Caching animation to USD in Maya

Поделиться
HTML-код
  • Опубликовано: 17 янв 2025

Комментарии • 53

  • @andrewsilke1
    @andrewsilke1 2 года назад +3

    Great stuff, this looks pretty sweet will have to try it out!

  • @ganeshshunshun
    @ganeshshunshun 2 года назад

    Happy to have you back, after a very long time
    🙂

  • @kimmysander2447
    @kimmysander2447 2 года назад

    Amazing! Finally a prober video that shows the process. Thank you.

  • @daffertube
    @daffertube 2 года назад

    Matt, I love you

  • @sebastianbugna3974
    @sebastianbugna3974 Год назад +1

    I can follow the instructions until minute 3:01. When I right click and press "Cache to USD" it doesn't playback the animation and the result is the robot with no animation. I have tried several times with super simple scenes, like a cube animated, replicated exactly all of the steps, imported Maya references without any issues at all. However the "Cache to USD" option doesn't seem to really work. Any help?? I'm in Maya 2023.3 and MayaUSDPlugin 0.20.0.

    • @Autodesk_Maya
      @Autodesk_Maya  Год назад

      Sounds like you have some kind of installation issue. Have you tried reinstalling Maya / USD plugin? I believe the newest version of the plugin is 0.22.0 so you could also just try updating that first. github.com/Autodesk/maya-usd/releases/tag/v0.22.0

  •  Год назад +2

    Great Video!
    Would you mind to explain the process to export animations in USDZ format too?

  • @benparks1522
    @benparks1522 Год назад

    I love that I have both those teapots and BB8 in my office, same as you. lol.

  • @i20010
    @i20010 Год назад

    1:15 Why are you exporting the animation as Maya, and referencing it back in? Why not directly exporting the animation (and importing) as USD? Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  Год назад +1

      Strictly speaking, you can't just export Maya animation to native USD format - it needs to be cached, which is the workflow I'm showing here.

    • @i20010
      @i20010 Год назад

      @@Autodesk_Maya I see, thanks

  • @favyijomah1889
    @favyijomah1889 2 года назад +3

    awesome tutorial how can we get cached animation into unrealengine 5

    • @MatMcCosker
      @MatMcCosker Год назад

      great question.. have you tried the USD workflow with UE? I'm curious how well USD geo caches work with this... trialling this now

  • @grarno2952
    @grarno2952 Год назад

    Thanks for your awesome video series! I'm not sure why when I try to add a maya reference, this option doesn't show up like it does in the video?

  • @borovikmotion
    @borovikmotion Год назад

    is it possible to keep rig as one file, and animations in other files? to reload animations without reloading the rig

    • @Autodesk_Maya
      @Autodesk_Maya  Год назад +1

      Yes. That said, rigging is not compatible with USD so you'd have to keep the rig as a Maya file. The animation can then be cached either in USD (as shown in this video) or as an animation cache file (like alembic).

  • @mousse4493
    @mousse4493 2 года назад +3

    I hope a modifier stack system is coming soon. It’s been on the ideas forum for years!

  • @derekfloodVFX
    @derekfloodVFX Год назад +1

    Alembic has an option to “import under current selection… merge” which allows adding a cache to geo with xGen (thus animating the geo that the xGen hair is growing out of). Is something similar possible in the USD cache workflow?

  • @GAMINGXWORLD
    @GAMINGXWORLD 11 месяцев назад

    how it works on lighting?

  • @duonganh579
    @duonganh579 4 месяца назад

    does this work if I export advanced skeletons to unreal?

  • @jamesmarcus2043
    @jamesmarcus2043 9 месяцев назад

    I find that a more complex rig with blendshapes seems to break the USD workflow above.

  • @TristanMorelle
    @TristanMorelle Год назад

    how to load external usd animation onto a skeleton? 'import' with anim checked did not work on my end. how to target the object to get the anim? i've tried the reference usd on all possible objects and it didn't work. I'm trying to import the 'audio to gesture' animation data from omniverse onto the same usd skeleton that had it in omniverse. thank you

  • @omnionmedia
    @omnionmedia 3 месяца назад

    how to cache to skeletonSkelAnimation or PackedJointAnimation ???

  • @brycegattis1129
    @brycegattis1129 2 года назад +1

    Will this be available in earlier versions of Maya as well (ex. 2022) or does this new feature require some under-the-hood USD changes present in Maya 2023?

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад +1

      Unfortunately this is a 2023-only feature!

    • @brycegattis1129
      @brycegattis1129 2 года назад

      @@Autodesk_Maya To clarify, is this due to the Maya Reference prim requiring a some UFE update that is only present in Maya 2023?

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      @@brycegattis1129 Correct

  • @ChaosOver
    @ChaosOver Год назад

    Great. And how do you display or render SubD with your USD?

    • @Autodesk_Maya
      @Autodesk_Maya  Год назад

      You can render via Arnold or Hydra. ruclips.net/video/d27RJklI1tE/видео.html

    • @ChaosOver
      @ChaosOver Год назад

      @@Autodesk_Maya I watched the video but it doesn't show how to use Subdivision in the viewport nor render when using a stage. Pressing "3" on the keyboard won't work when using stages.

  • @TheNjordy
    @TheNjordy 2 года назад

    Have you tried J CUBE Multiverse, and how it handles USD in Maya?

  • @riggsmurtah2788
    @riggsmurtah2788 Год назад

    Does USD work with arnold standins or alembic files? Lets say I used standins to scatter trees, can I export that scene as a USD?

  • @AnimatorsJourney
    @AnimatorsJourney 2 года назад

    What's the advantage of doing this? What's the 'why' behind this 'how'?

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад +1

      Check out this video on the "why's" of using USD: ruclips.net/video/SaBXE4yQetk/видео.html

    • @AnimatorsJourney
      @AnimatorsJourney 2 года назад +2

      @@Autodesk_Maya Thanks! Your videos are great. I've watched but am still not clear on the performance benefits, how much does it actually help performance vs just being another way to organize versions and bespoke changes to individual scenes, etc. Maybe I'll try to do some of my own benchmark tests to share if it's worth juggling USDs.

    • @Bubblegummonsters
      @Bubblegummonsters Год назад

      @@AnimatorsJourney Yeah I'd like to know this too.

  • @RigVader
    @RigVader Год назад

    Maya 2023.3 (plugin 0.20) crashes when trying to do these workflows. 2024 (plugin 0.22) , hard crashes as soon as you try to create a USD stage. What gives?

  • @markwallman4219
    @markwallman4219 2 года назад +1

    really helpful!

  • @it_s_bo
    @it_s_bo 2 года назад +2

    I heva No item "Add Maya Reference"
    Maya 2023

    • @it_s_bo
      @it_s_bo 2 года назад +1

      heeeeeeeeeelp plz

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад +2

      What version of the USD plugin are you using? I recommend getting the newest one.

    • @SSFX
      @SSFX 2 года назад

      @@Autodesk_Maya I'm not seeing that option either using 0.16.0

    • @SSFX
      @SSFX 2 года назад +1

      Updated to maya 23.2 & usd 0.19.0 and the option is now available

  • @alessandrocontenta9348
    @alessandrocontenta9348 2 года назад

    Hello, thank you for this... a question
    Can you write the .usd file on a SMB share folder?

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      Absolutely you can. That's actually one of the big use cases for it.

  • @RedExistZ
    @RedExistZ 2 года назад +1

    Ahh yes U.S. dollars

  • @Htogrom
    @Htogrom 2 года назад

    Too late.