That resistance battleship was impressive. Deleted a bunch of scourge stuff, and survived so many attacks without taking damage. Feels like lethality in the game has gotten very low. Thanks for the batrep.
Enjoyed the game. i've recently got into this game and have yet to build a full fleet. The amount of assets being used in this game just seems bonkers. While i was planning to make use of a decent amount of carriers for my UCM i was considering having none for my PHR. Wonder if that would just be folly as i would be at the mercy of any bomber torpedo builds.
For PHR, I would suggest bringing at least a little carrier capacity just for bomber interdiction and a little Kinetic save re-rolls. But Pollux aegis can cover for the second half, so you don’t really need much imho.
The fleet stations .pdf says "Fleet Space Stations may gain and lose spikes as if they were a group" Im interpeting that as fleet space stations can use most of the orders, I.e General Quarters, weapons free and silent running.
@ Huh. Are you sure? Do you mean the old version? Because I saw an unboxing of the new starter and it definitely had little clear acrylic stands. Clear acrylic stands are also mentioned in the product descriptions on TTCombat’s site.
can you spew out unlimited fighter an bomber tokens? besides that special admiral power of the lord of flies, i don't think this is correct, or i have misinterpreted the rules.
You can launch fighters/bombers each turn up to your launch number so limited by that but over the course of the game can produce a lot of tokens for sure!
Lovely report, glad to see Resistance represented as well :) Hoping for more to come!
Great batrep! Especially as these are the 2 factions I'm starting with. Hope to see more soon
Love the videos, hope you will be doing more of these
Wow this was well done. Please do more.
Game looks really interesting. Great battle report! Subbed
My main lesson is that Overcharging is a great way to boost damage …. To yourself
That resistance battleship was impressive. Deleted a bunch of scourge stuff, and survived so many attacks without taking damage. Feels like lethality in the game has gotten very low.
Thanks for the batrep.
let's go humankind
Great batrep.
nice some more content for this awesame game :D
Enjoyed the game. i've recently got into this game and have yet to build a full fleet. The amount of assets being used in this game just seems bonkers. While i was planning to make use of a decent amount of carriers for my UCM i was considering having none for my PHR. Wonder if that would just be folly as i would be at the mercy of any bomber torpedo builds.
For PHR, I would suggest bringing at least a little carrier capacity just for bomber interdiction and a little Kinetic save re-rolls. But Pollux aegis can cover for the second half, so you don’t really need much imho.
Great battle report!
One question, wouldn’t the Cloak-1 on the Overlord of Flies prevent all the spikes your detectors put on it?
Well damn it, yes it would, we completely forgot about that! That might have tipped things towards Scourge, but oh well.
@@asciolist I only caught that because I am looking at starting with UCM & Scourge.
I also don’t think entering Atmo removes Spikes so going to check that next
Question- why did you need to take a saves when dropping battalions?
Special rule of the Scourge Orbital Battery feature.
The fleet stations .pdf says "Fleet Space Stations may gain and lose spikes as if they were a group" Im interpeting that as fleet space stations can use most of the orders, I.e General Quarters, weapons free and silent running.
The stations activate at step 7.5 (pg 19 of PDF). It specifies “Each Dropsite may attack with all its Weapons and/or launch all available Assets.”
Is a fleet station a dropsite though? It is a unit you pay points for.@@andrewhaar6395
Where are the bases on the ships from?
They come with the models.
@ Huh. Are you sure? Do you mean the old version? Because I saw an unboxing of the new starter and it definitely had little clear acrylic stands. Clear acrylic stands are also mentioned in the product descriptions on TTCombat’s site.
Yes, the bases are from the prior version and were supplied with the ships.
can you spew out unlimited fighter an bomber tokens? besides that special admiral power of the lord of flies, i don't think this is correct, or i have misinterpreted the rules.
You can launch fighters/bombers each turn up to your launch number so limited by that but over the course of the game can produce a lot of tokens for sure!
@jacobcdenton8524 OK. it seems i misread thr rules in v2. and/or 1.
Why then would someone want to use torpedos?