4:32 ‘Skirmishers do not cause panic in formed friendly units of any type (be they Close Order, Open Order and so on) that they themselves flee through.’ p185
Last exampel, put your chaff on a angle (45 degree or so) a little closer to your main figthing unit forcing him to have to retain and reform so he dont end up in the bushes or with a exposed flank to your main battleline, then countercharge him on your turn anyway :) either he gives you a flank, or you get secured the charge anyway
Looking forward to tactics on skirmishers and fast cav; 2 mysterious aspects of the game for me. Not sure how to use them effectively, especially things like gobbo wolf riders and chaos marauder cav.
@@punchyMiddleEarth Yeah its a full reform so you can change ranks, formation, where you are looking. I think most people are still playing with older editions in their heads. But particularly if you FBIGO in your opponents turn, you can just charge off somewhere else. Or form into Marching Column and run away. It just feels kinda wrong.
One request.
Can you put all the tactics videos in a playlist?
Thank you.
Been looking for videos like this! Old world is so rich in tactical nuisance I don’t get why more people aren’t doing these. Great job
Excellent video we need more tactic videos
4:32 ‘Skirmishers do not cause panic in formed friendly units of any type (be they Close Order, Open Order and so on) that they themselves flee through.’ p185
Indeed! I always forget that!
Keep making more!
Last exampel, put your chaff on a angle (45 degree or so) a little closer to your main figthing unit forcing him to have to retain and reform so he dont end up in the bushes or with a exposed flank to your main battleline, then countercharge him on your turn anyway :) either he gives you a flank, or you get secured the charge anyway
Good tips. Keep making more. 👍
Looking forward to tactics on skirmishers and fast cav; 2 mysterious aspects of the game for me. Not sure how to use them effectively, especially things like gobbo wolf riders and chaos marauder cav.
Should do some more! Would also be cool if you showed some simple scenarios meant for new players to practice and learn the rules at home
In that last scenario, does the fleeing unit rally and reform before the pursuing unit declares whether they want to follow up or test to restrain?
Yes the pursuing unit declares their action after the losing unit fails their break test, but before the flee move is rolled.
In your last example , if he decide to not pursuit, you still able to charge him with silver helms?
👍👍
To get a charge, I usually just plug it in :P
You can turn when FBIGO?
A fall back in good order ends in a rally and free reform. The turn is the free reform part
@@Sytheron1000 why does everyone only move directly backward without the pivot/redirect move though? 🤔
@@punchyMiddleEarth I have no clue why. They should be doing it to open up new angles and lines of charges.
@@Sytheron1000 well yes if thats the actual rule, doesn't seem right though
@@punchyMiddleEarth Yeah its a full reform so you can change ranks, formation, where you are looking. I think most people are still playing with older editions in their heads. But particularly if you FBIGO in your opponents turn, you can just charge off somewhere else. Or form into Marching Column and run away. It just feels kinda wrong.