Thank you, Mike! UV Mapping is one of my biggest problems in maya. I don't have much time lately because of the college, but I'm glad for your videos and I'm also happy that your channel is getting bigger and bigger! Congratulations, and thank you!
Thanks so much Mike! I recently was emailed about a 3D modeling job and have to take an "art test" basically modeling and then I have to uv the object within 4 hours, I'm just really trying to secure this job, and I have to really brush up on UV mapping!
This was a great video Mike. I should have watched this when I first started learning to model. Gives you a different perspective when you create models. Thanks!
I'm currently in computer animation school and we are doing UV mapping. I'm trying to get a handle on this stuff so I won't end up hating it! Great video many many many thanks!!!!
Excellent video! Thank you man! I just started my Rendering class and you really helped me to understand what my instructor was trying to teach me. Please keep the videos coming. Thanks again!
I really liked your video, learned a lot , especially about the thinking process that is needed to be done in order to get the UV map correctly, I'll make sure to subscribe so I could keep coming back to your channel when I need help , thank you so much !
Sorry to know that people kept asking about uv mapping in maya. I myself have difficulty too. I can do it much better in Modo, but not in Maya :( but i believe people want to know more about uv mapping complicated objects, not just a cube. A cube is easy to do (i have to uv map a steampunkish zeppelin...)
awesome tutorial.. I'm just wondering, why when I use shader, it doesn't color my model in scene, I've seen people doing that but it seems it only colors the uv mapping at the editor
+Mike Hermes Could you do a tutorial on the ATOM feature. I have tried using it but have gotten no where with it. If you do end up doing it could you also include using it with the same rig that has been modified to have different names on the controllers and such. Thx, keep up the great work :)
Hi Mike, thanks for the video. I know you tend to use keyshot for rendering, but now Maya has switched from Mental ray to Arnold, will you use it or do a video on it?
I need help, I have a lot of trouble while UV mapping with complicated cylinder or hopper head shape, like a bottle, a barrel. Because even when I unfold and skew, the map is still round like a rainbow, so how do I make it like rectangle so I can easily apply detail texture? Thank you.
hi Mike i am from. INDIA and.. i am only a 2d designer but because of you i became a 3d designer thanks a lot. Mike.. you are cool and very helpful..for me... i am getting truble in makeing model on real world scale.. can u help me i need some tips. if i work on single object i can do.. it but if i make a ground layout than my system is i7 but ram is low only 8gb and 2gb graphics card..
thanks i am using cm if i have a hight 25ft than i am using 25cm if i used by converting scale by cal 25ft=762cm than i having problem because i have to work on a large layout plan. so i am doing it one object at a time. and will import all later. i want your help on grid setup what will best for me?.. right now length & w is 1000u grid lines every 34.4800 & sub is 1
Thanks you M. I'm in my first steps on Maya. I have a student softw. in maya, and I can't follow some of your toutorials. I don't have mental ray and some other funtions. What can I do. Any suggestions.
Hi Mike, could you do a tutourial of putting a targa file UV texture map onto the model? I have done a texture map on photoshop and need to import the targa file onto the model itself. If you could help it would be gratefully appreciated.Many Thanks
Hello Mr. Mike! Thank you so much for these tutorials :-) I have a problem with a character I'm trying to Unwrap. Character is in 2 parts, Upper and lower. Planar projected the lower part just fine yesterday and my Uvs are ready but that's not the case with the torso (upper part) Everytime im trying to planar map it it only shows the front. It doesnt unwrap it. Then i try the Best Plane tool and works good, I can cut it in 2 shells but when i move the front to the left in the editor some vertices are connected even though I cut an edge there. Why is this happening? Thank you so much in advance, I really need help, please!
+Mike Hermes oh!? I must have overlooked those!!! I need to track those down, ASAP! Thanks, Mike! You are starting to become my one-stop shop! Lol! Great work!
+Mike Hermes ah. And one more thing. Have you covered effects on weapon glow trails or human glow trail as if it's a motion blur? Ok, I'm done with the random questions. Thanks man.
Am using Maya 2017 after using 2013 for a few years. I try to do planar mapping but the checkered tiles won't appear, so I cant see if the UVs are aligned or correct sizes. How can I make the checkers appear?
I HATE UV-ing WITH A PASSION ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. Even after getting the UV to look so nice and perfectly neat and well cut and seamed, after putting in the checker texture its a mess for some reason with so much distortion. Then I read about the UV distortion thing where the UV is red it means theres stretching but if its blue its okay. It turns blue after you expand it but its so big it won't fit in the uv snapshot box and if u shrink it, it all turns red. I'm sure ill get good after I watch these 40 tutorials I qued up though.
My issue seems to be that my modeling is light years above my UVing. I have 5 models under my belt and started at 2000 faces. The 5th model I just sent you has 29,900+ faces. I'm sure most of that is in the tire tread, but still far beyond my skill set. Let's be conservative and say there are 2,000 faces in the body of my vehicle. That is a lot of headaches lol. I have to concentrate on modeling, with UVing in mind. Because, creating something beautiful and the textures not translate that beauty, is heart breaking.
Lori, UV mapping is for low poly models and high poly models are for baking normals ( if needed ) So depending on your needs I would focus on UV mapping the low poly
Hi Lori, baking is the process where you "project" the details of a high poly detailed model onto a low poly ( less detailed ) model of the same thing to create the illusion of detail without actually increasing polycount. This way you can UV map the Low poly model ,"bake on" the details of the high poly model and texture it as if it was highly detailed. ( I did a lot of videos on this )
Ah, I see. I just read 2 articles and was still confused. Ty for taking the time to explain it. I will definitely look them up. I've been religiously watching your videos and I am only on the 4th page. So, I'm working my way there lol. You have a lot of videos Mike, 0.o haha. In fact, even when I google something or search it on youtube, you already have a video of it. I am an avid fan. TY
Hi Mike, i make UV for my object but in maya i have UV seam and i dont know how to blur them, can you create quick tutorial about this problem? Here is the uv problem with strong uv seam: prnt.sc/h9blqk
Take it as a tip, Mauricio: speak for yourself, not everyone else. I like seeing the faces of the folks who make these videos because it makes the whole experience more personal and human. Maybe you only want to see the tutorial content, which is fine... but "you" are one person with one point of view, and I'm pretty sure you weren't elected to speak for the masses. :P
I made a suggestion that I personally think could improve your videos. If you can't handle with it, you are not make for the internet. Also, I have a picture because it's a personal account, I don't make tutorials here.
Thank you, Mike! UV Mapping is one of my biggest problems in maya. I don't have much time lately because of the college, but I'm glad for your videos and I'm also happy that your channel is getting bigger and bigger! Congratulations, and thank you!
Thanks Douglas, appreciate that !
Here goes -
Please do a tutorial video on UV mapping in maya 2018! :)
Thanks so much Mike! I recently was emailed about a 3D modeling job and have to take an "art test" basically modeling and then I have to uv the object within 4 hours, I'm just really trying to secure this job, and I have to really brush up on UV mapping!
Loving your new series man! It's answering a lot of my questions and I don't need to spend months trying to find what I'm looking for. Great job!
Thank you very much !
This was a great video Mike. I should have watched this when I first started learning to model. Gives you a different perspective when you create models. Thanks!
Thank you !
So glad you made this video, I just did a long session of uv mapping last night only to realize that it could have been easier
Welcome :-)
This was super helpful! I dislike how forums tell you what the problem is but doesn't state where to find the option in Maya.
Thank you Leticia
God bless you, sir. Your tutorial are saving my ass here. Thank you very much!!!
Happy to save it :-)
Been awhile since I've uv mapped, and this video was an excellent refresher. Thank you!!
Good :-)
I'm currently in computer animation school and we are doing UV mapping. I'm trying to get a handle on this stuff so I won't end up hating it!
Great video many many many thanks!!!!
You are very welcome
Thank you!!! I needed this so badly!
You are very welcome, I hope it helped !
Excellent video! Thank you man! I just started my Rendering class and you really helped me to understand what my instructor was trying to teach me. Please keep the videos coming. Thanks again!
You are very welcome LOL I am going to put that sentence on my wall... "you really helped me to understand what my instructor was trying to teach me"
Really good tutorial of a well minimal well through & highly practical workflow vs. just mesmerizing people all the buttons you could push. Well done!
Thanks Richard
Thank you so much, very helpful. I'm currently in a college course learning this stuff for Visual Effects, so this is great.
You are very welcome
I really had alot of problems how i should UV-map certain objects but this tutorial helped alot. Thanks Mike! :)
You are very welcome
I really liked your video, learned a lot , especially about the thinking process that is needed to be done in order to get the UV map correctly, I'll make sure to subscribe so I could keep coming back to your channel when I need help , thank you so much !
Thank you !
Best explanation so far. Thank you
You are very welcome
I hate uv mapping!!!!'😭😭😭😭
I love uv mapping!!!!
there you go, you found your co worker :D
great video again thanks!
Brilliant video.. The most helpfull UV mapping one yet! :)
Thank you
Excellent tutorial.
Thank you very much Lillian
Thanks for the great tutorial, massively appreciate it!
Thank you
U helped so much sir thank you
Hey Mike. Could you please create a course about render setting in Maya extention 2 or Maya.
Thank you very much
Thank you so much
Sorry to know that people kept asking about uv mapping in maya. I myself have difficulty too. I can do it much better in Modo, but not in Maya :( but i believe people want to know more about uv mapping complicated objects, not just a cube. A cube is easy to do (i have to uv map a steampunkish zeppelin...)
Hmmm.... i dont remember what i've done but it's neatly uv unwrapped now! Thx i've figured it out
Great work !
Thank you
Nice tutorial! subbed
Thank you
Thanking you...
Thank you Mike for the tutorial. Really Helpful.
Could you also kindly do a tutorial on modeling and rigging eyes and a mouth on a sphere.
I don't do characters, sorry
good atuff. Thanks again.
You too
Thank You !
You are very welcome
awesome tutorial.. I'm just wondering, why when I use shader, it doesn't color my model in scene, I've seen people doing that but it seems it only colors the uv mapping at the editor
I really like your toturial
You are very welcome !
its really helpful for me sir thx for sharing
And thank you
+Mike Hermes Could you do a tutorial on the ATOM feature. I have tried using it but have gotten no where with it. If you do end up doing it could you also include using it with the same rig that has been modified to have different names on the controllers and such. Thx, keep up the great work :)
My UV editor doesn't have the polygons tab on it in the tool bar.
are you using maya 2017?
Same, but it was in
"Modify"
thats due to the fact that maya completely revamped the UV editor, however you can find the tools in the "Modify" tab
Great Tutorial again ...Thumbs up ...can you make an individual playlist for all modeling related tutorial it will be helpful and grateful
I have
whats the name of a playlist ?
Maya 2017 tutorials, Maya 2016 Tutorials, Maya 2015 Tutorials, Maya 2014 Tutorials ( or simply go to the video listings and search for modeling )
Thank you soo much for your time. Thumbs up
I am from Pakistan Watching your tutorials and new in maya .
Hi Mike, thanks for the video. I know you tend to use keyshot for rendering, but now Maya has switched from Mental ray to Arnold, will you use it or do a video on it?
I will for sure
with putting the things in 0-1 how to get 4k texture in substance painter. it just stretch up
Basic like a cube :)
How do I render a stationary model? Render using Maya Software doesn't result in a high-resolution output in the Render window
Try using the Maya Default Arnold renderer
hey mike can you make advaced uv mapping aswell ?
Yes, I will do a UV mapping video on a characters face
Hey Mike, I've been thinking about upgrading to Maya 2017. What are the changes to modeling/uv-mapping? (I already know of the animation/mash stuff)
Not much
Mike Hermes Good, no need to relearn stuff :D
How do I fix the UV checkerboard stretching?
thanks mike plrase make on animation
Animation of what ?
great video mike, but how would i use this for texturing?
i am a beginner and still haven't figured out how to texture
Texturing is like cutting clothes patterns from cloth. The UV is the pattern, the 2D texture you use the cloth
Mike Hermes thanks alot! Its nice to have people communicate with and to be able to ask questions
I need help, I have a lot of trouble while UV mapping with complicated cylinder or hopper head shape, like a bottle, a barrel. Because even when I unfold and skew, the map is still round like a rainbow, so how do I make it like rectangle so I can easily apply detail texture? Thank you.
The rounded shape you speak of is normal. The side of a bottle could be flat but the rounded part would end up as a distorted circle
hi Mike i am from. INDIA and.. i am only a 2d designer but because of you i became a 3d designer thanks a lot. Mike.. you are cool and very helpful..for me... i am getting truble in makeing model on real world scale.. can u help me i need some tips. if i work on single object i can do.. it but if i make a ground layout than my system is i7 but ram is low only 8gb and 2gb graphics card..
System should be good for Maya 2017 or sooner. As for scale, what are you using ?
thanks i am using cm if i have a hight 25ft than i am using 25cm if i used by converting scale by cal 25ft=762cm than i having problem because i have to work on a large layout plan. so i am doing it one object at a time. and will import all later. i want your help on grid setup what will best for me?.. right now length & w is 1000u grid lines every 34.4800 & sub is 1
Thanks you M. I'm in my first steps on Maya. I have a student softw. in maya, and I can't follow some of your toutorials. I don't have mental ray and some other funtions. What can I do. Any suggestions.
What version of Maya do you have ?
I have MAYA 2016 .Student version. I'm thinking to change to 2017 version. What do you think. By the way I thank you for answering my questions.
Hi Mike, could you do a tutourial of putting a targa file UV texture map onto the model? I have done a texture map on photoshop and need to import the targa file onto the model itself. If you could help it would be gratefully appreciated.Many Thanks
A Photoshop Targa file onto a Polygon mesh in Maya ?
yes
It should work the same as a JPG
sir, can ask you something? in older version like 2013 the Shell Stacking was used
instead of using right click shell right sir
Yes I know
Mike do a tutorial for uv mapping and texturing
I have done many
It's considered polite to ask.
Hello Mr. Mike! Thank you so much for these tutorials :-)
I have a problem with a character I'm trying to Unwrap.
Character is in 2 parts, Upper and lower.
Planar projected the lower part just fine yesterday and my Uvs are ready but that's not the case with the torso (upper part)
Everytime im trying to planar map it it only shows the front. It doesnt unwrap it.
Then i try the Best Plane tool and works good, I can cut it in 2 shells but when i move the front to the left in the editor some vertices are connected even though I cut an edge there.
Why is this happening?
Thank you so much in advance, I really need help, please!
>.> I think I need some sleep, I was forgetting to cut some edges lol.
Works now, going to adjust them a bit ;p
Still love you! :-) Thank you!
Any chance to do a video on particle effects and environment effects (floating dust in the air, weapon clash particle effects)? Thanks again!
I did a few in the past but will do more in the future
+Mike Hermes oh!? I must have overlooked those!!! I need to track those down, ASAP! Thanks, Mike! You are starting to become my one-stop shop! Lol! Great work!
+Mike Hermes ah. And one more thing. Have you covered effects on weapon glow trails or human glow trail as if it's a motion blur? Ok, I'm done with the random questions. Thanks man.
Am using Maya 2017 after using 2013 for a few years. I try to do planar mapping but the checkered tiles won't appear, so I cant see if the UVs are aligned or correct sizes. How can I make the checkers appear?
You need to put a texture on your model ( Lambert ) and then plug the checker onto the model
"plug the checker"?
please help me,I could not find Arnold in plug-in manager(MtoA.mll) Maya-2017.How it got in plug-in manager.
It is part of Maya so if it is not there then the install has problems
what to do if UVs don't show in the UV editor
Either select your object in object mode and look again ( if they are still not swoing you have not created UVs yet )
I HATE UV-ing WITH A PASSION ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. Even after getting the UV to look so nice and perfectly neat and well cut and seamed, after putting in the checker texture its a mess for some reason with so much distortion. Then I read about the UV distortion thing where the UV is red it means theres stretching but if its blue its okay. It turns blue after you expand it but its so big it won't fit in the uv snapshot box and if u shrink it, it all turns red. I'm sure ill get good after I watch these 40 tutorials I qued up though.
Having fun ? LOL
hello sir i have a request for u Maya 2018 uv settings totally changed so pls do a video on Maya 2018 uv mapping thank you sir
It is on my list
cool techniques (y)
Thank you
character animation and rig
I don't do characters, sorry
Pls Mike how do i move that pivot point in AutoCAD.
No idea, sorry
Can you pls do uv mapping for a gun.
and a nice video +1
15:07 what????
I was so scared of UV mapping at first.. It's easy, just repetitive.
Very true
Hey now it's time to do on 2018 lol
I wll
Mike Hermes cool :)
My issue seems to be that my modeling is light years above my UVing. I have 5 models under my belt and started at 2000 faces. The 5th model I just sent you has 29,900+ faces. I'm sure most of that is in the tire tread, but still far beyond my skill set. Let's be conservative and say there are 2,000 faces in the body of my vehicle. That is a lot of headaches lol. I have to concentrate on modeling, with UVing in mind. Because, creating something beautiful and the textures not translate that beauty, is heart breaking.
Lori, UV mapping is for low poly models and high poly models are for baking normals ( if needed ) So depending on your needs I would focus on UV mapping the low poly
not sure what baking is, so i'll have to google it ;)
Hi Lori, baking is the process where you "project" the details of a high poly detailed model onto a low poly ( less detailed ) model of the same thing to create the illusion of detail without actually increasing polycount. This way you can UV map the Low poly model ,"bake on" the details of the high poly model and texture it as if it was highly detailed. ( I did a lot of videos on this )
Ah, I see. I just read 2 articles and was still confused. Ty for taking the time to explain it. I will definitely look them up. I've been religiously watching your videos and I am only on the 4th page. So, I'm working my way there lol. You have a lot of videos Mike, 0.o haha. In fact, even when I google something or search it on youtube, you already have a video of it. I am an avid fan. TY
Lori, You should join my FaceBook Hang Out Group facebook.com/groups/294359217578724/
Hi Mike, i make UV for my object but in maya i have UV seam and i dont know how to blur them, can you create quick tutorial about this problem? Here is the uv problem with strong uv seam: prnt.sc/h9blqk
still hating uv with a passion x_x now i'm watching 200 photoshop technique tutorials to paint some textures.
:-)
G repeat!
Yep
I found it very funny :) G repeat G repeat, maybe can be your youtube eslogan!! Thanks for ur videos
UDIM
?
Mike Hermes you should make a video about UDIM.
Take it as a tip. We want to see the tutorial, not your face.
So why do you add your face in your comment ?
Take it as a tip, Mauricio: speak for yourself, not everyone else. I like seeing the faces of the folks who make these videos because it makes the whole experience more personal and human. Maybe you only want to see the tutorial content, which is fine... but "you" are one person with one point of view, and I'm pretty sure you weren't elected to speak for the masses. :P
I made a suggestion that I personally think could improve your videos. If you can't handle with it, you are not make for the internet. Also, I have a picture because it's a personal account, I don't make tutorials here.
Thank you, I'll keep it in mind.
do u call ur teacher to cover their faces in school?