System Shock 1.2 Patch Notes Breakdown!
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- Опубликовано: 3 июл 2024
- #systemshock #systemshockremake #bioshock
In this video I break down the 1.2 patch for System Shock remake.
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I personally think that addition of autocannon/lasergun to flier/striker-bot are a big nerf. Their grenade attacks are so annoying because they are hard to dodge, I almost always take damage because of sheer explosion range. Now they can shoot walls like all other normal enemies.
Gamepig minigames were mentioned before but guess they got pushed back or cancelled
They weren't actually mentioned. 🤓
The devs only made a hint that they are working on them. Minigames aren't cancelled but there were no actual info on them. Classic NightDive.
@@sverxrazum1130Fair, they hinted at them and there is files and art for them, but never an official announcement
Did they fix the melee hitting feedback?
Seems a bit weird to only have mission markers for only easy mode, I don’t really care, I’m gonna replay as a female for the hell of it so I don’t need them, it just sticks out in my mind for some reason, idk, but adding the ability to turn on mission markers for every difficulty level would only be beneficial and in no way a detriment to anyone. People like choices.
In what way is it weird? You literally have options to choose your own difficulty for different parts of the game and these markers just represent the easy mission difficulty while being able for you to pick a harder combat/puzzle/cyber setting.
Recycle payout being 120 is per one recycle, there doesn't seem to be an upper max limit of how much you can get from a recycler through the whole game. I myself got around 200 from the medical one.
These are the tweaks I felt were missing, they read my mind. Side note, Since they added a female player, a quick main menu feature for the skin tone and nail color would be the cherry on top.