This update review took a little longer than usual to make due to the insane size of this update - thank you for your patience, and I hope it was worth the wait! Let me know what your favourite update 69 feature is below :)
I'm glad you enjoyed the update! I made a lot of the roundel textures though not all of them. The calcite and tuff roudels were made simply because I forgot that they didn't exist yet and SWD decided to go ahead and add them anyway. I know the Dark Prismarine roundel is off-center and I won't fix it :troll_face: banana I made a few of the weeping angel textures including the gilded blackstone one. the gilded angel wasn't planned, but I made the texture for fun and it ended up being added. I made the Halloween TARDIS, most of the Scrap TARDIS, both TARBEEs, the Prismarine TARDIS, and my own custom TARDIS, the MK14. I'm glad you liked them. (The MK14 is a TARDIS from a really old comic I made back in 2019, so it a reference, but not one you would know lmao) I also made the TARBEE interior, I had that idea of an interior for months and I'm glad I could make it for the mod. That interior was actually the reason I made honeycomb roundels. (also to correct you at 30:37 That console room is not the MK14 interior. I made an interior for my MK14, but it wasn't added in this update, strange it was in the changelog though) At 37:50 I'm pretty sure the locked checkbox makes it so nobody else can edit your hologram (unless that was changed in development and I was never informed) I modeled and textured the new XR's Sonic, Stylized Sonic, LEGO Sonic, and the Sonic Wiimote. (XR's sonic ((my sonic)) is the purple amethyst sonic, and the other black one is the stylized sonic) Both Kaledite variants were textured by me I'm really glad you liked them! (I also made the Kaledite Diamond and Silicate ore) The Giant Clams don't just spawn in structures, they spawn on Mountains in Skaro (or at least they are supposed to) I made a single music track for Skaro, but I'm still unsure if it was ever added Overall I'm glad I could work on the update and I'm glad you and many others enjoyed it!!!
I think the calcite and tuff roundels are great, I'd honestly love to see some more future blocks (particularly mangrove as I mentioned, and copper would be high on my list as well). The new exteriors are very cool, Halloween in particular, amazing job on them! I did also take a look at the TARBEE interior properly off-camera, really nice build. Ahh the locked thing makes a lot of sense, I'm assuming that means collision is tied to the Solid checkbox as opposed to the locked one Great job on the sonics and kaledite as well, the red kaledite reminds me of the old gallifreyan stone from 1.12, makes me want to make a custom tardis lol Glad you enjoyed the video, thanks for taking the time to correct some of the stuff!
Wow, this video made me realize how much was added! A whole hour of review! From what I've heard, Storm can drop more metalert, especially with looting, and there's a 40% chance he'll drop that music disc.
great update review! I also helped with this update but it's a very minor contribution; the Spongebob intro reference in the description of the Sand Castle exterior!
I didn't realise how much we added... oops Storm does drop between 1-3 metalert nuggets, I think possibly 4 with looting (I did his loot table a looooooong time ago), so it seems you were just unlucky with your drops. The Comic-Con exterior was a little reward(?) for those who met us at London Winter Comic Con in 2022, but its nice to see that its on the hologram
yeah, think I just got unlucky with storm. I think I'm right in saying the comic con exterior was previously only accessible via commands, so it's definitely cool to see it on the hologram you guys did a great job with this update!
@@minton3647 Um, I thought it was the Daleks that needed the radiation, that’s why in that first story they were planning on raising the radiation levels again. The thals weren’t mutated, unlike the daleks, and they used anti radiation drugs to survive, they even gifted some of their own drugs to The Doctor, Susan, Ian and Barbara.
i really think they should add the dalek city to slaro along with petrified animals in the radiation forest the could be statues or something because that would be a good reference to the episode where the 1st doctor went to skaro and found the petrified animals
I can only hope that one day you might review the Fallout Who mod for Fallout 4. It’s not Minecraft but it’s a lovely mod (if you choose to play it then be prepared to struggle on a few missions lol)
Happy birthday! Hope you had a great one! I hope you get some minecoins to buy whatever skins you want to improve the level of content on the videos and hopefully you get a new microphone to improve the audio quality!
thank you! my mic is pretty good lol, I think it's just the size of the room I record in that makes it sound bad. I'll consider getting some acoustics tho xD
thanks! we don't have any info on the next update yet, although the team have confirmed that they are working on a 1.20 version of the mod! although that will likely be for U71, not U70.
Hello DT10, lovely video, anyway, I just wanted to ask if you play the 2 most recent Zelda titles (BotW and TotK) because i heard a lot of music from mainly those games but also older ones. If you do play those, i would be really interested in some gameplay or a lets play of those.
I absolutely love the Zelda series, played loads of the games - glad someone picked up on the music! I did actually start a botw playthrough a while ago but never actually finished it - you can watch the stream VODs on my past livestreams playlist :) would love to play some more Zelda on the channel at some point
@@DT10 i will definitely do that and i hope you‘ll find the time in the future to upload zelda videos onto the channel. Keep up the amazing work you do with your vids!
This was a great review! I'm so happy the sand castle exterior made it in this update, my friend won in a contest to add a player designed exterior back in 1.12 and they finally got around to do it.
there's two exteriors that you can only get through commands (one would have required you to attend comic con in London when the SWD Team was there, and the other I believe is a form of supporter thing) you right click the item from the commands on the chameleon panel, the two are the Comic Con police box: /give @s dalekmod:chameleon_cartridge{skin_id: "dalekmod:comiccon_police_box"} and the Tenebrosus police box: /give @s dalekmod:chameleon_cartridge{skin_id: "dalekmod:tenebrosus_police_box"}
yeah, I was aware of the comic con one (I believe I covered it in my review of the update it was included in), but the tenebrosus was a new discovery for me
@@DT10 yeah, I knew the comic con was in the renegade update (67) but I never knew the command to actually get the chameleon cartridge for it, there's also an addon for the dalek mod that adds a villager profession using the ars block as it's workstation and that guy sells chameleon cartridges for different exteriors, so I believe it may be possible to get these two exteriors from that as well, though again it's an addon.
I Remember getting raided by a dalek mod in all the mods 9, it had a explosive beam modifier and started attacking a statue that couldn’t be destroyed my entire base was destroyed and the dalek kept attacking the statue to bedrock, had to abandon the surrounding chunks because it was unkillable and relentless.
i don't understand the addition of the stone scraping noise for the wheeping angels? they only turn to stone when they're being observed unless i missed a retcon?
I thought that too, but I got confirmation by one of the devs that they just forgot calcite and tuff weren't in this version so made some roundels, but the team liked them so they kept them in anyway. they could still be working on 1.18+ though, who knows!
How do i set waypoints? The update part with the computer and printer now has me all confused. Ive tried looking it up as well and only find old videos of 1.12 Dalek mod, and i also have tried testing the command myself and everything i try doesnt work, All i get is "Error 404 that dimension doesnt exist"
waypoints can be set using the waypoint panel and a waypoint cartridge, which has to be crafted. as for the printer, /println is for messages, but I have to be honest I don't quite know how the /print command works. the dimensions thing might be because you didn't put the dimension panels in though - in this update you have to craft certain items that unlock dimensions
@@DT10 The dimension I'm trying to mark is just the Overworld, And once I put the carriage in the waypoint panel it tells me that it's empty, And when I use the waypoint command on the computer it tells me "Error 404 Dimension doesn't exist"
The / print command, Prints the last command input, For example with my waypoint meddling, I tried to see if waypoints were connected to the printer. Once I tried again, I did /print and it said on the paper that my "cords have been set". In which case I still got there error 404.
This update review took a little longer than usual to make due to the insane size of this update - thank you for your patience, and I hope it was worth the wait! Let me know what your favourite update 69 feature is below :)
haha funny number
I'm glad you enjoyed the update!
I made a lot of the roundel textures though not all of them.
The calcite and tuff roudels were made simply because I forgot that they didn't exist yet and SWD decided to go ahead and add them anyway. I know the Dark Prismarine roundel is off-center and I won't fix it :troll_face:
banana
I made a few of the weeping angel textures including the gilded blackstone one. the gilded angel wasn't planned, but I made the texture for fun and it ended up being added.
I made the Halloween TARDIS, most of the Scrap TARDIS, both TARBEEs, the Prismarine TARDIS, and my own custom TARDIS, the MK14. I'm glad you liked them. (The MK14 is a TARDIS from a really old comic I made back in 2019, so it a reference, but not one you would know lmao)
I also made the TARBEE interior, I had that idea of an interior for months and I'm glad I could make it for the mod. That interior was actually the reason I made honeycomb roundels.
(also to correct you at 30:37 That console room is not the MK14 interior. I made an interior for my MK14, but it wasn't added in this update, strange it was in the changelog though)
At 37:50 I'm pretty sure the locked checkbox makes it so nobody else can edit your hologram (unless that was changed in development and I was never informed)
I modeled and textured the new XR's Sonic, Stylized Sonic, LEGO Sonic, and the Sonic Wiimote. (XR's sonic ((my sonic)) is the purple amethyst sonic, and the other black one is the stylized sonic)
Both Kaledite variants were textured by me I'm really glad you liked them! (I also made the Kaledite Diamond and Silicate ore)
The Giant Clams don't just spawn in structures, they spawn on Mountains in Skaro (or at least they are supposed to)
I made a single music track for Skaro, but I'm still unsure if it was ever added
Overall I'm glad I could work on the update and I'm glad you and many others enjoyed it!!!
I think the calcite and tuff roundels are great, I'd honestly love to see some more future blocks (particularly mangrove as I mentioned, and copper would be high on my list as well).
The new exteriors are very cool, Halloween in particular, amazing job on them! I did also take a look at the TARBEE interior properly off-camera, really nice build.
Ahh the locked thing makes a lot of sense, I'm assuming that means collision is tied to the Solid checkbox as opposed to the locked one
Great job on the sonics and kaledite as well, the red kaledite reminds me of the old gallifreyan stone from 1.12, makes me want to make a custom tardis lol
Glad you enjoyed the video, thanks for taking the time to correct some of the stuff!
@@DT10I really enjoy your videos.
Wow, this video made me realize how much was added! A whole hour of review!
From what I've heard, Storm can drop more metalert, especially with looting, and there's a 40% chance he'll drop that music disc.
Ahhh that makes sense, I did think the drops were a bit lacklustre. The music disc drop is a great idea
@@DT10 I agree 1 metalert is lackluster, but some of the devs told me Storm can drop more, especially if you use the looting enchant
great update review! I also helped with this update but it's a very minor contribution; the Spongebob intro reference in the description of the Sand Castle exterior!
I didn't realise how much we added... oops
Storm does drop between 1-3 metalert nuggets, I think possibly 4 with looting (I did his loot table a looooooong time ago), so it seems you were just unlucky with your drops.
The Comic-Con exterior was a little reward(?) for those who met us at London Winter Comic Con in 2022, but its nice to see that its on the hologram
yeah, think I just got unlucky with storm. I think I'm right in saying the comic con exterior was previously only accessible via commands, so it's definitely cool to see it on the hologram
you guys did a great job with this update!
The Thals needed radiation to survive on Skaro, that was part of the first dalek episodes so is definitely a part of the lore.
ahhh makes sense.
@@minton3647 Um, I thought it was the Daleks that needed the radiation, that’s why in that first story they were planning on raising the radiation levels again. The thals weren’t mutated, unlike the daleks, and they used anti radiation drugs to survive, they even gifted some of their own drugs to The Doctor, Susan, Ian and Barbara.
The top of the lego sonic is a stud and the main body of the lego sonic is a lightsaber hilt.
i really think they should add the dalek city to slaro along with petrified animals in the radiation forest the could be statues or something because that would be a good reference to the episode where the 1st doctor went to skaro and found the petrified animals
some nice ideas! The return of a dalek city would definitely be cool to see
I can only hope that one day you might review the Fallout Who mod for Fallout 4. It’s not Minecraft but it’s a lovely mod (if you choose to play it then be prepared to struggle on a few missions lol)
Happy birthday! Hope you had a great one! I hope you get some minecoins to buy whatever skins you want to improve the level of content on the videos and hopefully you get a new microphone to improve the audio quality!
thank you! my mic is pretty good lol, I think it's just the size of the room I record in that makes it sound bad. I'll consider getting some acoustics tho xD
This is an insane video, even with it being an hour long it was very detailed and entertaining:D
Thank you! I actually ran out of music in my music folder while editing lol, first time thats ever happened
Love this mod so much, another great video DT10, do we know when the next update is?
thanks! we don't have any info on the next update yet, although the team have confirmed that they are working on a 1.20 version of the mod! although that will likely be for U71, not U70.
@@DT10 ah awesome, do we know if the 15th doctors casing will be added in the next update? as that’s the only thing I want most haha
3:04 bro turned into a broken record
yeah, just an editing mistake that I forgot to remove. I've edited it out using youtube's editor, might take an hour or so to update :)
Fun fact: the skaro wastelands biome is the panorama for dmu!
I think it's the panorama for the entire title screen this update, very cool
@@DT10oh i didnt know that part since ive got a datapack to show the title screen vortex
woah this is so cool also damm an hour long DT10 video this is a great day
Good video I love the new update as all the new roundels are great for my tardis interiors
agreed, I'm actually quite excited to use some of them in a custom interior
The round things, I love the round things
dont we all
Hello DT10, lovely video, anyway, I just wanted to ask if you play the 2 most recent Zelda titles (BotW and TotK) because i heard a lot of music from mainly those games but also older ones. If you do play those, i would be really interested in some gameplay or a lets play of those.
I absolutely love the Zelda series, played loads of the games - glad someone picked up on the music!
I did actually start a botw playthrough a while ago but never actually finished it - you can watch the stream VODs on my past livestreams playlist :)
would love to play some more Zelda on the channel at some point
@@DT10 i will definitely do that and i hope you‘ll find the time in the future to upload zelda videos onto the channel. Keep up the amazing work you do with your vids!
This was a great review! I'm so happy the sand castle exterior made it in this update, my friend won in a contest to add a player designed exterior back in 1.12 and they finally got around to do it.
WAIT, IT CAME OUT ALREADY!?! I GOTTA GET TO MY COMPUTER!
it's definitely worth trying out!
there's two exteriors that you can only get through commands (one would have required you to attend comic con in London when the SWD Team was there, and the other I believe is a form of supporter thing) you right click the item from the commands on the chameleon panel, the two are the Comic Con police box: /give @s dalekmod:chameleon_cartridge{skin_id: "dalekmod:comiccon_police_box"} and the Tenebrosus police box: /give @s dalekmod:chameleon_cartridge{skin_id: "dalekmod:tenebrosus_police_box"}
yeah, I was aware of the comic con one (I believe I covered it in my review of the update it was included in), but the tenebrosus was a new discovery for me
@@DT10 yeah, I knew the comic con was in the renegade update (67) but I never knew the command to actually get the chameleon cartridge for it, there's also an addon for the dalek mod that adds a villager profession using the ars block as it's workstation and that guy sells chameleon cartridges for different exteriors, so I believe it may be possible to get these two exteriors from that as well, though again it's an addon.
The rotors also move when the TARDIS is in flight, although the control panels have a chance of turning it off by accident.
yeah I was aware that it moved in flight, didnt know about the control panels though!
This is the best update - Your DJ
I Remember getting raided by a dalek mod in all the mods 9, it had a explosive beam modifier and started attacking a statue that couldn’t be destroyed my entire base was destroyed and the dalek kept attacking the statue to bedrock, had to abandon the surrounding chunks because it was unkillable and relentless.
i don't understand the addition of the stone scraping noise for the wheeping angels? they only turn to stone when they're being observed unless i missed a retcon?
i hope they add the sewers from season 9, disposed elder daleks in the caves sounds terrifying
So MUCH STUFF!!!
49:52 AHH it's grabbed my leg!
How do I go gallifrey I couldn't find it on the dimension selector
I have a feeling they are waiting to see which will be the new big modding update post 1.18
possibly! I have a feeling it might be 1.21, since they changed all the nbt stuff to data components
I think the calcite and tuff implies they are working on moving to 1.18+
I thought that too, but I got confirmation by one of the devs that they just forgot calcite and tuff weren't in this version so made some roundels, but the team liked them so they kept them in anyway. they could still be working on 1.18+ though, who knows!
They are working on dalek mod 1.21
I like this. Thank you
How do i set waypoints?
The update part with the computer and printer now has me all confused. Ive tried looking it up as well and only find old videos of 1.12 Dalek mod, and i also have tried testing the command myself and everything i try doesnt work, All i get is "Error 404 that dimension doesnt exist"
waypoints can be set using the waypoint panel and a waypoint cartridge, which has to be crafted.
as for the printer, /println is for messages, but I have to be honest I don't quite know how the /print command works. the dimensions thing might be because you didn't put the dimension panels in though - in this update you have to craft certain items that unlock dimensions
@@DT10 The dimension I'm trying to mark is just the Overworld, And once I put the carriage in the waypoint panel it tells me that it's empty, And when I use the waypoint command on the computer it tells me "Error 404 Dimension doesn't exist"
The / print command, Prints the last command input, For example with my waypoint meddling, I tried to see if waypoints were connected to the printer. Once I tried again, I did /print and it said on the paper that my "cords have been set".
In which case I still got there error 404.
Be praised DT10 🙏
Thank you jaysonjson 🙏
I’ve gotten up to 3 metalert from the storm fight I think it’s random
yeah, I think I just got quite unlucky with my drops haha
Good to hear this feature works :)
I looked everywhere for help but there is no tutorial: I cant for the love of my life figure out how to use the modules after the update
hey, what do you mean by modules?
@@DT10 the data modules, both normal and gold
the nice update
How does it crash?
nice
Hello
hello!
DMU🙂
Fourth
Pass