for the corner factory, you're already producing alloys and brass and you're going to have a tree farm - might as well siphon some bits off here and there and automate all the casings you might need imo
You could make that corner building into a guard’s building where they could watch over the factories and you could and a little car in it what can drive around the buildings
Okay I'm adoring this trend of syncing up the sfx of your machines in crafting montages with the background music lately; absolutely _delightful_ editing quirk.
For the corner factory. You should make a control room for your cars, this way you can turn off certain vehicles so if you need to stop a certain item getting delivered you can just turn off that vehicle.
The small building could be the perfect loading ramp for a little truck to carry all the shinies into one centralized storage warehouse. Would also allow you to have something to drive through the entire compound.
Either an admin building for Murpheys, or a Redstone factory for you to re-automate Electron tubes. Could also be used to produce Precision Mechanisms.
an idea for a "mineshaft rollercoaster" Is have a massive quarry with different minecarts (create and vanilla) going back and forth carrying some ores with wooden scaffholding going from ridge to ridge.
Just a small idea I thought about. Sometimes there are workers in these parks driving around in carts to do whatever(probably maintance or something). You could add a small guy with a hat, driving around in a small cart driving around once a day or once in per 2 days. I feel like I'm missing all the trucks and train driving around from last season. I'm exited what you do with this idea if you decide to do so :)
@Mr Beardstone 08:22 you can basically use one reciever and have both transmitters on the same channel. then you need to invert the signal(as long as storage is below the wanted ammount - send signal) and you're done this way you'll have the torch turned off, as long as any of the two storagespaces are still requesting
These create machine build episodes are always my favorite! I can’t wait to see how these farms make future builds easier. It will be a bustling park in no time!
Within the first minute I have to stop the video to tell you how awesome this is! I came to your channel because I was interested in the Create mod and wanted to learn more but your crafting montages alone are reason enough to stay and they just keep getting even better. You are a legend and I am so glad I found you. 💚
In the last corner factory building, I recommend you automate casings and sheets. Especially iron sheets, since you seem to have to go back and get those a lot.
Mr beardstown I believe it would be far more convenient for you to mine out an area underneath your entire amusement park to make things like hooking up pipes easier down the line
For the small spare building, I can see it being used as a worker break room/boss's office area. Somewhere for the factory workers to rest, eat lunch, take their union mandated breaks, maybe watch some sports, do paperwork, and just an overall worldbuilding spot.
The smaller corner Factory should possibly be for Crushed Obsidian. It's technically not a shiny gemstone thing, but it is important for making Sturdy Sheets (which the Park will probably need a lot of as it expands!).
Automating casing in that corner might be the best bet for the moment. Casing is used pretty extensively throughout every Create mod craft, so you'll have to automate it at some point, might as well do it there since it's so close to where you keep your andesite alloy and brass, and you'll have a tree farm there next episode.
You could use that last building for all the common components that you for the machines. Or use it to make polished Rose Quartz so you have those auto crafting as well.
Hello sir, just friendly reminder, when you use compacting drawer it will take nuget of any shines and let you put out blocks or ingots (auto craft). Special usage is for quartz, where you can "discraft" quartz blocks in vanilla but this drawers let you put inside blocksand take out quartz. also it is smaller then vaults and you dont have to press ingots anymore. But I love how you can du so complex systems. It is crazy. love your videos and can't wait any longer to get one of lasts Mr. Beardstone Plushieeee 🥰
With how often you tend to run back and forth between your workshop and your builds far awayish I think it would be a neat idea to have some sort of minecart contraption that you can just pick up and move whereever? I do really like the idea of using shipping containers for such a job like you have on the construction site, maybe some sort of Semi Truck? Or maybe one of those work trucks that have the tires replaced with wheels so they can go on rails?
if it would fit in that smaller building, you could siphon some of the logs from the birch tress, and automate brass and andesite casings, and possibly electron tubes. just so that if and when you need them, you always have some ready to go.
maybe in that extra building you could make a sort of office? i know these sort of plants usually have a sort of break room or office space for orders and such
For the corner factory, you could produce some of the building blocks you need that are easy from what you already have, like granite, brick, glass, and terracotta, as well as having drawers of the andesite, tuff, and diorite for easy access.
I think my favorite part of this video was the crafting montage. You had it at the right speed where everything lined up with the music when you got the timing right (wasn't too fast or too slow)
Just a pointer to save resources, if you're using Mechanical Arms to put items into Crafters, as long as the arm is only picking up one type of material, you don't need funnels as the arms can put them directly into the crafters. Just saves on extra resources.
@@MrBeardstone Indeed! I use this for my material factory. It won't work if the arms pick up multiple items but for example, the diorite machines you had at the beginning, since one arm is for Cobble and the other is for Quartz, you won't need the funnels. Unfortunately means having to redo the selection if you decide to remove the funnels but in the end, saves a little time and resources.
Been thinking about it... Maybe a gate house for the complex in the small unneeded building... Especially since they are producing high value metals and gems (diamonds)
For the corner that should be the office building of the factory and you could put a storage unity there just everything gathered together in nice boxes.
Just a thought, what about a control room/building in that one plot? It's small enough, plus you can make it taller if needed for all the different switches 😊
It’s so funny, I am playing a custom vanilla+ mod pack without create and every episode i’m like “ooohhh i wish i had that… oooohh that’s neat i want that… hey that would make my life so much easier…” I must resist the temptation to turn my world into an industrial paradise
Have you tried adding the mod "Sinytra Connector?" It allows you to play fabric mods on Forge. You will need to "forgified" as well to make it work, and you should be able to use the replay mod, which is made for fabric, on Forge. It may be uncompatable with some of your mods so you would need to run it before hand to make sure it works. I tested it with your most current modpack release and it does seem to work! I think. I still learning how to use the replay mod.
The logic gate built at 7:30 is acutally a NAND gate, or NOT AND. An AND gate would also activate if both inputs were 0 (off) or 1 (on), where NAND is just if both inputs are 1.
Hmm... I think you could probably have a small kelp farm somewhere close so that you don't have to always go to ocean to get it. I don't think you have one yet? And how one would go about automating a kelp farm in create mod anyway? I mean, I have seem some kelp farms in normal minecraft, but not in create so far. I have small kelp farm myself, for making dried kelp blocks for a fuel. It's just a simple box made of trapdoors to keep water in. And it's just big enough to produce 9 stacks of kelp when fully grown.
I don't know if it's updated, but there's a mod called "Synitra connector" or smth, and it allows you to run fabric mods on java! It's still beta and doesn't work for some mods, but this may solve your replay mod situation
beardy for mechanical crafters you dont need input funnels to input items with mechanical arms.. mechanical arms can put items straight into the crafter
rather than trucks for such a narrow space, maybe forklifts with pallets would be the more aesthetically fitting option, on some narrow uage rail or whathaveyou
You know how Universal has their own tours ride. Why not have a tour ride that goes to the factories including this one. Perhaps the extra building can be a decorative drive in "workshop" that makes your casings, cogs, and gears or whatever. Edit: Perhaps the "ride" can be a clever way to hide how you transfer the goods here
TIL what an AND gate was at 29 years old and at no point before this had I heard it just casually explained mid video without me having to go out of my own way
for the corner factory, you're already producing alloys and brass and you're going to have a tree farm - might as well siphon some bits off here and there and automate all the casings you might need imo
Could even add some Cogs and shafts to have all the basics covered.
@@jrd0221 and may as well add gearshifts too
and making all the sheet metal as well, you never have too many of them ;)
make it an area where a truck can pull in and pick stuff up
You could make that corner building into a guard’s building where they could watch over the factories and you could and a little car in it what can drive around the buildings
Okay I'm adoring this trend of syncing up the sfx of your machines in crafting montages with the background music lately; absolutely _delightful_ editing quirk.
It just so satisfying 😂
100%
i love that in every montage you do the machines move on beat with the music. such a satisfying detail!
For the corner factory. You should make a control room for your cars, this way you can turn off certain vehicles so if you need to stop a certain item getting delivered you can just turn off that vehicle.
is there anything better than watching a chill minecraft video while playing minecraft?
No😊
no
Watching a chill Minecrafts video IN Minecraft!
No
I am watching this as I play Better MC
The small building should be the "Main Office" for the plant. A couple desks and chairs for the Head Boss or like a security gate type thing
@@koderedkrazii2593 My thinking exactly
The small building could be the perfect loading ramp for a little truck to carry all the shinies into one centralized storage warehouse. Would also allow you to have something to drive through the entire compound.
Either an admin building for Murpheys, or a Redstone factory for you to re-automate Electron tubes. Could also be used to produce Precision Mechanisms.
an idea for a "mineshaft rollercoaster" Is have a massive quarry with different minecarts (create and vanilla) going back and forth carrying some ores with wooden scaffholding going from ridge to ridge.
22:20 security/firestation
Just a small idea I thought about. Sometimes there are workers in these parks driving around in carts to do whatever(probably maintance or something). You could add a small guy with a hat, driving around in a small cart driving around once a day or once in per 2 days. I feel like I'm missing all the trucks and train driving around from last season. I'm exited what you do with this idea if you decide to do so :)
The music machine noise sync has GOT to take ages for such a short bit, but it is my favorite part of the videos. 10000% appreciated
@Mr Beardstone
08:22 you can basically use one reciever and have both transmitters on the same channel.
then you need to invert the signal(as long as storage is below the wanted ammount - send signal) and you're done
this way you'll have the torch turned off, as long as any of the two storagespaces are still requesting
These create machine build episodes are always my favorite! I can’t wait to see how these farms make future builds easier. It will be a bustling park in no time!
Within the first minute I have to stop the video to tell you how awesome this is! I came to your channel because I was interested in the Create mod and wanted to learn more but your crafting montages alone are reason enough to stay and they just keep getting even better. You are a legend and I am so glad I found you. 💚
"this is the box that's being read." (pauses as he sees items going bonkers)
The extra building could be a gift shop / mini museum, since Murphy Processing already seems historic!
In the small building you could build an sturdy sheet factory, it just needs Obsidian witch is just lava und lava itself so it would fit nicely.
In the last corner factory building, I recommend you automate casings and sheets. Especially iron sheets, since you seem to have to go back and get those a lot.
Mr beardstown I believe it would be far more convenient for you to mine out an area underneath your entire amusement park to make things like hooking up pipes easier down the line
Make a cafeteria in the smaller area. Can be a small pickup for generic food whenever you stop by (if you are running low that is lol)
For the small spare building, I can see it being used as a worker break room/boss's office area. Somewhere for the factory workers to rest, eat lunch, take their union mandated breaks, maybe watch some sports, do paperwork, and just an overall worldbuilding spot.
its that part of the week again :D Imo the best part of the week. Also, how bout you jam a small car/vehicle repair area in that building?
The smaller corner Factory should possibly be for Crushed Obsidian. It's technically not a shiny gemstone thing, but it is important for making Sturdy Sheets (which the Park will probably need a lot of as it expands!).
Merry Christmas everyone
Merry Xmas
To avoid overflow of materials in my builds, i just dump excesses into lava using threshold switches
@@osompchiz I prefer saving my frame rate and using threshold switches to turn things off haha
6:06 I thought that enderman was the night dweller
Automating casing in that corner might be the best bet for the moment. Casing is used pretty extensively throughout every Create mod craft, so you'll have to automate it at some point, might as well do it there since it's so close to where you keep your andesite alloy and brass, and you'll have a tree farm there next episode.
Great episode Mr B. I always enjoy create mechanisms being put together but for some reason this one was more satisfying than usual.
The music in that first montage was spot on. Well played
Automate the most common Create Mod thing you need every episode for the corner factory.
I love those montages. The music is perfectly timed 😂
Imagine if mrbeardatone got all the shinies
A loot goblins fever dream
(The shiny part. not the building)
Just add a parking lot so the workers have a place to park. It's a simple idea, but I think it'll work well.
You could use that last building for all the common components that you for the machines. Or use it to make polished Rose Quartz so you have those auto crafting as well.
Hello sir, just friendly reminder, when you use compacting drawer it will take nuget of any shines and let you put out blocks or ingots (auto craft). Special usage is for quartz, where you can "discraft" quartz blocks in vanilla but this drawers let you put inside blocksand take out quartz. also it is smaller then vaults and you dont have to press ingots anymore. But I love how you can du so complex systems. It is crazy.
love your videos and can't wait any longer to get one of lasts Mr. Beardstone Plushieeee 🥰
spare building could be a proper mine entrance, and it fits the theme of a refinery/mineral processing plant
With how often you tend to run back and forth between your workshop and your builds far awayish I think it would be a neat idea to have some sort of minecart contraption that you can just pick up and move whereever? I do really like the idea of using shipping containers for such a job like you have on the construction site, maybe some sort of Semi Truck? Or maybe one of those work trucks that have the tires replaced with wheels so they can go on rails?
if it would fit in that smaller building, you could siphon some of the logs from the birch tress, and automate brass and andesite casings, and possibly electron tubes. just so that if and when you need them, you always have some ready to go.
Of all the british people in the world, you're definitely one of my favorites.
Sending (very tired) love from the states! 🇺🇸
maybe in that extra building you could make a sort of office? i know these sort of plants usually have a sort of break room or office space for orders and such
For the corner factory, you could produce some of the building blocks you need that are easy from what you already have, like granite, brick, glass, and terracotta, as well as having drawers of the andesite, tuff, and diorite for easy access.
@@bow-tiedengineer4453 that'll need a much bigger building, it's own factory in fact! Coming soon lol
Love love watching your videos, and I look forward every weekend! I think a kelp farm would work in that small area.
One camman’s birch is another man’s diamonds 💎
I think the corner factory should be a break building for the “employees” of Murphey’s. Vending machines and some tables and chairs!
I think my favorite part of this video was the crafting montage. You had it at the right speed where everything lined up with the music when you got the timing right (wasn't too fast or too slow)
Just a pointer to save resources, if you're using Mechanical Arms to put items into Crafters, as long as the arm is only picking up one type of material, you don't need funnels as the arms can put them directly into the crafters. Just saves on extra resources.
@@ikermitai oh really? I shall have to try this out
@@MrBeardstone Indeed! I use this for my material factory.
It won't work if the arms pick up multiple items but for example, the diorite machines you had at the beginning, since one arm is for Cobble and the other is for Quartz, you won't need the funnels.
Unfortunately means having to redo the selection if you decide to remove the funnels but in the end, saves a little time and resources.
Been thinking about it... Maybe a gate house for the complex in the small unneeded building... Especially since they are producing high value metals and gems (diamonds)
I am just in awe from you and Foxy's upload schedule and work prosses. It is my end goal and want to do the same
For the corner that should be the office building of the factory and you could put a storage unity there just everything gathered together in nice boxes.
Just a thought, what about a control room/building in that one plot? It's small enough, plus you can make it taller if needed for all the different switches 😊
Another Sunday another amazing video
Maybe automate some casings, cogs, etc. in the corner building?
It’s so funny, I am playing a custom vanilla+ mod pack without create and every episode i’m like “ooohhh i wish i had that… oooohh that’s neat i want that… hey that would make my life so much easier…” I must resist the temptation to turn my world into an industrial paradise
For the corner factory, I suggest automating belts.
For the corner you should add a staff/break room for the people of Murphy processing.
Have you tried adding the mod "Sinytra Connector?" It allows you to play fabric mods on Forge. You will need to "forgified" as well to make it work, and you should be able to use the replay mod, which is made for fabric, on Forge. It may be uncompatable with some of your mods so you would need to run it before hand to make sure it works. I tested it with your most current modpack release and it does seem to work! I think. I still learning how to use the replay mod.
the extra building can be a rail/monorail processing plant since you'll be using so much of that in the park.
The logic gate built at 7:30 is acutally a NAND gate, or NOT AND. An AND gate would also activate if both inputs were 0 (off) or 1 (on), where NAND is just if both inputs are 1.
Make the small building a Greg's! There always a Greg's on an industrial estate 😂
A small kelp farm to make belts might be good
Hmm... I think you could probably have a small kelp farm somewhere close so that you don't have to always go to ocean to get it. I don't think you have one yet? And how one would go about automating a kelp farm in create mod anyway? I mean, I have seem some kelp farms in normal minecraft, but not in create so far. I have small kelp farm myself, for making dried kelp blocks for a fuel. It's just a simple box made of trapdoors to keep water in. And it's just big enough to produce 9 stacks of kelp when fully grown.
I don't know if it's updated, but there's a mod called "Synitra connector" or smth, and it allows you to run fabric mods on java! It's still beta and doesn't work for some mods, but this may solve your replay mod situation
You could make it an automated area for the various casings (staying on theme) or maybe a kelp farm?
at 4:30 how did you know you're exactly that time into the video with the timeskips in between? Oo
also, nice video, a always :)
Spare building can be a garage for the vehicles !
Rex is my exact reaction when I was watching that crafting montage XD
you might wana consider automation of all casings/train stuff. rails etc, so maybe that
I love this series ❤
My suggestion for the small building is a living quarters
beardy for mechanical crafters you dont need input funnels to input items with mechanical arms.. mechanical arms can put items straight into the crafter
the press with the music make an insane beat !
the small building should be a office for the factory where you can use it as a checkup system if things stop
The smaller factory can be a small garage for the trucks.
That small building should be a trading hall
I think in the corner building you can make some sort of administrative offices for decoration
Absolutely love it x wish we could play this on bedrock console . Keep up the amazing work .
On the small extra building, make an automatic horse breeding machine that takes the horses and throws them into a lava pit
(I'm just kidding lmao)
rather than trucks for such a narrow space, maybe forklifts with pallets would be the more aesthetically fitting option, on some narrow uage rail or whathaveyou
HELL YESS I LOVE PEEPS JOINING THE JINGLE JAM HELL YEAHH
Yes, you're thinking of an AND gate.
Maybe make a food processing factory.
You should make a honey factory in the corner
Yay! He uploaded again! Thanks man❤
You know how Universal has their own tours ride. Why not have a tour ride that goes to the factories including this one. Perhaps the extra building can be a decorative drive in "workshop" that makes your casings, cogs, and gears or whatever.
Edit: Perhaps the "ride" can be a clever way to hide how you transfer the goods here
You should make it a garage for your cars so they have somewhere to pick up items
12:25 you still use the scaffolds for the container😭
I think u should make a dinna for some food u will need.❤❤🎉😊
I dont get why you dont use compacting draws for the nuggets to turn into ingots and blocks.
@@toneandersen2944 meh, more fun to use create haha
@@MrBeardstone but but but you make more lag for yourself 😄
@toneandersen2944 meh. Still more fun 😂
@@MrBeardstone But lag! dude!🤣
New vid finally
For the corner, why not an employee cafeteria? I remember working at a place that had a food place like that for employees on lunch break.
Four and a half minutes into the video and it hits that exact time
@@Gold_Grave2007 oh was I that spot on was I? 🤣
@MrBeardstone Yep, it's hard enough trying to make it intentionally
what is the name of the music at the montage from the beginning?
Small building should probably be for the tree farm
I got an idea, what if you turn the small building into a little break room/cafeteria for the "employees".
Kinda surprised you don't already have a kelp farm that splits half off to automatically make belts.
Maybe put a storage building in the corner building
The spare building could be workers offices or housing
i think the building could be a building where you can see your current storage of shinnies
TIL what an AND gate was at 29 years old and at no point before this had I heard it just casually explained mid video without me having to go out of my own way