DF Direct Weekly
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- Опубликовано: 28 июл 2024
- In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes?
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0:00:00 Introduction
0:01:04 News 01: Has VRR become a crutch for good performance?
0:20:00 News 02: Auto SR impressions!
0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer
0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games
1:03:22 News 05: Sony killing off recordable disc production
1:11:19 News 06: Elden Ring patch notes suggest odd performance fix
1:19:43 News 07: OutRun steeply discounted on Nintendo eShop
1:29:16 Supporter Q1: When do you think we’ll hear more about the PS5 Pro?
1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews?
1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1?
1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games?
1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire?
2:02:23 Supporter Q6: How should console versions of games expose graphical options?
2:06:17 Supporter Q7: Is there a place for cinematic trailers? Игры
"I've been FSRring all week" is such a good sentence to say lol
"Fondling Saggy Rectums"
😂
The patch notes for Elden Ring makes it abundantly clear that From is never going to actually fix the performance issues with that game.
I just… i can’t. Who put that in there.
Actually frame pacing inconsistency was proven to reduce input latency by DF (or reported by them to do so) so there is a logic to leave it as is.
Ok and ? It really isnt bad . This aint ds1 blighttown or anything lol
@@djayjpuhhhh... I'm really not sure what you're meaning. I've watched all of DF content on Elden Ring and I don't recognize that sentiment at all from what they talked about.
Bad frame pacing isn't going to improve latency generally speaking. Trying to use something like a framerate cap to smooth things out could cause problems if their framerates cap is also broken (I think it is?) but that's just more janky software from the devs.
Don't get it twisted, this is just straight up From Software having poorly running games and for whatever reason not putting in the time/money to fix them.
@@djayjp What? Bad frame pacing is bad frame pacing. There's nothing good about it. Proper 16.67ms all the time is just better.
Is Alex still working on that PhysX video? I remember he was talking about it for a while, and then just kind of stopped? Seems like a really interesting project!
PhysX can be a little finickity on modern GPUs so he might be having some issues. Some games will either crash or still have major frame rate drops with it enabled even on Nvidia GPUs.
@@pixelvahl well, what about digital foundry’s huge stockpile of retro pc hardware? I remember Alex using a physx card in the Arkham knight video, and I’m sure they have a 780 or whatever old gpu lying around somewhere, right?
@@reddonut1518 Idk, it's just a guess from what I've seen recently.
@@pixelvahl fair, could still be the problem
Hooting and hollering at the idea that John’s son refuses to move a mouse cursor at anything lower than 165 Hz 🤣
Blizzard's CGI trailers used to be so good. You would never confuse them for gameplay trailers, because they were completely different from what you were doing in games themselves, but they were very well directed and I would say artistically and creatively on a very high level, so I kinda used to love just watching them and they got people really hyped up, which was the point. There was never any intention to deceive people that it was real-time gameplay footage, cause everyone understood that it wasn't, it was just very well made CGI that got really cool vibes and was aesthetically pleasing to the eyes and ears. For example, I still remember their Starcraft II "It's about time" trailer and even as far back as Warcraft 3 "We never paid any heed to the ancient prophecies" trailer.
Yea, I think part of the problem now is that there isn't a need for completely different cgi stuff to get high quality scenes as most things can be done in game or in engine now. That's where the blurry line starts to appear. The gap between cgi that's clearly a cutscene and in game visuals has shortened substantially.
Nowadays I don't feel much of anything
44 likes, no comments because everyone just agrees
That’s a really good way of putting it with my psychologist
At a LAN once a friend launched the Predator game on Steam using my laptop, and the FPS was sub-20. No weird settings (have on occasion seen games inherit config from my other PCs), nothing obvious happening... wasn't using iGPU according to NVIDIA control panel... it was holding up everyone so I said "there's no reason this would improve it, but I'm going to verify the files. It won't work, but I'll try it."
One file was redownloaded, and it worked. Performance went back to normal, and he said, "oh it must have been missing the 'dont run like shit file.'"
The only thing i could guess is, were the files conpressed by NTFS/compactGUI?
LOL
It's funny to me that an organization that has a video about downloading a .DLL file to unofficially update games using XeSS to a newer version, somehow also think that file verification can't impact a game's performance.
AvP always breaks after a while. I only seldomly play it these days but it's the one game I always validate before even starting (will crash on me if I don't oO).
@@MarcusAuerbach oh that's interesting. But this was the Predator multiplayer game published by PlayStation.
I'm so happy Richard leadbetter is knocking about. I bought every single issue of Sega Saturn magazine
VRR is great for two things: 1. fixing screen tearing; and 2. fixing stuttery framerates. It is a godsend in my experience even in games that run at a locked framerate for 99.99% of the time since VRR helps mask the 0.01% of the time it isn't!
I agree. Depends on the game but it certainly smooths out the frame rate. Not perfect, but I agree it is huge upgrade from previous methods of dealing with stuttering frames.
I lock the frame rate, which at this point on the PC I don't know why you wouldn't. It's game dependent but fixes most any other problems you might have as long as you can get a somewhat stable frame rate.
Agreed. My last two TVs have had vrr and I could never go back. For the most part most games feel locked even though they aren’t.
Can't they add vrr support for hdmi 2.0 through a software update????
@@asleshplb4116 some 2.0 TVs do have vrr but at least in the case of my Samsung q70 it could only output at 1440p with 120hz vrr enabled.
Imagine if game devs were competent and made games to run on the hardware instead of depending on things like fsr to have their games play at a stable, acceptable level of performance...
Shoutout to Alex again for bringing awareness of the Outrun2006Tweaks mod. Lots of bugfixes, UI adjustments and unlocked framerate but also recently 4K texture pack support which greatly enhances the visuals as well.
THank you for sharing the OutRun Amiga opening. I almost spit out my coffee.
'Crazy Taxi 99' ala Tetris 99 is such a no brainer for this game. Can't believe they haven't done it already
And before Midnight Club, there was Midtown Madness (by the same developers, too!)
Angel Studios
Is MC3 hard AF or do i just suck that much lol
@@MKR3238 it can be a real pain at times but just gotta stick with it or grind for more money to upgrade
@@MKR3238 The Midnight Club games are pretty infamous for being hard lol
Love both
The long stall in Elden Ring is due to input switching. I tested it myself. Whenever I switch from my game pad to mouse, my wireless mouse 'activates' from sleep and causes the stall. The game has issues with input switching and had it since launch
The biggest issue I see going forward with the 'all digital' future on consoles is that it will effectively make the playstation store a monopoly in regard to where you can purchase playstation games.
To me a cinematic trailer is like advertising a song with no sound and just a picture
y but that's not the point the whole point is can u play a game at max graphics full RT and everything at 60fps+ on consoles andthe answer is no
So it's like album artwork, a respectable and important aspect of a work?
@@spyczech It's more like a music video, totally superfluous.
Exactly! They're fine, but they tell you almost nothing about the game - since often times the gameplay doesn't match the cinematic trailer at all. I think they're much more palatable when they're paired with gameplay, or just not too long or numerous...so many showcases now have so many cinematic trailers that it's just too much and it's hard to get excited about games when they often don't tell you much about the game.
@@MarbleThumbs You have only seen mid music videos it seems
Can't believe I'm saying this but Fallout 4 actually has (in my opinion) the best UX style for console graphics choices.
- One toggle for the graphics, such as performance or quality
- A *separate* toggle for framerate cap unaffected by the graphics choice
- 60Hz should get 30fps cap or 60fps cap options
- 120Hz should get 30fps, 40fps, 60fps, 120fps cap options
I can't really think of a better way to offer these to users. It's really powerful and also very simple to use.
Bethesda the peak of gaming
Spider-Man 2 did it better. Same options as you mentioned, plus support for 120hz and ray tracing
@@Jonatan606 Does it allow full ray tracing mode and a 60fps?
@@imo098765If by full ray tracing, you mean path tracing, then no. But there is a solid 60 fps mode with ray tracing effects.
I was in he middle of typing a comment about how they should have talked about the Outrun 2 2006 fan patch after talking about Outrun 1, but then Alex saved the day while I was typing
Guys they are monitors with only HDMI 2.0 that support HDMI Forum VRR, and 1440p120Hz+vrr works on PS5!
I have one, it's Dell aw3423dwf oled.
The original DW model also supports it.
Another one is Dell G2724D.
Makes no sense that it is supported on those HDMI 2.0 monitors but not other monitors, my point was that if my series S can detect and enable VRR, Then there's no reason as to why the PS5 isn't able to
@@ItsWezOosh Bro Xbox support HDMI forum VRR but also Freesync, and that's why it works on every monitor. PS5 only supports HDMI forum VRR.
Only a few monitors on the market with HDMI 2.0 also have HDMI forum VRR implemented.
@@KrisDee1981 yes I know that, it's something that they could implement with an update I imagine
@@ItsWezOosh Unfortunately they probably never do it. It's Sony.😉
I couldn't believe it when they actually implemented 1440p support. System level VRR support is also weaker than Xbox, but I guess it's better than nothing.
@@KrisDee1981 yeah that's very true, I was surprised at the 1440p mode as well. Lets hope that they do 🤞
Always love to hear Richard's takes and forecasts.
For Elden ring's pc patch notes, that's supposedly to rectify the EAC causing failure to launch issues and false suspicious activity detected alerts , not the frame rate. No idea why they'd suggest that for PS5 frame rate issues 🤣
They probably believe it does solve it. That's how talentless they are at optimising.
Why do you even need EAC in a single player game...
@@marsovacbecause it’s not entirely a single player game.
@@marsovac Go play any older Souls game in multiplayer mode to answer your question.
@@AJ-xv7oh They are so talentless, like, absolutely a talentless inept studio uncapable of making fun games right? Better keep buying 130$ Ubislop full of microtransactions and time-wasting RNG mechanics amaright?
When these three laugh together it's magical. Perfect dynamic and as always, great content.
Using the mclassic at 1440p is the only way I can play switch on my TV. Looked up the price of the ones john mentioned and oh boy 😅
Looking forward in paticular to Alex's video one day with a full focus on VRR
I used SLI for the Voodoo 2 cards originally, and then for nvidia 3D Vision with SLI 670's and afterwards a pair of Titan X's, it scaled amazingly well in stereo 3D, and games in 3D looked amazing. I miss those days.
Can someone explain to me why software Lumen has better performance than hardware lumen? It seems like in every other aspect of processing, it's always faster for a hardware accelerated effect then to do it via software.
The specific data structure that software Lumen uses, that being a signed distance field (SDF for short), is lightning fast to trace against since it literally tells you how close you are to the nearest surface, for any point in the data structure. That opens the door for sphere tracing, where the ray is stepped forward the "perfect" amount and can easily skip empty space, minimising the number of steps that need to be taken. This comes at the cost of limiting both how much detail you can retain for surfaces stored within the SDF and how much of the scene as a whole can be stored in the SDF, as the SDF has a finite resolution and a steep memory footprint. This is why Lumen offers a hardware mode, actually, as software mode may lose too much surface detail or scene coverage, whereas hardware mode is *much* better at retaining surface details and tends to cover a much larger area of the scene.
1:52:27 Its pretty much the norm for a lot of 1440p 165 or 144 hz monitors to not support hdmi 2.1. Hdmi 2.0 is perfectly capable of 1440p at 165hz and most people will use displayport on pc anyway so a lot of monitors dont bother with 2.1 support. Im surprised alex didn't mention that.
That's pedantic. The issue is ultimately the PS5
Why use display port?
@@SaggyWaggy-is8it display port generally will support higher resolutions or framerates but HDMI is good enough these days. Display port is still the standard on pc because people are used to it and because it's a more open standard that costs less to licence for manufacturers.
@@May1stBurst display port was worse when I used it
I own a LG ultra Gear and I can use gsync and fressync on my pc but when I use my ps5 it tells me Vrr and allm are not supported
In regards of Crossfire/SLI I had a 4870 X2, GTX 580 in SLI (2) and GTX Titan in SLI (2).
I had planned on having two 1080TI in SLI but at that point it made little to no sense but it does explain why I initially built that computer with a 1000 W PSU...
ARC GPUs give you the choice between integer and nearest neighbour scaling via the post processing settings in the Arc control center.
I think AMD gives that option in the drivers, but I think it's for 2D pixel art games.
You're glowing red with enthusiasm, Rich!
That's lots of bloodflow going to the face, he has good circulation... webcams pick up on that really well for some reason. =P
The arcade version of 2006 actually also has 30 fps reflections I’m guessing the console ports also had this. But the arcade online on PS3/360 did actually have 60 fps reflections.
15:35 yea in my experience it is only really noticeable with darker content. I have that problem in Rimworld for example when it changes from daytime to night. In that case i can disable gsync but its still a bummer.
I agree with Alex on the frame rate/time point he made in terms of performance. VRR definitely has its benefits, but I would much rather have a consistent frame rate/time than too much fluctuation depending on the game. I'd prefer to just cap the refresh rate at 60 instead of seeing significant jumps like 60 to 90fps (or higher). It doesn't look natural from a visual perspective and breaks immersion for me. I get that it's required for performance improvements on console however. Unless the game supports mods or receives a patch.
i just cap the cap around my minimal framerate could be around 60,70,90+ etc. I like how you can just set any framerate target with VRR.
In regards to verify files on steam, I do believe some games have triggers tied to that that will reset some settings or re-run some configs. Not saying elden ring is actually doing this but I know some games have that set up. For example running it on monster hunter rise will trigger an install script on the next run.
When i got a new monitor for my PS5 i made sure it had HDMI 2.1, VRR and ALLM (Auto Low Latency Mode)
I seem to remember John Carmack working with Nvidia on VRR (G-sync back then?)
Im happy that SLI and Crossfire massively opened up the frametime discussion, as they in many cases had badframe pacing (choppy look, high fps) leading into deeper dives and explanations.
John why not an in depth look at falcom history with the engines they use for ys and trails?
Couldnt agree more on the CGI trailer question.
Every time they said VRR I think of that Simpsons bit "RDRR bart"
After the success of Outrun on Switch, I always wondered why Sega never released Sega Rally or Daytona USA on Switch. Or actually anything on Steam 😢
What I would appreciate is the talk about is the image quality on VRR mode on TVs and Monitors.
There are major drawbacks in most displays when using VRR such as miniled backlight not keeping up or acting strange, fluctuations in brightness (gamma) caused by voltage changes, half resolution or generally lower image quality on LCD displays etc. So if we only examine the FPS graphs, I think we are missing half the story of the VRR which are the image quality problems it comes with. I would hope DF can also open the door to this, as we are together pixel peeping. I fully understand it is really difficult to investigate with limited resources (DF can't of course suddenly start checking VRR out on mutiple displays!) but even just checking Rtings VRR flicker monitor tests will provide you with some data.
Personally, I think VRR is at it's best when there's a target FPS and then the game cannot fully run locked, but fluctuates up to 20% from it. Then it is a surplus as Alex said.
The mouse 'issue' in Elden Ring reminds me of a peripheral issue I can 100% replicate with Elden Ring on Xbox SX. If I have my PowerA wired Xbox One controller plugged into my Xbox SX but I'm actually logged in with and using my standard wireless controller, Elden Ring gets huge stutter and frame drops every time. However if I unplug the wired controller the game works fine.
Long story short, peripherals can have a negative impact to Elden Ring performance, even when they're not being used.
For the hdmi ps5 section a lot of it has to do with the monitors edid ( Extended Display Identification Data) and whether or not the firmware and the ps5 can correctly talk to one another. I have a 1440p monitor that with series s only does 1440p 120hz unless I change override to hdmi and not automatic then I can use 1440p 60hz but I lose access to vrr/allm. I have also noticed that the ps5 changes color format from rgb to yuv422/yuv420 depending on resolution and whether hdr is on or not.
Your Outrun/Virtua Racing is my F-Zero. Either Snes or GBA. Perfect.
Oh my goodness, Windjammers is another.
The whole DF review certification sounds like ENERGY STAR ratings. You provide the rating and let the review sites access/license that info.
I think Cerny would've been less surprised if console games hadn't widely adopted various performance modes.
If most games were developed with one mode and targeted 4K, with features like ray tracing, we'd see a lot more 30fps games.
Very likely, especially as the gen moves on and gamers expect better visuals out of the hardware that pressures publishers to reduce visuals in other areas like frame rate and resolution.
But to be fair, that's already happening with many games where they are using upscaling tech to hide it and end up running the games at a crazy low resolution that is even lower than what the last gen consoles were doing and it's especially the case for many UE5 games.
@@paul1979uk2000 yeah I think its because the past few year the games were cross-gen OR going to have some cross-gen port done like Hogwarts Legacy
Plus games can finally run at 60fps and RT is far too demanding, UE5 wasnt ready for releasing games. Its just a collection of yeah we can get 60fps by lowering some details and optimization in some areas
44:42 - DF Hall of Fame Level Commentary - Vanilla Wafer, Ryan Seacrest - I am 💀 😂
Is there any accessible data on how many players have access to VRR capable devices?
Armored Core VI on the PC has frame limiters up to 120 so it's not unlimited but at least it allows you to go over 60.
There are unlimited framerate mods for ER, but with 5800x and 4070 (minimal settings) I found that I can't go over 72 fps and keep stable performance (it still dips below 60 sometimes). At the very least, if I switch my monitor to 144hz, it works really well with lossless scaling most of the time
I wonder how much real time passes betweens Rich's "Okay let's move on" and the next segment. Does everyone go for a quick wee? I want to see the director's cut at some point.
@Digitalfoundry I need HELP! Why when I Activate frame generation on Hellblade 2 I lose frames???? I have tried with a 12700k and a 14700k paired with a 4090.
Ryan Secrest resents that comment 😂
I loved my 4790K Asus GTX 970 SLI rig. I never had any issues with it, letting me play Witcher 3 at max settings 4K back in 2015. I miss it. Plus it just looked cool having 2 GPUs in your case 😊
I don't usually feel the need to like the DF direct videos, but learning the origins of that Out Run music was great 😂 much appreciated
All of the @GameSack shorts are even better now!
When I have VRR on playing Elden Ring on my XSX, the result is mostly amazing, however the few loading screens I see have a lot of flicker. This is on an LG C2.
It's something with from soft and their engine in my opinion all their games run like you're sludging through mud
@@jamesthomas2410the sluggish movement is intentional its exactly the same as monster hunter
@@xtr.7662 for all their games? Come on I've played MH and from soft games MH far smoother experience
Live action trailer that is one of my favorite's is for Deus Ex Mankind Divided called The Mechanical Apartheid. Yes the game was very different but it set the scene for the world in the story. The state of society in regards to augmented people after the events of Human Revolution. It's quite an emotional trailer.
1:13:00 there is definitely something wrong with the game related to input devices. For example on my PC the game completely freezes for like 3 seconds every time I connect or disconnect a controller. I'm not using any 3rd party mouse or gamepad software, not even Steam input. So I wouldn't be surprised that some perf issues are really caused by the game just not processing input properly and some 3rd party input app just making the problem even worse. Still an issue with the game though, don't know why they are trying to blame something outside of the game.
It's also one of those games where if you change the volume at all the game stutters until the Win11 volume slider goes away. Not sure what causes that in some games, but it's also annoying.
John if you really care for frame consistency try the PS4 version of Elden Ring on PS5. It runs at the high ps4 pro resolution and the only downside seems to be the grass is a lower setting? It runs so well though.
Pretty sure DF already said at launch that Elden Ring in PS4 pro compatibility mode on a PS5 is the best way to play it.
Digital foundry already knows this they talked about it at launch.
@@initial_kd I know they did but John keeps saying he keeps playing for that frame consistency but yet recommends the xbox version. If he wants consistency the ps4 version is the way to go in this case.
@@JKSmith-qs2ii John did say previously he is playing the Series X version for the better graphics. I guess he is fine with 40-60 variable fps as long as there is VRR. Stutters seems to be his main problem which happens on non-VRR displays and with problems like shader compilation or traversal stutter on PC.
Lol they did this since lauch
There are still several cinematic trailers I remember to this day especially from around the ps3 era. The Old Republic, Assassin's Creed Unity, God of War Ascension, Dante's Inferno, Dishonored, and more.
@02:02:00 [H]ard was talking about sli micro stutter and introducing frame times instead of average fps at the time
The game trailer I remember most is the MGSV trailer from E3 2015? Whichever one used "Elegia" by New Order. I don't actually recall many pre-rendered trailers.
I'm slowly replaying old games on my latest PC. Along with running at 4k I've found VRR to be a huge gamechanger. It's hard to believe we put up with all that latency and framerate instability.
31:16 some projectors have nearest neighbor upscaling, and I agree that surprisingly, even 720 looks good. In the long run, I think raw resolution is going to become less and less important as upscaling gets more sophisticated.
I'm pretty sure most people aren't using VRR on their console because It's only available on high-end TVs and the majority of consumers just have standard 60hz TVs.
And even then, somehow the PS5 doesn't even work with my monitor because of how weirdly stringent Sony is with 1440p and VRR support on displays So I can only display 4K on my 1440p ultrawide monitor.
Even though it can definitely support VRR.
People get consoles because they don't want to deal with janitoring a PC, I wouldn't be surprised if there's a significant number of people with vrr capable televisions and they simply don't have it turned on or can't enable it because of some configuration points in their home theater that they aren't even aware of.
Nah it's available on low/midtier junk like Hisense, who are currently in the top 3 unit selling TV manufacturer in the world. Decent picture quality, low prices but longevity doesn't seem to be that good. Still within reach of the masses. The U6K 65-inch is currently listed at $599 at Best Buy. That's not high end in any sense of the term.
I was so stoked for my bravia X90j to get VRR, but I only used it for barely an hour, cuz it absolutely destroyed the HDR by limiting local dimming and peak brightness. Apparently not an issue on OLED, but not a luxury I have, so not worth the trade-off.
1:19:50 Hopefully this will sell well and motivate SEGA to port Outrun 2 /Outrun 2006 to modern consoles. Some awesome modders have just released a fix that allows the original PC version to be run on modern PCs, but an official remaster would be great.
@@J.A.Z-TheMortal I think the Ferrari license will probably stop them from ever releasing that game again.
It's a real shame because it's my favourite racing game ever.
As crazy as the Elden Ring notes are, I can 100% confirm that the logitech ghub app literally does cause FPS stutters and hangs if and when your mouse "sleeps" after not being used for a period of time. While its certainly not the root cause of all performance issues, it 100% does cause issues.
beyond good and evil 2 cinematic trailers are amazing
i had a Sony X900H which was the highest end FALD lcd after their X950H but both would disable Local dimming when enabling VRR
and also you would get half vertical resolution in 120hz mode
I know that a loooot of TVs have issues with VRR and 120Hz especially the ones from 2023 and older
My 2019 LG C9 says hi...while doing perfect 120Hz 4K VRR : )
Oh man if they bring back Outrun 2/2006 for modern consoles I'd be made up
DF Stamp of Approval is a valuable asset, take advantage of it.
But whether you know it or know alot of tv's from the past 3-4 years up until now and going forward have some sort of VRR/ALLM from all price points. So you don't need a monitor.
I really liked smash character announcement trailers. They did start with hype CG(with "not actual gameplay" text), then they showed off character moves in engine. Everyone already knew how the game looks too.
Glad John picked out the final fantasy series for standout CGI. Armoured core had some good CGI cuts too. Personally I like these as a milestone to look forward to to get you going for the next section
I need to watch to the end before commenting😂
Gears of War, E-Days trailer was still super awesome and interesting and artistic, easily one of the best announce trailers of the last decade
Speaking of OutRun - I was super into OutRun Europa as a kid. It's a spin-off that was released in the early 90s for various platforms. The Amiga version was really good. The game is about the player pursuing someone using various vehicles. Cars, Motorcycles and even boats. It's fun.
Elden Ring is very bizarre in that update regularly corrupt files on Steam, but the game usually still launch. As for performance issue, I guess you could describe randomly crashing as such if you squint really hard?
How about rouge one trailer, where absolutly all scenes in the trailer was cut from the movie or alterante takes ;)
When you guys were talking about the PS5s storage being really good, how does it compare to the Series X? Have you guys done a video on this aspect and which one is it?
I don’t think forward compatibility is as good as they’re saying. If games have a capped 30 mode with better visuals and a 60 performance mode with heavier DRS and other concessions, then next generation we’ll still be at 60 with the better DRS but other features disabled, or the 30 cap
They're not trailers but they had Karl Urban in the Armored Core 6 commercial and Brian Cox in the Tekken 8 ad. So they've kinda started doing a taste of the live action thing with game promos. Oh and that one actor from Jumanji doing the Final Fantasy DLC ads talking about visiting the new area like a tourist destination. So it's kinda sorta happening.
I’m unlikely to get an answer but can someone elaborate on what John is talking about around the 31-34 minute mark with nearest neighbor upscaling, Tink4K, morph input. I’d like to investigate how a game running at 720p on my 4K screen using the method he is talking about.
Haha I love that story about John's son and the monitor settings changing back to 60 Hz. I hate when my computer does that. And it always baffles me when people say they can't notice higher framerates because I can notice immediately when it's happened.
You baffle easily.
The OLED flicker with VRR on PC is brutal in some games during their loading screens even if the game itself runs fine. I had to turn it off for some since I got my C3 last month
I think CG trailers are fine for an initial announcement, but thereafter, you have to show gameplay.
It would be interesting to see the exact performance information on the exact pc specs that a game sometimes says ie low end, mid range high end. It's a lot of work as each game can have slightly different recommendations for each tier but I'd be definitely interested in seeing that stuff.
VRR also causes flickering in some games in borderless window mode even when the framerate is fine.
CG trailers only make sense as an announcement when there is no gameplay to show. In terms of Gears, i think if they had something to show they would have showed it.
51:33 Best Racing Franchise ever mentioned!!
CG trailers are very welcome AFTER an extensive gameplay reveal. Gears 2’s marketing was fantastic and coming after the E3 demo, had no impact on my gameplay expectations.
IGN do have one guy who does really great tech reviews for some of the bigger profile games, but this kind of stuff is rarely referenced in their standard game reviews.
VRR is the best even with the flicker concern. As that one grandma said, I put that shit on everything. That and DLSS are the best things to happen to cutting edge gaming.
vrr is not a crutch but an amazing feature and I’m glad my Xbox has it everything looks so smooth
I owned OutRun on the Sega Master System II wow that's 30+ years ago man thinking about gaming back then.
If I see a Sega Rally Arcade I jump on the thing for about 10 goes, I loved Sega Rally. I even picked up the PS3 edition last week for like £4 yes granted nothing like the original Arcade/Saturn but it's Sega Rally
That thumbnail 🥴🫨😮
😂
Adaptive sync on Elden Ring PC version is a must.
On the topic of good CGI trailers - I've came back multiple times over the years to watch both Deus Ex Human Revolution and Mankind Divided debut trailers.
Those are cool! 👍
I used SLI with mid-range GPUs. I remember that funny RUclipsr named Trubritar who demonstrated quad-SLI with the latest and greatest EVGA graphics cards. The guy apparently flew too close to the sun.