There is a noticeable difference between most players who play minecraft verses players who play vintage story. That difference is that most minecraft players are loud and make a big deal out of loosing things, but vintage story players are more calm and I guess learn perseverance after they have lost their things. I really like your videos, they're just relaxing to watch.
A good reminder that those horsetail plants can be used with reeds for healing poultice. Pressing H while hovering over an inventory item will show it in the handbook and what its crafting recipes are.
I almost started crying when I saw you throw away the horsetail and then at the end of the video you mentioned not wasting things:-) Great video though! I can't wait to watch the next one! Cheers mate!
First of all, that's *a lot* of mods. As a RUclips demonstration playthrough, it's an understandable decision, but there's no way I'd play with most of those. Secondly, food security is Job One, in this game. It takes so long to ramp up the tech tree that if you don't focus on food -- foraging, storage, cooking and farming *in that order* -- you'll just starve to death in early winter, surrounded by shiny metal gear in a base that's just a fancy tomb. Stone tools are fine for farming -- our neolithic ancestors used them for centuries. Just mark metal deposits on your map and leave the surface deposits where they lie. In a single-player game, nothing will mess with them, and storage space is minimal. You can't waste it on bits of metal you won't be able to use until many hours of game-play have passed. Also, for most players in the default game, get the *hell* away from forests ASAP. The animal aggression is turned down in this play-through, but in the base game, forests spawn wolves and bears (among other creatures), and they *will* rip your face off. Bears one-punch starting characters, wolves kill in no more than about three bites *and* frequently spawn in *packs* . And those are just the regular (mostly) daytime threats. Nights are worse.
Thanks for the feedback, Thomas! Yes, it's a fair few mods, but they mostly make subtle changes to the core dynamics. It's a preference thing. I think fresh players should focus on Vanilla (no mods), but tone down the difficulty until they understand the risks and have experienced the complexity of the core game. Vanilla difficulty really isn't for the faint hearted. There are ways to tone down to a much more leisurely pace and still have a non-violent challenge. As they learn the ropes, they can then up the difficulty and add the mods they feel will deepen the game. I love adding more animal varieties and more complex cooking etc. I'm not so much into the Drifter aspect, but it's part of the developer's vision so I keep it on. I also agree that food is paramount to survival if you wish to stay in one place. Winter is harsh and if your crops aren't ready in time it can be horrific, but it's not impossible to survive as long as you plan ahead. That said; it's very possible (and even fun) to just pack up some basic things for making camps, and head south to the equator, where food is plentiful and the weather is kinder. Taking food and enough components for making camp is all one needs, as more can be crafted enroute. You make great points though - and for anyone wanting to just jump in without changing the default settings, everything you suggested is spot-on ☺ Vanilla Vintage Story takes no prisoners. It's meant to be challenging. That's the beauty of Vintage Story - anyone can pick it up and play it how they want, without being chained to a specific setup. I love it for that. It's, by far, my favourite survival game to date. 👌
@@lhosson I'm glad you didn't feel I was trying to lecture, because I wasn't. 😀 Mostly, that was targeted toward new players. The game has a great guide with lots of suggestions for how to deal with the first couple of days -- which can be *really tough* , as you said. Basically, though, it boils down to find knappable stone (flint is best) and sticks and make a few basic tools; find reeds and make baskets; find food (usually berries); chop down a tree; make firewood; make a fire-starter; make torches; find a safe place for the night. I usually go for a packed-earth hut with a raised floor on a hilltop, but have built packed-earth treehouses and hid out until dawn. But the guide does *not* say to get away from the forests ASAP. They're spawning-grounds for killer predators, and you can't see them coming if the foliage and undergrowth is thick. There's a *reason* so many fairy-tales make forests places of deadly danger. 😁
@@thomashiggins9320 Not at all 🙂 It's great to get community feedback, and you made some important points. 👍 Incidentally, most of the mods I use add a variety of biome-specific animals, including more dangerous predators, including big cats and rhino. There's even a mod that adjusts their ai to interact with other creatures more realistically.
I have been following this game since version 1.17 and playing it too.. in my personal opinion.. I loved the way you tell your gameplay.. very relaxing! .. you are the kind of duo with which I would develop an entire world in this game..! Maybe we can do something together in the possible future! keep up your videos! You have my subscription!
Thanks, Omega. I appreciate the kind comments. 😊 Welcome to our little RUclips community! I'm unsure how much Vintage Story content I will do just yet, but thanks for your offer 👍
The extra depth sure makes a huge difference compared to Minecraft 😊 I used to enjoy Minecraft, but can't go back since discovering Vintage Story. It just feels more feature complete.
Thank you! 🙂 All I have found that specifically mentions the dev's links with Minecraft, is from the VS Wiki: Vintage Story is a sandbox survival game developed and published by Anego Studios. The founders of Anego Studios, Tyron and Irena Madlener, began development on a standalone version of an earlier mod for Minecraft called Vintagecraft. I never played TerraFirmaCraft, or VintageCraft in Minecraft, so would need to dig deeper to find out the history of both mods, but I'm sure more information is out there. 😊All I know is that the dev's had moved from their Minecraft mod to a standalone version. How close the 2 mods are to each other is unknown to me. Maybe someone in the community can clarify for us all?
ive noticed in the more recent builds that reeds can be a little difficult at times. the world my and my friends are playing, I spent 3 in game days looking for a water source and then trying to find reeds, but when I did booom it was massive. tho it is a modded game, using hills and vallies so that might have something to do with this one, but I do have another game with the same mods where I spawned into a shallow huge cant see the other side but is fresh water lake, that is covered in reeds. idk just a thought but I think it has to do with forest vs plains? idk
It might be the mods, but the game is also very random at times. Getting a good start can be hit-n-miss from the times I have started a new games. That said, it could also be a mod issue. It's hard to know ☺ This current seed I am playing seems to have a fairly good balance both on the plains and near the forests. Maybe I was just lucky. I've played other seeds where nothing went as planned and it was a huge struggle to get situated.
There is a noticeable difference between most players who play minecraft verses players who play vintage story. That difference is that most minecraft players are loud and make a big deal out of loosing things, but vintage story players are more calm and I guess learn perseverance after they have lost their things. I really like your videos, they're just relaxing to watch.
I'm glad you are enjoying my approach to gaming, Spark ☺ Thanks for the feedback!
A good reminder that those horsetail plants can be used with reeds for healing poultice. Pressing H while hovering over an inventory item will show it in the handbook and what its crafting recipes are.
Thanks for clarifying that, RCvie! 😊
I almost started crying when I saw you throw away the horsetail and then at the end of the video you mentioned not wasting things:-) Great video though! I can't wait to watch the next one! Cheers mate!
New Vintage Story content creator that i must follow. 😊
@@lawoftsunami Nice to have you here! 😊
First of all, that's *a lot* of mods.
As a RUclips demonstration playthrough, it's an understandable decision, but there's no way I'd play with most of those.
Secondly, food security is Job One, in this game. It takes so long to ramp up the tech tree that if you don't focus on food -- foraging, storage, cooking and farming *in that order* -- you'll just starve to death in early winter, surrounded by shiny metal gear in a base that's just a fancy tomb.
Stone tools are fine for farming -- our neolithic ancestors used them for centuries. Just mark metal deposits on your map and leave the surface deposits where they lie.
In a single-player game, nothing will mess with them, and storage space is minimal. You can't waste it on bits of metal you won't be able to use until many hours of game-play have passed.
Also, for most players in the default game, get the *hell* away from forests ASAP. The animal aggression is turned down in this play-through, but in the base game, forests spawn wolves and bears (among other creatures), and they *will* rip your face off.
Bears one-punch starting characters, wolves kill in no more than about three bites *and* frequently spawn in *packs* .
And those are just the regular (mostly) daytime threats. Nights are worse.
Thanks for the feedback, Thomas! Yes, it's a fair few mods, but they mostly make subtle changes to the core dynamics. It's a preference thing. I think fresh players should focus on Vanilla (no mods), but tone down the difficulty until they understand the risks and have experienced the complexity of the core game. Vanilla difficulty really isn't for the faint hearted. There are ways to tone down to a much more leisurely pace and still have a non-violent challenge. As they learn the ropes, they can then up the difficulty and add the mods they feel will deepen the game. I love adding more animal varieties and more complex cooking etc. I'm not so much into the Drifter aspect, but it's part of the developer's vision so I keep it on.
I also agree that food is paramount to survival if you wish to stay in one place. Winter is harsh and if your crops aren't ready in time it can be horrific, but it's not impossible to survive as long as you plan ahead.
That said; it's very possible (and even fun) to just pack up some basic things for making camps, and head south to the equator, where food is plentiful and the weather is kinder. Taking food and enough components for making camp is all one needs, as more can be crafted enroute.
You make great points though - and for anyone wanting to just jump in without changing the default settings, everything you suggested is spot-on ☺ Vanilla Vintage Story takes no prisoners. It's meant to be challenging.
That's the beauty of Vintage Story - anyone can pick it up and play it how they want, without being chained to a specific setup. I love it for that. It's, by far, my favourite survival game to date. 👌
@@lhosson I'm glad you didn't feel I was trying to lecture, because I wasn't. 😀
Mostly, that was targeted toward new players. The game has a great guide with lots of suggestions for how to deal with the first couple of days -- which can be *really tough* , as you said.
Basically, though, it boils down to find knappable stone (flint is best) and sticks and make a few basic tools; find reeds and make baskets; find food (usually berries); chop down a tree; make firewood; make a fire-starter; make torches; find a safe place for the night.
I usually go for a packed-earth hut with a raised floor on a hilltop, but have built packed-earth treehouses and hid out until dawn.
But the guide does *not* say to get away from the forests ASAP. They're spawning-grounds for killer predators, and you can't see them coming if the foliage and undergrowth is thick.
There's a *reason* so many fairy-tales make forests places of deadly danger. 😁
@@thomashiggins9320 Not at all 🙂 It's great to get community feedback, and you made some important points. 👍
Incidentally, most of the mods I use add a variety of biome-specific animals, including more dangerous predators, including big cats and rhino. There's even a mod that adjusts their ai to interact with other creatures more realistically.
@@lhosson I did see the cat, so I knew that had to be a mod.
I have been following this game since version 1.17 and playing it too.. in my personal opinion.. I loved the way you tell your gameplay.. very relaxing! .. you are the kind of duo with which I would develop an entire world in this game..! Maybe we can do something together in the possible future! keep up your videos! You have my subscription!
Thanks, Omega. I appreciate the kind comments. 😊 Welcome to our little RUclips community! I'm unsure how much Vintage Story content I will do just yet, but thanks for your offer 👍
This is what I wish Minecraft was when I was a kid ;0; I like that its not so easy to just get by lol
The extra depth sure makes a huge difference compared to Minecraft 😊 I used to enjoy Minecraft, but can't go back since discovering Vintage Story. It just feels more feature complete.
Thank you for sharing your video with us!
do you use any mod?
You're welcome! 😊 There's a full list of all the mods in the description, with links. 👍
Waitwaitwait.... so the creators of vintage story are the creators of TFC? Excellent video BTW!
Thank you! 🙂
All I have found that specifically mentions the dev's links with Minecraft, is from the VS Wiki:
Vintage Story is a sandbox survival game developed and published by Anego Studios. The founders of Anego Studios, Tyron and Irena Madlener, began development on a standalone version of an earlier mod for Minecraft called Vintagecraft.
I never played TerraFirmaCraft, or VintageCraft in Minecraft, so would need to dig deeper to find out the history of both mods, but I'm sure more information is out there. 😊All I know is that the dev's had moved from their Minecraft mod to a standalone version. How close the 2 mods are to each other is unknown to me. Maybe someone in the community can clarify for us all?
@@lhosson I think it's super cool either way ! 😁 like concerned ape and why he created stardew. As an answer /tribute to old school harvest moon
ive noticed in the more recent builds that reeds can be a little difficult at times. the world my and my friends are playing, I spent 3 in game days looking for a water source and then trying to find reeds, but when I did booom it was massive. tho it is a modded game, using hills and vallies so that might have something to do with this one, but I do have another game with the same mods where I spawned into a shallow huge cant see the other side but is fresh water lake, that is covered in reeds. idk just a thought but I think it has to do with forest vs plains? idk
It might be the mods, but the game is also very random at times. Getting a good start can be hit-n-miss from the times I have started a new games. That said, it could also be a mod issue. It's hard to know ☺ This current seed I am playing seems to have a fairly good balance both on the plains and near the forests. Maybe I was just lucky. I've played other seeds where nothing went as planned and it was a huge struggle to get situated.
69 likes. Noice...😗👌
Thanks! 😁 I'm very pleased people are enjoying the videos 👍