time!!, thanks
thanks for this man. truly amazing! but how are you clicking the bones though while in weight paint mode?
Hi, I'm glad you enjoyed it. Good question, to click through the bones while in weight paint mode, you select the armature object, shift select the Grease Pencil object, and then enter weight paint mode. This will make it so that you are simultaneously in weight paint mode for the Grease Pencil, and pose mode for the armature. Then you can just CTRL+click on each bone, and that will select the bone, and the vertex group associated with it. Make sure you're using the correct version of Blender, as there was recently a version where this no longer worked with Grease Pencil, but I believe that has been fixed in the more recent versions. Thanks for the comment :)
@@SketchySquirrel i see! thanks! this is really a great help for faster work flow! you're a genius man!
wow que genial
sketchy, any chance you can do a tutorials series on a motion comic workflow?
Hey I was trying to make a 2d character rig in blender grease pencil. I was wondering for when drawing the assets if I should use grease pencil, or some other program to draw and then port the assets to blender. Grease pencil is just kinda fickle to draw in and I was wondering if there was some advantage by drawing just in grease pencil
Hi there. Both methods work, and have their advantages. The advantage of using Grease Pencil is it is in a vector format, so resolution is not a problem, and the deformation can be easier to deal with. The advantage of importing assets is that it's easier to make characters with more texture, also lighting and shadows are easier. Ultimately you decision should come down to what visual style you're going after. I made a video that shows the importing assets workflow if you're interested: ruclips.net/video/ChqSqDGCTRA/видео.html
Hello! Thanks for Sharing! Please does it matter if I drew the different parts of my character on different GP objects? I want to follow your process but I can see your character is on one GP with many layers
Thank you. 👍
where can I see a detailed lesson (tutorial) on such character rigging?
You're in luck, I already made one: ruclips.net/video/hcTb07V2Zgk/видео.html I hope you find it helpful, let me know if you have any questions :D
Do you happen to use blender 3.5? Because I'm having problems with grease pencil rigging in that version. Whenever I have the rig and the gp object selected and I go to weight paint, I can't pick a bone by crtl left clicking like I used to be able to.
Hi there, I made this character in 3.4.1, though I have been using 3.5, but hadn't noticed this strange bug. Though looking into it now, I can confirm that this is an issue with 3.5, and that it works correctly in 3.4.1. I've reported it as a bug, #107678
The way I usually go about weight painting, is selecting each vertex group manually, this is why I didn't notice, however I really should transition to this method.
Hi there, I got a response, and it looks like it has already been fixed in 3.6, :D
@@SketchySquirrel thank you!
Can you show us how to make an 8 directional character please 🙏..!!
hand finger different shape how to create🤘✌️👈🫲🤛🫴🫳👆 and body right left Rotate Next video uploaded
Bro . this video Assam bro
Hi there. I released a video showing how to rig an entire character, and here's the part about the different hand poses : ruclips.net/video/NU_vyVhZBw0/видео.html
Essentially I use a 'frame offset modifier''
A similar technique is used for the mouth of this character : ruclips.net/video/LMcxxbzr7vo/видео.html
Thanks for the comment, and I hope this is helpful :D
Im making one inspired by your video, now when i move the bone, in pose mode, the grease pencil moves more and passes the bone. This is normal?
Hi there. This kind of thing happens when there is a loop of dependencies, so either through parenting or constraints bone A moves based on bone B, which moves based on Bone C which moves based on Bone A. There are some other way this doubled transform can happen. Feel free to send me your blender file by email and I can try and give some more specific help. You can find my email at ruclips.net/user/sketchysquirrelabout
thank you very mush ............
can you make it available for download (the rig and character)
Sir
Can u make a video on how to save the rigged character to use in another animation
Hi there, I don't have any plans to make a video on this, however I did cover this process in this video: ruclips.net/video/7GfW5RWDpnU/видео.html I hope you find it helpful :D
@@SketchySquirrel thanks.....
sketchy, can you do a tutorial on how to make a motion comic using this methodology
?
So if this isnt a tutorial, will there be one in the future?
Hi there, no, unfortunately, I don't have any plans to make a tutorial on this character. I do have some other tutorials on my channel, that cover similar character, if you're interested. :D
Wow! I am sorry for asking a seemingly silly question, but I am trying to recreate your older tutorial on 2D head animation. However, I have a plan to make a full-body character. Should I skip the first four tutorials and start from scratch as you did in this video? Or is it possible to connect the body to the head later? I apologize for this seemingly idiotic question, but I am just starting to learn 3D (and Blender). Although I am an editor and understand how animation works in AE.
Hi there, it is possible to connect the head to the rest of the body later. It will take adjustmwnt of the rig, for example the root bone will need to control the whole rig not just the head, but it is possible. Letmeknow if I can help in any way! :)
@@SketchySquirrelThanks for the quick answer.
@@Geck0n No problem, I don't have a discord, but my Email is available at ruclips.net/user/sketchysquirrelabout
If you need any questions, you can contact me there :)
How to download the Python file, add the smart bones from the link, my friend, because I cannot download it😅
Hi, there has been one other person who had difficulty installing the addon, and the reason for that is other addons tend to be bundled in a zip file, which can be installed directly, however in my case, the addon only has one python file, but the zip file contains some other things, so you need to unzip the file, and install the python file. I hope this is helpful, let me know if you have any more questions.
is it possible to create a full body turnaround like moho and toonboom?
Hi there, sorry for taking so long to respond. At the moment it is possible, by building several different rigs for the different views, and switching between them in the animation, but it's not as intuitive as Moho or Toonboom. However there is a new tool in development, where rigging will become node based, which will make this much easier.
"select menu" that you use for pick bones, how can I do this? shift+alt doesnt work for me :( thaks for video btw
Hi, sorry for the late response. The keyboard shortcut is just ALT+click. In the video, I probably, pressed shift first accidentally, which probably caused some confusion. Keep in mind that the menu will only show up if, at the location of your cursor, there are overlapping objects or bones. I hope this is helpful.
l love you
Any plans of doing a 360 rig?
Hi there, no currently I don't have any plans for that. The reason for this is that, other than being a technical achievement, a 360 rig is not a good use of time in a production. We would be better to create several different rigs from different angles, and find a way to switch between them at the right moment. There will soon be a new feature, node based rigging, that will make switching between such rigs much easier, but in the mean time it is still possible, and a smooth 360 rigs with no switching, is not worth the effort. Thanks asking :D
@@SketchySquirrel Hmm that interesting. Do you have any resources showing how these rigs are used in general tv production? I've recently been watching Star Trek The Lower Decks so I'm thinking about how their rigs would be constructed. (obviously knowing you wouldn't have any specific insight into that show).
👍👍👍
what tablet do you use?
tnkyou very mush very very usefull video this video love u baby
Please 🥺 please reply that dear sketchy squirrel....buddy
Could we rotate the character by 360 degree or not ❤ just like
8 hours, no voice, no explanation of reasons, and no subtitles?! Cmon...
Hi there, yeah, that's fair enough, ultimately I didn't make this character as a tutorial, but rather to demonstrate an addon I made. You can find the detailed video about the addon and this character here: ruclips.net/video/tz4GShhTuh8/видео.htmlsi=62rqOzM55fCEsiXB
Other wise I do have other more detailed rigging tutorials on my channel, 😄
Good!
BUT TOO SLOW! (old school workflow..)
You should use some AI tools....