Construct an epic Robotic battle with Maya, USD, Bifrost and Arnold

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  • Опубликовано: 11 фев 2025
  • John Paul Giancarlo will guide you through the process of creating this epic battle scene. From creating USD assets in Maya, to Amazing rendered output in Arnold with fast Bifrost procedural workflows and Mash in between
    Agenda:
    0- Scene Assembly with the help of Quixel Mega Scans and Bridge
    1- Feed Bifrost with scanned geometry to quickly load and populate over 25K geometry and more
    with objects like plants and rocks
    2- Export and import assets (CH & ENV) as USD and Arnold USD and set variants to the scene
    in the USD Layer editor "Current USD Limitations"
    3- Use Mash to quickly scatter USD Robots procedurally using Mash tools
    4- Rendering the scene using Arnold GPU and its amazing post effects "IMAGERS"
    5- Q&A "Please feel free to ask me anything"

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